Sadly, I don't think this is going to work at all. We're already more than halfway through both projects and with how quick TWAU Episode 4 i… mores coming out I don't think it will be too much longer until both projects are complete now. Episodes normally come out faster on the latter half. Like what happened with TWD Season One. Plus they already said they intend to end both projects during the Summer. And with the Amid The Ruins achievements on PSN as early as it was I'm not going to hold my breath by saying we'll probably have both games done towards the end of July.
While still entertaining, so far Season 2 is no where near the quality of Season 1. I barely feel like I know any of the cabin group and we … moreare already past the half way point of the season...
IMHO the best and probably the most appropriate analogy would be the 28 Days series (Good movies I encourage you all to watch them if you havn't already). The first movie (28 Days Later) was a huge success that became critically acclaimed for its dark atmosphere and great character performances. The second movie (28 Weeks Later) wasn't nearly as good as the first though...with critics knocking it for focusing more on action scenes over character development and plot cohesion. Now, 28 Weeks Later was still entertaining enough, but it really felt like a B movie knock-off when compared to its grade A predecessor.
After reading all that, doesn't this kind of remind you of Telltales Walking Dead series?
Except this is a complaint. As it's a complaint regarding how you believe they are currently producing the games. The problem is it's an image of an exceptionally tiny number of their player base.
I'm gonna say to you what I said to everyone, if you're not willing to try and step up to something, you'll never be able to make a change.
… more
I know this won't work, I'm not dumb, but it'll give them an image of how we see it, and it's way more productive than doing nothing and complaining.
We can't change season 2, but if there's another season, they need to see this.
I'd like longer and more in-depth gameplay myself, but lets be real. Thats not going to happen. No company, not just telltale, is going to add more back into a product after streamlining it. Its pretty clear now that telltale views their games as more of interactive TV shows rather than pure video games, per sea. And in the end, the games are only 5 bucks a piece. If prices go up and the episodes continue to water down, then i think folks have a serious beef to petition on.
Wolf Among Us is bi-monthly, so yes, four months between episodes is a delay.
When they say 4-6 for Walking Dead on their website, the fine, if they miss a week you can't properly call it a delay. But when they're off be 2-3 weeks for every episode, then it's a delay.
Wolf Among Us is bi-monthly, so yes, four months between episodes is a delay.
When they say 4-6 for Walking Dead on their website, the … morefine, if they miss a week you can't properly call it a delay. But when they're off be 2-3 weeks for every episode, then it's a delay.
If I don't leave I risk giving Dan the satisfaction of a continuous argument. Like I said, I've contacted the forum moderators about this. Hopefully they'll intervene
If I don't leave I risk giving Dan the satisfaction of a continuous argument. Like I said, I've contacted the forum moderators about this. Hopefully they'll intervene
I don't care now, I'm gonna be the bigger man and walk away, you created an account here to cause trouble. So bye, all aboard the hype train for the trailer.
On day 7 with the game currently, here. :) Just arrived in the second town.
The way I'd look at it when it comes to the price, and I'm going to sound like a broken record here, is that you've basically paid £18 (at least that's what I paid, I think) for five movies that are replayable thanks to the interactive elements, even if the interactivity doesn't change much at all when all things are considered. Wolf seems like it might have more branching though, with episode 3 having an entirely different chapter based on choices (in the menu, I mean). And I do realise an hour and a half is a relatively short movie, but there are quite a few that are that length.
That, for me, is good value anyway. Normally, an old film is around £3 - £5 (mostly 5). New ones? £10 or so. Cinema tickets? £5 - £7 and that's without drinks etc.
Granted, it doesn't cover your complaint about the quality. That's subjective, I guess. All I can say really is that I, personally, prefer the current style to the hubs and while it's not perfect, I'm happy with the game as nothing's perfect.
One thing though that I will heavily disagree with is it's people's job to criticise things. Why? Because they're not paid to review and it's on gaming forums etc., but that's not the reason. Of course, people have the right to voice their complaints about something they've bought, but often people complain just to get a rise out of people and sometimes they've not even played something. That or they act like the smallest thing has ruined the game when everything else is great. There are also different forms of criticism. One type is useful, one is not.
