What are your unpopular opinions about the characters/anything in the game?

135678

Comments

  • Oh god lol!

    Thanks for the laugh.

    morgank27 posted: »

    Helllll yasss

  • He's walking on sunshine ohhh

    JonGon posted: »

    Oh god lol! Thanks for the laugh.

  • Age. Carlos is older. Sarita is older. Kenny is older. Nick is older. They have all had time to work with electricity, and machinery in any form in a capacity Clem never has. It's simply reasoning.

    Clementine has adapted to this new world. Killing walkers and climbing things doesn't require much knowledge beyond footing, positioning, and placement. It's muscle memory more than anything, so comparing the ability to do everyday necessities to turning off an advanced piece of machinery which is now all but extinct in this new world is plain silly.

    Clementine knew how to turn it off. That's fine, but them leaving it in her care is ludicrous. It's downright idiotic reasoning on the characters and telltale part (leaving out the already conceived notion we discussed earlier which leaves this entire conversation not applicable).

    Chuck's words are perfect when referring to purely survivability on a scale complacent with basics. Gun knowledge, supply finding, environment manipulation, etc. Not when it applies to knowledge which could only be received via precise teaching or at the very least a basic understanding of machinery.

    In the end, taking your theory into account, it's completely feasible she could turn it off. But not that the group would have so readily agreed to her turning it off with no reason to believe she had any knowledge of the turbine.

    Maryslittlelamb put forth another theory which I will adopt into my overall story which makes the characters reactions to her telling them that she could do it completely understandable. If all be it it wasn't intended as canon with the actual story they told.

    Mrbman9001 posted: »

    Okay,I don't want to make this go on longer than it has to,but I'm noticing something. So,this little girl,can take down walkers and clim

  • Larry the walking piledriver / charmer

    morgank27 posted: »

    Helllll yasss

  • edited April 2014

    I choose Kenny's side whenever possible. (to be fair he does the exact same for you if you do the same for him)

    I don't trust Luke, I don't like Luke, I don't trust the Cabin Group as a whole, really. (Except Pete and maybe Nick)

    My Clementine is sticking to Kenny like velcro, I don't want to lose him again.

    The ITYWD scene is just below S1 Episode 5's ending in terms of emotion it gave me.

    I chose Doug over Carley in Episode 1, he called me a great guy :/

    In terms of percentage, I choked the Stranger to death instead of letting Clementine shoot him, my index finger felt like raw ground beef after that.

  • I was never a huge fan of Carl either, but I think that Becca's in a more morally grey area than he is.

  • Warning! do not stare at this for an extended period of time or you will freak out.

  • I think a lot of people appreciate the fact that he's a straight up honest person who will own up to his mistakes.

    Sparrow7 posted: »

    I hate Nick. There, I said it. Bring on the hate. BTW, wth does everybody see in him? He's a fuck-up. First off, he's an asshole to Pe

  • edited March 2014

    Well, since he owned up to his mistakes, I GUESS he's forgiven for murdering an innocent guy.

    skoothz posted: »

    I think a lot of people appreciate the fact that he's a straight up honest person who will own up to his mistakes.

  • Lilly shot Carley point-blank, Kenny dropped a salt-lick on a guy's head, and the fucking protagonist of the first game murdered a man pre-apocalypse. They all killed innocent people as well.

    How is what Nick did less valid than them? How is Kenny killing Larry because he thought he would turn somehow more excusable than Nick shooting a guy with a gun who he thought was going to attack Clem and Luke?

    Obviously there's no excuse just as there's no excuse with the three aforementioned characters. He killed a guy. That's horrible. But that doesn't mean we're not allowed to empathize, it doesn't mean we have to condemn hi. On top of Nick's honest nature I feel like a lot of people just downright feel sympathetic because we've seen and heard about him losing a lot and not everyone can just wash their hands of that and keep moving.

    Sparrow7 posted: »

    Well, since he owned up to his mistakes, I GUESS he's forgiven for murdering an innocent guy.

