What about him?
He - accidentally, I dare say - became one of the most interesting characters of the season in A House Divided. But alas,… more even though the choice regarding his fate was great in my opinion, it made him a prop the following episode. Sad.
Of course Clem overshadows everyone it's her story. Then out of everyone else people only seem to care for Kenny because we actually know him and he's the only one that does anything useful like coming up with plans etc.. Luke just talks and he always disappears in some way nearly every time something happens. Then Nick the only character we actually get to know as a person out of the group is optional at this point. Carlos probably saved god knows how many people in episode 3. "Someone has a paper cut? Someone with a broken arm? Lock them in the shed." No finer doctor I tell you.
Boy I sure wish he would survive. I promised uncle Pete I would take care of him...
But no, Kenny is all that matters. The main role of e… morepisode 3 was to give Kenny an eyepatch. Ooh, badass Kenny! More fanservice, please!
...Erhm. Pardon me, got carried away with my bitterness.
We play as Clementine, so it's normal that she overshadows the others.
Kenny is the source of most of the underdevelopment of the characters who were introduced in All That Remains, and some will never get a chance to get the focus they deserved (Carlos, even if he had a couple of good scenes, and Alvin).
Bringing him back was poorly handled, and they're trying to make it impossible to dislike him. How could you after all he has done for Clementine? There is no way to really side against him anyway. The most you can do is tell the cabin group you don't fully trust him, not sitting with him at dinner and disagree with his escape plan. The possible rift between Clem and Kenny hinted in the episode 3 preview never happened.
In the meanwhile, the supposed deuteragonist, Luke, prefers taking hikes. He had a few nice bonding moments with Clem and he's generally well-liked by the players, but nowhere near the level of Kenny. If it ever shows up, the "Kenny or Luke" choice will be incredibly biased towards a one eyed bearded man, and it should never be that way. Luke is in no shape to compete with Kenny, but a part of me says Telltale perfectly knows it and that it won't happen.
Don't get me wrong. I liked Kenny back in Season 1. He was a good, but flawed man, who fitted well with the rest of the cast. Now, he's becoming the guy his most hardcore fanboys want him to be.
I would say brutally beating the shit out of (and killing) Carver makes me dislike Kenny. I know, I know, I had Clem stay and watch. But I felt only the tiniest sliver of satisfaction.
I kept harking back to the farm in S1 Ep2 and thinking : "The most-fitting end would be to leave this man to die at the hands of the horde, not brutally kill him."
But I do get the whole Kenny as fanperson fodder.
He deserves a peaceful end which I hope the writers can give him in the next episode.
We play as Clementine, so it's normal that she overshadows the others.
Kenny is the source of most of the underdevelopment of the charact… moreers who were introduced in All That Remains, and some will never get a chance to get the focus they deserved (Carlos, even if he had a couple of good scenes, and Alvin).
Bringing him back was poorly handled, and they're trying to make it impossible to dislike him. How could you after all he has done for Clementine? There is no way to really side against him anyway. The most you can do is tell the cabin group you don't fully trust him, not sitting with him at dinner and disagree with his escape plan. The possible rift between Clem and Kenny hinted in the episode 3 preview never happened.
In the meanwhile, the supposed deuteragonist, Luke, prefers taking hikes. He had a few nice bonding moments with Clem and he's generally well-liked by the players, but nowhere near the level of Kenny. If it ever show… [view original content]
Judging from your post I can tell that you didn't bother to read the thread and decided to just skip the whole manuel and write what ever ca… moreme out of your skull. Anyway, I am not saying Telltale should make them boring. I am saying other characters should also have great moments and not be plot devices in human bodies. For me, these characters all feel like generic zombie snacks.
In Season 1, everything was just starting, everything was over a longer period of time, there was time to get to know the other characters a… morend about them and stuff. This season, we're right in the middle of this shit. And since the start of the season it's been very action heavy. Who knows, Clem probably knows all about everyones personal lives during the long walks between episodes.
well.
Clementine kind of HAS to overshadow the group, considering... oh hmm, I don't know, maybe that she's the fucking protagonist?!
… moreIt's only Kenny that seems to be overshadowing them all, if they're really going to go through with the Pizza VS Ice cream decision, then they better make it FAIR and EVEN.
