If it were 40-50 dollars I would wait till it came out on disc and buy a pre-owned copy because I don't tollerate wallet rape or other forms of exoloitation. Hence why I am displeased about getting less content for the same price I spent on season 1.
I know. It doesn't help that this is a cartoonish point and click game. HOWEVER, I must ask you: If this game was say 40 - 50 dollars would … moreyou still play it? I know I would. If it was that much though I would also hold Telltale to a much higher standard.
Playing as Clementine is indeed a different experience, but I think that part of the challenge going into this season was to deliver on a similar level both the relationships and the level of choice and consequence, not lower it and "blame" it on who your protagonist is.
Lee was a perfect blank slate with a unique - and I believe not replicable anytime soon - relationship with Clementine back then which provided most of the players with a main motivation that remained strong throughout the season: protecting Clementine and teaching her what we thought was right.
In season two, you get to see the result of some of your actions and to mold her further as the game asks you how you can survive as a little girl. Some people still believe that controlling her renders last season and our choices pointless; I enjoy it myself and have accepted her as my avatar, but I still know that things are not the same.
How much of your humanity are you saving? What must you do in order to stay alive? How does Clementine grow up? It is still quite an interesting premise, but it must be supported by the cast, and how much we are able to make choices depending on the bonds of trust or mistrust we craft with them for the duration of this season. It must be supported by that oh so important illusion of choice that judges our every move later on and makes us question if we did the "right thing".
Making a choice in Season 2 seems more inconsequential than it did even back in season one. I do not blame this on us being Clementine, at least, not completely. It is a challenge. It was always going to be a challenge to put her at the center with the weight of being the protagonist of this series, but I had faith that TT could pull it off... they have in some aspects, they have failed in others.
"I agree that I don't feel as attached to the choices as i did last year. I attribute that largely because of Lee though."
Season 1 was… more about redemption, taking care and protect other human being. Season 2 is about legacy, development and growth.
I think many people are still very emotionally attached in Season 1. and play's Season 2 as if they still are Lee Everett. when they should play it as a child who knew, loved and learned with Lee Everett. we're no longer Lee and so the game looks different now. but like you said, the quality is still the same.
I think it's easier to put yourself in the place of a man protecting a little girl. than "being" a little girl and feel the world through her.
that's what I'm trying to do when i play season 2. it looks diferent to me. but is still amazing. (although I wish the episodes were longer ^^)
this is my opinion.
To be honest, I don't even think of Lee or what Lee would do when controlling clem. I generally choose the most sensible options. The choices don't seem so hard this time around. Season 1 was so well written that there were a lot of grey areas and choices to be made that were neither good or bad which is what made them difficult. This time around it seems more black and white which makes the game feel more funneled.
Everyone is entitled to their own opinion, all ask those that claim season 2 to be of the same quality is this.... "Did the characters deaths in season 2 hit you as hard, emotionally as they did in season 1. " if the answer is no then the two are not of same quality as both sets of writers were aiming for the same. They were both aiming to tell an emotional, moving story that would stay with us long after we'd played them.
400 days was fun but it didn't stay with me long after I played. I played it and moved on, forgot about it. I fear season 2 may be forgettable also unless the writers can create pathos or at least the sense that I know these people before they are killed off.
I mean 2 years on and I can still remember how I felt when Carly, kat died aswell as the woman in the motor inn that comitted suicide with the gun I gave her. Some how I don't feel the deaths of pete, walter, alvin, etc will be as memorable 2 years from now. My memories of those we lost in season 1 are testament to the quality of season one's writing.
"I agree that I don't feel as attached to the choices as i did last year. I attribute that largely because of Lee though."
Season 1 was… more about redemption, taking care and protect other human being. Season 2 is about legacy, development and growth.
I think many people are still very emotionally attached in Season 1. and play's Season 2 as if they still are Lee Everett. when they should play it as a child who knew, loved and learned with Lee Everett. we're no longer Lee and so the game looks different now. but like you said, the quality is still the same.
I think it's easier to put yourself in the place of a man protecting a little girl. than "being" a little girl and feel the world through her.
that's what I'm trying to do when i play season 2. it looks diferent to me. but is still amazing. (although I wish the episodes were longer ^^)
this is my opinion.
Well, I must say that the only deaths that really rocked me in Season 1 (excluding Lee's death of course, which left me depressed for almost 3 weeks ..) were Carley and Ben. the other deaths were just a sad event for me.
Pete's death didn't shake me so much, Alvin's death was sad, but not so shocking, it's true. Sam's death hit me, and the death of Carlos hit me too (He was like Lee somewhat.. he was just trying to protect his daughter, and i felt that he was finally getting a chance to teach Sarah how to survive in the zombie apocalypse when we fled Carver's camp. but unfortunately things weren't good for him. and it really touched me) and well.. if Luke dies! I must say that I'll be very sad about it. and Kenny of course (but he does not count lol)
I agree with you about the characters of 400 days. and I really hope that in the remaining 2 episodes we see more of them in the game, not just shadows walking through the scenario ..