  • Having Matthew and Walter be introduced and then both die in the same episode was a poor way to introduce the game's first canon homosexual characters.

  • I told Kenny to take that shot & GOT WALTER & ALVIN KILLED. I truly thought that fighting back would distract Carver & company long enough for Luke to return & sneak in. Luke better have a real good reason for running off! ( I don't think he's dead either - that would be a cop-out)

  • I created an account to post this:

    The decision made by the cabin group to put Clementine in the shed was completely justified. From their perspective, she was a little girl who may or may not have been bitten by a Walker. If they let her inside and patched her up, they could be wasting supplies and putting their entire group in danger. Killing her is an equally ridiculous idea, but they managed to find a nice middle-ground. Putting her in the shed to wait and see was simply the best, and only, option. These people have been living in a ZA for more than two years, they were way more trusting than they probably should have been already. I'd have lost all respect for these characters if they treated me any other way.

    If you still disagree, imagine if a little girl had of walked up to the Motor Inn with what looked like a Walker bite. Not even Kenny would want to patch her up, judging by how he reacts when he thinks Travis/David was bitten and brought in. I just don't see that little girl having a fate other than being sent away or locked in one of the rooms until they know for sure.

  • edited March 2014

    Well, Lilly was pretty much broken after seeing her father's head crushed in front of her. That's not the same as seeing someone get bitten by dem zombies. Not to mention looting his corpse for loose change right after his head was crushed by a bigass saltick.

    Larry COULD have turned if Kenny hadn't killed him. It's painfully obvious that Matthew was NOT gonna shoot Clem and Luke. There's the difference.
    Hell, he only raised his rifle when Nick was aiming at him. Then add in Clem and Luke pretty much screaming at him to stop, and there you have it. A big fucking mistake.

    And Lee...well, that was a mistake as well. But you see, Lee redeemed himself.
    I admit, Nick did try to redeem himself, but how?
    By admitting to the man that he killed his lover? The man that just took you into his place, fed you, and gave you a warm bed to sleep on?
    Do you realize that Walter could have easily kicked each and everyone of them out, and it would have been totally justified?
    And that's if he doesn't kill Nick then and there.

    That's a selfish move, IMO. Endangering the ENTIRE group just because Nick wanted to "own up to his mistakes".

    P.S: This is an opinion. I'm just saiyan.

    skoothz posted: »

    Lilly shot Carley point-blank, Kenny dropped a salt-lick on a guy's head, and the fucking protagonist of the first game murdered a man pre-a

  • completely agree

    vctim posted: »

    I created an account to post this: The decision made by the cabin group to put Clementine in the shed was completely justified. From thei

  • edited March 2014

    I think most people just felt bad about how things turned out. He seemed like a good dog.. then his survival instincts kicked in.

    It was sort of a "IT DIDN'T HAVE TO GO DOWN LIKE THIS SAM" type of feeling.

    Rock114 posted: »

    I did not feel sorry for Sam the dog at any point. I felt literally nothing at his death, and as I put him out of his misery (I didn't leave him to suffer), all I said was "Fuck you, mutt."

  • I mean Nick had to kill his own mother and is implied to have had a lot of emotional issues even pre-apocalypse but yeah you're right he's just selfish and needs to get over himself.

    It's just not fair to try and say one person's actions/reactions are more or less valid than another's. It's fine if you don't like Nick, at the end of the day he's a fictional character. I just find your reasoning behind this very unfair considering the fact that his situation is so easily comparable to other characters that you have no problem defending.

    Sparrow7 posted: »

    Well, Lilly was pretty much broken after seeing her father's head crushed in front of her. That's not the same as seeing someone get bitten

  • I like Nick because I know if I was placed in his situation I'd be exactly like him. I'm sure everyone likes to think they'd be as awesome as Lee, Clem and Luke, but the fact is most people would be like Nick, or they'd be dead. He wallows in pain, which is basic human behaviour when dealing with loss, he's also extremely self-loathing and knows how everyone feels about him. He makes some very bad decisions, though never with bad intentions. I just think he's one of the most human characters to come out of Season 2 so far and hate the fact his fate is already determinant.

    skoothz posted: »

    I mean Nick had to kill his own mother and is implied to have had a lot of emotional issues even pre-apocalypse but yeah you're right he's j

  • I agree. The determinant factors in House Divided seem... Meaningful. No spoilers here.

