Huge issues with season 2

edited May 2014 in The Walking Dead
I dont want to be THAT guy but writing in 2 season for some things is really BAD. I want to explain.

Remember 2S1E. There were establishing tension between Rebecca and Clem and Carlos and Clem. In episode 2 they just forget about it. Imagine how interesting would be if Rebbeca would still be a bitch and Carlos overly protective to his daughter? There was an awesome interesting relationship between Nick and Pete. They killed Pete in a moment.
In a first season your choices affect relationship with people. In this season doesnt have an effect AT ALL. I didnt see any effect if you choose Luke over Kenny or if you accept Nick's apology and so on. I dont care if finale story is always the same if I have an impact on relationships. This season I can say whatever i want and things are always the same. I can say fuck you to Kenny he will still took the beating for me and lost his eye. Its boring. There is no tension like between Larry and Lee or Kenny and Lilly. IT'S BORING.

Comments

  • It needs to be longer like season 1.
  • thats how the game goes dude ,,,, people will be killed before u know them properly ,,,, so far it didnt happen to main charecters like kenny and luke
  • I don't wanna be that guy either but...
    Things we need more of:
    1. Hubs
    2. Character Development
    3. Episode Length
  • I pretty much agree with the OP, but to be fair in season one it was only Lilly and Kenny that would treat Lee differently depending on the choices you made.
  • edited May 2014
    Carlos never had that much tension with clem. The absolute possible maximum was him telling her to keep away from Sarah which he forgot about once she looked after her for a bit
  • Hubs aren't important, we've got character development, what's lacking is backstory(which isn't necessary) and you're right on episode length. But I still don't think it's a big deal, just would be nice.

    I don't wanna be that guy either but... Things we need more of: 1. Hubs 2. Character Development 3. Episode Length

  • Just a matter of opinion :) But i just feel like in episode 3 i was just occasionally clicking and that was it.
    Zyphon posted: »

    Hubs aren't important, we've got character development, what's lacking is backstory(which isn't necessary) and you're right on episode length. But I still don't think it's a big deal, just would be nice.

  • edited May 2014
    Unbalanced character development is definitely a problem in Season 2. I feel like I know more about Reggie and Pete than I do Carver. That's not good.
    Zyphon posted: »

    Hubs aren't important, we've got character development, what's lacking is backstory(which isn't necessary) and you're right on episode length. But I still don't think it's a big deal, just would be nice.

  • Thats not true. When Lee is bit there is a lot of options who will go with you.
    Onmens posted: »

    I pretty much agree with the OP, but to be fair in season one it was only Lilly and Kenny that would treat Lee differently depending on the choices you made.

  • And no matter how you played, only Kenny has a different reaction when you ask him to go.
    Tesla89 posted: »

    Thats not true. When Lee is bit there is a lot of options who will go with you.

  • Well I didn't have that problem with that, and no one I know did either.

    Unbalanced character development is definitely a problem in Season 2. I feel like I know more about Reggie and Pete than I do Carver. That's not good.

  • Im happy with season 2 so far, but I twouldnt kill them to make the episodes longer and with no hubs,
  • I've been feeling this season doesn't take in account your choices that much. I know that the story is pretty much linear, but you should be able to at least build your relations with other characters based on the choices you make? Like in season 1, at least.
    For example: characters that were supposed to die in chapter 2 don't have much involvement in chapter 3, just a few lines. Doesn't matter if you gave certain object to certain character to make them happier or like you more, if they were to die, that would've been lost - If you were to save them, they wouldn't matter much in the next chapter since for some this character was dead so having them involved that much would've changed too much content in the chapter-
    BOOP, I could go on about this, but I feel people already know well.


    At last, it's not that I haven't liked the season, it's been pretty interesting so far- but it's like watching a movie instead of actually playing a game.
  • Dumb question, but what are 'hubs'? People keep mentioning them everywhere on here.

