I'll probably look into the next Mass Effect if Dragon Age Inquisition hits the right notes with me. BioWare's been a bit on and off for me as of late.
I won't deny I'm still a raging fanboy though, so I'll probably pick it up down the line no matter what out of obligation, but...
The system has a good point that I'm you're not influential enough, You can't really have a good influence on others. I agree with you that it entitles how you see the world in only two visions, I'm actually a Paragade player for that particular reason.
I honestly hope they just ditch the Paragon/Renegade system altogether and perhaps adopt Dragon Age's companion approval system. As is, the … moretrivial morality meter just restricts the 'role playing' aspect in a supposed RPG, as we're hindered down the line for straying from either Holy Goody Two Shoes of Justice or Royal Dickbag of Douchery. Attempt to blur the line between those two? Well, now the Quarians are dead because you didn't have enough points. Better luck next time.
I'll probably look into the next Mass Effect if Dragon Age Inquisition hits the right notes with me. BioWare's been a bit on and off for me … moreas of late.
I won't deny I'm still a raging fanboy though, so I'll probably pick it up down the line no matter what out of obligation, but...
They're husk-like anyway and i don't really believe TIM is indoctrinated. The only consequence of saving it is more war assets after the Cerberus HQ mission.
Yes, It's a great game. The prologue was bad and Act III was bad as well. Just don't care much about The Prologue and anything after Priority: Rannoch. But still, It's really a great game.
It is still a fairly decent game. The Extended Cut DLC makes the ending serviceable, but still not necessarily good.
While there are quite a few bad parts, there are also enough good parts that stand out as some of the highest points in the trilogy that I'd still recommend it.
Am I the only one who got permanently burned from the ME3 ending and never want to play ME again?
I was an absolutely massive fan before that, I was even going to get an N7 tattoo, thank goodness I didn't!
Am I the only one who got permanently burned from the ME3 ending and never want to play ME again?
I was an absolutely massive fan before that, I was even going to get an N7 tattoo, thank goodness I didn't!
Cerberus: I can understand their prerogative of human survival - I'm sure all the other races have sections that are interested in self-preservation. However I disagree with their methods and the extremes to which they take their ideology, as I prefer working with people for the benefit of all instead of working against for the benefit of one.
Saved Council. I'm curious to see what things would be like if I hadn't, however.
Cerberus is a decent bunch. I don't really agree on their methods but every main player in the galaxy needs to be supported by some people that aren't official, Specially that The Alliance is the least flexible galactic government.
I saved the council in order not to insure human dominance. I can tell you what happens if you kill the council if you wish.
Cerberus: I can understand their prerogative of human survival - I'm sure all the other races have sections that are interested in self-pres… moreervation. However I disagree with their methods and the extremes to which they take their ideology, as I prefer working with people for the benefit of all instead of working against for the benefit of one.
Saved Council. I'm curious to see what things would be like if I hadn't, however.
Yourself?
What with the humans being seen by the other races as inferior, or rather just that the humans have turned up to the party late, it's understandably that the Alliance would have little maneuverability if they wish to stay in favour. That said, any races seemed to consider them as having too much power anyway.
If you wouldn't mind letting me know I'd thank you for it, though you need only give the salient points.
Cerberus is a decent bunch. I don't really agree on their methods but every main player in the galaxy needs to be supported by some people t… morehat aren't official, Specially that The Alliance is the least flexible galactic government.
I saved the council in order not to insure human dominance. I can tell you what happens if you kill the council if you wish.
Yes, That kind of behavior is exactly what makes aliens think of humans that way. Every species has started to admire Shepard after he saved the council, If he did so. If he did not, Mass Effect 2 council will be all humans but you won't get to meet them and you can't get Spectre status that way. In Mass Effect 3, There'll be a new council that consists of the same formula of Salarian/Asari/Hhuman/Turian. And then the Asari councilor makes mention of Shepard's selfishness of killing the council off.
Verdict: If the Alliance became open enough, It can create balance with them involved. But they're too military-ish.
