Like episode 2 it felt too much like I was watching a TV show rather than playing a video game, it's still lacking the gameplay stuff like hobs and talking to characters freely which was so good in S1 as it developed the story and characters etc, There only seemed to be one room near the start where you could explore stuff and talk to people if you wanted.
Another thing was that there was no other 400 days characters in the episode for me even though I got them to go with Tavia wtf!! Then I hear that they only have small cameo appearances with one liners. Totally screwed up man! So are they gonna be on again or what? They should of been on my game but they weren't there!!
So how does the scene in the office play out if Alvin is killed in Episode 2 then? I also felt Alvin was unimportant until I got to the office and he helped Clem stall for time.
Nick and Alvin basically not existing.
Carver's wasted potential.
Never seeing any more of the compound than about five guards.
… more
Reggie's voice acting was pretty atrocious.
Jane basically being an edgy Molly. More pandering.
400's Days gang barely appearing (bar Bonnie who of course no decisions revolve around).
Well, I think that's where our opinions differ. If you had met Clem, 2 years after the apocalypse you'd have seen a little girl, smart and able to defend herself, but still a little girl, I wouldn't.
If she got this far while even survival specialists died then there has to be a reason, she's probably had her fair share of killing and crazy situation. I'd look at her as if she was the same age as me, and rely on her for things that suit her. Sneaking in a place where she's the only one to have been is just that (Aside from Rebecca and Clem no one went to Carver's room, Old group members are known faces that escaped once already and wouldn't have had her freedom, not to mention Clem was the only one able to get Bonnie to switch sides, not other adults), and keep in mind that if Troy had come to check up on them it'd have been much easier to hide Clem's absence than say, Kenny's. A box under the sheets with 2 pillows and you've got yourself a decent decoy for a child's body, not an adult's. Not matter how you look at it, sending Clem on those sneaking missions was the correct decision.
I for one would've been pissed if Clem got underestimated and ignored after everything she went through, that would've been bad writing imo. And I personally think she's proven herself much more than necessary to the cabin group, she was found alone, snuck into their house (that is most certainly the reason they thought about her for this task, she did it with brio once already), took what she needed, sutured her own arm and killed a walker with this same badly injured arm getting in the way, she remained strong and calm when faced with Carver, saved Luke on the bridge etc... You think the cabin group should've seen her as just a child, the thing is all of her actions and reactions proves she isn't, and that's why they've come to rely on them (though I'll concede the wind turbine thing was outrageously stupid...).
If you still see her as a "just tough and mature11yo" after all that then well, that's how it is. But I wouldn't.
Chuck's words need to come with a whole lot of context. They mean that everyone needs to be treated as if they were a survivor in a harsh wo… morerld, shown how to handle a gun, not coddled or hidden from the reality of thing. All of this needs to be done because, no matter how hard you try to hide it, the post-apocalyptic world is a place where dead people will rip your intestines out and eat them. Sheltering someone from that just makes them easier prey for walkers and guys like Carver.
That doesn't mean that, when your group isn't sure how to turn off a wind turbine, all the eyes turn to the 11 year old girl. It doesn't mean you send the 11 year old girl to take point against herds of walkers when there are a number of perfectly capable and armed adult men standing around. It doesn't mean the 11 year old girl suddenly acts like an adult, talks like an adult, thinks like an adult, is treated without reservation as an adult. They may respect … [view original content]
Well, as bad as Alvin's beating was it didn't look as severe as Kenny's to me. Kenny got struck multiple time by a radio so hard the radio broke (Carver threw it away). he got his eyeball crushed and he'll probably be blind on one side. On the other hand Alvin still has all his teeth and is just really beat up. I think it was really just "to get rid of him and make everyone equal", which disappoints me a bit.
Yeah Nick didn't do much, aside from his funny one-liner about the bed :D
Alvin was bleeding all over and was unconscious for most of the episode, he received a way worse beating than Kenny did. He could barely wal… morek too so that's something.
I wasn't disappointed with Alvin because there was justification for him being like that (Carver hates him) but Nick not doing anything sucked. He better pull his weight in episode 4.
Well, I totally agree. I liked Carver's death, but it was way too soon. He had a lot of potential as a villain, specially after seeing all the manpower he had in his hands. Maybe it would've been even better in episode 5. And the 400 days characters better reappear at some point, because "how ya doin'?" is not what I was expecting of them...
