You're right...hmm. I will remove the bloodstains and change the map.
Also I will do a 'short' animation, (but not today), because my brain explodes and I have this program since today.
So obviously she takes this selfie at the end of Season 2 when she's living happily ever after with Rebecca's baby and Sarah and can afford to goof off... that's my headcanon anyway.
Well, Clem was just being goofy this weekend, so I couldn't actually make any more images
Anyway. I've took some time an replayed S2… more E1-E3 and I am now 100% sure that I've nailed the GPU-Skinning-Part of TTG's engine. If you know how the models work, here is a nice scene in Ep2, where you can actually see how they did it It's the scene in the lodge where Rebecca talks to Clem about Alvin not being the father, just look at Rebecca's eyebrows there.
On the other hand my outline-shader is not quite right yet. I've noticed that there are no "outline" around the lips, when people talk in the game. But sometimes you can see a black line on Clems mouth when she's not talking. When this happens the black line is only on half or her mouth. That's obviously an error in the TTG hlsl-shader, but it gives me a pretty good idea of how they do it.
Sadly I can't invest as much time as I'd like to in the next two weeks. Last exam is coming up! B… [view original content]
I also tried to make Clem funny. :^D
I created a thread about Graphic Tablets, if you know something about that, check it out… more!
Link: http://www.telltalegames.com/community/discussion/72857/which-graphic-tablet-should-i-buy?new=1
I posted this on my phone btw. Took me 10 frickin minutes brah.
Hmm... my new thread was merged with the fan-art thead... And posting there seems to be broken? I can't even see all comments there that I was notified for.
Edit: Hell I can't even see my own post there That ain't working for me
I'll just copy here what I wrote there:
Yea, I'm quite confused, too. I'm not sure I like having my thread merged here. If a mod could tell me why? Also this is a "linear discussion", how are you supposed to have a nice discussion here? If you'd read my opening post of the thread merged here, you'd see what I intented was way more than just posting some pretty picutres No offense to those that post their art here, I think it's awesome, but I intented something else Like I said, evolving my work into something interactive, with help of the community
I hope the mods will give me their blessing to reopen my thread?.
OK I spammed a bit around in the Fanart-Thread, sorry for that.
But it seems like there are a few invisible posts at the end of that thread. Each time I created a new post, one of these invisible posts became visible. I can only guess that if I were to coninute to create posts there, my post will eventually become visible. I won't do that though Even more of a reason why I want my thread back
If I haven't heard back from a mod, here (because the FanArt Thread ain't working), I'll recreate my thread with an appropriate explaination
Your thread puts Telltale in kind of a weird position. They really don't like it when people mess around with their characters models, but they want to encourage people to make fan art.
The thing is, if they treat your thread as a fan art thread, then it would only be fair to merge it with the communal fan art thread because it would be unfair for you to have a thread all to yourself while everyone else has to post in the communal one. If they had treated your thread as a modding thread, it would just end up being closed like all the other modding threads on here.
Yea, but they could have just told me, it's not like I didn't ask again and again if they are okay with it
The problem with most moddingthreads here is that they also tell people how to do it. I would never to that. I'm just trying to have some organized fun, taking requests and make people happy You can't have that in a linear discussion (were you can only add comments, but not reply to anyone). The FanArt Thread is now broken anyway
Your thread puts Telltale in kind of a weird position. They really don't like it when people mess around with their characters models, but t… morehey want to encourage people to make fan art.
The thing is, if they treat your thread as a fan art thread, then it would only be fair to merge it with the communal fan art thread because it would be unfair for you to have a thread all to yourself while everyone else has to post in the communal one. If they had treated your thread as a modding thread, it would just end up being closed like all the other modding threads on here.
It's a small fan-forum made up of some former and current members of the Telltale forums where you can discuss modding and other things you wouldn't otherwise be able to discuss over here on Telltale. We have a linear setup but a far more useful quote function that sends notifications to the people you quote so it's essentially the same replying to people. And we'll let you have your own fan art/modding thread.
Yea, but they could have just told me, it's not like I didn't ask again and again if they are okay with it
The problem with most modding… morethreads here is that they also tell people how to do it. I would never to that. I'm just trying to have some organized fun, taking requests and make people happy You can't have that in a linear discussion (were you can only add comments, but not reply to anyone). The FanArt Thread is now broken anyway
Yeah, that kinda sucks. If you want, you can move your base of operations over to here: http://othertwdforum.freeforums.net/
It's a small… more fan-forum made up of some former and current members of the Telltale forums where you can discuss modding and other things you wouldn't otherwise be able to discuss over here on Telltale. We have a linear setup but a far more useful quote function that sends notifications to the people you quote so it's essentially the same replying to people. And we'll let you have your own fan art/modding thread.
Could you make Clem do some awesome pose from a manga series I read? I'm always curious about what it would've looked like. I won't post the image to keep this thread related to the subject. I was thinking you could use either her hatchet or Luke's machete as the weapon.