I'm just very jaded, I guess, anyway. But yeah, on the length debate, I mentioned selling a short story of 1,750 words and I said it did the job. It did, it touched people, but I have received the short comments. On average, I have about 4/4.2 out of 5 stars with around 4 - 6 ratings on each site. The shortness is probably what's keeping me from five stars. So while length is a factor, it shouldn't be the determining one when it comes to deciding whether or not you've enjoyed something. The content and everything else should count for more. Of course, much of this is said in general too and not aimed at you Awesomeo. In any case, those comments aren't really something that bother me as I felt I covered what I wanted to. While Telltale are a business, perhaps it's the same for them? There's an old saying really, which is 'less is more' at times. Use no more words than are necessary. Or it could just be this is simply how they want the games to be. Again, people have the right to voice their complaints, but the devs don't have to make changes to please people either. It's somewhat similar to what happened to Mass Effect 3 really. And I look at it from my point of view, I'd only ever change things with something I've written or developed if I actually wanted to.
YEAH! I BOUGHT IT!!!! HIGH FIVE BRO!
I know it's not easy to make a game, but with today's technology everyone are used to criticizing … morepeople, since it's their job, and we paid for their products.
And I'm not getting worked up over the games, I'm getting worked up from the fact that I paid for something, and the quality went down, I also get worked up because people have to argue with us and come up with crazy counter arguments to our criticism, which is a key thing in art.
How about we have more episodes too?
I feel like five isn't enough, they could do soo much more with more episodes and you will be able to get deeper into the story line and they can have more detail. This may take longer to produce, yes. But it would be worth it.
How about we have more episodes too?
I feel like five isn't enough, they could do soo much more with more episodes and you will be able to get deeper into the story line and they can have more detail. This may take longer to produce, yes. But it would be worth it.
How about we have more episodes too?
I feel like five isn't enough, they could do soo much more with more episodes and you will be able to… more get deeper into the story line and they can have more detail. This may take longer to produce, yes. But it would be worth it.
Well the fact that you compared the game to movies proves the fact that the game is slowly losing it's freedom, to walk around, talk to people and shape relationships with them, and I'm sorry, but this is a video game and not an "interactive story" as some people call it.
We criticize out of will to help Telltale improve, they make games, and if they will improve, they will have more money to make more and better games, and the circle continues. It's our way to help them improve and contribute to the game, and I know it's subjective, but even though I really, REALLY love this game, it is slowly turning into 90 minute interactive stories, as opposed to the 2-3 hours full of content season 1 episodes. I know a lot of people just like to drop hate on games without even playing it, but I've played it all, and watched playthroughs of it so I think I'm not just making up criticism like some other people.
It's cool that you write short stories, but again, this isn't classified as an "interactive story", it's a video game, and again you were able to compare it to short stories because that's what they become in this season.
Length isn't demanding, but it starts to be critical if you wait 3 months for an episode that while is very good, also has major plot holes and lacks dialogue and interactivity. It's just impossible to continue the season in 90 minutes without having missing plot points, lack of interactivity and characters that you get to know for only a short period before watching them get devoured.
I think you're right, sometimes less is more, but I can't enjoy this "less" because it has so much "more" that they decided to pass on due to the shorter episodes.
If they want the games to be like that, I will have to cope with it and listen to them, but I've seen a lot of people who are just frustrated and want to stop playing the game because of that, they want the old design back. I'm only trying to attract their attention and say to them that some people are unpleased with the new 90 minute episodes.
I know what you're writing isn't intended only to me, but I just want to help both the community to enjoy the game more and Telltale to make more money, and making more quality games with it, I guess that's how this industry should work. But still, you said some important things that people need to read.
On day 7 with the game currently, here. :) Just arrived in the second town.
The way I'd look at it when it comes to the price, and I'm … moregoing to sound like a broken record here, is that you've basically paid £18 (at least that's what I paid, I think) for five movies that are replayable thanks to the interactive elements, even if the interactivity doesn't change much at all when all things are considered. Wolf seems like it might have more branching though, with episode 3 having an entirely different chapter based on choices (in the menu, I mean). And I do realise an hour and a half is a relatively short movie, but there are quite a few that are that length.
That, for me, is good value anyway. Normally, an old film is around £3 - £5 (mostly 5). New ones? £10 or so. Cinema tickets? £5 - £7 and that's without drinks etc.
Granted, it doesn't cover your complaint about the quality. That's subjective, I guess. All I can say really is… [view original content]
So they're lying to us? They are official developers and workers of the company, I don't think they make false promises just to shut us up, I just think they're too nervous handling 4 games, and they have to keep giving "updates" so we won't die of boredom.
I know, but I feel like iv barely skimmed the water.