What the hell are you going on about? Who said I didn't like Reggie or his VA? I'm one of the few that was super bummed out he bit the dust, I liked him. Stop with the accusations.
Dude, the VA doesn't play the game before you, as far as he knows he was stopping Carver from shooting someone then something terrible would… more've happened. His last few lines are just 'NO CARVER WAIT CARVER WAIT!' and seeming like such a nice guy through his lines I wouldn't doubt it. He had no clue what was coming, stop giving him such fucking hell.
Reggie's voice acting was bad enough to take me out of the episode whenever his mouth was open. Honestly, it felt like they just pulled some… more random guy off the street and asked him to read the lines into a mic.
I'm expecting the 400 days characters other than Bonnie to have a more interesting role to play later on. If they don't, then wow, what a waste.
No hubs. Again. Expected.
I wish Carver had survived to have more of a role in the season, but now I'm half-wondering if our villain from now on is going to be Tavia seeking revenge.
i guess the down voters want to keep clem's innocence in tact,
well i reckon pretty soon clem's gonna have to do it to someone...
did you also not chop off sarita's hand ?
My problem is probably Carver. After seeing how cold and calculating he was in Episode 2, I was expecting him to be more of psychological opponent to Clem. I expected him to try to demonize the Cabin group, maybe by explaining who George was (seriously, where was that?). Instead, he turned out to be a psycho. Plus, I feel he died too soon. It would have been pretty interesting to see a main villain throughout the season, rather than just two episodes.
I would have loved something like this. Little interactions that would give Carver's community a bit more humanity, and maybe pave the way for the 400 Days crew to have a larger role with Clem's group and show the parallels that they have.
I wish there was a hub in this episode where we can talk with the 400 Days characters and have interesting conversations with them like:
… more -Clem hearing that Vince was going to jail before the apocalypse and she tells him that she knew a man who was going to prison too.
-Maybe Wyatt saying that he should give up about Eddie being alive and we have the options of telling him that he shouldn't give up hope on Eddie or that he should give up on him.
-Russell telling Clem that he once knew a crazy guy named Nate and would ask her if she ever met a crazy person and we would have the option to tell him about the Stranger.
-Clem and Becca talking with each other and maybe playing an innocent prank on Sarah and such.
I'm starting to wish that 400 Days choices weren't a factor in determining where the characters ended up.
Forcing them to leave or stay at camp might have felt rail-roady at the time, but I really would have liked to see them have had more substantial roles. Vince's conviction, Wyatt's guilt, Shel's conflict in raising Becca; they all have interesting dynamics to develop, and I hate to see them glossed over in favor of showing a small result of our decisions.
Did someone mention this yet cause its manor i think episode had bigger problems but i don't wanna repeat what being said above.
Why didn't Luke cared at all that Nick was dead (if he died in Ep2)
I thought they were close childhood friends and stuff, but no... no single line about Nick. Only Riggie said "Oh Spaghettio" when he asks about him and then... forgotten. And i hear if he is alive he gets like minimal time of screentime and it feels like his not even there.
Also, the optional Item interaction to make you feel like a cool guy getting things done of your own accord, and give the player some control (or at least the illusion of control) over the relationship building in the game.
The candybars for the kids in episodes 1 and 3, the water for the kids in 3, Carley's batteries, constructing the swing on the St Johns farm. I could also count the confession choice if Carley is in your party in episode 3.
But yeah, giving us this small amount of control over the relationships would be nice, even if later on if comes down to a choice of whether you helped them or someone else (whether they die or just hate you). Also, as Mr Mas said, in the Hub of episode 3 it is very easy to find the plot sensitive interactible without realising. The good hubs, AKA from season 1, give you an objective and somewhat make it clear that you have time, then give you all this other stuff to do alongside the main objective which obviously progresses the plot. This allows different types of players to get what they want out of the game.
I really don't get why they got rid of the hubs. They give us more character development and familiarity, and also give us the minimal amount of freedom needed over both our actions and character relations to make us think the game isn't on the rails.
"There are hubs."
None worth discussing. A Season 1 hub featured dialogue trees with multiple characters who can be interacted with at … moreyour discretion, sometimes with a little freedom to wander (though admittedly not much). A Season 2 'hub' features only a couple of characters who can be spoken to, who give you a single line of dialogue and nothing more, as well as a very limited space in which to move. Sometimes you are kicked out of the 'hub' by making the mistake of investigating a plot sensitive item before you've had a chance to do anything else.
