In Telltale's Defense . . .
I can't believe myself but I am actually "supporting" Telltale. This is BIG news as just about a month ago I don't remember hating a company as much as them . . .however I feel like the following two points, which I have listed in another thread, are often overlooked and are pretty key to the entire debate that is encompassing the entire forum:
1. For those upset about episode length:
You need to think of all 5 episodes as a continuous campaign mode. When Telltale puts the game on disc the episodes run simultaneously. 90 minutes an episode adds up to 7 and a half hours of game play which is a very average if not above average length of a campaign. I completely agree that I want longer episodes too but I think the only reason we are talking about this is because of episodic gaming. Waiting 2 MONTHS for 90 minutes seems absolutely ridiculous (and it is) but in the end, its very fair. Picture yourself playing the disc and playing all 5 episodes in a row. I guarantee you that none would be saying the game/episodes are too short.
2. For those disappointed in anything else :
Everyone keeps saying "quality over quantity." However, we need to realize we are talking about a game that costs only 25 dollars (15 if you bought the pass, as most of us on the forum has.) Thats insane if you think about it. New games for Xbox at least cost 60 dollars! This game, which is probably better than most 60 dollar ones, costs 40% less! I am not saying the price is a reason for the mistakes or even an excuse as to why Telltale can afford mistakes but seriously, take into consideration how long you are playing and how good this game is and the value of this game far exceeds 25 dollars, at least in my opinion. I know when it comes down to it, this game is a simple point and click game but for me personally, and I know the overwhelming majority of you, I would be willing to pay A LOT more for this game, ESPECIALLY if it had more timely releases. However, that is a whole different topic in itself. Main point: We are paying a small amount for a great game that ,as it seems based off this forum, is very enjoyable and liked and consumes time in our lives.
Telltale has its shortcoming, and I certainly agree with everyone saying the episodes should be longer, there should be more HUB/ interaction, but look at it wholly and it should at least offer a justifiable reason as to why Telltale is constrained to some extent.
1. For those upset about episode length:
You need to think of all 5 episodes as a continuous campaign mode. When Telltale puts the game on disc the episodes run simultaneously. 90 minutes an episode adds up to 7 and a half hours of game play which is a very average if not above average length of a campaign. I completely agree that I want longer episodes too but I think the only reason we are talking about this is because of episodic gaming. Waiting 2 MONTHS for 90 minutes seems absolutely ridiculous (and it is) but in the end, its very fair. Picture yourself playing the disc and playing all 5 episodes in a row. I guarantee you that none would be saying the game/episodes are too short.
2. For those disappointed in anything else :
Everyone keeps saying "quality over quantity." However, we need to realize we are talking about a game that costs only 25 dollars (15 if you bought the pass, as most of us on the forum has.) Thats insane if you think about it. New games for Xbox at least cost 60 dollars! This game, which is probably better than most 60 dollar ones, costs 40% less! I am not saying the price is a reason for the mistakes or even an excuse as to why Telltale can afford mistakes but seriously, take into consideration how long you are playing and how good this game is and the value of this game far exceeds 25 dollars, at least in my opinion. I know when it comes down to it, this game is a simple point and click game but for me personally, and I know the overwhelming majority of you, I would be willing to pay A LOT more for this game, ESPECIALLY if it had more timely releases. However, that is a whole different topic in itself. Main point: We are paying a small amount for a great game that ,as it seems based off this forum, is very enjoyable and liked and consumes time in our lives.
Telltale has its shortcoming, and I certainly agree with everyone saying the episodes should be longer, there should be more HUB/ interaction, but look at it wholly and it should at least offer a justifiable reason as to why Telltale is constrained to some extent.
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@Ohyoupokedme gave words to what I feel this is lacking: Content. Insert quality content of the likes we've been asking for, and I'm pretty sure that a more "decent" length would come naturally. What if it does not, you ask? Well, if the rest turned out like *A House Divided*, "A Crooked Mile* or *No Time Left*, which I consider very good episodes with a short runtime, I guess I'll be somewhat satisfied.
> However, we need to realize we are talking about a game that costs only 25 dollars
Again, I understand where you're coming from, and that they have more on their plate that may or may not be affecting development, but consider this: Season 1 cost the same.
Imagine playing through all five episodes of Season 2, doesn't have to be consecutive but lets say within a week. You play through all 5 episodes. It take 7 hours and 45 min. There is no way any player is complaining about the episodes being too short. Once again, I think we, including myself, are clouded out because of the enormous amount of time between episodes.
Oh! So the same price as season 1 then. If telltale could achieve quality and quantity back in 2012 they could do the same with season 2. They are choosing not to because they know they don't need to. The success of season 1 would sell season 2 regardless. Throw in the fans that make excuses for what they have done gives them the affirmation that they made the right decision. Now they can work on more games at the same time in the time it would have taken them to put out GOTY quality like season1.
Oh! So the same price as season 1 then. If telltale could achieve quality and quantity back in 2012 they could do the same with season 2. They are choosing not to because they know they don't need to. The success of season 1 would sell season 2 regardless. Throw in the fans that make excuses for what they have done gives them the affirmation that they made the right decision. Now they can work on more games at the same time in the time it would have taken them to put out one GOTY quality game like TWD season 1.
Think about it if 90 minute episodes were enough time to achieve the same quality story telling, character depth and game immersion as they did with season one why has this not been achieved. If anyone said that the deaths we have seen sofar in season 2 had as much impact on them as when Carly, Kat and Duck died in last season's 3rd episode I would struggle to believe them. I couldn't stand Larry in season 1 but his death was still more meaningful and effective in season one's second episode than any of the deaths that occurred in the 3 episodes of season 2
Telltale is not slacking by saying we don't need to work hard on this anymore. . . In my opinion, it is still a quality game so when it comes down to it it is just a matter of opinion.
In fact, this could be bearable if it wasn't also the quality that got worse (not the graphics) together with choices that don't even give you the impression of being of any kind of importance.
Sorry if this offends you, I'm too conservative to understand a masochist by heart so maybe your logic is right in the way that you get extra pleasure from TTG that I can't comprehend no matter how hard I try.
"And you never actually give good enough reasons on why its "going down the shitter""
But i did. I made a huge thread about it.
"So maybe try to find some positive aspects"
Why do i have to "try" to find something good? If there was more good than bad then it would be very apparent. Clem and Kenny are the only good aspects of this season.
Seriously some of you guys act as if the rest of us are being ungreatful spoilt children, spitting our pacifiers out of the pram and demanding more gameplay time.
Riddle me this. If I go into McDonald's and the clerk hands me a 3rd less of the fries and drink depicted in their promotional adds and a 3rd less than what they used to give would I be out of line to ask them to top up my fries and drink if they charge me the same? How is people expecting the same bang for their buck as they had last season any less reasonable?
Season 1 was about redemption, taking care and protect other human being. Season 2 is about legacy, development and growth.
I think many people are still very emotionally attached in Season 1. and play's Season 2 as if they still are Lee Everett. when they should play it as a child who knew, loved and learned with Lee Everett. we're no longer Lee and so the game looks different now. but like you said, the quality is still the same.
I think it's easier to put yourself in the place of a man protecting a little girl. than "being" a little girl and feel the world through her.
that's what I'm trying to do when i play season 2. it looks diferent to me. but is still amazing. (although I wish the episodes were longer ^^)
this is my opinion.
That's True! I think we are all going the "long and painful" way to play TT games. the best thing is to wait for all 5 episodes and play everything as a single campaign! but it would also be a long and painful waiting hahah.