    I won't downvote you. it is your opinion after all can't fault you for that. but I think these episodes are just as good as season 1 episode

  • But how do you feel about Kenny?

    Viva-La-Lee posted: »

    Kenny. Lack of emotional investment in characters. Clementine doing everything. Turning off a turbine? Dafuq? The 16 month time ski

  • I agree with the third one at least. Ben was one of my favorite characters, because I enjoyed Trevor Hoffman's first performance as Glenn. But we didn't get to SEE Ben fall apart. Nick is better developed like that.

    CathalOHara posted: »

    * I kind of actually like Rebecca now. I began to feel sorry about her when we talked while Alvin went off to get something for her. * I

  • Left him to suffer, exactly because of that thought process. "Fuck you, mutt."

    Rock114 posted: »

    I did not feel sorry for Sam the dog at any point. I felt literally nothing at his death, and as I put him out of his misery (I didn't leave him to suffer), all I said was "Fuck you, mutt."

  • We have a winner! Everyone was clearly tired; he was probably hoping for a spot to spend the night that didn't require a hike up the slope. I think this is one area where Nick Breckon should've made the dialogue clearer.

    JakeSt123 posted: »

    By asking how big it was he was actually asking whether it was big enough for all of them to stay in. Or something like that, anyway.

  • Until it crashes again.

    People who play this game on the Vita are stupid, that's my opinion. Seriously, we get Steam, it's so awesome.

  • edited March 2014

    I don't think that's very fair.

    Hes sort of an asshole to Pete, but in all honesty Pete treats him the same way. It was pretty clear that they both dearly cared about each other regardless. When does he risk Clem's life exactly? I wouldn't count the shed, as that was a group decision. He did almost accidentally shoot her though. I think that stemmed from the fact that he was really nervous about the situation because of what happened to his mother in a similar situation. Obviously shooting Matthew was really stupid, but he didn't do it just because he was mad about Pete. He did it because he thought his friends were in danger. Lastly, whats bad about the situation where he tells Walter the truth about Matthew? It's the morally right thing to do.

    Sparrow7 posted: »

    I hate Nick. There, I said it. Bring on the hate. BTW, wth does everybody see in him? He's a fuck-up. First off, he's an asshole to Pe

  • IMO, character interaction should be determinant as it would be in real life. If you talk to Luke a lot outside of cutscenes, he'll be more genial and kind to you. If you don't, he'll leave you on your own. At least that's how I think it SHOULD work.

    MosesARose posted: »

    Luke is by far the most overrated character of this season; his character archetype has been done in the previous season, and he's just plai

  • Well that's just... cruel, regardless of the circumstance.

    Toxic Emu posted: »

    Left him to suffer, exactly because of that thought process. "Fuck you, mutt."

  • Leaving her to die alone in the shed is still not the right thing to do. They could have at least left someone to watch over her.

    vctim posted: »

    I created an account to post this: The decision made by the cabin group to put Clementine in the shed was completely justified. From thei

  • Welcome! Please stick around. :D

    vctim posted: »

    I created an account to post this: The decision made by the cabin group to put Clementine in the shed was completely justified. From thei

  • Completely agreed, thank you. The biggest reason I like Nick is because I relate to him a lot as well.

    His determinant status feels like a waste of one of the most emotionally complex characters in the game thus far and that's very frustrating to me, and I hope he at least lasts the majority of episode 3.

    vctim posted: »

    I like Nick because I know if I was placed in his situation I'd be exactly like him. I'm sure everyone likes to think they'd be as awesome a

  • I understand your sentiment. Call me over-analytical, but I was sort of thinking: "Hey that was a lot of noise. Dog is dead anyway, and is making noise... shrug Don't bite me next time, Sam."

