I keep having this dual reaction where, on the one hand, I really enjoyed the episode and, on the other hand, I can't help but focus relentlessly on the negative because of how much better it could have been.
Agreed. The episodes are great IN THEMSELVES, but as a whole the season doesn't make much narrative sense. Everything that could have kept the episodes relevant and connected are just randomly dropped.
I forgave stuff in ep2 like random character changes (Carlos, Rebecca), no explanations (Christa's baby, Christa's location), over-reliance on Clem, lack of character interaction/reaction to your choices etc because I was so sure that at least SOME of these things would be addressed in Episode 3. But instead the problems are ignored, plot points are abandoned, characters treat you the same no matter what your past choices, buildup is wasted, and characters are still not quite developed.
Leaves me confused and nervous as to how the last 2 episodes could possibly wrap this up. <:[
I think at this moment, Season 2 is suffering from a lack of direction. It's one escape after another with no idea of what's coming, which, … morefor me, is making it all feel very disconnected and lessening the effectiveness of the choices.
We're 3 episodes on from 400 Days and that seems completely irrelevant
Christa is gone and no-one seems to care
The baby mystery is forgotten
And the thing that could have connected them all, ie Carver, well that's done now. It feels like everything since the end of Season 1 has been disregarded and that is deeply unsatisfying. In my view, this game has got 2 episodes left to save itself.
Agreed. The episodes are great IN THEMSELVES, but as a whole the season doesn't make much narrative sense. Everything that could have kept t… morehe episodes relevant and connected are just randomly dropped.
I forgave stuff in ep2 like random character changes (Carlos, Rebecca), no explanations (Christa's baby, Christa's location), over-reliance on Clem, lack of character interaction/reaction to your choices etc because I was so sure that at least SOME of these things would be addressed in Episode 3. But instead the problems are ignored, plot points are abandoned, characters treat you the same no matter what your past choices, buildup is wasted, and characters are still not quite developed.
Leaves me confused and nervous as to how the last 2 episodes could possibly wrap this up. <:[
I keep having this dual reaction where, on the one hand, I really enjoyed the episode and, on the other hand, I can't help but focus relentlessly on the negative because of how much better it could have been.
I keep having this dual reaction where, on the one hand, I really enjoyed the episode and, on the other hand, I can't help but focus relentlessly on the negative because of how much better it could have been.
Finally!
People starting to see the light...
Ep 3 was a complete disaster for me
After playing it..i was wtf is this!
To be honest i didnt really like s2 since episode 1 came out
It feels rushed, back then im giving them the benefit of the doubt since its only ep1
But now? Cime on after 3 episode of mediocre and rushed writing,
im not that eager waiting for the next episode.
in short i think my username represent what im feeling best
The 90 minutes is the main problem of this season.
Many things could be added; I am not talking about the things we want.
But the important things such as character development, more interactions, hub areas (?), maybe more.
I believe that an episode should be shorter because of the pace of the said episode (S1E5, S2E2). This limit should not have been added to episode 3.
Finally!
People starting to see the light...
Ep 3 was a complete disaster for me
After playing it..i was wtf is this!
To be hones… moret i didnt really like s2 since episode 1 came out
It feels rushed, back then im giving them the benefit of the doubt since its only ep1
But now? Cime on after 3 episode of mediocre and rushed writing,
im not that eager waiting for the next episode.
in short i think my username represent what im feeling best
Perhaps Telltale will redeem themselves in the last two episodes. Thats not to say though that episode 3 wasn't great, because it was; it just could have been better.
Finally!
People starting to see the light...
Ep 3 was a complete disaster for me
After playing it..i was wtf is this!
To be hones… moret i didnt really like s2 since episode 1 came out
It feels rushed, back then im giving them the benefit of the doubt since its only ep1
But now? Cime on after 3 episode of mediocre and rushed writing,
im not that eager waiting for the next episode.
in short i think my username represent what im feeling best
Perhaps Telltale will redeem themselves in the last two episodes. Thats not to say though that episode 3 wasn't great, because it was; it just could have been better.