What with the humans being seen by the other races as inferior, or rather just that the humans have turned up to the party late, it's unders… moretandably that the Alliance would have little maneuverability if they wish to stay in favour. That said, any races seemed to consider them as having too much power anyway.
If you wouldn't mind letting me know I'd thank you for it, though you need only give the salient points.
My Idea:
A crew compiled of every race in the Sol System is sent to investigate a new Galaxy with new species, worlds, weapons, cultures, and adventure to explore. Also, you can choose your race.
It's been discussed before by Mass Effect fans. As much as I'd like a new galaxy, BioWare has confirmed that there'll be only 2 new races. Which doesn't make sense if it's a new galaxy.
My Idea:
A crew compiled of every race in the Sol System is sent to investigate a new Galaxy with new species, worlds, weapons, cultures, and adventure to explore. Also, you can choose your race.
Yes, That kind of behavior is exactly what makes aliens think of humans that way. Every species has started to admire Shepard after he saved… more the council, If he did so. If he did not, Mass Effect 2 council will be all humans but you won't get to meet them and you can't get Spectre status that way. In Mass Effect 3, There'll be a new council that consists of the same formula of Salarian/Asari/Hhuman/Turian. And then the Asari councilor makes mention of Shepard's selfishness of killing the council off.
Verdict: If the Alliance became open enough, It can create balance with them involved. But they're too military-ish.
Thanks for letting me know, they're sensible consequences. Indeed, they are very military-ish.
Anyway, all this discussing is making me more excited for Mass Effect 4 now. Perhaps it will have a subtitle.
E3 Is only 4 days away, Patience, Young apprentice. xD "Star wars quote if you didn't know."
I wanted to let you know about the consequences but i thought you'd like to experience them yourself without spoilers, So i backed off a little bit.
I think the Mass Effect series is the reason I really even play The Walking Dead game since I played ME way before I even considered playing TWD and it introduced me to role-playing games with well written that I actually cared about like Garrus, Tali, and Liara and unlike other RPGs a protagonist that doesn't feel like a walking camera and I think that's the only reason I began playing The Walking Dead. I think if it wasn't for Mass Effect than I think I would still only be playing mainstream games like Call of Duty of Battlefield so I thank Bioware for introducing me to this great game and others like it
I think the Mass Effect series is the reason I really even play The Walking Dead game since I played ME way before I even considered playing… more TWD and it introduced me to role-playing games with well written that I actually cared about like Garrus, Tali, and Liara and unlike other RPGs a protagonist that doesn't feel like a walking camera and I think that's the only reason I began playing The Walking Dead. I think if it wasn't for Mass Effect than I think I would still only be playing mainstream games like Call of Duty of Battlefield so I thank Bioware for introducing me to this great game and others like it
The motives are the only missing element of my project's first conception. And i thought maybe discussing it here will give me some clues to what to do.
Patience? If that is thy bidding, my Master. ^_^
I appreciate your consideration. As for their motives, I'd quite like to give this one some thought, so I will reply soon.
History could be a good place to start. Are are you accepting the Leviathan DLC to be canon in terms of your project? If so, the idea that the Reapers were made to, in a sense, emulate the Leviathans gives other routes to explore. Obviously leaving out the Starchild, who or what made them? That could lead to a motive.
Regardless of the above, it's established that they come once ever 50,000 years, and that they're synthetic and organic. Lying dormant in dark space, one motive, albeit a rather simple one, could be that they harvest to restore their organic parts and thus keep themselves alive.
The motives are the only missing element of my project's first conception. And i thought maybe discussing it here will give me some clues to what to do.
I have no fucking idea what to do to be honest. xD
The Mass Effect trilogy needs a en ending that you could have never saw it coming, The Synthetic vs Organic formula is too obvious, The dark energy ending wasn't that good or even the current ending was that good.
My idea will revolved around Biotics vs Tech as the canceled ending thought but expanding upon it. But that's the philosophy and that's how you'll get your choices at the end of the game. It won't be represented by the reapers.