To be honest, I don't even think of Lee or what Lee would do when controlling clem. I generally choose the most sensible options. The choic… morees don't seem so hard this time around. Season 1 was so well written that there were a lot of grey areas and choices to be made that were neither good or bad which is what made them difficult. This time around it seems more black and white which makes the game feel more funneled.
Everyone is entitled to their own opinion, all ask those that claim season 2 to be of the same quality is this.... "Did the characters deaths in season 2 hit you as hard, emotionally as they did in season 1. " if the answer is no then the two are not of same quality as both sets of writers were aiming for the same. They were both aiming to tell an emotional, moving story that would stay with us long after we'd played them.
400 days was fun but it didn't stay with me long after I played. I played it and moved on, forg… [view original content]
No way! Im taking that as an insult haha. I am literally the last person on this forum who would come to Telltales defense when it comes to their business operations. A LOT of people are complaining about the actual CONTENT of the game including plot/writing which I believe is completely off based.
Dude! You should get a job working for telltale, no bull shit. Your loyalty is unrivalled. I can see you working for them one day..... Mak… moreing the game programmers teas and giving them back rubs.
Seriously some of you guys act as if the rest of us are being ungreatful spoilt children, spitting our pacifiers out of the pram and demanding more gameplay time.
Riddle me this. If I go into McDonald's and the clerk hands me a 3rd less of the fries and drink depicted in their promotional adds and a 3rd less than what they used to give would I be out of line to ask them to top up my fries and drink if they charge me the same? How is people expecting the same bang for their buck as they had last season any less reasonable?
The argument saying Season 1 cost the same is fair. I can't refute that. However, the complaints that always follow regarding detail/ depth/ plot are not fair in my opinion. What in your opinion took away from the quality ? ? ?
I was against playing as Clementine from the start. Obviously I loved Season 1 but I really didn't want to play as Clementine because I knew it was going to be hard to have the same relationship development when you are playing as an 11 year old. I think Telltale is trying to force it to be honest. In Season 1, Lee's interaction with Clem was only a part...NOT the whole thing. Lee's relationships with other characters made it more enjoyable. In Season 2, I feel like Clementine as an 13 year old girl is making it hard for Telltale to really develop personal relationships with anyone since besides Sarah everyone is at least 25 years old (probably older.)
Love your avatar.
Playing as Clementine is indeed a different experience, but I think that part of the challenge going into this season… more was to deliver on a similar level both the relationships and the level of choice and consequence, not lower it and "blame" it on who your protagonist is.
Lee was a perfect blank slate with a unique - and I believe not replicable anytime soon - relationship with Clementine back then which provided most of the players with a main motivation that remained strong throughout the season: protecting Clementine and teaching her what we thought was right.
In season two, you get to see the result of some of your actions and to mold her further as the game asks you how you can survive as a little girl. Some people still believe that controlling her renders last season and our choices pointless; I enjoy it myself and have accepted her as my avatar, but I still know that things are not the same.
How m… [view original content]
Thanks man! She gets cuter without the hat i think! : D
I think playing with Lee was so fascinating because the player in addition to taking their personal decisions still had to worry about being a moral example for someone else . perhaps the lack of it has left a certain emptiness we feel when playing with Clem .
"It must be supported by that oh so important illusion of choice that judges our every move later on and makes us question if we did the "right thing"."
Well, I let Clem watch the death of Carver and it made me question myself furiously!! haha
Season 1 was a glorious thing, no doubt. and make a sequel of something glorious is a painful task. but I think they're holding on nicely. the only thing that really bothers me is the duration of the episodes . and I hope that the characters of 400 days have a more active participation in the game.
I see no general failure on TT about Clem being the protagonist. maybe you can point me some! :D (sometimes it's weird that everyone depends on her to do something. but they always find a way to justify it in a satisfactory level.)
Love your avatar.
Playing as Clementine is indeed a different experience, but I think that part of the challenge going into this season… more was to deliver on a similar level both the relationships and the level of choice and consequence, not lower it and "blame" it on who your protagonist is.
Lee was a perfect blank slate with a unique - and I believe not replicable anytime soon - relationship with Clementine back then which provided most of the players with a main motivation that remained strong throughout the season: protecting Clementine and teaching her what we thought was right.
In season two, you get to see the result of some of your actions and to mold her further as the game asks you how you can survive as a little girl. Some people still believe that controlling her renders last season and our choices pointless; I enjoy it myself and have accepted her as my avatar, but I still know that things are not the same.
How m… [view original content]
Everyone is entitled to their own opinion. I will agree with you, Clem_is_awesome, that this season I haven't felt the same attachment to the characters as Season 1 but to say the quality has gone down is off base. It is just my opinion. Paired with the two reasons I stated in the original post i am very satisfied with this season. When compared to Season 1, sure you can say its not as good (yet) but overall I think its still very good.
