One big cutscene

edited May 2014 in The Walking Dead
Did anyone else get a bit bored by the lack of gameplay in this episode? I realise a lot of the padding has been cut that was in Season One but this episode felt like one big cutscene.

I know some prefer this and of course the gameplay is often not really important in these games but I just felt a bit bored at times as I had little to do. The whole episode felt conflicted on whether it wanted to be an animated movie or an interactive experience. Although, they were in a 'prison' so maybe they were trying to convey a lack of ability to roam and to explore.

Other than that it was generally a good episode. I love how conflicted I felt about feeling happy when watching Carver being killed, I really enjoyed the tension when getting the walkie-talkie while avoiding Tavia and I liked the quick death of the Doc after two dramatic death scenes for Alvin and Carver.

Comments

  • I think the end makes it all worth it.(Carver & Troy anyway)
  • edited May 2014
    Eh, I'm never fussed about 'hub' areas. They always just involve a few square metres, talking to the odd character, and clicking on stuff until you find the "Plot move forward" item. Between TWD and TWAU I've grown a bit tired of them. They feel more like speedbumps than actually necessary.
  • Really? I felt like there was too much gameplay and not enough conversation. Besides, this isn't one of those games where you're allowed free reign to an entire world. It's strictly narrative driven, and those games are linear.
  • But doesn't that stuff make it a video game? Like I spent quite awhile during that episode with my hands away from the keyboard as if I was watching a TV show or something.
    Arbitrator posted: »

    Eh, I'm never fussed about 'hub' areas. They always just involve a few square metres, talking to the odd character, and clicking on stuff un

  • Sure they strayed a lot from the original adventure-game style, however I still love it and given the fact that there are plenty of other heavy interactive games out there it's good to see something fresh for a change
  • There's plenty of action sequences.

    The spam Q and 'mouse over an item not to die' felt more like a video game than holding down the directional keys and clicking on things.
    Telltalium posted: »

    But doesn't that stuff make it a video game? Like I spent quite awhile during that episode with my hands away from the keyboard as if I was watching a TV show or something.

  • Ha, seems we really differ in opinion. I feel it's a fine line, if you have too much walking about it can get boring and tedious but if you have little control it feels less of a game.

    Really? I felt like there was too much gameplay and not enough conversation. Besides, this isn't one of those games where you're allowed free reign to an entire world. It's strictly narrative driven, and those games are linear.

  • edited May 2014
    I have to agree that there should have been more time spent in the hub. I thought you wanted more button mashing and shooting. But yeah, the hub area allows the player to interact with characters. We barely spoke to anyone aside from Kenny and Bonnie this episode.
    Telltalium posted: »

    But doesn't that stuff make it a video game? Like I spent quite awhile during that episode with my hands away from the keyboard as if I was watching a TV show or something.

  • I agree with 'plenty' as quick time events can become boring quickly but there wasn't a lot of them over the episode. And isn't this a point and click game? So there should be more of this content. Or are Tell Tale trying to move away from this genre?
    Arbitrator posted: »

    There's plenty of action sequences. The spam Q and 'mouse over an item not to die' felt more like a video game than holding down the directional keys and clicking on things.

  • Yeah I don't really like quick time events that much but wandering around and talking to the characters is something I enjoy doing and there seemed to be much less of this.

    I have to agree that there should have been more time spent in the hub. I thought you wanted more button mashing and shooting. But yeah, the

  • But it was a fantastic cutscene!
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