Hmm... I don't know. Seems to involve a lot of "leg-action". The models have some hard limits with how I can move the legs or they start looking weird, at some point the rotation breaks down, because Dual Quaternion skinning is not symmetric. I have another awesome picutre I haven't posted yet, that shows how far I can bend her legs! Ok, that sounded weird... don't worry, it's a cute picture
Could you make Clem do some awesome pose from a manga series I read? I'm always curious about what it would've looked like. I won't post the… more image to keep this thread related to the subject. I was thinking you could use either her hatchet or Luke's machete as the weapon.
Here's the link...
http://i792.photobucket.com/albums/yy203/bleachlover__-_28/Ichigo_Getsuga_Tenshou.jpg
Hm okay that's fine. The leg position doesn't have to be exact though. Oh boy I don't like the sound on that rotation/skinning part despite not really understand but I get it.
lol It did sound weird but funny too. Still excited for it though.
Hmm... I don't know. Seems to involve a lot of "leg-action". The models have some hard limits with how I can move the legs or they start lo… moreoking weird, at some point the rotation breaks down, because Dual Quaternion skinning is not symmetric. I have another awesome picutre I haven't posted yet, that shows how far I can bend her legs! Ok, that sounded weird... don't worry, it's a cute picture
Let me try and explain without too much math.
The way GPU-Skinning works (in almost ervery game), it hat you have a skeleton with joints, just like a real skeleton. Each bone in that it a connection from one joint A to another join B. That bone is defined by its direction (from A to , and rotation around that direction and the distance beween the two joints. No each point of your model is influenced by one or more of these joints, if that joint moves, your model will deform accordingly. The term GPU-skinning just says that this transformation of your model is happening on your graphic-card.
Now, so represtent those bones there are two common ways.
First: The classic way. You rotate and then move the distance between A and B. This is symmetric, meaning a rotation of 90° is the same as 270°. The math for that is pretty simple, you actually learn everything you need for that in school. The problem with this method is, that the rotation is not stable. If i was to rotate Clementines waist with that method you'd see that the circumference of her waist would collapse to zero on 180°.
Second: Instead of having a direction and a rotation you can combine those into a Quaternion. A Quaternion represents a 4-dimension spatial rotation, as opposed to the 3D way of the first method. Now you have a Quaternion and still the distance between A and B. That distance can be represented as the Dual component of that Quaternion. Now you have a Dual Quaternion that represents all 3 parts in one. Now the advantage is, that if i rotated Clems waist with those Dual Quaterions, the circumference is stable and will remain the same. A a tradeoff, Dual Quads tend to get unsable at rotations close to 360° and they are not symmetric. Rotations of 90° and 270° don't produce the same result.
Hm okay that's fine. The leg position doesn't have to be exact though. Oh boy I don't like the sound on that rotation/skinning part despite not really understand but I get it.
lol It did sound weird but funny too. Still excited for it though.
Let me try and explain without too much math.
The way GPU-Skinning works (in almost ervery game), it hat you have a skeleton with joints, j… moreust like a real skeleton. Each bone in that it a connection from one joint A to another join B. That bone is defined by its direction (from A to , and rotation around that direction and the distance beween the two joints. No each point of your model is influenced by one or more of these joints, if that joint moves, your model will deform accordingly. The term GPU-skinning just says that this transformation of your model is happening on your graphic-card.
Now, so represtent those bones there are two common ways.
First: The classic way. You rotate and then move the distance between A and B. This is symmetric, meaning a rotation of 90° is the same as 270°. The math for that is pretty simple, you actually learn everything you need for that in school. The problem with this method is, that the rotation is n… [view original content]
Comments
i think it's also adorable
HEY GUNAB! can I make a thread using this pic to show how much she grew? I will give u full credit for the pic.
https://www.youtube.com/watch?feature=player_detailpage&v=JKKaIX1PD_A
So obviously she takes this selfie at the end of Season 2 when she's living happily ever after with Rebecca's baby and Sarah and can afford to goof off... that's my headcanon anyway.
Of course you can Maybe you could even link my new thread then I'll post it this evening (or morning if you are in the US)
The skinning is really weird. Looks like someone crushed her shoulders What program is this?
Yep, I haven't forgotten
It's Source Filmmaker I believe.
The pose is really bad, but for the 1st try, it's good I think. But the thing is, you can rotate the arms completely awkard. I didn't understand that.
Will upload more soon.
Thanks.
But still, this pose is really awkard anyway.
Those feels. ;(
Hmm... my new thread was merged with the fan-art thead... And posting there seems to be broken? I can't even see all comments there that I was notified for.
Edit: Hell I can't even see my own post there That ain't working for me
I'll just copy here what I wrote there:
Yea, I'm quite confused, too. I'm not sure I like having my thread merged here. If a mod could tell me why? Also this is a "linear discussion", how are you supposed to have a nice discussion here? If you'd read my opening post of the thread merged here, you'd see what I intented was way more than just posting some pretty picutres No offense to those that post their art here, I think it's awesome, but I intented something else Like I said, evolving my work into something interactive, with help of the community
I hope the mods will give me their blessing to reopen my thread?.