Telltale doesn't give a fuck. They're off in video game production dreamland.
Most studios are scraping project to project, just praying that each successive project makes enough money so they can keep their studio afloat. The video game industry is notorious for having very poor job security.
Asking them to sacrifice jobs for perceived quality is absolutely asinine. Let Telltale enjoy their success. If you don't like the quality of their games now, vote with your wallet.
Why would he? He didn't agree with you, and you insulted him. I can clearly see now why this person decided to follow and downvote you. Because you care to much. Kinda hilarious.
You is EMT or paramedic so want to let me know about that the news emails in and tell me what’s your favorite EMS gadget is and it's great to hear from.http://bellecomplexfrance.com/
I really wish the OP's post could be sent directly to the head writers and they should actually READ THIS because i totally agree! I still really enjoyed ep2 and 3 but im really not happy the episodes are so short and several things have been left unexplained and all rushed as the OP said.
Episode 4 of season 1 was the longest, i would be amazed if they made it long in season 2.
Totally agree with this thread. I REALLY hope Telltale step it up in episode 4 and 5.
I don't want this game to be remembered as one of those 'Oh yeah season 1 was amazing but season 2 wasn't that good, sequels never work'.
(Made some of these comments in another thread...thought I would add them here as well)
Overall the series is still enjoyable enough, but there are several questionable decisions Telltale has made that I'm not in agreement with.
1. The group relies way too much on Clem. I know she is a tough ass 11 year old girl, but some of the situations the group volunteers her for are just completely ridiculous. For instance, in Season 2 we have Clem conducting reconnaissance with binoculars, scouting the bridge with Luke, and eventually fixing a goddamn wind turbine all by herself. In Episode 3, Clem pretty much single handedly gets the group out of the prison by herself. Mind you, this is all happening while Clem is surrounded by a handful of able bodied men who just sit around and watch as Clem does all these dangerous/important jobs (why these adults put a 11 old girl in charge of some of these tasks is mind-boggling and really serves as a kind of immersion breaker for me).
2. Any kind of worthwhile hub that fans were accustomed to from Season 1 has pretty much been thrown out the window. Seeing as how there no significant hubs in TWAU either, it has become apparent that this is all a part of Telltale's new business formula. Episodes overall have gotten much shorter as well, with each episode averaging about 80-90 minutes in length. There is less dialogue, character development, and overall interaction with the environment as a whole either. These "games" are feeling more and more like scripted movies as time moves on...
3. Determinant characters such as Nick, Pete, Carlos, Alvin and the 400 days characters are pretty much non-existent as far as the story is concerned. For all the hype Telltale tried to stir about reminding people of their 400 days decisions, I'm left to wonder what was the point of all that? I basically got everybody to go with Tavia on my 400 days play-through and all I am treated to is a couple of lame ass lines from each person? Seriously wtf is this? As others have pointed out, Telltale's character formulas are really becoming obvious. Basically if a character plays any kind of determinant role in the story, they will pretty much for all intensive purposes just disappear from the story all together. You might see a few glances of them here and there (Can you say Prince Lawerence from TWAU?), but as a whole they are largely shoved to the side.
4. The voice actor who played Reggie did a pretty awful job. Just listening to him talk was painful...whoever thought it was a good idea for him to use a lisp in his voice really needs to be slapped. When Carter threw him off the roof-top, I found myself laughing for all the wrong reasons. What should've been a serious and solemn scene ended with me thinking "Haha at least I don't have to listen to that dam lisp one more time".
5. Telltale really made Carver into the quintessential "bad-guy" in this episode. For all intents and purposes, I'm half shocked Telltale did not have Carver twirling a mustache when he acted out some of these scenes. He slaps Clem, orders Carlos to slap Sarah, throws Reggie off a building, and then go's on a stereotypical mad-man rant about "How the weak cannot hold down the strong". I was just kind of left shaking my head sometimes. So much for Carter being this morally grey kind of antagonist...it really is a shame Telltale decided to turn him into this sort of Saturday morning cartoon villain. Can you say wasted potential? I can.