I very much agree. While I'm enjoying season 2, I am not nearly as attached to the new characters as I was in season one, which takes away from the impact of making tough decisions because I don't care as much about the people I'm with as I should.
It doesn't seem like Telltale is going to change this, unfortunately, but I'll continue hoping.
Exactly. I think thats why these episodes feel shorter, too. I don't give two craps each time a new character dies....except Walt. I actually was sad about him dying. But, we did have that scene with him outside of the lodge right before they meet Bonnie.
You'd have a point, if you were right about Alvin and Carlos. But you're not.
Telltale made a miscalculation when they introduced the new group as paranoid savages willing to throw a little girl into a rundown shack simply because they couldn't tell the difference between a human bite and a dog bite. Most players immediately disliked the new characters, and Telltale had to work overtime in episode 2 to win us over again.
Alvin was a decent guy, but he was ultimately too shy to really leave much of an impact, and Carlos could NEVER redeem himself after the dog bite debacle. Luke was admittedly nudged aside in favour of giving Kenny some screen time in episode 3, but we still have two episodes to go, and I doubt Telltale is going to write Luke off the way you think they are.
Besides, doesn't your own post prove that a LOT of fans aren't biased towards Luke at all? You enjoyed Kenny's role in season 1, but you actively dislike his participation in S2. It goes without saying that, if a Kenny/Luke decision rears its head, you'll know which horse to back.
As for the suggestion that Kenny's becoming some kind of invincible badass because his fans WANT him to be...are you joking? Kenny landed the group in trouble more than once in episode 3, AND he lost a freaking eyeball (which I strongly suspect was Telltale's attempt to placate the fans who believe his return was a bad idea). Now, to top things off, he's liable to lose Sarita in episode 4. Cut the man some slack already. Yes, Telltale gave Kenny's fans a MASSIVE treat by bringing him back, but they've hardly gone easy on him since then.
We play as Clementine, so it's normal that she overshadows the others.
Kenny is the source of most of the underdevelopment of the charact… moreers who were introduced in All That Remains, and some will never get a chance to get the focus they deserved (Carlos, even if he had a couple of good scenes, and Alvin).
Bringing him back was poorly handled, and they're trying to make it impossible to dislike him. How could you after all he has done for Clementine? There is no way to really side against him anyway. The most you can do is tell the cabin group you don't fully trust him, not sitting with him at dinner and disagree with his escape plan. The possible rift between Clem and Kenny hinted in the episode 3 preview never happened.
In the meanwhile, the supposed deuteragonist, Luke, prefers taking hikes. He had a few nice bonding moments with Clem and he's generally well-liked by the players, but nowhere near the level of Kenny. If it ever show… [view original content]
Filling your entire criticism with 100% sarcasm and nothing else negatively impacts your argument. So, Luke managed to leg it all the way back to Carver's camp without stopping. He managed to sneak inside said camp while still dogshit tired. He also kills zombies, might as well mention that since that's more in line with what you seem to care about. Yeah Luke's pretty cool. On to the harder ones.
These characters are flawed, and good flaws are unattractive and/or worrying. Prime example would be Nick's hotheaded and rash behavior. Nick tends to act and speak on impulse, which leads to just stupid shit coming out of his mouth or terrible situations. Sure, getting angry can be seen as cool, but it can cause bad shit to happen, and with Nick, that's nearly all that happens. Nothing good ever happens when Kenny loses his temper.
Carlos hates Carver and is still a doctor. His main concern is preserving his little girl's innocence, which can be good, but at worst, it causes him to deal harshly with other people, even Clem.
Sarah is incredibly sheltered, but she's not stupid. Being delicate is also a flaw, but it's not inherently bad or stupid. She doesn't have the knowledge required for the wisdom Clem and other survivors have when surviving in the new world, but she can certainly tell when she's being lied to. Given knowledge and training, I'm sure she would have found her own way to survive, and still can, now that the one thing that's been putting up a wall between her and reality is now gone.