OK I spammed a bit around in the Fanart-Thread, sorry for that.
But it seems like there are a few invisible posts at the end of that thread. Each time I created a new post, one of these invisible posts became visible. I can only guess that if I were to coninute to create posts there, my post will eventually become visible. I won't do that though Even more of a reason why I want my thread back
If I haven't heard back from a mod, here (because the FanArt Thread ain't working), I'll recreate my thread with an appropriate explaination
Your thread puts Telltale in kind of a weird position. They really don't like it when people mess around with their characters models, but they want to encourage people to make fan art.
The thing is, if they treat your thread as a fan art thread, then it would only be fair to merge it with the communal fan art thread because it would be unfair for you to have a thread all to yourself while everyone else has to post in the communal one. If they had treated your thread as a modding thread, it would just end up being closed like all the other modding threads on here.
Yea, but they could have just told me, it's not like I didn't ask again and again if they are okay with it
The problem with most moddingthreads here is that they also tell people how to do it. I would never to that. I'm just trying to have some organized fun, taking requests and make people happy You can't have that in a linear discussion (were you can only add comments, but not reply to anyone). The FanArt Thread is now broken anyway
Yeah, that kinda sucks. If you want, you can move your base of operations over to here: http://othertwdforum.freeforums.net/
It's a small fan-forum made up of some former and current members of the Telltale forums where you can discuss modding and other things you wouldn't otherwise be able to discuss over here on Telltale. We have a linear setup but a far more useful quote function that sends notifications to the people you quote so it's essentially the same replying to people. And we'll let you have your own fan art/modding thread.
Really wish I could find that "I see what you did there" omid meme.
Could you make Clem do some awesome pose from a manga series I read? I'm always curious about what it would've looked like. I won't post the image to keep this thread related to the subject. I was thinking you could use either her hatchet or Luke's machete as the weapon.
Here's the link...
http://i792.photobucket.com/albums/yy203/bleachlover__-_28/Ichigo_Getsuga_Tenshou.jpg
Hmm... I don't know. Seems to involve a lot of "leg-action". The models have some hard limits with how I can move the legs or they start looking weird, at some point the rotation breaks down, because Dual Quaternion skinning is not symmetric. I have another awesome picutre I haven't posted yet, that shows how far I can bend her legs! Ok, that sounded weird... don't worry, it's a cute picture
Hm okay that's fine. The leg position doesn't have to be exact though. Oh boy I don't like the sound on that rotation/skinning part despite not really understand but I get it.
lol It did sound weird but funny too. Still excited for it though.
Let me try and explain without too much math.
The way GPU-Skinning works (in almost ervery game), it hat you have a skeleton with joints, just like a real skeleton. Each bone in that it a connection from one joint A to another join B. That bone is defined by its direction (from A to , and rotation around that direction and the distance beween the two joints. No each point of your model is influenced by one or more of these joints, if that joint moves, your model will deform accordingly. The term GPU-skinning just says that this transformation of your model is happening on your graphic-card.
Now, so represtent those bones there are two common ways.
First: The classic way. You rotate and then move the distance between A and B. This is symmetric, meaning a rotation of 90° is the same as 270°. The math for that is pretty simple, you actually learn everything you need for that in school. The problem with this method is, that the rotation is not stable. If i was to rotate Clementines waist with that method you'd see that the circumference of her waist would collapse to zero on 180°.
Second: Instead of having a direction and a rotation you can combine those into a Quaternion. A Quaternion represents a 4-dimension spatial rotation, as opposed to the 3D way of the first method. Now you have a Quaternion and still the distance between A and B. That distance can be represented as the Dual component of that Quaternion. Now you have a Dual Quaternion that represents all 3 parts in one. Now the advantage is, that if i rotated Clems waist with those Dual Quaterions, the circumference is stable and will remain the same. A a tradeoff, Dual Quads tend to get unsable at rotations close to 360° and they are not symmetric. Rotations of 90° and 270° don't produce the same result.
I hope that wasn't too complicated
I understood bits of it but otherwise I'm a dumbass in math since I haven't done it in 3 years.
Maybe that'll help a little bit
The left one uses method one, the right one uses Dual Quaternions. Note the difference on the shoulders and elbows.
Ah I get it now, interesting. Yeah I always seem to analyse things better if it's a picture. Forgive me for being a dumbass about it. Anyway, thanks.
Another angle of my Kenny-Picture (2 more coming up), to pass the time
Perhaps my most favourite angle out of the three.
Everything straightened out. Here is the new new Thread http://www.telltalegames.com/community/discussion/72994/my-art-made-directly-from-game-files
I would ask that a mod closes this old one, no need for 2 Thread on this