Verdict:
I need a BIG cliffhanger when you enter the citadel's core. A cliffhanger that answers the question about who's controlling the reapers and what're the reapers motives. And you need something beyond the formula of Synthestic vs Organic as the original writer of mass effect 1 said.
I actually accept the Leviathan DLC but as long as it doesn't contradict what i plan to do with the ending.
Everything in the project is very ready except for those two points.
Happy to discuss it.
History could be a good place to start. Are are you accepting the Leviathan DLC to be canon in terms of your project… more? If so, the idea that the Reapers were made to, in a sense, emulate the Leviathans gives other routes to explore. Obviously leaving out the Starchild, who or what made them? That could lead to a motive.
Regardless of the above, it's established that they come once ever 50,000 years, and that they're synthetic and organic. Lying dormant in dark space, one motive, albeit a rather simple one, could be that they harvest to restore their organic parts and thus keep themselves alive.
What sort of ideas are you considering?
And in order to understand the motives i have to go first with the cliffhanger of who's controlling the reapers. Also, The mood of The Citadel's core need to be close to the mood of the room where The Collector General was in The Collector Base. Unlike the current unatmospheric last mission.
Happy to discuss it.
History could be a good place to start. Are are you accepting the Leviathan DLC to be canon in terms of your project… more? If so, the idea that the Reapers were made to, in a sense, emulate the Leviathans gives other routes to explore. Obviously leaving out the Starchild, who or what made them? That could lead to a motive.
Regardless of the above, it's established that they come once ever 50,000 years, and that they're synthetic and organic. Lying dormant in dark space, one motive, albeit a rather simple one, could be that they harvest to restore their organic parts and thus keep themselves alive.
What sort of ideas are you considering?
Actually, The Extended Cut DLC did absolutely nothing. The only good it did was the epilogues. That aside, It's as bad as the ending. Plot is weak and unexplained well, The whole mood and setting for Act III was bad, Not to mention the many headcanons in the game including forcing you to be an alliance solider even if you were loyal to Cerberus or The Spectres rather than the Alliance.
Actually, The Extended Cut DLC did absolutely nothing. The only good it did was the epilogues. That aside, It's as bad as the ending. Plot i… mores weak and unexplained well, The whole mood and setting for Act III was bad, Not to mention the many headcanons in the game including forcing you to be an alliance solider even if you were loyal to Cerberus or The Spectres rather than the Alliance.
However, I still think Dark Energy and Element Zero are two fundamental players in the ending. I just need a new plot. Something similar to the Indoctrination Theory in its mechanism. You never saw it coming, But it connects the plot well. Even if the concept is very weak, The mechanism was correct.
Happy to discuss it.
History could be a good place to start. Are are you accepting the Leviathan DLC to be canon in terms of your project… more? If so, the idea that the Reapers were made to, in a sense, emulate the Leviathans gives other routes to explore. Obviously leaving out the Starchild, who or what made them? That could lead to a motive.
Regardless of the above, it's established that they come once ever 50,000 years, and that they're synthetic and organic. Lying dormant in dark space, one motive, albeit a rather simple one, could be that they harvest to restore their organic parts and thus keep themselves alive.
What sort of ideas are you considering?
Am I the only one who got permanently burned from the ME3 ending and never want to play ME again?
I was an absolutely massive fan before that, I was even going to get an N7 tattoo, thank goodness I didn't!
This is quite the challenge - ending a AAA trilogy.
The Collector General's base was very atmospheric; being inside of their ships, you always felt something was watching you.
Anyway, here are two fairly out-there, so to speak, ideas.
Something living in the dark matter. Dark energy could be tied into this, and it's currently hypothesised that dark matter accounts for readings of mass where no such mass can be seen. Here's a link with more information: Dark Matter
I'm not sure of details, however what if you tied it into the Mass Effect fields? It ties in eezo, dark energy, biotics, and is the name of the game. It's perhaps hard to see how this could be tied into an ending, I just think that it might have something to it.