I want to go deeper and I feel like their episode count makes it harder to get all the details in that will help us connect more
Then they're not trying to cram everything into five episodes
I feel like I'm not getting as much detail, more detail could help us connect better and view the characters and story line in a different light
Again with the "that's an estimate" defence line? They can't say it's bi-monthly, and then be late every time by 2-3 weeks, even if they can do that by the law, it's not nice to play with our expectations?
That's the thing though. I know games and stories are different things. But some things apply to everything. :) Gone Home is a short experience, isn't it? I've not tried it, but that is what i've heard. People have also praised it if I'm right.
But yes, I have no problem with the points you've raised. While I may disagree because I have no real issue with the season, you're not simply complaining because of the length. It's the 'overall' product. That's totally fine, though I guess the complaints are partly occurring because of the length. And the 'not played the game part' was definitely not aimed at you, so no need to justify anything. I was mostly just speaking generally, and regarding all sorts of games. Not just Telltale's stuff. :)
I really do think though, as much as you say you love the games, that you and others should just accept the 90 minute 'movies' or not play the games in the future if you don't like them. This isn't to say, again, that you don't have the right to complain. But I just think you and others are better off this way, because I honestly believe this is the direction they want to take their games in. So, the likelihood of getting changes implemented isn't likely. It'd just save you a lot of bother and possible heartache in the future really.
It'd be similar to holding a gun to an artist's head and demanding they make something a certain way. Does, err . . . the film Misery spring to mind? ;) Poor comparison to make, I guess, but at least you know I'm joking partially and hopefully my point is gotten across. Even if they did cave in, would the result be satisfactory? if I were to bet any money, I'd say no. While it might be satisfactory to you, I can definitely say that others will complain. So the cycle begins anew. And actually, I'll tweak that comparison to say it'd be like a holding a gun to David Cage's head and demanding he remake Heavy Rain so it's not an interactive movie and not full of QTEs, no matter your personal feelings about him and his games. It's obvious his games are made the way he wants them to be.
Also, one thing worth considering. Remember when episode 1 was released for season 2? Everyone thought it was badly written and complained a tonne. That seems to have died down now, by and large. I think that once the season is complete, people may look upon things differently and if there's ever a season 3 released, people will say season 3 is poor in comparison. it's just that when something new is released, people tend to . . . yeah. I mean, I wasn't around for season 1, but didn't that have a handful of complaints?
Finally, I appreciate the civil discussion. Rather a rare thing to find.
Edit: Think I'll drop it here too. There's really not much more that can be said in my view, unless we go round in circles. :)
Edit 2: Basically, many of my points can be summarised as this in a short and sweet manner. You've just made something. People demand you change it. How would you feel? Would you do so, especially if you're happy with the product? (That's basically the crux of the matter here, and if devs are forced to do something they don't want to, they might not turn out their best work either. Of course, this is discounting other things and just a summary of the basic problem. I'll leave it here.)
Well the fact that you compared the game to movies proves the fact that the game is slowly losing it's freedom, to walk around, talk to peop… morele and shape relationships with them, and I'm sorry, but this is a video game and not an "interactive story" as some people call it.
We criticize out of will to help Telltale improve, they make games, and if they will improve, they will have more money to make more and better games, and the circle continues. It's our way to help them improve and contribute to the game, and I know it's subjective, but even though I really, REALLY love this game, it is slowly turning into 90 minute interactive stories, as opposed to the 2-3 hours full of content season 1 episodes. I know a lot of people just like to drop hate on games without even playing it, but I've played it all, and watched playthroughs of it so I think I'm not just making up criticism like some other people.
It's cool that you write short sto… [view original content]
Look, I'm not going to prove you wrong over and over again for the 6th time.
If you want answers, and you don't believe me, go ask Telltale if the fact they're working on 4 games at once effects the quality and/or length of the games' episodes, then come back with an answer, ok?
Except this is a complaint. As it's a complaint regarding how you believe they are currently producing the games. The problem is it's an image of an exceptionally tiny number of their player base.
How about we have more episodes too?
I feel like five isn't enough, they could do soo much more with more episodes and you will be able to… more get deeper into the story line and they can have more detail. This may take longer to produce, yes. But it would be worth it.
"If you do not like the way TellTale's way of doing things, then stop playing. Do you think that the thought of a petition, signed by 28 peo… moreple who say they love the game, are going to change the way they do things. Where there a few of you complaining, there are millions more who like what they put out. If you are crying and complaining after every episode or the time it takes for episodes to come out, then that can mean only one thing....you have no life beyond Telltale Games and this forum. And for that you have my pity. Do you own TellTale? Did they ever promise you anything more than the best product they can put out? Answer:No. If you get this upset about the time between episodes, I would hate to see how childish you become when waiting for the next graphic novel or the TV show. And let's say your petition got their attention and they said "Well if they do not like the way we are handling the Walking Dead, let's just drop the game all … [view original content]
Its not bad to change things. Change is good.