But it is going down the shitter. Just because you like cheap deaths with no meaning only for the shock value doesn't mean the game is going… more uphill.
"And you never actually give good enough reasons on why its "going down the shitter""
But i did. I made a huge thread about it.
"So maybe try to find some positive aspects"
Why do i have to "try" to find something good? If there was more good than bad then it would be very apparent. Clem and Kenny are the only good aspects of this season.
Nah, I was just telling him/her that not everyone thinks it's going in the shitter by showing the fact critics like it. I'm simply asked Clem is awesome to not always be completely negative
Dude! The fact that you're comparing twd to twau proves clem_is_awesome's point about twd season 2 not quite measuring up to seaon one. Jus… moret saying! I mean it's not like your pointing out evidence of season2 being better received than twd season one through metacritic scores. Just saying!
I also which there were more of the 400 days characters but I think we will see them in Episode 4. Personally, even though I want them to be in the game, I would not care if they weren't. 400 days was just a separate story for fans to keep interested in it during season breaks. Telltale never said they would play a major role in Season 2. In fact, i think the 400 days characters were used pretty properly in Episode 3.
400 days was intended to give back story to people you would come across within the second season, however the people in 400days have yet to… more make any real significant impact and since theirs only two episodes left TellTale probably dropped the ball on this, however the majority of complaint doesnt seem to be about the game itself but about giving people a little bit more breathing room to explore the world through hub interaction, this i think is reasonable.
Comments
Playing as Clementine is indeed a different experience, but I think that part of the challenge going into this season was to deliver on a similar level both the relationships and the level of choice and consequence, not lower it and "blame" it on who your protagonist is.
Lee was a perfect blank slate with a unique - and I believe not replicable anytime soon - relationship with Clementine back then which provided most of the players with a main motivation that remained strong throughout the season: protecting Clementine and teaching her what we thought was right.
In season two, you get to see the result of some of your actions and to mold her further as the game asks you how you can survive as a little girl. Some people still believe that controlling her renders last season and our choices pointless; I enjoy it myself and have accepted her as my avatar, but I still know that things are not the same.
How much of your humanity are you saving? What must you do in order to stay alive? How does Clementine grow up? It is still quite an interesting premise, but it must be supported by the cast, and how much we are able to make choices depending on the bonds of trust or mistrust we craft with them for the duration of this season. It must be supported by that oh so important illusion of choice that judges our every move later on and makes us question if we did the "right thing".
Making a choice in Season 2 seems more inconsequential than it did even back in season one. I do not blame this on us being Clementine, at least, not completely. It is a challenge. It was always going to be a challenge to put her at the center with the weight of being the protagonist of this series, but I had faith that TT could pull it off... they have in some aspects, they have failed in others.
Everyone is entitled to their own opinion, all ask those that claim season 2 to be of the same quality is this.... "Did the characters deaths in season 2 hit you as hard, emotionally as they did in season 1. " if the answer is no then the two are not of same quality as both sets of writers were aiming for the same. They were both aiming to tell an emotional, moving story that would stay with us long after we'd played them.
400 days was fun but it didn't stay with me long after I played. I played it and moved on, forgot about it. I fear season 2 may be forgettable also unless the writers can create pathos or at least the sense that I know these people before they are killed off.
I mean 2 years on and I can still remember how I felt when Carly, kat died aswell as the woman in the motor inn that comitted suicide with the gun I gave her. Some how I don't feel the deaths of pete, walter, alvin, etc will be as memorable 2 years from now. My memories of those we lost in season 1 are testament to the quality of season one's writing.
Pete's death didn't shake me so much, Alvin's death was sad, but not so shocking, it's true. Sam's death hit me, and the death of Carlos hit me too (He was like Lee somewhat.. he was just trying to protect his daughter, and i felt that he was finally getting a chance to teach Sarah how to survive in the zombie apocalypse when we fled Carver's camp. but unfortunately things weren't good for him. and it really touched me) and well.. if Luke dies! I must say that I'll be very sad about it. and Kenny of course (but he does not count lol)
I agree with you about the characters of 400 days. and I really hope that in the remaining 2 episodes we see more of them in the game, not just shadows walking through the scenario ..
I think playing with Lee was so fascinating because the player in addition to taking their personal decisions still had to worry about being a moral example for someone else . perhaps the lack of it has left a certain emptiness we feel when playing with Clem .
"It must be supported by that oh so important illusion of choice that judges our every move later on and makes us question if we did the "right thing"."
Well, I let Clem watch the death of Carver and it made me question myself furiously!! haha
Season 1 was a glorious thing, no doubt. and make a sequel of something glorious is a painful task. but I think they're holding on nicely. the only thing that really bothers me is the duration of the episodes . and I hope that the characters of 400 days have a more active participation in the game.
I see no general failure on TT about Clem being the protagonist. maybe you can point me some! :D (sometimes it's weird that everyone depends on her to do something. but they always find a way to justify it in a satisfactory level.)