This isn't much, I know, and I like the idea of the cliffhanger ending; I'm just trying to generate ideas to get things started.
However, I still think Dark Energy and Element Zero are two fundamental players in the ending. I just need a new plot. Something similar to … morethe Indoctrination Theory in its mechanism. You never saw it coming, But it connects the plot well. Even if the concept is very weak, The mechanism was correct.
Yes, I thought about those two. Actually According to The Codex:
*Element zero can increase or decrease the mass of a volume of space-time when subjected to an electrical current. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the dark energy mass effect.
In space, low-mass fields allow FTL travel and inexpensive surface-to-orbit transit. High-mass fields create artificial gravity and push space debris away from vessels. In manufacturing low-mass fields permit the creation of evenly-blended alloys, while high mass compaction creates dense, sturdy construction materials.
The military makes extensive use of mobility enhancing technologies, with mass effect utilizing fighting vehicles standard front-line issue in most military forces. Mass effect fields are also essential in the creation of kinetic barriers or shields to protect against enemy fire. *
So, The increase and decrease could be a very possible motivation. I just don't like to be too similar to the canceled ending of Dark Energy. So, I'm researching a new element to count it in and then will think about the Reapers' controller. Actually coming up with those two ideas illuminated something. I will make you an offer, Why don't you officially work with me on the storyline?
This is quite the challenge - ending a AAA trilogy.
The Collector General's base was very atmospheric; being inside of their ships, you a… morelways felt something was watching you.
Anyway, here are two fairly out-there, so to speak, ideas.
* Something living in the dark matter. Dark energy could be tied into this, and it's currently hypothesised that dark matter accounts for readings of mass where no such mass can be seen. Here's a link with more information: Dark Matter
* I'm not sure of details, however what if you tied it into the Mass Effect fields? It ties in eezo, dark energy, biotics, and is the name of the game. It's perhaps hard to see how this could be tied into an ending, I just think that it might have something to it.
This isn't much, I know, and I like the idea of the cliffhanger ending; I'm just trying to generate ideas to get things started.
Sounds like this could be a line to consider a bit more then, it has potential. There are things to figure out with it however, such as how it ties in to the Reaper's 50,000 year cycle. Anyway, I agree that not encroaching too much on the Dark Energy ending is a good idea, as they're isn't much use putting effort into someone else's binned idea; not least because everyone knows about. The new element is intriguing.
I will be honest: I wasn't expecting that offer. Your clear dedication and enthusiasm for the project is inspiring, and I will accept.
Yes, I thought about those two. Actually According to The Codex:
*Element zero can increase or decrease the mass of a volume of space-tim… moree when subjected to an electrical current. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the dark energy mass effect.
In space, low-mass fields allow FTL travel and inexpensive surface-to-orbit transit. High-mass fields create artificial gravity and push space debris away from vessels. In manufacturing low-mass fields permit the creation of evenly-blended alloys, while high mass compaction creates dense, sturdy construction materials.
The military makes extensive use of mobility enhancing technologies, with mass effect utilizing fighting vehicles standard front-line issue in most military forces. Mass effect fields are also essential in the creation of kinetic barriers or shields to protect against enemy… [view original content]
Comments
I'll probably look into the next Mass Effect if Dragon Age Inquisition hits the right notes with me. BioWare's been a bit on and off for me as of late.
I won't deny I'm still a raging fanboy though, so I'll probably pick it up down the line no matter what out of obligation, but...
The system has a good point that I'm you're not influential enough, You can't really have a good influence on others. I agree with you that it entitles how you see the world in only two visions, I'm actually a Paragade player for that particular reason.
Haven't really played Dragon Age, But i guess you're right. BioWare has changed into a true division of EA lately.
Yeah, Kaidain4Life!
Thought they would be.
I see. Opinion of Cerberus? Save or kill the Council?
Would you guys still recommend Mass Effect 3? Even though it has a shitty ending? Because I technically haven't played it yet.
Yes, It's a great game. The prologue was bad and Act III was bad as well. Just don't care much about The Prologue and anything after Priority: Rannoch. But still, It's really a great game.