I'll tell you what though. Reggie was the FIRST character introduced this season I immediately felt sympathy for. I went out of my way to no… moret get him trouble the whole time he was there. And I was screaming at my TV screen to allow Clem to stop Carver, but nope. And those last words to Clem, "thanks for the help, girls." :(
How is his early death an opinion? Are you daft? It WAS early. Thats fact. Seriously, if your best rebuttles were just "omg thats just your … moreopinion" then kindly gtfo and come back when you have some self-respect. I'd rather listen to a thousand critics with legitimate reasons than just one apologist like you whining because someone criticised you love child.
I was pretty sure when Carver asked us to leave. And then when he died, those last words just stuck with me. I don't know why.
Yeah, "he was weak." Why? Because he... was too busy working hard? Whaaaaaaaaaa?
yeah but we didn't know those were his last words did we ? ;)
it felt like a slap in the face to me kinda like a polite 'f u' i mean th… moreat's a extremely tight leash to have...
you look at a door and try and open it instant demerit ! (bttf game ep3 reference)
two people don't cut off dead leaves of 10 potted plants that's 2 strikes YOU'RE OUT !
so despite carrying guns no one bothered to shoot carver before...assuming he allowed them to carry loaded weapons...
Yes i felt let down by again the length of the episode and sadly this season there is just no character work in my opinion. The writing is poor but fon't get me wrong, i really enjoyed ep2 and 3 despite this
That episode is one of the best in this Season so far. BUT the parts I don't like;
* 400 Days choices other than cameos really don't ma… moretter in this episode. Including Season One choices.
* Carver's death. I mean REALLY?! I thought he would be the best power maniac evil in this Season. But nope.
* Carlos's death. JESUS ARE YOU F**KING KIDDING ME?! At least I expected to be a memoriable death scene. Like sacrifising himself to the walkers for protecting Sarah.
* Also I didn't like the idea that they forced Clementine to do a amputation to Sarita.
* From the looks of it Luke is bitten. F**k my life. I don't know anymore. It'S gonna be Lee all over again.
* Alvin's death. Pete all over again.
Your the one accusing me here, I didn't mean to reply to you, I meant to reply to the guy at the top.
About now is when you'd normally apologise but you don't have to, it's alright, my fault for replying to the wrong person.
But anyway, to clear up the confusion, read some of these peoples sentences against the VA, then look at the guy at the top of this comment-lines sentence.
TLDR: Everyones assuming the VA knew his character was going to die, saying he lied when I watched the episode and even if he did say 'No', he corrected himself by saying 'It's vague'. but pretty much people are giving the guy a hard time for this when he didn't even do anything wrong, 'cept being more casual than other people while being interviewed.
What the hell are you going on about? Who said I didn't like Reggie or his VA? I'm one of the few that was super bummed out he bit the dust, I liked him. Stop with the accusations.
When Carver was about to be killed by Kenny, he looks at Rebecca and says "What are you looking at bitch, you know you enjoyed i-" and then is whacked with a crowbar. That comment just felt unnecessary as Carver wanted Rebecca to have a family with him really. I guess he just didn't care as he was about to die, but that's my only problem with it, as I thought the episode was outstanding. The thing is is that I only watched his death on my second playthrough, and regretted not watching on my first playthrough.
400 days characters except Bonnie
Doing missions alone-which feels a bit stupid sometimes, but this episode it did make sense to some degree.
Carlos dying.
I can see this as well, but I watched a video of the voice actor on Playing Dead from IGN, and it just seems to be his actual voice. At which case... well, you want to feel like they're real people in a video game, well, some people sound like that. Some people have annoying lisps and some people have a monotone-y kind of way they speak. In a way I appreciated that they got someone lackluster, clearly not a voice actor, to voice a character. Everyone else is so professional it's cool to hear someone you'd find at the grocery store in the mix.
Agree with most of all these points, especially Reggie. I didn't laugh at his death though. Think that is a biiit messed up to laugh at. I a… morelways thought the delivery of his lines was pretty poor even in the first clip we saw of him a couple of weeks back. "Hello who are you?" Sounded like he literally was reading a script and not trying to sound like a character. That's the type of voice acting I expect in the rehearsal stage, not the final performance. Glad it wasn't just me who thought that.
