Problem with different endings
So I would like that season 2 would have different endings depending on your choices,It will give more variety,but then people would change their chioces so that the ending would fit their desires.Plus I don't think Teltale would bother to make different starts for season 3 if there is s season3...
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i agree it would be interesting to have multiple endings. As for season 3 maybe they could do another timeskip to counter multiple endings
I think the ending should be the same for everyone to make it easier for making another season but we should have more opportunities to actually change the story of both season 2 and season 3 based on our decisions.
Multiple endings=more development time=longer waiting time=loads of impatient people complaining=pointless forum arguments
Also if they do season 3 the waiting time will be a very long time since telltale have to accommodate the episodes to all the endings best they stick with one ending and just do some major choice that will have a big effect in season 3
It would only really work if there is no next season However I still think it wouldn't be too hard for a few different characters to live even if they dont impact the story too much
It could be done. Imagine there were to endings to season 2. In the first ending Clementine is alone and in the second ending she is in a group. If you get the second ending, you'll learn at the beginning of season 3 that the group eventually split up after several deaths.
Episode 5 of season 1 has strictly just one ending, but the episode as a whole can play out quite differently for different players.
What I would hope is that a lot of the group is determinant. So the ending is the same, but you can decide who from your group you take with you to the end, (If anyone at all) and whoever goes with you to the end will survive and effect how things play out a bit.
TT should go the Mass Effect route, which is make the main plot pretty much the same for all players... but have just enough small choices to make each experience feel unique.
Now they SHOULDN'T go the Mass Effect route in which Clementine comes across a ghost kid in the last 5 minutes of the series who says humans were going to create their own zombies and get killed by them so he decided to create zombies to kill humans so that they're safe from creating their own zombies and getting killed by them.
GENIUS
I disagree in the regard that I think we should have more of a chance to make each experience feel unique except no multiple endings.
I think any game that has multiple endings should follow the Silent Hill 3 route (Where everybody gets the same ending no matter what on their first playthrough (Which would be the real one), then their decisions will determine all the possible endings in their second). I like it better that way because I hate people arguing about which ending is the real ending and what not. This argument still lives for Silent Hill 2, and that game has been out since 2001, and is really irritating. If Telltale will go that route, they better either make it clear which ending is the real one so fans don't argue, or follow the Silent Hill 3 route.
By "multiple endings", TT could give us the same "multiple" as Mass Effect 2 had, with loads of variations
Here's my idea for the ending:
Clementine has to chose between the red light, the blue light, or the green light. Oh...wait
The SH2 "Real Canon Ending" is the one where James and Laura are in the cemetery.
Dammit, I always assumed the "In Water" ending was it. See, this is what I'm talking about! Is there any proof that the Cemetery ending is real, like any confirmation?
I think different endings are better in my opinion as played games before using this method
Better
Makes every playthrough more exciting
More tension and exciting decisions and qte events as know if fail or make wrong decision could affect ultimate ending.
Decisions don't just become important but essential
Get see more TWD endings
Fix mistakes you made on your first playthrough
expand later
Overall
For me much better where truly create the story and not get illusion of choice where decisions are meaningless, QTE events fails are gameover so loses tension just much better option for me
Mass Effect handled it well, so why not. There should be 4 endings since there are 4 save slots. It makes me think it's what they wanted to do with season one but they made all the endings similar so season 2 would be easier to make.
S1 Ending 1: Lee tells Clem to shoot him
S1 Ending 2: Lee tells Clem to leave him
S1 Ending 3: Clem makes the decision herself
Maybe i'm overthinking it, but i believe that's why Telltale gave us 3 save slots in season one.
Yeah,but those ending aren't quite different and it depends on one choice.