Oh hey Nick I didn't see you there.

24

Comments

  • I actually had no idea until I read this thread that Nick was a determinant character who could have died last episode. That explains a lot.
  • He's still alive, at least. I expected him to die in this episode, since he's a determinant character, but the mere fact that he makes it to EP4 makes me happy.
  • Yeah it's probably what Still_not_bitten said either that or it's been so hectic trying to sneak past the guards and keep track of the group that Luke hasn't really had time to react. Maybe he will ask what happened in episode 4, I will have to ask the forums though as he is still alive in my playthrough.
    Mixtos posted: »

    Come to think of it, I don't recall Luke acknowledging Nick's disappearance. I could be wrong, but I really am struggling to remember a reference to Nick outside of Regi bringing him up.

  • They always cut back on the characters that can potentially die earlier on in the story, kinda lazy on telltales end really.
  • eh still alive. And considering many charcaters only showed up for a minute or two not that big a deal
  • I don't think Nick will survive this season. The story would branch far too much. Nobody you save in TWD ever lasts very long or has much screen time in following episodes. Remember Carley/Doug? Gone for most of EP2 and a little bit of development then BAM! Makes sense if you think about it. The story is very linear and having a major character do something when they're dead in other peoples' games would mean the story could split exponentially.
  • I like the dynamic he has going on with Kenny.

    "Not bad, old man!"

    "Thanks, asshole! ;)"
  • Yeah I did chuckle at that, maybe they will start getting along now.
    Pride posted: »

    I like the dynamic he has going on with Kenny. "Not bad, old man!" "Thanks, asshole! ;)"

  • I'm glad he's alive, but you're right. The same thing happened to Doug and Carley, to a lesser extent... Still, that line about the beds being worse tha the floor was pretty memorable XD.
  • Nick will die eventually, maybe his departure would be at the 4th or 5th episode, like everyone else is saying, there's too little room for the story to split. And having learned our lessons, we should have known by now that determinant characters won't live long. If TTG did just that, I would be blown away by their decision. I think he's a mash between Carley/Doug and Ben archetype, so he might die in the same manner Carley/Doug or Ben would ie, being killed off or involved in a freak accident.
  • .... Really? Are you fucking serious?
  • I've come not to take people with Lilly avatars seriously

    They almost always trolls, for some reason
  • What's even worse is that there's certain shots where he vanishes entirely. There's quite a few times in the van sequence where he (and sometimes Alvin) vanish from their seating spots.

    The worst part is the people cynically predicting this stuff were right. Alvin vanishes after appearing for all of thirty seconds and dies. Nick doesn't do anything but I won't hold out for him making it past Episode 4.
  • Maybe TTG will shock us all by getting Nick to end alive. *shrug*
  • How do you know? (didn't play episode 3 yet, so please, no spoilers)

    In Ep4 he will play a bigger role

  • Yeah, I forgot talking to him :'(
  • I think I will... I can't wait for tomorrow!
  • Now, THAT would be a very pleasant surprise
    azureai posted: »

    Maybe TTG will shock us all by getting Nick to end alive. *shrug*

  • Pleeeease ;-;

    Although, we better get a chance to talk to him. It doesn't even have to be a plot relevant conversation, just a normal chat. If he is going to be there and basically don't react to anything (Reggie brings up Pete and Nick doesn't get a reaction shot? Really?), it is the same thing as letting him die.
    azureai posted: »

    Maybe TTG will shock us all by getting Nick to end alive. *shrug*

  • May I enter this optimistic world with you? Thank you.
    azureai posted: »

    Maybe TTG will shock us all by getting Nick to end alive. *shrug*

  • Same here :(, I thought "oh cool I can talk to Kenny now" and then the next scene starts.
    AWESOMEO posted: »

    Yeah, I forgot talking to him :'(

  • Yes, he didnt play much of a part
  • edited May 2014
    I can understand why Nick didn't get a lot of screen time this episode. What bothered me was that it just felt like he wasn't even supposed to be there at all. Everything about him in this episode screamed "I AM A DETERMINANT CHARACTER". it just seemed so obvious. He was constantly appearing and disappearing, hovering in the background mute, with no input or reactions whatsoever. Like when Reggie asks about Pete he doesn't have a line OR a reaction shot. I mean would it really have been that hard to show him with a sad face? Even though most people saved him it felt like Telltale planned for him to not be there at all and it threw me off.
  • Agreed, Nick's whole attitude this episode was so weird. Didn't even feel like the same person.
    skoothz posted: »

    Eh, I wouldn't call him "cheery", that's pushing it, but his demeanor confused me. Telltale was damn lazy with continuity there. I was reall

  • ya, after season 1, u'd think they'd have a bit more experience workin these things out. a guy doesn't just shut down and vanish just because he got killed in an alternate reality.
    TT247 posted: »

    I can understand why Nick didn't get a lot of screen time this episode. What bothered me was that it just felt like he wasn't even supposed

  • edited May 2014
    Exactly, I was so hoping that Telltale would make it different from the past season but the determinant characters were even more obvious than in S1. Alvin completely disappears for most of the episode, and meanwhile Nick doesn't seem bothered at all. Nothing he cared about in the previous episodes made him bat an eye, felt like he wasn't even the same person. It just made me so confused....
    TheCygi posted: »

    ya, after season 1, u'd think they'd have a bit more experience workin these things out. a guy doesn't just shut down and vanish just because he got killed in an alternate reality.