And yeah, I didn't see the VA's statements. But I do know people didn't think he performed well. I thought he came across sympathetic without being a bore, and I liked him.
Your the one accusing me here, I didn't mean to reply to you, I meant to reply to the guy at the top.
About now is when you'd normally … moreapologise but you don't have to, it's alright, my fault for replying to the wrong person.
But anyway, to clear up the confusion, read some of these peoples sentences against the VA, then look at the guy at the top of this comment-lines sentence.
TLDR: Everyones assuming the VA knew his character was going to die, saying he lied when I watched the episode and even if he did say 'No', he corrected himself by saying 'It's vague'. but pretty much people are giving the guy a hard time for this when he didn't even do anything wrong, 'cept being more casual than other people while being interviewed.
1. Overall episode felt very rushed, felt kind of like Telltale bit off more than they could chew.
2. Kenny shouldn't have been the only one to kill Carver. The man deserved a Julius Caesar death.
3. Overwhelming lack of my camo pants-wearing bf. He didn't even get a reaction when Pete was brought up?
4. Sarita's fate. I think we're all presuming she's not gonna make it, and Kenny will have yet another compelling female character die for his manpain. Why not have it be Carlos, kill two birds with one stone?
5. 400 Days cameos were just... depressing. And not in a good way.
6. Too much damn Kenny. I love you Kenny but come on.
For the sake of positivity, what I liked:
1. Alvin's death. Brilliant and meaningful, I teared up big time. Loved his comment about Carver's "tiny gun."
2. Bonnie's overall presence. She's become such a great character and I loved her a lot in this episode.
3. Luke's characterization. I loved this sick, desperate, manic side of him. It humanized him a lot. He needed flaws. Up until now I'd disliked Luke a lot. Now that he's not just a Mary Sue, he's growing on me.
4. Kenny getting body-slammed by the back of the truck while trying to formulate his plan.
5. REST IN FUCKING PIECES, TROY'S DICK.
It's alright, like... I liked Reggie too, I would have liked him to still be alive with broken legs or something, for another line and a shocking scene, atleast. Would've been so memorably similar to Ben.
And really messed up xD Maybe that could've added some moral pressure to the plan they had on leaving, seeing as he'd have still been locked with Clem and Co. and they wouldn't have been carrying him out, akin to how they suggested leaving Kenny behind.
Ok, ok. I apologise, I got too defensive.
And yeah, I didn't see the VA's statements. But I do know people didn't think he performed well. I thought he came across sympathetic without being a bore, and I liked him.
Comments
Another thing was that there was no other 400 days characters in the episode for me even though I got them to go with Tavia wtf!! Then I hear that they only have small cameo appearances with one liners. Totally screwed up man! So are they gonna be on again or what? They should of been on my game but they weren't there!!
Apart from that though the episode was good!
If she got this far while even survival specialists died then there has to be a reason, she's probably had her fair share of killing and crazy situation. I'd look at her as if she was the same age as me, and rely on her for things that suit her. Sneaking in a place where she's the only one to have been is just that (Aside from Rebecca and Clem no one went to Carver's room, Old group members are known faces that escaped once already and wouldn't have had her freedom, not to mention Clem was the only one able to get Bonnie to switch sides, not other adults), and keep in mind that if Troy had come to check up on them it'd have been much easier to hide Clem's absence than say, Kenny's. A box under the sheets with 2 pillows and you've got yourself a decent decoy for a child's body, not an adult's. Not matter how you look at it, sending Clem on those sneaking missions was the correct decision.
I for one would've been pissed if Clem got underestimated and ignored after everything she went through, that would've been bad writing imo. And I personally think she's proven herself much more than necessary to the cabin group, she was found alone, snuck into their house (that is most certainly the reason they thought about her for this task, she did it with brio once already), took what she needed, sutured her own arm and killed a walker with this same badly injured arm getting in the way, she remained strong and calm when faced with Carver, saved Luke on the bridge etc... You think the cabin group should've seen her as just a child, the thing is all of her actions and reactions proves she isn't, and that's why they've come to rely on them (though I'll concede the wind turbine thing was outrageously stupid...).
If you still see her as a "just tough and mature11yo" after all that then well, that's how it is. But I wouldn't.
Yeah Nick didn't do much, aside from his funny one-liner about the bed :D
Seriously, what a turnabout from the early days of "STAY AWAY FROM MY DAUGHTER."