Am I the only one who got permanently burned from the ME3 ending and never want to play ME again?
I was an absolutely massive fan before that, I was even going to get an N7 tattoo, thank goodness I didn't!
It is still a fairly decent game. The Extended Cut DLC makes the ending serviceable, but still not necessarily good.
While there are quite a few bad parts, there are also enough good parts that stand out as some of the highest points in the trilogy that I'd still recommend it.
Personally, I'd still play the trilogy. It depends on the person.
Nah, I got pretty burned out too. If the next game just ends up being some prequel I'm probably not gonna look into it.
Thanks, you two.
Cerberus: I can understand their prerogative of human survival - I'm sure all the other races have sections that are interested in self-preservation. However I disagree with their methods and the extremes to which they take their ideology, as I prefer working with people for the benefit of all instead of working against for the benefit of one.
Saved Council. I'm curious to see what things would be like if I hadn't, however.
Yourself?
Cerberus is a decent bunch. I don't really agree on their methods but every main player in the galaxy needs to be supported by some people that aren't official, Specially that The Alliance is the least flexible galactic government.
I saved the council in order not to insure human dominance. I can tell you what happens if you kill the council if you wish.
What with the humans being seen by the other races as inferior, or rather just that the humans have turned up to the party late, it's understandably that the Alliance would have little maneuverability if they wish to stay in favour. That said, any races seemed to consider them as having too much power anyway.
If you wouldn't mind letting me know I'd thank you for it, though you need only give the salient points.
Yes, That kind of behavior is exactly what makes aliens think of humans that way. Every species has started to admire Shepard after he saved the council, If he did so. If he did not, Mass Effect 2 council will be all humans but you won't get to meet them and you can't get Spectre status that way. In Mass Effect 3, There'll be a new council that consists of the same formula of Salarian/Asari/Hhuman/Turian. And then the Asari councilor makes mention of Shepard's selfishness of killing the council off.
Verdict: If the Alliance became open enough, It can create balance with them involved. But they're too military-ish.
My Idea:
A crew compiled of every race in the Sol System is sent to investigate a new Galaxy with new species, worlds, weapons, cultures, and adventure to explore. Also, you can choose your race.
It's been discussed before by Mass Effect fans. As much as I'd like a new galaxy, BioWare has confirmed that there'll be only 2 new races. Which doesn't make sense if it's a new galaxy.
Thanks for letting me know, they're sensible consequences. Indeed, they are very military-ish.
Anyway, all this discussing is making me more excited for Mass Effect 4 now. Perhaps it will have a subtitle.
E3 Is only 4 days away, Patience, Young apprentice. xD "Star wars quote if you didn't know."
I wanted to let you know about the consequences but i thought you'd like to experience them yourself without spoilers, So i backed off a little bit.
Tell me, How do you think the reapers' motives can be improved instead of using Starchild's?
I think the Mass Effect series is the reason I really even play The Walking Dead game since I played ME way before I even considered playing TWD and it introduced me to role-playing games with well written that I actually cared about like Garrus, Tali, and Liara and unlike other RPGs a protagonist that doesn't feel like a walking camera and I think that's the only reason I began playing The Walking Dead. I think if it wasn't for Mass Effect than I think I would still only be playing mainstream games like Call of Duty of Battlefield so I thank Bioware for introducing me to this great game and others like it
And then BioWare started screwing over in Mass Effect 3....
Patience? If that is thy bidding, my Master. ^_^
I appreciate your consideration. As for their motives, I'd quite like to give this one some thought, so I will reply soon.
The motives are the only missing element of my project's first conception. And i thought maybe discussing it here will give me some clues to what to do.
Happy to discuss it.
History could be a good place to start. Are are you accepting the Leviathan DLC to be canon in terms of your project? If so, the idea that the Reapers were made to, in a sense, emulate the Leviathans gives other routes to explore. Obviously leaving out the Starchild, who or what made them? That could lead to a motive.