The could try it. See how it works out for everyone.
I don't mind the it being an episode game, but id like a few more.
Its half way through this season and I feel like we've barely touched the surface yet.
And hopefully the seasons of the game will go on for a while.
I'm not ready for it to end yet, I feel like its barely begun. Ending it now would be devastating.
Sixth time? You've not proven me wrong at any point so far.Yes, I can't prove what I have stated is the case. At the same time you have not proven anything either. You've stated your opinion on the situation and made deductions based on that. That does not automatically prove that assessment. The lack of other reasons also does not automatically prove what you are claiming either.
Look, I'm not going to prove you wrong over and over again for the 6th time.
If you want answers, and you don't believe me, go ask Tell… moretale if the fact they're working on 4 games at once effects the quality and/or length of the games' episodes, then come back with an answer, ok?
I think they shot themselves in the foot with that statement and should have stated something more realistic. If there is no date they fail to keep though it can't be described as late. Episode three was released two months after episode two by definition that is bi-monthly.
Again with the "that's an estimate" defence line? They can't say it's bi-monthly, and then be late every time by 2-3 weeks, even if they can do that by the law, it's not nice to play with our expectations?
Zyphon? Help me here?
Comments
I know this won't work, I'm not dumb, but it'll give them an image of how we see it, and it's way more productive than doing nothing and complaining.
We can't change season 2, but if there's another season, they need to see this.
When they say 4-6 for Walking Dead on their website, the fine, if they miss a week you can't properly call it a delay. But when they're off be 2-3 weeks for every episode, then it's a delay.
This is Telltale. Not as popular as Rockstar..but still I don't think this petition will change anything.
The way I'd look at it when it comes to the price, and I'm going to sound like a broken record here, is that you've basically paid £18 (at least that's what I paid, I think) for five movies that are replayable thanks to the interactive elements, even if the interactivity doesn't change much at all when all things are considered. Wolf seems like it might have more branching though, with episode 3 having an entirely different chapter based on choices (in the menu, I mean). And I do realise an hour and a half is a relatively short movie, but there are quite a few that are that length.
That, for me, is good value anyway. Normally, an old film is around £3 - £5 (mostly 5). New ones? £10 or so. Cinema tickets? £5 - £7 and that's without drinks etc.
Granted, it doesn't cover your complaint about the quality. That's subjective, I guess. All I can say really is that I, personally, prefer the current style to the hubs and while it's not perfect, I'm happy with the game as nothing's perfect.
One thing though that I will heavily disagree with is it's people's job to criticise things. Why? Because they're not paid to review and it's on gaming forums etc., but that's not the reason. Of course, people have the right to voice their complaints about something they've bought, but often people complain just to get a rise out of people and sometimes they've not even played something. That or they act like the smallest thing has ruined the game when everything else is great. There are also different forms of criticism. One type is useful, one is not.
I'm just very jaded, I guess, anyway. But yeah, on the length debate, I mentioned selling a short story of 1,750 words and I said it did the job. It did, it touched people, but I have received the short comments. On average, I have about 4/4.2 out of 5 stars with around 4 - 6 ratings on each site. The shortness is probably what's keeping me from five stars. So while length is a factor, it shouldn't be the determining one when it comes to deciding whether or not you've enjoyed something. The content and everything else should count for more. Of course, much of this is said in general too and not aimed at you Awesomeo. In any case, those comments aren't really something that bother me as I felt I covered what I wanted to. While Telltale are a business, perhaps it's the same for them? There's an old saying really, which is 'less is more' at times. Use no more words than are necessary. Or it could just be this is simply how they want the games to be. Again, people have the right to voice their complaints, but the devs don't have to make changes to please people either. It's somewhat similar to what happened to Mass Effect 3 really. And I look at it from my point of view, I'd only ever change things with something I've written or developed if I actually wanted to.
Hope you enjoy Always Sometimes Monsters. :)
I feel like five isn't enough, they could do soo much more with more episodes and you will be able to get deeper into the story line and they can have more detail. This may take longer to produce, yes. But it would be worth it.
I feel like five isn't enough, they could do soo much more with more episodes and you will be able to get deeper into the story line and they can have more detail. This may take longer to produce, yes. But it would be worth it.
