How big do you think ------'s camp will be?

In Season 1 Episode 4, I was disappointed to find that Crawford had fallen and all we would be facing there were walkers. I thought it would have been a great change of pace to face real human antagonists again and it turned out to be just more zombie killing.

Yet I understood perfectly why they did it. Creating a bunch of unique human characters, with voice actors and character models and behavior that is more complex than shambling around and moaning, is much harder than just throwing a bunch of zombies at the player.

Unfortunately, that same logic applies to Carver and his group. If his camp is supposed to be large, then they'll have to create a bunch of human character models and get voice actors and all the rest. Will they be willing to invest that kind of time and money? I notice in the preview for Episode 3 we don't see any people at his camp that we haven't seen before.

Comments

  • edited March 2014

    The ''guards'' don't exactly have to talk, they don't need to have personalities, or be likable. They kind of just have to be there.

    I don't see a reason to create specific characteristics to each minor figurant, unless we get to meet or talk to them.

  • i think season 1 was more about the war against the walkers more than the war against the humans, i think in season 2 we will definately have more of the war against humans thing because walkers don't seem as prevalent in season 2 as they did in season 1

  • I want to know what happened with Tavia's settlement. Could it be that Carver overran it which is why Bonnie is now with Carver? And if so then what happened with the others that came.

  • Guards don't need to talk, but if there are nothing but mute guards the 'community' he has will be less than convincing.

    I suppose they could have generic people we can't interact with hanging around in the background, though I hope we'll at least get to hear them saying things rather than just being living props.

    The ''guards'' don't exactly have to talk, they don't need to have personalities, or be likable. They kind of just have to be there. I do

  • I think Tavia's settlement is Carver's settlement. It would be a great way for Telltale to screw with the heads of all those people who were trying to figure the correct dialogue to get everyone to go with Tavia, as if because its trickier its obviously the 'good' ending they should be striving for.

    Games have trained people to think in this way, yet that isn't how the world works.

  • nicely put - my thoughts too.

    Green613 posted: »

    i think season 1 was more about the war against the walkers more than the war against the humans, i think in season 2 we will definately hav

  • They could have people in the office voice minor characters who we won't see very often

  • Remember that for our duration in Carver's camp, Clem and friends will likely be locked up in a dedicated prison/processing center: its likely that the community is rather large, but we will only see the greater community from glimpses through the cracks of imprisonment.

  • Maybe we will be seperated from the rest of the community until they trust us, so we won't have much interaction yet.

  • edited March 2014

    I'm sure making a bunch of character models will be a bitch for Telltale, but like someone else said, they could just have people in the office voice act for the minor characters. I think Telltale had employees voice the walkers, if I'm not mistaken.

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