Here's an example from the previous game. Larry was an intelligent and fully capable veteran with someone to protect, but he had a severe temper, and by extension, he didn't play well with others. That didn't mix well with his heart condition--the permanent kind. In contrast, Sarah is reasonable, friendly, and wouldn't hurt a fly, but she is very emotional, lacks knowledge and survival skills, and leans on her father like a crutch. Sarah and Larry are polar opposites of each other, and frankly I'm already jaded from hearing people rail against Ben and Duck, and now against her like she's the new Ben, or the new Duck, when to them the perspective, the worldview, of the character doesn't even factor into their opinion of them.
These "great moments" you speak of aren't limited to the "action hero" stunts or feats you usually see in movies or games, in fact in the Walking Dead while they are present, they aren't the focus. The best moments are in the interactions between characters in a harsh new world. When Kenny said "In the end, family's all that matters", it really sunk in because he was paraphrasing what Herschel said in episode 1. The whole scene with Kenny and Katjaa trying to decide who should off Duck and how was strongly emotional, especially when Lee had to explain to Clem what was happening, and then what happened after.
These are the scenes we play for. The conflict, the interactions, the teamwork, the hugs people earn from Clem. The Feels. Those are the things we play for. The flaws, and how people deal with those flaws, even the flawed characters themselves, contribute to the story in a big and vital way. With any of those vital parts gone, even flaws, you don't have a masterpiece. You don't have a story period. With the story gone, there's no point to a game like The Walking Dead.
So take it all in stride. People are flawed. Flaws make people do stupid shit. This is how the world is in real life. Get used to it.
Filling your entire criticism with 100% sarcasm and nothing else negatively impacts your argument. So, Luke managed to leg it all the way ba… moreck to Carver's camp without stopping. He managed to sneak inside said camp while still dogshit tired. He also kills zombies, might as well mention that since that's more in line with what you seem to care about. Yeah Luke's pretty cool. On to the harder ones.
These characters are flawed, and good flaws are unattractive and/or worrying. Prime example would be Nick's hotheaded and rash behavior. Nick tends to act and speak on impulse, which leads to just stupid shit coming out of his mouth or terrible situations. Sure, getting angry can be seen as cool, but it can cause bad shit to happen, and with Nick, that's nearly all that happens. Nothing good ever happens when Kenny loses his temper.
Carlos hates Carver and is still a doctor. His main concern is preserving his little girl's innocence, which can … [view original content]
Comments
He either became that lamp in my room that I don't notice, or he learned that silence is a valid option.
The Annotated Dead
You think a tiny picture of a thumps down affects me?
To all the dislikers:
All of you!! COME at me, Bros. White is my favourite colour.
Must of been a real good sleep for Telltale not to kill him.
Must of been a real good sleep for Telltale not to kill him.
Of course Clem overshadows everyone it's her story. Then out of everyone else people only seem to care for Kenny because we actually know him and he's the only one that does anything useful like coming up with plans etc.. Luke just talks and he always disappears in some way nearly every time something happens. Then Nick the only character we actually get to know as a person out of the group is optional at this point. Carlos probably saved god knows how many people in episode 3. "Someone has a paper cut? Someone with a broken arm? Lock them in the shed." No finer doctor I tell you.
White power! Wait, that came out wrong.
If Kenny dies, we all die.
Remember, Kenny is God.
Now, let's pray for Kenny.
Hail Kenny, full of boats, the 'stache is with thee.
Blessed art thou amongst urbans and blessed is the fruit of thy loins, Duck.
Holy Kenny, Father of Duck, pray for us shitbirds now and in the hour of our bite, amen.
Boy I sure wish he would survive. I promised uncle Pete I would take care of him...
But no, Kenny is all that matters. The main role of episode 3 was to give Kenny an eyepatch. Ooh, badass Kenny! More fanservice, please!
...Erhm. Pardon me, got carried away with my bitterness.
I know that feel.
We play as Clementine, so it's normal that she overshadows the others.
Kenny is the source of most of the underdevelopment of the characters who were introduced in All That Remains, and some will never get a chance to get the focus they deserved (Carlos, even if he had a couple of good scenes, and Alvin).
Bringing him back was poorly handled, and they're trying to make it impossible to dislike him. How could you after all he has done for Clementine? There is no way to really side against him anyway. The most you can do is tell the cabin group you don't fully trust him, not sitting with him at dinner and disagree with his escape plan. The possible rift between Clem and Kenny hinted in the episode 3 preview never happened.