    Belan posted: »

    Well that's just... cruel, regardless of the circumstance.

  • They left a little girl alone to die, it certainly is not justified. Even if she had been bitten by a walker it would have been just as safe to let her stay in the house until she died and then taken care of it.

    vctim posted: »

    I created an account to post this: The decision made by the cabin group to put Clementine in the shed was completely justified. From thei

  • edited March 2014

    I'm confused, are you saying that you used him as a distraction to any potential walkers who were drawn because of the noise from the fight? If so, that's extra cruel.. considering he would then also get eaten alive.

    Toxic Emu posted: »

    I understand your sentiment. Call me over-analytical, but I was sort of thinking: "Hey that was a lot of noise. Dog is dead anyway, and is making noise... shrug Don't bite me next time, Sam."

  • edited March 2014

    It was suicide after an anti-suicide speech.

    And that right there is exactly why I give his survival a pass as well. I think his 'shitbird' comment is also more fitting if you don't look at his 'sacrifice' as something noble. I thought it was some desperate attempt to prove something to himself and even now he's probably struggling to figure out what that is.

    I never liked Kenny's 'death' in season 1. I thought it was stupid he didn't just kill Ben and leave with Lee in the time it took for them t

  • Yeah, I would have at least given her a small amount of peroxide to at least stop infection

    AusZombie posted: »

    They left a little girl alone to die, it certainly is not justified. Even if she had been bitten by a walker it would have been just as safe to let her stay in the house until she died and then taken care of it.

  • Welcome to the forum.

    You bring up a good point. I'm not sure if it's excusable per se, but they didn't have many other safe choices. And, as it was brought up, they'd had bad experiences in the past that endangered the group through offering kindness to strangers.

    vctim posted: »

    I created an account to post this: The decision made by the cabin group to put Clementine in the shed was completely justified. From thei

  • Personally, I don't think using conventional morality to justify actions in a zombie apocalypse is the right way to survive. They didn't do what was "right" by any moral standards, but they did what they did to ensure that they all remained safe from somebody they deemed a threat. To me, perverting your morals and becoming ruthlessly pragmatic are the only way to survive an apocalypse, and they go hand in hand. It explains how the cabin group have survived as long as they have. This is also a part of the reason I find zombie fiction so compelling: is it better to die as a good man or survive as a monster?

    On to your second sentence, I don't think having someone watch over her is necessarily right either. Imagine Nick sitting opposite you holding his rifle to use on you the second your fever sets in. It's threatening and frightening. I've explained why I don't believe the cabin group should give Clem their medical supplies right off the bat, so why else would the character who's been left to watch over Clem be there if not to hold her prisoner and put her down the second things go bad (if they do)?

    Belan posted: »

    Leaving her to die alone in the shed is still not the right thing to do. They could have at least left someone to watch over her.

  • It's not justified in a contemporary sense. But they're doing what's best for them, so I see it as understandable. I'll agree that Rebecca wanting to kill Clem because she may have been working for Carver is downright ridiculous though.

    AusZombie posted: »

    They left a little girl alone to die, it certainly is not justified. Even if she had been bitten by a walker it would have been just as safe to let her stay in the house until she died and then taken care of it.

  • Can't. Look. Away...

    morgank27 posted: »

    He's walking on sunshine ohhh

  • First of all, why does Kenny sacrifice himself for the group in No Time Left? I get that he stays to put Ben down but he could have just done it from the ladder and climbed back up with Lee. You could say he wanted to be with his family, but then why would he escape the alleyway/ dark room? There's nothing to gain from Kenny staying behind, so why did he? The only reason was that he was going to let the walkers kill him then changed his mind, but it's still kind of a weak reason.

    Secondly, why does Lee assume that both of Clementine's parents are dead? I know as players we can guess they're both dead, but a character in the game should at least be hopeful, and I know Clem's father was dead, but her mother? The desperate tone in her voice might have been simply to warn Clementine. It doesn't mean she's almost dead.

Sign in to comment in this discussion.