6. Carter's compound was pretty underwhelming to say the least. Not only did we barely get to explore the place, but it looked like a total of 5 guards and maybe 10 other people lived there. Where the fuck was everybody? Why was this place hyped up as some kind of major stronghold when it didn't look very secure at all? It really didn't help matters that we barely got to interact with any of the prison people either.
It's not all bad though. The series is still entertaining and I still want to see the end through. Lol two of my favorite lines to ever come from a video game happened during this season of TWD though. Nick's impersonation of Carlos was hilarious and I could not stop laughing when Troy shouted out "Ahh she shot my dick!".
why do you keep assumeing they are working on 4 games, 2 mabey but not 4. game of thrones is not even being worked on and borderlands is mo… morest likely in preproduction.
the carver thing: disk one final boss. i called this before the episode even came out. for those that don't know what this term means it is a villain set up to be the main villain but dies half way through the story.
Clem pretty much overthrows the entire camp herself. An 11 year old. They could have made it more realistic if she just worked together with Luke over the walkie talkie, you know... what we actually thought we were going to do when he asked us to get him the walkie talkie. I think that was the original plan but they said "fuck it" in the middle of it. It feels like they get these ideas they want to execute but only do it in half. Like you get Kenny to cut his restraints at the beginning but it turned out to be for nothing. You get called up to Carver's office where you can side with him but nothing comes out of that either. Apart from getting Luke the walkie talkie he asks you to tell the group that he's back but when you're back with them he already told them, wtf is up with that? I'm sure if i look deeper i can find more stuff like this but i don't have the motivation to play this episode right now, even though i replayed the shit out of 1 and 2.
(Made some of these comments in another thread...thought I would add them here as well)
Overall the series is still enjoyable enough, b… moreut there are several questionable decisions Telltale has made that I'm not in agreement with.
1. The group relies way too much on Clem. I know she is a tough ass 11 year old girl, but some of the situations the group volunteers her for are just completely ridiculous. For instance, in Season 2 we have Clem conducting reconnaissance with binoculars, scouting the bridge with Luke, and eventually fixing a goddamn wind turbine all by herself. In Episode 3, Clem pretty much single handedly gets the group out of the prison by herself. Mind you, this is all happening while Clem is surrounded by a handful of able bodied men who just sit around and watch as Clem does all these dangerous/important jobs (why these adults put a 11 old girl in charge of some of these tasks is mind-boggling and really serves as a k… [view original content]
They have a right to work on as many series as they want. This is a business and they want to grow, not be confined to one project because some fans arent happy that the series they prefer is not up to their standards.
I keep having this dual reaction where, on the one hand, I really enjoyed the episode and, on the other hand, I can't help but focus relentlessly on the negative because of how much better it could have been.
Completely agree with this post, an excellent summary of the episode's failings.What made Season 1 so enjoyable was the interactions with the different characters. I remember relishing the hubs as opportunities to go up to every person and talk to them at least a couple of times - it not only helped character development, but also made later decisions (say over who to leave behind for e.g.) all the more gut-wrenching. I really hoped that the first 2 episodes of this season were being used to lay the groundwork for development of characters in later episodes. For example, myself and my partner (who I play the game with) speculated who we might end up escaping the camp with, Carver or Troy, in the belief that 1) telltale couldn't possibly kill off 2 potentially interesting characters at the same time and 2) that it would be really interesting to get to know more about 1 of them in later episodes. Turns out both are done away with, like the original post say, having said a couple of lines each. Indeed, Troy dying rather rendered the "Troy might remember that" warning after your ONLY INTERACTION WITH HIM a bit pointless didn't it?
