Is not adding "Gameplay" into EP 3 a style choice or laziness?

EP 3 was one of the best interactive novels I have ever played. Mostly because it is the only interactive novel I remember playing really. So don't flame me with the whole, "the story is good, I don't care, and neither should you." Enough with that. This season and series has been getting less and less gameplay, first taking away hubs, in which the TT defenders said "It's alright, we don't need them!", and now they are taking away things such as WALKING and MOVING. Enough with defending TT. I like the story, I really do. But even that is starting to not be as promising now that the choices are starting to get intertwined a la season one, which many people here though wouldn't happen.

If I am not clear, let me be clear here. I DON"T LIKE THIS TREND. And I DO NOT SUPPORT IT. Whoever came up with the idea of less gameplay, less time, 1 hour and 30 minute episodes, can be proud that they are losing a customer if this continues. I will continue to play the season, since I bought the season pass, but if this continues, I've had enough.

Comments

  • I noticed that in Episode 2... I was just like... It's good... But I mean... Did I really do anything? There is hardly any puzzle solving or thinking.... It's basically all quick-time events and talking to other characters... My only thought is character developement? But what sense is there character developement when THEY KEEP DYING... I really hope Episode 5 will be action packed with lots of witty puzzle solving
  • telltale makes adventure games they tend to focus on story and characters [ just like rpgs] . even back when they used to make typical adventure games with puzzles story was still a major part.
  • You should read Clem_is_awesome's thread about having TTG work on 4 games at once. He's saying what you're saying but more.
  • It worked just fine for the first two Episodes, but this one had really wierd pacing-issues and would have benefited from a few more walkaround-sequences.
  • I miss Season One's hubs- we could interact with the environment and learn more things. It even enhanced the story with the small details and Lee's amusing/insightful commentary. This season would benefit greatly by incorporating hubs and allowing the player to explore and discover.
  • I kinda have similar thoughts after playing it.. I'm on the fence about it though.

    On one hand, I liked the episode alot, the story was great, but I too felt like there just wasnt enough player interaction.
    Every other episode had us doing more in one way or another and I feel that help's add to the drama and makes us feel more a part of the story.
    This episode was much more story but not enough gameplay. I mean it is a 'game' afterall but I felt other than a couple choices, we as the player's were just watching the show.

    Also to add, alot of people here on the forums and almost every playthrough I've seen, they all say the same thing.. It was over too quickly.
    I think if there were a bit more interaction, making us do more would also make the game last longer.
    I finished the episode, sat back and went "WOW"
    But I also thought that was the quickest episode yet and I hardly did anything.

    This so wont put me off from supporting Telltale and I will wait for every episode and every season as I feel this is the BEST video game ever created. I'm old enough to remember when Pong was new and I've played many games between then and now but I have never enjoyed a game expirence as I do TWD.

    I just hope Telltale really takes notice of one of the biggest complaints about game duration to heart even if it means taking a little longer to release future episodes. Quality over Quantity!
  • A style choice. They've stated as such on this forum. Unfortunately it's also very likely to continue and the decision appears to have been made independently without regarding such feedback.
  • edited May 2014
    Laziness but hidden by a lie that it's a style chose

    Gameplay enhances story found out as did maraton of S1 to S2 recently and found myself with cutscenes just bored and waiting for the hub areas and puzzles my favorite part of the walking dead where really felt part of the story and could influence it. Cutscene's makes me feel powerless and apart of someone else's story

    Telltale excuses

    Gameplay = "Tedious busywork and Artificial" I actually face palmed when I read this a game company describing gameplay as boring tedious work like their not even trying to have a good excuse

    Puzzles: Basically said their scared gamers will get stuck so they took away all puzzles nice way of calling the fanbase stupid great PR work again telltale

    Length: 90 minute one sitting entertainment is better for story? surely don't even need to comment on this not like we gamers complete 15 hour games all the time never heard a person give out game was to long

    www.telltalegames.com/community/discussion/63090/why-telltale-making-their-games-shorter/p3

    (Comments by telltale staff on the issue thorough thread)

    Overall

    Might get downthumbs but be honest gameplay is what made S1 perfect but instead of being honest they make up lies to make a cheaper game. They needed 100,000 sales to break even and sold over 21 million in s1 so should of been able to enhance every feature to much bigger standard not take away key elements what made s1 a success. Hear people say poor telltale working on so many games must be so hard for them if the game was free I would Sympathize but as paying customer the drop in standards and the lack of feedback and short episodes is just depressing for me.
  • Definitely I agree so much :'(

    I miss Season One's hubs- we could interact with the environment and learn more things. It even enhanced the story with the small details an

  • edited May 2014
    I 100% agree Also can't call it a decision game as hardly makes any difference lol
    freakoffer posted: »

    I noticed that in Episode 2... I was just like... It's good... But I mean... Did I really do anything? There is hardly any puzzle solving or

  • Agreed I fear for telltale if they continue to make the game to much like a film with no gameplay people will just end up watching each episode on youtube over buying the game
    WowMutt posted: »

    I kinda have similar thoughts after playing it.. I'm on the fence about it though. On one hand, I liked the episode alot, the story w

  • I would REALLY want some more game play, but I enjoy the narrative emphasis. I think the main issue is Telltale is spreading themselves a bit thin. Why the HELL would they do so many project at once. I felt it was bad news the minute I heard about it. Borderlands, Game of Thrones, TWD, AND The Wolf Among Us all probably at the same time. Telltale isn't exactly a AAA developer with 1000+ developers...
  • Blind SniperBlind Sniper Moderator
    edited May 2014
    Yeah, but even ignoring the episodic development process, their games aren't exactly that complex either. Even before their 90 minute/2 hour narrative driven games broke out in popularity, Telltale's puzzle driven titles still weren't as complex as a typical AAA retail title either. Telltale's game design is pretty consistent across their titles (as they use a generic/broad point and click adventure template modified to change the gameplay to fit the franchise), and they use the same engine (albeit with new improvements or tools) for each new game they make.

    As Telltale grows bigger in number of staff members, I imagine that instead of adding more people onto an episode, they will take on more projects with the same team size for each episode.

    I am just a fan making an educated guess based off of backhand knowledge and intuition of how Telltale works, so take that second bit with a grain of salt.

    I would REALLY want some more game play, but I enjoy the narrative emphasis. I think the main issue is Telltale is spreading themselves a bi

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