Yeah, I totally agree, bro. Hubs or even puzzles would be the only thing to make the episodes longer, but it seems like they have taken a lot of those away.
I think in another thread like this (but with Wolf Episode 4 achievements), a Telltale developer commented on this:
"We wire up Steam achievement unlocks relatively early on in an episode's development when scenes aren't quite done. Note also that we internally have the ability to "fast-forward" through gameplay for testing and bug-fixing purposes. We absolutely put a lot of thought and consideration into allowing options for both speed-runners who want to crit-path through the main storyline and options for completionists who want to stop and smell the roses. The idea being that the episode's length is in part determined by play style."
@Puzzlebox (Probably she wont read this, but whatever xP)
Does Telltale consider our opinions? Sorry if it sounds a bit rude, but we have been claiming for longer episodes since "All that remains" and I just wanna know...
Yeah, I totally agree, bro. Hubs or even puzzles would be the only thing to make the episodes longer, but it seems like they have taken a lot of those away.
I think in another thread like this (but with Wolf Episode 4 achievements), a Telltale developer commented on this:
"We wire up Steam a… morechievement unlocks relatively early on in an episode's development when scenes aren't quite done. Note also that we internally have the ability to "fast-forward" through gameplay for testing and bug-fixing purposes. We absolutely put a lot of thought and consideration into allowing options for both speed-runners who want to crit-path through the main storyline and options for completionists who want to stop and smell the roses. The idea being that the episode's length is in part determined by play style."
telltalegames.com/community/discussion/67418/episode-4-also-1-hour-and-20-minutes-long
@username mentions do not send a notification to a user's profile. They just create a link to their profile that you can click on.
Even if Telltale does not apply feedback directly, they still seem to read and consider it. One of the benefits of Telltale's style of Episodic gaming is that the developers and story writers over at Telltale can apply (or at least consider) fan feedback during their "live development" cycle.
@Puzzlebox (Probably she wont read this, but whatever xP)
Does Telltale consider our opinions? Sorry if it sounds a bit rude, but we have been claiming for longer episodes since "All that remains" and I just wanna know...
Well maybe if they finish TFOB and GOT, they could slow down the process back to one game series at time. One must never stretch too far as the ice that supports your feet will collapse, leading to your own downfall.
Well maybe if they finish TFOB and GOT, they could slow down the process back to one game series at time. One must never stretch too far as the ice that supports your feet will collapse, leading to your own downfall.
Don't see that happening unless things get too hectic for Telltale in the long run...
"As Telltale moves into 2014, the goal is to 'wor… morek on three or four great things' every year moving forward."
polygon.com/2013/12/23/5224694/how-telltale-teamed-up-with-game-of-thrones-and-borderlands
Well they dont seem like considering us in this aspect. I suppose that they'll have their own reasons, but it would be great if they could do it for the upcoming episodes.
@username mentions do not send a notification to a user's profile. They just create a link to their profile that you can click on.
Even… more if Telltale does not apply feedback directly, they still seem to read and consider it. One of the benefits of Telltale's style of Episodic gaming is that the developers and story writers over at Telltale can apply (or at least consider) fan feedback during their "live development" cycle.
Amazing how many companies have a good thing going, then decide to try and 'fix' what isn't broken and ruin it for themselves. Hope that isn't what happens to Telltale, but the signs recently are rather ominous, that quote included.
Don't see that happening unless things get too hectic for Telltale in the long run...
"As Telltale moves into 2014, the goal is to 'wor… morek on three or four great things' every year moving forward."
polygon.com/2013/12/23/5224694/how-telltale-teamed-up-with-game-of-thrones-and-borderlands
Weren't the files for this episode like 1.4-5 gigs or something? Either extra content or the result of a longer episode. I'm hoping for a longer episode.
Weren't the files for this episode like 1.4-5 gigs or something? Either extra content or the result of a longer episode. I'm hoping for a longer episode.
I think a lot of people here are allowing the nostalgia and mindset of Season 1 > Season 2 affect their judgement here, so let me chip in.
While I agree S1E3 was amazing, you cannot say all of it was. Remember the huge amounts of backtracking at the train? That easily wasted about 20-30 minutes that didn't contribute anything to my enjoyment of the episode.
Just saying, if there is no useless scenes like that in S2E3, I'm down for it being 90 minutes long.
Yeah. I love 103, but something about the episode that separated it from the rest of S1. I could not figure out what it was. It's the darkest of most episodes. I don't know.
I will admit 90 minutes is a little shorter then I would like, I think S1 E3 was close to 2.5 hours, but I would prefer 90 minutes of awesome over 150 minutes of rubbish.
It's also possible that the play tester got Nick and Alvin killed. I'm sure whether or not they're in the game adds some bulk to the running time, what with added dialogue and scenes and whatnot.
Well, some feedback if someone at Telltale ever reads this thread:
WHAT YOU DID WITH SEASON 1 WORKED. There was no reason to change it and make episodes shorter. Overall fan response to the change seems to be dissatisfaction with the length. When the fanbase is less content with a change than they were with how it was previously, it is in the interests of any business to reevaluate that change for future products.
Just...do what you were doing. Stop making my first thought at the end of an episode consistently be 'that's it?'
