The Compound
The whole compound was wasted potential. It always sounded larger than what we got to explore. The most were saw of it was the Yard (AKA Prison) and a couple of warehouses. The inhabitants seemed to consist entirely of Carver, Tavia, Troy Bonnie and a handful of Carver's other guards. From the speech Carver gives over the PA - talks of expansion and community - it sounds huge, not to mention Tavia's explanation of them having families and kids there (and that probably wasn't a lie). All it all it just felt like another glorified barricade we've seen already, not an actual fledging piece of civilisation. There could have been some great moral ambiguity in attracting the horde with the risk of all those other (innocent) people being In Harm's Way.
It could have been a major change in TWD's narrative. We've never actually been at a large encampment yet, instead Clem has only ever been around small groups of about five people in the middle of nowhere. The civilisation could have been a stark contrast, with the line drawn between safe security and other people versus Carver's dictatorship.
Instead we got Motel 2.0, The Cavernor dead within the episode and back on the road. Again. I realise that TWD's entire plot - comic, TV show, game, whatever - can basically be summed up as; Find safety, get hopeful, zombies/antagonist humans wreck it, characters die, go on the road again, repeat. We all figured the Compound wasn't going to last the series but that quickly?
It could have been a major change in TWD's narrative. We've never actually been at a large encampment yet, instead Clem has only ever been around small groups of about five people in the middle of nowhere. The civilisation could have been a stark contrast, with the line drawn between safe security and other people versus Carver's dictatorship.
Instead we got Motel 2.0, The Cavernor dead within the episode and back on the road. Again. I realise that TWD's entire plot - comic, TV show, game, whatever - can basically be summed up as; Find safety, get hopeful, zombies/antagonist humans wreck it, characters die, go on the road again, repeat. We all figured the Compound wasn't going to last the series but that quickly?
Sign in to comment in this discussion.
Comments
Gods forbid you get a little cut while trying to escape from slavery.
Wait, when did Reggie climb the fence? He got bitten working on the outside, not sneaking out.
And there's ways around barbs. You could just be careful, and there is plenty of stuff they could throw over it. I'm not buying it.
Barbed wire by itself is annoyance. Vigilant guards with machine guns are dangerous. The combination is death
Also, the argument is far from absurd, the same principle applies. Barbed wire is designed to deter or temporarily immobilize. It's very effective in both regards, hence why it's such a difficult defense to breach when combined with guards. Prisons use razor wire and watch towers for the same reason. Government and private sector facilities that store sensitive data or hazardous/valuable materials also use barbed wire in conjunction with armed guards and detection devices to fulfill the same goals, 'deter' or 'immobilize, detect and destroy/capture'. Why would barbed wire be used so widely if it's nothing more than a mere inconvenience, as per your claim?
And I'll also add that your examples are gonna use more than two coils on top of a fence.
I also never argued that barbed wire is an effective defense by itself. I'm arguing that it's an important component within a larger defense-in-depth strategy, to be used in conjunction with guards and/or other security controls.