A major difference I've noticed between S1 and S2

is the difficulty of taking out walkers. In season one playing as Lee, most of the time the walkers were relatively easy to kill, only taking a couple of hits with a blunt object or a simple knife-to-head combo. But in season two playing as Clementine, it requires a lot more concentration and effort to bring one of these things down. I think it is brilliant on Telltale's behalf, and is a subtle reminder that Clementine is still only a little girl, despite her sudden mental maturation. Anyone else notice this?

Comments

  • It's definitely because of the physical and attacking differences between Lee and Clem.

  • Not only is a nice realism touch as is a good way to increase the game's difficulty

  • It certainly makes us time our choices more often.

  • You'd still have to be half asleep to fail one of the QTEs.

    iorek21 posted: »

    Not only is a nice realism touch as is a good way to increase the game's difficulty

  • edited March 2014

    Alt text

    maturation you say my face taught read something else my dirty mind lol ^

    whether it's human or zombie big struggle to not even fight but surive also bullying and harassing toward clem like she always has something to prove while lee full grown man received instant respect and no one dare question him. Like way in S1 play as Lee leader who has all answers and is vital to everything now as clem your seen as dead weight to group and unnecessary. All interactions instead of lee telling someone to fu** off and leave him alone clem seems be target a weak link to let your anger out on physically no ones scared of her so hard for her to stamp her authority. Mean look her biggest threat. Saying this only played episode 1 getting vita season pass at end month

  • I agree, but still, better than nothing...

    You'd still have to be half asleep to fail one of the QTEs.

  • I get a bit jealous though when I see all the adults taking out walkers with one gunshot when it takes Clem up to three shots sometimes.

  • Well I wouldn't use the word "difficulty" with this game, specially if you have the help enabled, it's just too easy to say the least.

    iorek21 posted: »

    Not only is a nice realism touch as is a good way to increase the game's difficulty

  • Looks like I'm not the only one...

    Markd4547 posted: »

    maturation you say my face taught read something else my dirty mind lol ^ whether it's human or zombie big struggle to not even fight but

  • At first I was like, cool they totally stepped up the difficulty. Then, it was like ooh wait Lee was an adult, she's 11 xD

Sign in to comment in this discussion.