That's my biggest gripe so far. In the first season, characters "remembering that" actually meant something because when you next spoke to them, what you had said previously directly affected how they reacted to you (so many examples I daresn't even begin to start listing them). How many times has this happened this season? The core group has changed so many times, and the amount you actually interact with them has been so minimal, there's been no opportunity for any emotional attachment at all. Another e.g. I assumed (by the end of the episode anyway) that Jane was a character the gamer was meant to like, given her authoritative yet off-the-cuff sort of attitude, but how many times has Clem been given the opportunity to speak to her? Once? Even characters from the very beginning who we're meant to have deep emotional bonds with have barely spoken a few words to Clementine. I mean Clem's interactions with Sarah have either been extremely contrived, or been comforting her. By the end of the episode, with rafts of people dying, I didn't really feel any of the heart-wrenching-ness that Season 1 inspired on a regular basis. Apart from on a very basic, human-kindness level, how do telltale expect the gamer to really care about characters like Carlos, Alvin etc when we've had next to no interaction with them? We're more than halfway through the season and there's been basically zero character development. Like the original post says, it gives the impression that the episodes are being rushed through, and people will obviously make the connection between that and telltale's other projects. The series is actually becoming more and more of a disappointment with each passing episode, and calls into question whether telltale should even bother with Season 3 if they're not going to stick to the principles that made the original series so popular in the first place. But I suppose they're not that bothered, they've got what appears to be their own PR company IGN releasing rave reviews about every episode, convincing the half-interested to give it a go.
People keep harking back to changes Telltale made in light of gamer comments in the first season, but with continuous calls for more hubs, more puzzle-solving, better character interactions having been completely ignored thus far, what chances are there that the next 2 episodes will be anything other than more of the same? 1.5 hours of rushed, transparent and shallow story getting Clem from one point to another, learning next to nothing interesting. I'd love to be proved wrong, but with so many seemingly pleased to accept lower standards, why should telltale raise them?
Your $5 doesnt entitled you to force them to do everything you want. Im sure they listen to criticism but they cant listen to everyone since every fan wants something different. I dont care how many people downvote me for trying to present a reasonable point of view.
[In case it needs to be said, I'm only a volunteer moderator. I am not from Telltale and my opinions are my own.]
As a result of Tellta… morele’s growth spurt from the success of Walking Dead: Season 1 in 2012, it seems that Telltale is at a crossroads in how they utilize player interaction and story pacing to create compelling interactions for players in their games – not only in the transition from their classic titles to Walking Dead: Season 1, but from Season 1 onto their newer titles. It is obvious that as a result of Walking Dead, Telltale looks towards the narrative/thematic presentation and “tailored story” gameplay mechanics of Walking Dead as their new template – not only as a testament to the game’s accessibility and mainstream success, but as Telltale’s signature now that they have established an identity for themselves with new and unique gameplay. Ideally for future titles, the tailored choice system would be the backbone of thei… [view original content]
What are you talking about? How DO YOU know they aren't working on 4 games?
Clearly they're working on four games. TWD and TWAU are the first two to appear. How did you know they're not working on Game of Thrones? Actually Dave Fenoy said they're working on it on one of the playing dead episodes. And what about the pictures that were released about TFTBL? Considering they're already working on GoT, then theyre SURELY as well working on Tales from...
Hell, I DO REALIZE the hard work, but REALLY? Do they have to work on four games when it's hard to even release an episode? THEY ALWAYS ARE LATE. They always piss us off with their "soon" and stupid "just around the corner". Oh not to mention "played it today at the office and it was BlOoDy GoOd"
I completely agree with everything the OP said. Their games are awesome but somewhat disappointing from another side. Their stories aren't entirely keeping up because they're working on multiple games in the same time, causing less appropriate time for them. Let's not forget TWAU episode 2 was also more of a rush.
They either unfreeze their brains or keep disappointing until they demolish themselves.
why do you keep assumeing they are working on 4 games, 2 mabey but not 4. game of thrones is not even being worked on and borderlands is mo… morest likely in preproduction.
the carver thing: disk one final boss. i called this before the episode even came out. for those that don't know what this term means it is a villain set up to be the main villain but dies half way through the story.