    I don't wanna be that guy either but... Things we need more of: 1. Hubs 2. Character Development 3. Episode Length

  • Places where you walk around and talk to people at your own pace. Like the Citadel in Mass Effect for example. In most games it's where you pick up quests or do some sidequests or visit stores.
    Chocolates posted: »

    Dumb question, but what are 'hubs'? People keep mentioning them everywhere on here.

  • Oh that makes sense, thanks
    Onmens posted: »

    Places where you walk around and talk to people at your own pace. Like the Citadel in Mass Effect for example. In most games it's where you pick up quests or do some sidequests or visit stores.

  • I love how barely anyone mentioned hubs but then some person talked about it and the whole forum is going crazy about it.
    Zyphon posted: »

    Hubs aren't important, we've got character development, what's lacking is backstory(which isn't necessary) and you're right on episode length. But I still don't think it's a big deal, just would be nice.

  • I love how barely anyone mentioned hubs but then some person talked about it and the whole forum is going crazy about it.
    Zyphon posted: »

    Hubs aren't important, we've got character development, what's lacking is backstory(which isn't necessary) and you're right on episode length. But I still don't think it's a big deal, just would be nice.

  • As Eek! the Cat would say: "It Never Hurts To Help! Kumbaya."
    Chocolates posted: »

    Oh that makes sense, thanks

  • edited May 2014
    I hate to say it, but Greg Miller was right about one thing. As Lee, we tried our best to make Clementine believe that world is not over. There's still a hope left. But playing as Clementine, I can easily throw away all of this. For example;

    * Watching Carver's death.

    * Choosing "Shoot him." in every choice.

    * Being a rude and sassy to all people I came across.

    I mean, REALLY?! All of the things I did for her not have an impact on her even a little?! I'm not hating on Season Two. And I know WE are Clementine but I wish Clementine would do some things automatically. Like; if we spared the St. John's in "Starved For Help" "In Harm's Way" when Carver is about to get killed by Kenny, she will remember our choice and leave.
  • bump ttg needs to see that
  • Episodes 1 was great, episode 2 amazing episode 3 rushed.
  • The writing is good. It's they don't have time to put in the episode because they're working on 4 games at the same. Also the 90 minute target per episode is also causing some issues.
  • edited May 2014
    Season One did a stronger job of making your decisions affect the characters' attitude in later episodes. Season Two doesn't. The supporting cast feel very two dimensional and the lack of interpersonal drama really shines through. With Lilly, Larry, Carley and Kenny, you were able to form connections and opinions of -- with Carlos, Alvin, Rebecca and Nick, it's very hard to care. In Harm's Way kind of shot its load prematurely, killing off a few characters before we even had the chance to get to grips with them.

    Thankfully, Clementine is still a revelatory character.
  • i dont think rebecca really forgot about her tension with clem, it was resolved when she apologized and they had that bonding moment in the lodge. to be fair though it was REALLY quick, and the apology sort of came out of nowhere.
    something you said that is spot on is how much it sucked that they killed off pete so quickly. it was such an interesting relationship between him and nick not quite like anything we had seen before and then just like that pete is gone. there could have been some really touching moments with the two of them learning to have a more trusting relationship.
  • Someone, please, explain it to me. I totally didn't understand, what had happened to the stolen walkie-talkies. In the morning, half of the group immediately took on the work. Only Clementine, Kenny and Mike stay. After a short dispute Kenny pushed a walkie-talkie in Clementine's pocket. Where is the second one?

    Clementine ran in comic shop, was caught, and, together with Kenny and Mike Troy led them back to the prison. There Carver already held one of the walkie-talkies. Where it's found or taken? Luke: no, he did not have time to take it. Kenny? Also seems to be no, Kenny doesn't know that Luke was caught, he was surprised to see in jail. They hid in prison between things? If so, then how could so quickly its Carver to find? Someone gave their plan?

    In General ... I am totally confused and do not understand anything in this walkie-talkies story (((
  • This season is pretty disappointing. I feel like Clem isn't connecting with any if these characters
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