I found out this amazing narrative trick from the walking dead.

edited April 2014 in The Walking Dead

When I played walking dead season 1, I realized something about the characters. They all act like human beings. And so I found out the trick to make a character human is to pretend in your mind that you are them. I came up with lots of ideas when I was pretending to be Lee, Clem, Kenny(In my head). So anyway I just wanted to share this with you guys. Mabye some of you already knew this, but I wanted to share this with those that don't. And also I realized this technique also reduces plot holes.

Comments

  • You on drugs? You need help!

  • You mean empathy? It works well in the real world too...

  • CathalOHaraCathalOHara Moderator
    edited April 2014

    So if I pretend I can be anyone...? Wait... what?

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    Not really appropriate here, but feels like deja vu since I haven't posted this image for years.

  • I haven't watched that show in sooooo long!

    I was walking through Walmart a while back and saw a RvB dvd in the movie section. Nostalgia kicked me in the face.

    CathalOHara posted: »

    So if I pretend I can be anyone...? Wait... what? Not really appropriate here, but feels like deja vu since I haven't posted this image for years.

  • Confucius say: be the character. The character is as real as you.

  • Back when I was a fanatic of Red vs. Blue (still am in some aspect, though I don't go crazy and buy all their merchandise like I did back then) I actually got to talk to Joel Heyman (the voice of Caboose) himself. It was one of the coolest things ever.

    Viva-La-Lee posted: »

    I haven't watched that show in sooooo long! I was walking through Walmart a while back and saw a RvB dvd in the movie section. Nostalgia kicked me in the face.

  • YESS!

    Sarangholic posted: »

    You mean empathy? It works well in the real world too...

  • Where die you speak to him at?

    CathalOHara posted: »

    Back when I was a fanatic of Red vs. Blue (still am in some aspect, though I don't go crazy and buy all their merchandise like I did back th

  • In 2008 (just before Achievement Hunter was a thing) he posted saying; "Skype" and made an account for a few moments and said; "Go nuts." And I was thankfully one of the first in line. It's actually how I joined Skype also. It was also how I got his staff award (it's the pair of 3D glasses on the bottom). Was only a few moments long, but I think I got him to laugh.

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    Viva-La-Lee posted: »

    Where die you speak to him at?

  • Haha that's awesome. Congrats!

    CathalOHara posted: »

    In 2008 (just before Achievement Hunter was a thing) he posted saying; "Skype" and made an account for a few moments and said; "Go nuts." An

  • Haha... in a way, it does make a lot of sense, considering that many players are biased against the characters because they didn't put themselves in the characters' shoes.

  • edited April 2014

    A good idea for reading a book or playing a game - empathy is how I forgave Lilly for her murder and how I forgave Kenny for his- but a pretty disastrous one for writing narrative.

    I mean, if when we write stories we imagine ourselves to be the characters we made, then the characters would all end up being the same and it would be pants.

  • Its not like that. Its like imagining you are the character and doing what the character would in that situation. I think thats the reason why Walking dead is so in depth.

    Flog61 posted: »

    A good idea for reading a book or playing a game - empathy is how I forgave Lilly for her murder and how I forgave Kenny for his- but a pret

  • But even when we imagine how the characters would act, we are instinctively turning it towards things we would do in their situation, as we're human.

    lucid121 posted: »

    Its not like that. Its like imagining you are the character and doing what the character would in that situation. I think thats the reason why Walking dead is so in depth.

  • edited April 2014

    Which is why the Walking Dead franchise is so succesful.

    Flog61 posted: »

    But even when we imagine how the characters would act, we are instinctively turning it towards things we would do in their situation, as we're human.

  • ...no, as in, when we write characters with personalities, even if we imagine we are them we will still do what comes naturally to ourselves, and hence it's still a bad way of writing narrative

    lucid121 posted: »

    Which is why the Walking Dead franchise is so succesful.

  • That's the trick to making well developed characters, imagine yourself or someone you know in that position and go through it in your mind.

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