Is not adding "Gameplay" into EP 3 a style choice or laziness?
EP 3 was one of the best interactive novels I have ever played. Mostly because it is the only interactive novel I remember playing really. So don't flame me with the whole, "the story is good, I don't care, and neither should you." Enough with that. This season and series has been getting less and less gameplay, first taking away hubs, in which the TT defenders said "It's alright, we don't need them!", and now they are taking away things such as WALKING and MOVING. Enough with defending TT. I like the story, I really do. But even that is starting to not be as promising now that the choices are starting to get intertwined a la season one, which many people here though wouldn't happen.
If I am not clear, let me be clear here. I DON"T LIKE THIS TREND. And I DO NOT SUPPORT IT. Whoever came up with the idea of less gameplay, less time, 1 hour and 30 minute episodes, can be proud that they are losing a customer if this continues. I will continue to play the season, since I bought the season pass, but if this continues, I've had enough.
If I am not clear, let me be clear here. I DON"T LIKE THIS TREND. And I DO NOT SUPPORT IT. Whoever came up with the idea of less gameplay, less time, 1 hour and 30 minute episodes, can be proud that they are losing a customer if this continues. I will continue to play the season, since I bought the season pass, but if this continues, I've had enough.
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Comments
On one hand, I liked the episode alot, the story was great, but I too felt like there just wasnt enough player interaction.
Every other episode had us doing more in one way or another and I feel that help's add to the drama and makes us feel more a part of the story.
This episode was much more story but not enough gameplay. I mean it is a 'game' afterall but I felt other than a couple choices, we as the player's were just watching the show.
Also to add, alot of people here on the forums and almost every playthrough I've seen, they all say the same thing.. It was over too quickly.
I think if there were a bit more interaction, making us do more would also make the game last longer.
I finished the episode, sat back and went "WOW"
But I also thought that was the quickest episode yet and I hardly did anything.
This so wont put me off from supporting Telltale and I will wait for every episode and every season as I feel this is the BEST video game ever created. I'm old enough to remember when Pong was new and I've played many games between then and now but I have never enjoyed a game expirence as I do TWD.
I just hope Telltale really takes notice of one of the biggest complaints about game duration to heart even if it means taking a little longer to release future episodes. Quality over Quantity!
Gameplay enhances story found out as did maraton of S1 to S2 recently and found myself with cutscenes just bored and waiting for the hub areas and puzzles my favorite part of the walking dead where really felt part of the story and could influence it. Cutscene's makes me feel powerless and apart of someone else's story
Telltale excuses
Gameplay = "Tedious busywork and Artificial" I actually face palmed when I read this a game company describing gameplay as boring tedious work like their not even trying to have a good excuse
Puzzles: Basically said their scared gamers will get stuck so they took away all puzzles nice way of calling the fanbase stupid great PR work again telltale
Length: 90 minute one sitting entertainment is better for story? surely don't even need to comment on this not like we gamers complete 15 hour games all the time never heard a person give out game was to long
www.telltalegames.com/community/discussion/63090/why-telltale-making-their-games-shorter/p3
(Comments by telltale staff on the issue thorough thread)
Overall
Might get downthumbs but be honest gameplay is what made S1 perfect but instead of being honest they make up lies to make a cheaper game. They needed 100,000 sales to break even and sold over 21 million in s1 so should of been able to enhance every feature to much bigger standard not take away key elements what made s1 a success. Hear people say poor telltale working on so many games must be so hard for them if the game was free I would Sympathize but as paying customer the drop in standards and the lack of feedback and short episodes is just depressing for me.
As Telltale grows bigger in number of staff members, I imagine that instead of adding more people onto an episode, they will take on more projects with the same team size for each episode.
I am just a fan making an educated guess based off of backhand knowledge and intuition of how Telltale works, so take that second bit with a grain of salt.