Telltale: the ability to walk around and chat with people was a GOOD thing

The big change in approach from Telltale in TWD Season 2 and TWAU seems to be 'keep the plot moving at all times', which means you feel like you can't talk to anyone in-depth without the game driving you relentlessly on. There is no equivalent to the drugstore or the lull at the St. Johns farm to just stop for a second and get to know people a bit better.

Adding this to Episode 3 would improve the length of the episodes and make people more invested in the characters. I don't know why it was removed. It wasn't a weakness of Season 1, it was a strength.

Comments

  • edited March 2014

    This was the worst episode for me because of this. I sat there thinking "When am I going to be able to roam around and talk to the entire group?". It never happened. I have no attachment to any of the S2 characters because of it. We need 1 on 1 conversations to get to know characters. You could do this 2-3 times every episode, with every character, in Season 1.

    This better not carry over to future episodes. The ability to roam around and talk to people is what made me get so attached to them. This is also the reason why these episodes are half the length of Season 1 episodes...

  • Technically there is at the station and at the ski lodge (for the Christmas tree)
    If you count those I do

  • They were on the run for most of the episode. It wouldn't make sense to have people sitting around waiting for you to talk to them.

  • This is my main complaint about this Episode as well. I was looking forward to having some good hubs, to wander around the environment and talk to characters. The two we got were short and empty. Almost all of the characters were off doing something somewhere else during those periods, and we really didn't get to know some of the new characters because of this (Walter is a perfect example). Just a bit of background, then stuff started to happen.

  • They apparently had time to sit around in the ski lodge and cook beans and make up a Christmas tree. That would have been the opportune moment for you to get a chance to chat up everyone, ask non-plot critical questions, and otherwise get to know the people in the two groups without plot pressure.

    Skiba7671 posted: »

    They were on the run for most of the episode. It wouldn't make sense to have people sitting around waiting for you to talk to them.

  • Yeah and like Carlos said we are leaving at dawn there weren't gonna stay there forever and remember everybody was sorta on edge

  • I don't think they want you to get to know everyone before you make some of the decisions. There were a lot of dialogue choices where you could side with one person or the other or no one at all. It gives the choices more weight when you don't know what's really going on with the people.

  • Then Clem had that night to talk to people. It doesn't take much time, gameplay-wise.

    And people who are on edge can still talk. The group spent most of Season 1 on edge, as well, and it didn't remove chances for these kinds of 'walk around and talk to people' situations to crop up repeatedly.

    No, it just seems to be a decision made by someone at Telltale to move past that kind of gameplay. Perhaps to make it more cinematic and distance it even further from its adventuring gaming roots. Its a bad decision. Sometimes I just want to ask a character a few questions without feeling the plot bearing down on me relentlessly.

    Yeah and like Carlos said we are leaving at dawn there weren't gonna stay there forever and remember everybody was sorta on edge

  • It's a bad decision in your opinion
    Tbh I could care less about it I still feel connected to the characters
    But to each their own

    Then Clem had that night to talk to people. It doesn't take much time, gameplay-wise. And people who are on edge can still talk. The grou

  • Sadly, they've been doing this approach since No Time Left. And now would've been the PERFECT time to do it since you had some freedom in the lodge.

    I really hope they take this feedback to heart though. This is one of my favourite episodes they've made in the past year now and they really could improve it having mini-hubs.

  • If that's their approach, its backfiring for me. The end result of me not really knowing either Nick or Pete all that well at the end of Episode 1 was indifference when I was given the choice to run to one or the other.

  • I kind of agree with this, because throughout the episode I was all "Crapcrapcrap, who do I trust? Who do I trust?"

  • We'll yeah that's pretty much the main thing you have someone you know you can trus

    Tyranniac posted: »

    I kind of agree with this, because throughout the episode I was all "Crapcrapcrap, who do I trust? Who do I trust?"

  • I can understand missing the roaming and I do miss it to, however this episode is the best goddamn episode yet (excluding 5) and well the freedom missing sure sucks, the game doesn't.

  • I gave the episode a 10/10 in the review thread, and consider it one of the best TWD episodes yet, so I'm definitely not saying the game is bad without it. It just could be even better with it.

    MegaMoto posted: »

    I can understand missing the roaming and I do miss it to, however this episode is the best goddamn episode yet (excluding 5) and well the freedom missing sure sucks, the game doesn't.

  • I hope for your sake the next episode is all about finding out what is really happening with everyone, including Kenny. This new "camp" would be a good place for being close to the people you already know and chatting them up.

    If that's their approach, its backfiring for me. The end result of me not really knowing either Nick or Pete all that well at the end of Episode 1 was indifference when I was given the choice to run to one or the other.

  • edited March 2014

    I also consider it the one of best. However if something is not perfect then a ten doesn't seem appropriate, but that's besides the point. Again I agree that I miss the roaming, but the episode was still FUCKING RADICAL without it.

    I gave the episode a 10/10 in the review thread, and consider it one of the best TWD episodes yet, so I'm definitely not saying the game is bad without it. It just could be even better with it.

  • edited March 2014

    Cheaper to make more linear game with cutscenes record less lines do less animation know what trying to do gamers or non-gamers can play this game without fear it's to hard or stressful or get stuck on part making it accessible to people of all ages old,young etc making it playable to anyone. Very dangerous game telltale are playing quantic dream did same after heavy rain with beyond two souls and received massive criticism over this. As gamer this new trend in games is scary games without gameplay is getting to close for comfort. Saying this loved S1 perfect mix just an opinion probably wrong

  • Okay... no. Quanitc Dreams is criticized because their games are dog shit. You can either have a game with a great story but not nos great gameplay, and you can have a game with great gameplay but bad story but you can't not have at least one. Besides Telltale's games have way more gameplay then any of David Cages movies.

    Markd4547 posted: »

    Cheaper to make more linear game with cutscenes record less lines do less animation know what trying to do gamers or non-gamers can play thi

  • edited March 2014

    The Last of us had both season 1 walking dead had both ive played lot of games with both. good gameplay can make story better both compliment each other neither drags other down but enhances the game. Gameplay restricts or ruins pacing in story myth by lazy game developers and loved heavy rain and beyond but respect your opinion

    MegaMoto posted: »

    Okay... no. Quanitc Dreams is criticized because their games are dog shit. You can either have a game with a great story but not nos great g

  • I wouldn't consider it a myth because it's PARTLY true ANSI mean PARTLY for some games

    Markd4547 posted: »

    The Last of us had both season 1 walking dead had both ive played lot of games with both. good gameplay can make story better both complime

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