Comments
I forgave stuff in ep2 like random character changes (Carlos, Rebecca), no explanations (Christa's baby, Christa's location), over-reliance on Clem, lack of character interaction/reaction to your choices etc because I was so sure that at least SOME of these things would be addressed in Episode 3. But instead the problems are ignored, plot points are abandoned, characters treat you the same no matter what your past choices, buildup is wasted, and characters are still not quite developed.
Leaves me confused and nervous as to how the last 2 episodes could possibly wrap this up. <:[
People starting to see the light...
Ep 3 was a complete disaster for me
After playing it..i was wtf is this!
To be honest i didnt really like s2 since episode 1 came out
It feels rushed, back then im giving them the benefit of the doubt since its only ep1
But now? Cime on after 3 episode of mediocre and rushed writing,
im not that eager waiting for the next episode.
in short i think my username represent what im feeling best
Many things could be added; I am not talking about the things we want.
But the important things such as character development, more interactions, hub areas (?), maybe more.
I believe that an episode should be shorter because of the pace of the said episode (S1E5, S2E2). This limit should not have been added to episode 3.
Most studios are scraping project to project, just praying that each successive project makes enough money so they can keep their studio afloat. The video game industry is notorious for having very poor job security.
Asking them to sacrifice jobs for perceived quality is absolutely asinine. Let Telltale enjoy their success. If you don't like the quality of their games now, vote with your wallet.
We all got different tastes, dude :D
Maybe Telltale's upcoming game based on GOT might get me into it, who knows?
Episode 4 of season 1 was the longest, i would be amazed if they made it long in season 2.
I don't want this game to be remembered as one of those 'Oh yeah season 1 was amazing but season 2 wasn't that good, sequels never work'.
Overall the series is still enjoyable enough, but there are several questionable decisions Telltale has made that I'm not in agreement with.
1. The group relies way too much on Clem. I know she is a tough ass 11 year old girl, but some of the situations the group volunteers her for are just completely ridiculous. For instance, in Season 2 we have Clem conducting reconnaissance with binoculars, scouting the bridge with Luke, and eventually fixing a goddamn wind turbine all by herself. In Episode 3, Clem pretty much single handedly gets the group out of the prison by herself. Mind you, this is all happening while Clem is surrounded by a handful of able bodied men who just sit around and watch as Clem does all these dangerous/important jobs (why these adults put a 11 old girl in charge of some of these tasks is mind-boggling and really serves as a kind of immersion breaker for me).
2. Any kind of worthwhile hub that fans were accustomed to from Season 1 has pretty much been thrown out the window. Seeing as how there no significant hubs in TWAU either, it has become apparent that this is all a part of Telltale's new business formula. Episodes overall have gotten much shorter as well, with each episode averaging about 80-90 minutes in length. There is less dialogue, character development, and overall interaction with the environment as a whole either. These "games" are feeling more and more like scripted movies as time moves on...
3. Determinant characters such as Nick, Pete, Carlos, Alvin and the 400 days characters are pretty much non-existent as far as the story is concerned. For all the hype Telltale tried to stir about reminding people of their 400 days decisions, I'm left to wonder what was the point of all that? I basically got everybody to go with Tavia on my 400 days play-through and all I am treated to is a couple of lame ass lines from each person? Seriously wtf is this? As others have pointed out, Telltale's character formulas are really becoming obvious. Basically if a character plays any kind of determinant role in the story, they will pretty much for all intensive purposes just disappear from the story all together. You might see a few glances of them here and there (Can you say Prince Lawerence from TWAU?), but as a whole they are largely shoved to the side.
4. The voice actor who played Reggie did a pretty awful job. Just listening to him talk was painful...whoever thought it was a good idea for him to use a lisp in his voice really needs to be slapped. When Carter threw him off the roof-top, I found myself laughing for all the wrong reasons. What should've been a serious and solemn scene ended with me thinking "Haha at least I don't have to listen to that dam lisp one more time".