We criticize out of will to help Telltale improve, they make games, and if they will improve, they will have more money to make more and better games, and the circle continues. It's our way to help them improve and contribute to the game, and I know it's subjective, but even though I really, REALLY love this game, it is slowly turning into 90 minute interactive stories, as opposed to the 2-3 hours full of content season 1 episodes. I know a lot of people just like to drop hate on games without even playing it, but I've played it all, and watched playthroughs of it so I think I'm not just making up criticism like some other people.
It's cool that you write short stories, but again, this isn't classified as an "interactive story", it's a video game, and again you were able to compare it to short stories because that's what they become in this season.
Length isn't demanding, but it starts to be critical if you wait 3 months for an episode that while is very good, also has major plot holes and lacks dialogue and interactivity. It's just impossible to continue the season in 90 minutes without having missing plot points, lack of interactivity and characters that you get to know for only a short period before watching them get devoured.
I think you're right, sometimes less is more, but I can't enjoy this "less" because it has so much "more" that they decided to pass on due to the shorter episodes.
If they want the games to be like that, I will have to cope with it and listen to them, but I've seen a lot of people who are just frustrated and want to stop playing the game because of that, they want the old design back. I'm only trying to attract their attention and say to them that some people are unpleased with the new 90 minute episodes.
I know what you're writing isn't intended only to me, but I just want to help both the community to enjoy the game more and Telltale to make more money, and making more quality games with it, I guess that's how this industry should work. But still, you said some important things that people need to read.
I want to go deeper and I feel like their episode count makes it harder to get all the details in that will help us connect more
Then they're not trying to cram everything into five episodes
I feel like I'm not getting as much detail, more detail could help us connect better and view the characters and story line in a different light
Zyphon? Help me here?
But yes, I have no problem with the points you've raised. While I may disagree because I have no real issue with the season, you're not simply complaining because of the length. It's the 'overall' product. That's totally fine, though I guess the complaints are partly occurring because of the length. And the 'not played the game part' was definitely not aimed at you, so no need to justify anything. I was mostly just speaking generally, and regarding all sorts of games. Not just Telltale's stuff. :)
I really do think though, as much as you say you love the games, that you and others should just accept the 90 minute 'movies' or not play the games in the future if you don't like them. This isn't to say, again, that you don't have the right to complain. But I just think you and others are better off this way, because I honestly believe this is the direction they want to take their games in. So, the likelihood of getting changes implemented isn't likely. It'd just save you a lot of bother and possible heartache in the future really.
It'd be similar to holding a gun to an artist's head and demanding they make something a certain way. Does, err . . . the film Misery spring to mind? ;) Poor comparison to make, I guess, but at least you know I'm joking partially and hopefully my point is gotten across. Even if they did cave in, would the result be satisfactory? if I were to bet any money, I'd say no. While it might be satisfactory to you, I can definitely say that others will complain. So the cycle begins anew. And actually, I'll tweak that comparison to say it'd be like a holding a gun to David Cage's head and demanding he remake Heavy Rain so it's not an interactive movie and not full of QTEs, no matter your personal feelings about him and his games. It's obvious his games are made the way he wants them to be.
Also, one thing worth considering. Remember when episode 1 was released for season 2? Everyone thought it was badly written and complained a tonne. That seems to have died down now, by and large. I think that once the season is complete, people may look upon things differently and if there's ever a season 3 released, people will say season 3 is poor in comparison. it's just that when something new is released, people tend to . . . yeah. I mean, I wasn't around for season 1, but didn't that have a handful of complaints?
Finally, I appreciate the civil discussion. Rather a rare thing to find.
Edit: Think I'll drop it here too. There's really not much more that can be said in my view, unless we go round in circles. :)
Edit 2: Basically, many of my points can be summarised as this in a short and sweet manner. You've just made something. People demand you change it. How would you feel? Would you do so, especially if you're happy with the product? (That's basically the crux of the matter here, and if devs are forced to do something they don't want to, they might not turn out their best work either. Of course, this is discounting other things and just a summary of the basic problem. I'll leave it here.)
If you want answers, and you don't believe me, go ask Telltale if the fact they're working on 4 games at once effects the quality and/or length of the games' episodes, then come back with an answer, ok?
made my day :)
The could try it. See how it works out for everyone.
I don't mind the it being an episode game, but id like a few more.
Its half way through this season and I feel like we've barely touched the surface yet.
And hopefully the seasons of the game will go on for a while.
I'm not ready for it to end yet, I feel like its barely begun. Ending it now would be devastating.
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