Is Episodic gaming becoming a trend on the market?

edited March 2014 in The Walking Dead

After the sucess of Telltale's TWD and such, a lot of companies are using this episodic method.

Assassin's Creed 3's Washington DLC (three episodes),Alan Wake was somewhat episodic , Broken Age (two episodes), Bioshock Infinite's Burial at Sea (Two episodes) and, of course, TWD Season 2 and TWAU (and future GOT and Borderlands).

So, do you think that this method is going to become more and more popular for the next upcoming years?

I think that this is a very nice method of business, it allows much more time for production and it's better top acquire feedback from fans.

Comments

  • And pure torture?

  • Not at all...

    With clear release dates, I think it can be beneficial to gamers and developers...

    And pure torture?

  • Oh god. I hadn't realized. I really hope it doesn't become more popular, it's so horrible.... I personally can't stand it. But what the customer wants is becoming less and less important to gaming companies, so I'd bet on it becoming 'a thing' in the future.

  • We're not there yet. If we knew all the exact release dates, then it would be cool.

    iorek21 posted: »

    Not at all... With clear release dates, I think it can be beneficial to gamers and developers...

  • Yes, knowing the release dates would help a lot

    We're not there yet. If we knew all the exact release dates, then it would be cool.

  • edited March 2014

    Story behind telltale episodes was in the beginning couldn't afford to make the next section so had to break the game into episodes and using profit from previous episode made next one.

    Hate whole DLC thing seen so many videos on the subject turned out gaming coompanys took stuff already in the game and sold it as DLC think when buy a game should get the full product. Even showed in number of cases when they purchased the dlc the reason had such small memory was that just unlocking something already on the disk.

    Recent stuff saw could purchase was cheats, higher difficulty or new character hat for 10 euro on some game just a joke so don't encourage it unless want your games broken up into pieces to squeeze more money out of you.

    Do like the added on story's though as long as it's at reasonable price heard new MGS was dlc but sold it as game for 40 euro turned out just hour long just a joke someone did a speed run and completed it in 6 minutes!!!!

  • edited March 2014

    It is becoming a trend, but not in a good way. Its just going get to the point where publishers are going to purposely put out unfinished games with the goal of getting customers to pay more money for the complete game. Think of it like the digital download of LA Noire where you only get the first parts of the game - but instead of free download for the rest, you have to actually pay extra for the Homicide and Vice desks. You're naive if you don't think that kind of brazen greed isnt on the horizon in gaming. Especially with franchises.

    The telltale model is slowly losing its effectiveness, IMO. Who is going to want to wait 2-3-4 months at a time to play a 1 to 2 hour game? At 4 weeks or so, it works great, but when you get into the timelines TTG are creeping into now, it ends up being a nuisance for the gamer.

  • Yeah, I know what you mean. Some dlc became simple cash grab for some companies.

    But, you know, episodic gaming is not that bad, it helps to add tension between one section of the story to another. Playing TWD as a whole game is soooo much different than playing as episodic

    Markd4547 posted: »

    Story behind telltale episodes was in the beginning couldn't afford to make the next section so had to break the game into episodes and usin

  • Might remember the whole assasin creed liberation HD joke basically made bug full game without fixes then released HD edition year later fixing the bugs just a joke

    flymoefly posted: »

    It is becoming a trend, but not in a good way. Its just going get to the point where publishers are going to purposely put out unfinished ga

  • Perhaps you are right, this whole episodic gaming stuff may be used for "bad" purposes in the future...

    But if done right, it can turn on a very nice experience...

    flymoefly posted: »

    It is becoming a trend, but not in a good way. Its just going get to the point where publishers are going to purposely put out unfinished ga

  • edited March 2014

    Agree make great points just personally when played full game of TWD S1 made game so much better each section and moment was fresh in my mind for next episode so tension remains high when waiting months forget everything but hard to say but know where your coming from good point

    iorek21 posted: »

    Yeah, I know what you mean. Some dlc became simple cash grab for some companies. But, you know, episodic gaming is not that bad, it helps

  • edited March 2014

    That game was still pretty buggy, from what i remember. I never played the vita version.

    Markd4547 posted: »

    Might remember the whole assasin creed liberation HD joke basically made bug full game without fixes then released HD edition year later fixing the bugs just a joke

  • I think we're in a "golden age" of it right now. If there actually is an age for episodic gaming. Its only going to get more commercially driven in the future as telltale's model becomes more popular.

    iorek21 posted: »

    Perhaps you are right, this whole episodic gaming stuff may be used for "bad" purposes in the future... But if done right, it can turn on a very nice experience...

  • STILL BUGGY!!! WTF lol that is just a joke

    flymoefly posted: »

    That game was still pretty buggy, from what i remember. I never played the vita version.

  • I played some hours of Liberation HD

    Didn't like much, though

    Markd4547 posted: »

    STILL BUGGY!!! WTF lol that is just a joke

  • agree just another money grab but on vita even bad games are deadly not much selection in terms of quality

    iorek21 posted: »

    I played some hours of Liberation HD Didn't like much, though

  • I think it's being "tested", considering there aren't that many games and, Telltale aside, the maximum number of episodes is three. In my opinion, it probably won't work, like Half-Life 2. Telltale's games are not half as hard to make than the ones you mentioned, so it's easier to pull it off. Also, Telltale has more experience on episodic gaming than any of the companies that make all the other games.

  • It's a good idea if the episodes are good in length and story. If not, it's better to keep all the story in one single game.

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