@username mentions do not send a notification to a user's profile. They just create a link to their profile that you can click on.
Even… more if Telltale does not apply feedback directly, they still seem to read and consider it. One of the benefits of Telltale's style of Episodic gaming is that the developers and story writers over at Telltale can apply (or at least consider) fan feedback during their "live development" cycle.
Why do people keep harping on episodes being short when in fact they're just talking about a single playthrough where you know exaclty what you have to do? Of course, it's going to feel like the episode went by fast when you're deliberately clicking through dialogue and reacting 'presciently' to the action sequences. But that doesn't mean you've selected every option and observed every possible outcome that's been written, directed, voiced and animated for each scene.
So, please, stop arguing from omission. This is a narritive-driven game with many variables that contribute to an overall, well thought out story, not an FPS.
You should consider as well the change in protagonist and character's perspective. Tbh when Lee was the main character, did you not notice how the dialogue was much more rich and in depth? As well as possessing more of an adult essence to all of the conversations and how you took on a parental role to Clementine versus now. We are playing from a child's perspective in spite of how mature the child is she is still only a child. The puzzles were a tad longer and more complicated last season since that was a grown man trying to figure out things such as getting a locomotive to run and figuring out how to distract Andy St.John to open up the back shed door in that barn. Compared to Clementine whom still is a little girl getting watered down simpler puzzles with 1 and 2 steps like sticking a key in the wind turbine engine to shut it down and finding a knife to open a can of beans. Only real complicated scenario Clem had thus far was when she had tried to stitch her own arm. But it is only about mid season 2 so still got to wait until the finale to make accurate judgements overall. If somehow next season Clementine is more late teens at least then maybe we will get meatier puzzles and a deeper interaction between other characters. If she is only 11 presently then it would seem strange that everyone treated and spoke to her as though she is 21 and their leader and making adult choices the way Lee did, which kind of feels like they are already doing.
The change in perspective should be a challenge to be tackled, not an excuse to take away interaction. A child's viewpoint is different, but far from weak or with less things to say. Hell, even if I didn't agree with a bit of the tone of the scene, the one where Rebecca is desperate and asks Clem for what little advice she could give has a beautiful response.
If you express hope in her raising a child in the current world, Rebecca will ask you could be so sure. Clementine answers "Well, I'm still here."
You should consider as well the change in protagonist and character's perspective. Tbh when Lee was the main character, did you not notice h… moreow the dialogue was much more rich and in depth? As well as possessing more of an adult essence to all of the conversations and how you took on a parental role to Clementine versus now. We are playing from a child's perspective in spite of how mature the child is she is still only a child. The puzzles were a tad longer and more complicated last season since that was a grown man trying to figure out things such as getting a locomotive to run and figuring out how to distract Andy St.John to open up the back shed door in that barn. Compared to Clementine whom still is a little girl getting watered down simpler puzzles with 1 and 2 steps like sticking a key in the wind turbine engine to shut it down and finding a knife to open a can of beans. Only real complicated scenario Clem had thus far was when she had t… [view original content]
Comments
"We wire up Steam achievement unlocks relatively early on in an episode's development when scenes aren't quite done. Note also that we internally have the ability to "fast-forward" through gameplay for testing and bug-fixing purposes. We absolutely put a lot of thought and consideration into allowing options for both speed-runners who want to crit-path through the main storyline and options for completionists who want to stop and smell the roses. The idea being that the episode's length is in part determined by play style."
telltalegames.com/community/discussion/67418/episode-4-also-1-hour-and-20-minutes-long
Does Telltale consider our opinions? Sorry if it sounds a bit rude, but we have been claiming for longer episodes since "All that remains" and I just wanna know...
Even if Telltale does not apply feedback directly, they still seem to read and consider it. One of the benefits of Telltale's style of Episodic gaming is that the developers and story writers over at Telltale can apply (or at least consider) fan feedback during their "live development" cycle.
"As Telltale moves into 2014, the goal is to 'work on three or four great things' every year moving forward."
polygon.com/2013/12/23/5224694/how-telltale-teamed-up-with-game-of-thrones-and-borderlands
By the way, thanks for the aclaration =)
it's 1h35
i'm so mad with ttg right now, i just stay because i REALLY love this game, because right now i hate ttg more than activision
While I agree S1E3 was amazing, you cannot say all of it was. Remember the huge amounts of backtracking at the train? That easily wasted about 20-30 minutes that didn't contribute anything to my enjoyment of the episode.
Just saying, if there is no useless scenes like that in S2E3, I'm down for it being 90 minutes long.
WHAT YOU DID WITH SEASON 1 WORKED. There was no reason to change it and make episodes shorter. Overall fan response to the change seems to be dissatisfaction with the length. When the fanbase is less content with a change than they were with how it was previously, it is in the interests of any business to reevaluate that change for future products.
Just...do what you were doing. Stop making my first thought at the end of an episode consistently be 'that's it?'
So, please, stop arguing from omission. This is a narritive-driven game with many variables that contribute to an overall, well thought out story, not an FPS.
If you express hope in her raising a child in the current world, Rebecca will ask you could be so sure. Clementine answers "Well, I'm still here."