We all hate her enough already.
well i reckon pretty soon clem's gonna have to do it to someone...
did you also not chop off sarita's hand ?
Forcing them to leave or stay at camp might have felt rail-roady at the time, but I really would have liked to see them have had more substantial roles. Vince's conviction, Wyatt's guilt, Shel's conflict in raising Becca; they all have interesting dynamics to develop, and I hate to see them glossed over in favor of showing a small result of our decisions.
Why didn't Luke cared at all that Nick was dead (if he died in Ep2)
I thought they were close childhood friends and stuff, but no... no single line about Nick. Only Riggie said "Oh Spaghettio" when he asks about him and then... forgotten. And i hear if he is alive he gets like minimal time of screentime and it feels like his not even there.
Its a minor but yeah... lazy.
The candybars for the kids in episodes 1 and 3, the water for the kids in 3, Carley's batteries, constructing the swing on the St Johns farm. I could also count the confession choice if Carley is in your party in episode 3.
But yeah, giving us this small amount of control over the relationships would be nice, even if later on if comes down to a choice of whether you helped them or someone else (whether they die or just hate you). Also, as Mr Mas said, in the Hub of episode 3 it is very easy to find the plot sensitive interactible without realising. The good hubs, AKA from season 1, give you an objective and somewhat make it clear that you have time, then give you all this other stuff to do alongside the main objective which obviously progresses the plot. This allows different types of players to get what they want out of the game.
I really don't get why they got rid of the hubs. They give us more character development and familiarity, and also give us the minimal amount of freedom needed over both our actions and character relations to make us think the game isn't on the rails.
it felt like a slap in the face to me kinda like a polite 'f u' i mean that's a extremely tight leash to have...
you look at a door and try and open it instant demerit ! (bttf game ep3 reference)
two people don't cut off dead leaves of 10 potted plants that's 2 strikes YOU'RE OUT !
so despite carrying guns no one bothered to shoot carver before...assuming he allowed them to carry loaded weapons...
Yeah, "he was weak." Why? Because he... was too busy working hard? Whaaaaaaaaaa?
About now is when you'd normally apologise but you don't have to, it's alright, my fault for replying to the wrong person.
But anyway, to clear up the confusion, read some of these peoples sentences against the VA, then look at the guy at the top of this comment-lines sentence.
TLDR: Everyones assuming the VA knew his character was going to die, saying he lied when I watched the episode and even if he did say 'No', he corrected himself by saying 'It's vague'. but pretty much people are giving the guy a hard time for this when he didn't even do anything wrong, 'cept being more casual than other people while being interviewed.
and Nick is complete empty in this ep
other than that this ep is the best so far
Doing missions alone-which feels a bit stupid sometimes, but this episode it did make sense to some degree.
Carlos dying.
Kenny lost his eyes.
Sarita got bitten.
Sarah lost her dad.
Luke got beaten ( I think?)
And yeah, I didn't see the VA's statements. But I do know people didn't think he performed well. I thought he came across sympathetic without being a bore, and I liked him.
2. Kenny shouldn't have been the only one to kill Carver. The man deserved a Julius Caesar death.
3. Overwhelming lack of my camo pants-wearing bf. He didn't even get a reaction when Pete was brought up?
4. Sarita's fate. I think we're all presuming she's not gonna make it, and Kenny will have yet another compelling female character die for his manpain. Why not have it be Carlos, kill two birds with one stone?
5. 400 Days cameos were just... depressing. And not in a good way.
6. Too much damn Kenny. I love you Kenny but come on.
For the sake of positivity, what I liked:
1. Alvin's death. Brilliant and meaningful, I teared up big time. Loved his comment about Carver's "tiny gun."
2. Bonnie's overall presence. She's become such a great character and I loved her a lot in this episode.
3. Luke's characterization. I loved this sick, desperate, manic side of him. It humanized him a lot. He needed flaws. Up until now I'd disliked Luke a lot. Now that he's not just a Mary Sue, he's growing on me.
4. Kenny getting body-slammed by the back of the truck while trying to formulate his plan.
5. REST IN FUCKING PIECES, TROY'S DICK.
And really messed up xD Maybe that could've added some moral pressure to the plan they had on leaving, seeing as he'd have still been locked with Clem and Co. and they wouldn't have been carrying him out, akin to how they suggested leaving Kenny behind.