  • Yeeah he was just odd throughout the whole episode. I was expecting a much more pessimistic attitude about us being trapped in there, considering how dark he'd gotten in the shed. Instead I get him gushing about Luke like a middle schooler with a hardcore crush. He spends most of his dialogue either defending Luke, or talking about Luke, or agreeing with Luke... I dunno. It feels a little bit like they took the characterization in episode 2 that Nick thinks Luke is better than him and flanderized it into Nick thinking the sun shines out of Luke's asshole. If my friend abandoned me and I had to go back to the prison-like compound I had been running away from, I wouldn't act the way he did.

    I dunno. Maybe it's intentional, but it just felt like a big leap to me.

    The "At least it's better than sleeping on the floor" "It's not" exchange was pretty consistent with his character, though. And funny.
    TT247 posted: »

    Agreed, Nick's whole attitude this episode was so weird. Didn't even feel like the same person.

  • Yeah, it kind of sucks. But we got to talk to him when we first got to the camp.
  • heck, the only people that actually got more than a few lines were bonnie, kenny, sarah, and rebecca. everyone else was either seriously overshadowed or killed off or just sum dude in the background. it's pretty much screaming "these are the important people. i'm not gonna bother with anyone else."
    TT247 posted: »

    Exactly, I was so hoping that Telltale would make it different from the past season but the determinant characters were even more obvious th

  • His comment about the beds made me chuckle. Wish we got more of that.

    Yeah, it kind of sucks. But we got to talk to him when we first got to the camp.

  • Yepp, exactly what I absolutely loathe in telltale games. It's so annyoing to know that if a character is determinant then they're "disposable" and they either die anyway or get no screen time at all. You would expect games that are based on storytelling would be a little more complex than this.
  • O______O NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE
    Not only is Clem not going to sleep around in that matter of time, but she is NOT going to sleep with ANYONE, not even someone her age until she's much much older. Even still ahhhhhhh nope nope nope nope nope nope nope.
    ERROR ERROR ERROR ERROR
  • well he is a determinant character now the best he get is an awesome death like Alvin
  • edited May 2014
    Again, the idiot writer of Episode 3 causes more problems.

    I personally feel it was that the writer didn't want to put the extra work into adding more to his character, so Telltale simply, if you had him live in Episode 2, makes him just "There" I guess. He has nothing good to say in Episode 3 and literally has 5 lines in the whole thing.
    I mean, this can also be supported by the fact that Alvin got barely any time either, and simply appears later in the episode dying.
    What a waste.

    Again, that guy who wrote episode 3 better not return.
  • edited May 2014
    Sigh... people want their choices to matter but also expects that TT makes detailed story branches with a bunch of dialogue for characters that might have already died. It's simply not possible folks, there would be way too many variables and we would have to wait even longer between episodes. Which would, of course, result in even more whining from the community.
  • It IS possible. Remember how Carly and Doug could have died in Season 1 episode 1, but had detailed and big story branches in Episode 2 and 3? Yea. I remember.

    Its mostly just the laziness of the new writer.
    tauer posted: »

    Sigh... people want their choices to matter but also expects that TT makes detailed story branches with a bunch of dialogue for characters t

  • edited May 2014
    Nope. Not the same.
    The reason that was possible was because it was one or the other. They basically replace each others' scenes.
    With Nick, there is no one to replace him if he dies thus rendering all the future scenes he would have unusable for players who lost him. Say he had a scene in future episodes where he's really does something really important? What of the players who lost him?
    It's very simple, it's the butterfly effect. A change as big as a character dying would create an extreme amount of variables if you actually expect him to have a meaningful impact later in the game. With the amount of time TT spends on making each episode, this would not be possible.

    So I disagree, it has nothing to do with laziness.
    cameroncr95 posted: »

    It IS possible. Remember how Carly and Doug could have died in Season 1 episode 1, but had detailed and big story branches in Episode 2 and 3? Yea. I remember. Its mostly just the laziness of the new writer.

  • edited May 2014
    No, it is still laziness. Have you seen the plot holes, inconsistencies and under use of characters in Episode 3? The new writer is awful. I could write better fanfiction than that writer while sitting in a hospital bed on life support.
    tauer posted: »

    Nope. Not the same. The reason that was possible was because it was one or the other. They basically replace each others' scenes. With N

  • Yeah, you go ahead and do that. Seriously, write me a fanfic that's better than TT's writing.

    Funny also, how you didn't answer any of the points I made.

    I would also like you to point out these so-called plot holes.
    cameroncr95 posted: »

    No, it is still laziness. Have you seen the plot holes, inconsistencies and under use of characters in Episode 3? The new writer is awful. I could write better fanfiction than that writer while sitting in a hospital bed on life support.

  • No one's asking for a detailed branching story that changes the plot.

    It's not hard to think of ways where characters who are possible to kill are integrated into the storyline and group discussion. Think of how many characters there are now who are participating in arguments, and doing things in cutscenes when they're not essential to the plot and you could make them disappear by tweaking some animations and recording some extra dialogue to make it seem like characters were affected positively/negatively by their death.

    Considering Clementine is doing practically everything it's really a missed opportunity that characters who you've saved aren't getting involved.
    tauer posted: »

    Sigh... people want their choices to matter but also expects that TT makes detailed story branches with a bunch of dialogue for characters t

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