The difference between making decisions as Lee and Clementine

When I saw the news of Clementine being the new protagonist I didn't put a lot of faith on it, I thought it could be a bit unrealistic making life decisions as a little girl. But shit, Telltale made it sounds so damn believable as playing with Lee.

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I was thinking a lot, and here it is the main difference between how a adult and a little girl can interfere in the story. When you played as Lee, you were the one making the final decisions, you were the adult in charge of the situation, your decisions could make someone die or not. But there was only one character, that could make you chance your decision, Clementine.(For example: will you kill this surrendering person asking to die, knowing that Clementine is behind you, seeing everything?). Well, Clementine could chance our decisions in s1. And that's exactly what we do playing as her in s2.

Playing as Clementine, we are not the one to make the final decision,we are the one who can change this adult's mind about making this decision, and depending on how you can change this person decision, people will die or not. Episode 2 showed that to us, I'm talking about Alvin and Nick's determinant fates, the characters that will make the life/death choice in these two cases are Kenny and Walter, Clementine role is to interfere in these 2 characters decisions, changing their last choice, altering the fate of these other characters.

All I can say is: Congratulations Telltale, you guys made it!
"Sorry it there is any possible english error"

Comments

  • TT are thd bäst

  • edited March 2014

    Telltale have my infinite respect, they got the best writers in the game industry, that's for sure.

  • They do

    Telltale have my infinite respect, they got the best writers in the game industry, that's for sure.

  • TT earned my thumbs up.

  • Well said. I've never thought about it that way.

  • The power of Clemception.

  • So true! This is why I love TT so much.

  • Telltale are one of the few game developers that really care about the players.

  • That's what I really liked about Clem. She can use the "I'm just a little girl" card to manipulate the situation and get her way. She can lie, blackmail and appeal to people's humanity very successfully. It makes combat a lot more interesting too since Clem is always fighting from a position of relative weakness.

    The roleplaying dynamic is also turned completely on it's head. In Season One my rationale for making a decision was to ask "what would I do in this situation?" Season Two takes the roleplaying aspect to the next level by forcing me to base my decisions on what I believe Clementine would do, instead.

  • Wow i never Thought about the decisions like that...That's Genius.

  • I hate these games because they make every other game look terrible. Why does Telltale have to be so good :(

  • So you are saying that Clem is Emperor Palpatine, changing what people do with subtle suggestions?

    Seriously though, I do like playing as her and yeah, I noticed the more subtle approach to the big life-or-death choices. It's great in that regard so far.

  • Clem could be a better protagonist than Lee, let's see how this season goes

  • Did you just ignore Nick Breckon? This guy leaves more plotholes than all the writers in Season 1 together.

    Telltale have my infinite respect, they got the best writers in the game industry, that's for sure.

  • [Sad Eyes] is the only weapon I need.

  • Why do you say that?

    Did you just ignore Nick Breckon? This guy leaves more plotholes than all the writers in Season 1 together.

  • After every new episode I can't enjoy any other game for a few weeks.

    JonGon posted: »

    I hate these games because they make every other game look terrible. Why does Telltale have to be so good

  • Ignoring the lights at the bridge, a knife that didn't stick out before is suddenly completely visible and the way Clementine is treated differently, especially by Carlos.

    Why do you say that?

  • That's a good point, actually. As Lee, there were times I was tempted to go off the deep end, but then I'd think, "There's a girl who looks up to me, and I've got to teach her how to survive in this world without becoming a monster" (though I did strangle the hell out of the stranger--he crossed a line). As Clementine, I only have my own moral compass to worry about. I think I'm actually playing the game a little more pragmatic. Less idealistic. Playing my cards closer to the vest. It's an interesting change.

  • Not a strong argument though, and they didn't ignore the lights.

    Ignoring the lights at the bridge, a knife that didn't stick out before is suddenly completely visible and the way Clementine is treated differently, especially by Carlos.

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