Regardless of the above, it's established that they come once ever 50,000 years, and that they're synthetic and organic. Lying dormant in dark space, one motive, albeit a rather simple one, could be that they harvest to restore their organic parts and thus keep themselves alive.
What sort of ideas are you considering?
I have no fucking idea what to do to be honest. xD
The Mass Effect trilogy needs a en ending that you could have never saw it coming, The Synthetic vs Organic formula is too obvious, The dark energy ending wasn't that good or even the current ending was that good.
My idea will revolved around Biotics vs Tech as the canceled ending thought but expanding upon it. But that's the philosophy and that's how you'll get your choices at the end of the game. It won't be represented by the reapers.
Verdict:
Everything in the project is very ready except for those two points.
And in order to understand the motives i have to go first with the cliffhanger of who's controlling the reapers. Also, The mood of The Citadel's core need to be close to the mood of the room where The Collector General was in The Collector Base. Unlike the current unatmospheric last mission.
I feel like the only guy who is ok with the Extended Cut ending
Actually, The Extended Cut DLC did absolutely nothing. The only good it did was the epilogues. That aside, It's as bad as the ending. Plot is weak and unexplained well, The whole mood and setting for Act III was bad, Not to mention the many headcanons in the game including forcing you to be an alliance solider even if you were loyal to Cerberus or The Spectres rather than the Alliance.
I'm just gonna agree to disagree since I really enjoy Mass Effect 3 now a days after all the DLC was released.
Especially the Citadel DLC
However, I still think Dark Energy and Element Zero are two fundamental players in the ending. I just need a new plot. Something similar to the Indoctrination Theory in its mechanism. You never saw it coming, But it connects the plot well. Even if the concept is very weak, The mechanism was correct.
Nope, I'm still burned on it, not just the ending ME3 on the whole killed my interest.
I won't disagree with you but for me the end was the nail in the coffin.
This is quite the challenge - ending a AAA trilogy.
The Collector General's base was very atmospheric; being inside of their ships, you always felt something was watching you.
Anyway, here are two fairly out-there, so to speak, ideas.
Something living in the dark matter. Dark energy could be tied into this, and it's currently hypothesised that dark matter accounts for readings of mass where no such mass can be seen. Here's a link with more information: Dark Matter
I'm not sure of details, however what if you tied it into the Mass Effect fields? It ties in eezo, dark energy, biotics, and is the name of the game. It's perhaps hard to see how this could be tied into an ending, I just think that it might have something to it.
This isn't much, I know, and I like the idea of the cliffhanger ending; I'm just trying to generate ideas to get things started.
Yes, I thought about those two. Actually According to The Codex:
*Element zero can increase or decrease the mass of a volume of space-time when subjected to an electrical current. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the dark energy mass effect.
In space, low-mass fields allow FTL travel and inexpensive surface-to-orbit transit. High-mass fields create artificial gravity and push space debris away from vessels. In manufacturing low-mass fields permit the creation of evenly-blended alloys, while high mass compaction creates dense, sturdy construction materials.
The military makes extensive use of mobility enhancing technologies, with mass effect utilizing fighting vehicles standard front-line issue in most military forces. Mass effect fields are also essential in the creation of kinetic barriers or shields to protect against enemy fire. *
So, The increase and decrease could be a very possible motivation. I just don't like to be too similar to the canceled ending of Dark Energy. So, I'm researching a new element to count it in and then will think about the Reapers' controller. Actually coming up with those two ideas illuminated something. I will make you an offer, Why don't you officially work with me on the storyline?
Sounds like this could be a line to consider a bit more then, it has potential. There are things to figure out with it however, such as how it ties in to the Reaper's 50,000 year cycle. Anyway, I agree that not encroaching too much on the Dark Energy ending is a good idea, as they're isn't much use putting effort into someone else's binned idea; not least because everyone knows about. The new element is intriguing.
I will be honest: I wasn't expecting that offer. Your clear dedication and enthusiasm for the project is inspiring, and I will accept.
No argument here.
So...next game looks pretty I guess.