Will not teaching Sarah to use a gun affect the game later on?

edited March 2014 in The Walking Dead

If you got to the scene where Sarah finds a gun, and asks Clem how to use it, do you think it makes a difference later on? Like there will be a point where she will have to use it, but if you didn't teach her she just dies?

Comments

  • edited March 2014

    Well, i do hope she DOESn't shoot her self.

  • It may affect something but honestly no. Clem literally gives her a few pointers and thats all. Sarah dosnt even fire a bullet. If she turns itno a crack shot based of just that it would be stupid.

    However her thinking she can shoot and doing something dumb could be a possibility. But honestly I think teaching her will have no affect bar maybe a slight change in dialogue.

  • The way I see it, Sarah is going to have to use a gun sooner or later and us starting her training will be the difference between her living or dying (maybe she'll save someone else?). TellTale wouldn't include that for bonus play. Remember how the decision with the watch in Episode 1 came back in Episode 2?

  • edited March 2014

    I'm guessing she will fuck up while trying to fire a gun and teach her or not teaching her will have no effect on that. The only thing I see changing is a slight variation in what clementine says in the aftermath.

    "I told you it wasn't a toy!"

    In which Carlos (if alive) will have some choice words to speak at Clementine, or at the very least a disparaging scowl.

  • I think that actually this will affect the game like the dialogue with Walter. I mean,something like this : Carlos is attacked by zombies,nobody can save him,if Sarah knows how to shoot she saves her dad,if she doesn't Carlos dies. And I don't think that if you don't teach her she wouldn't shoot herself. I mean,is not something you need to learn,you just point the gun at your head and,well...shoot. So if Sarah wants to kill herself she'll probably do that anyway.

  • true, its not rocket science to do something like that.

    I think that actually this will affect the game like the dialogue with Walter. I mean,something like this : Carlos is attacked by zombies,no

  • I'm going to be an ass, but I guess that there's a situation she needs to use a gun - if you didn't teach her she can't, if you did, she has a panic attack and won't be able to.

  • I hope not, considering I told her it's too dangerous.

    Looking back on it though, I doubt that this will have much of a drastic consequence either way. I mean, you can only teach her if you pinky swore her in E1.

  • edited March 2014

    You can also teach her if you didn't pinky swear, by using the "You should know what's going on" option.

    Zeruis posted: »

    I hope not, considering I told her it's too dangerous. Looking back on it though, I doubt that this will have much of a drastic consequence either way. I mean, you can only teach her if you pinky swore her in E1.

  • It'll make a difference for sure, but how much should be significant. Considering how she holds the gun at first, along with some other things she does (like pretending to shoot herself and pointing at Clem), she was in serious need of basic instruction. I wouldn't be surprised if she uses her basic training to save Carlos, or even Clem (if you also pinky-swore to be best friends).

    I'm also very curious at how intense her emotional range is because so far she seems very affected by stress, but quickly changes to excitement for simple things. If she did something very exciting and didn't realize she was hurting someone, would she know to stop without someone else explicitly telling her?

    It seems like her social competence is more rule-based than intuitive like most people at the moment (she defers to Carlos very quickly after Carver leaves, probably so Carlos won't be mad at her, which interestingly resembles Lizzie's mindset from the TV show, but so far without acts of violence), so hopefully we'll learn more about her personality soon enough.

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