5. Telltale really made Carver into the quintessential "bad-guy" in this episode. For all intents and purposes, I'm half shocked Telltale did not have Carver twirling a mustache when he acted out some of these scenes. He slaps Clem, orders Carlos to slap Sarah, throws Reggie off a building, and then go's on a stereotypical mad-man rant about "How the weak cannot hold down the strong". I was just kind of left shaking my head sometimes. So much for Carter being this morally grey kind of antagonist...it really is a shame Telltale decided to turn him into this sort of Saturday morning cartoon villain. Can you say wasted potential? I can.
6. Carter's compound was pretty underwhelming to say the least. Not only did we barely get to explore the place, but it looked like a total of 5 guards and maybe 10 other people lived there. Where the fuck was everybody? Why was this place hyped up as some kind of major stronghold when it didn't look very secure at all? It really didn't help matters that we barely got to interact with any of the prison people either.
It's not all bad though. The series is still entertaining and I still want to see the end through. Lol two of my favorite lines to ever come from a video game happened during this season of TWD though. Nick's impersonation of Carlos was hilarious and I could not stop laughing when Troy shouted out "Ahh she shot my dick!".
That's my biggest gripe so far. In the first season, characters "remembering that" actually meant something because when you next spoke to them, what you had said previously directly affected how they reacted to you (so many examples I daresn't even begin to start listing them). How many times has this happened this season? The core group has changed so many times, and the amount you actually interact with them has been so minimal, there's been no opportunity for any emotional attachment at all. Another e.g. I assumed (by the end of the episode anyway) that Jane was a character the gamer was meant to like, given her authoritative yet off-the-cuff sort of attitude, but how many times has Clem been given the opportunity to speak to her? Once? Even characters from the very beginning who we're meant to have deep emotional bonds with have barely spoken a few words to Clementine. I mean Clem's interactions with Sarah have either been extremely contrived, or been comforting her. By the end of the episode, with rafts of people dying, I didn't really feel any of the heart-wrenching-ness that Season 1 inspired on a regular basis. Apart from on a very basic, human-kindness level, how do telltale expect the gamer to really care about characters like Carlos, Alvin etc when we've had next to no interaction with them? We're more than halfway through the season and there's been basically zero character development. Like the original post says, it gives the impression that the episodes are being rushed through, and people will obviously make the connection between that and telltale's other projects. The series is actually becoming more and more of a disappointment with each passing episode, and calls into question whether telltale should even bother with Season 3 if they're not going to stick to the principles that made the original series so popular in the first place. But I suppose they're not that bothered, they've got what appears to be their own PR company IGN releasing rave reviews about every episode, convincing the half-interested to give it a go.
People keep harking back to changes Telltale made in light of gamer comments in the first season, but with continuous calls for more hubs, more puzzle-solving, better character interactions having been completely ignored thus far, what chances are there that the next 2 episodes will be anything other than more of the same? 1.5 hours of rushed, transparent and shallow story getting Clem from one point to another, learning next to nothing interesting. I'd love to be proved wrong, but with so many seemingly pleased to accept lower standards, why should telltale raise them?
Clearly they're working on four games. TWD and TWAU are the first two to appear. How did you know they're not working on Game of Thrones? Actually Dave Fenoy said they're working on it on one of the playing dead episodes. And what about the pictures that were released about TFTBL? Considering they're already working on GoT, then theyre SURELY as well working on Tales from...
Hell, I DO REALIZE the hard work, but REALLY? Do they have to work on four games when it's hard to even release an episode? THEY ALWAYS ARE LATE. They always piss us off with their "soon" and stupid "just around the corner". Oh not to mention "played it today at the office and it was BlOoDy GoOd"
I completely agree with everything the OP said. Their games are awesome but somewhat disappointing from another side. Their stories aren't entirely keeping up because they're working on multiple games in the same time, causing less appropriate time for them. Let's not forget TWAU episode 2 was also more of a rush.
They either unfreeze their brains or keep disappointing until they demolish themselves.
Facts are facts.