In the meanwhile, the supposed deuteragonist, Luke, prefers taking hikes. He had a few nice bonding moments with Clem and he's generally well-liked by the players, but nowhere near the level of Kenny. If it ever shows up, the "Kenny or Luke" choice will be incredibly biased towards a one eyed bearded man, and it should never be that way. Luke is in no shape to compete with Kenny, but a part of me says Telltale perfectly knows it and that it won't happen.
Don't get me wrong. I liked Kenny back in Season 1. He was a good, but flawed man, who fitted well with the rest of the cast. Now, he's becoming the guy his most hardcore fanboys want him to be.
As I've said before, hubs are necessary for a game like this.
I would say brutally beating the shit out of (and killing) Carver makes me dislike Kenny. I know, I know, I had Clem stay and watch. But I felt only the tiniest sliver of satisfaction.
I kept harking back to the farm in S1 Ep2 and thinking : "The most-fitting end would be to leave this man to die at the hands of the horde, not brutally kill him."
But I do get the whole Kenny as fanperson fodder.
He deserves a peaceful end which I hope the writers can give him in the next episode.
Oh calm down, I was just kidding. xD Why would I actually want Kenny and Clem to be made boring, and I know you wouldn't want that either. ._.
What problem? Bad grammar? Telltale's done a fine job on that so far.
XD
Clem may know everything about these characters during the long walks, but since I, as the player, don't, her knowing or not means nothing.
Whoa, whoa, whoa there. How about we back up from the CAPS LOCK key and the bold tags. XD
U DONT NO MI U DONT NO MI STORI
I very much agree. While I'm enjoying season 2, I am not nearly as attached to the new characters as I was in season one, which takes away from the impact of making tough decisions because I don't care as much about the people I'm with as I should.
It doesn't seem like Telltale is going to change this, unfortunately, but I'll continue hoping.
Exactly. I think thats why these episodes feel shorter, too. I don't give two craps each time a new character dies....except Walt. I actually was sad about him dying. But, we did have that scene with him outside of the lodge right before they meet Bonnie.
Hey, it's like when Odin sleeps, but he regenerates his powers through the love and affection of fangirls everywhere
You'd have a point, if you were right about Alvin and Carlos. But you're not.
Telltale made a miscalculation when they introduced the new group as paranoid savages willing to throw a little girl into a rundown shack simply because they couldn't tell the difference between a human bite and a dog bite. Most players immediately disliked the new characters, and Telltale had to work overtime in episode 2 to win us over again.
Alvin was a decent guy, but he was ultimately too shy to really leave much of an impact, and Carlos could NEVER redeem himself after the dog bite debacle. Luke was admittedly nudged aside in favour of giving Kenny some screen time in episode 3, but we still have two episodes to go, and I doubt Telltale is going to write Luke off the way you think they are.
Besides, doesn't your own post prove that a LOT of fans aren't biased towards Luke at all? You enjoyed Kenny's role in season 1, but you actively dislike his participation in S2. It goes without saying that, if a Kenny/Luke decision rears its head, you'll know which horse to back.
As for the suggestion that Kenny's becoming some kind of invincible badass because his fans WANT him to be...are you joking? Kenny landed the group in trouble more than once in episode 3, AND he lost a freaking eyeball (which I strongly suspect was Telltale's attempt to placate the fans who believe his return was a bad idea). Now, to top things off, he's liable to lose Sarita in episode 4. Cut the man some slack already. Yes, Telltale gave Kenny's fans a MASSIVE treat by bringing him back, but they've hardly gone easy on him since then.
Not clem or kenny's fault that the writing has become subpar this season.
Weird I thought Luke was going to be the deuteragonist... and that's a damn shame sense Kenny already got that spotlight in Season 1.
Filling your entire criticism with 100% sarcasm and nothing else negatively impacts your argument. So, Luke managed to leg it all the way back to Carver's camp without stopping. He managed to sneak inside said camp while still dogshit tired. He also kills zombies, might as well mention that since that's more in line with what you seem to care about. Yeah Luke's pretty cool. On to the harder ones.
These characters are flawed, and good flaws are unattractive and/or worrying. Prime example would be Nick's hotheaded and rash behavior. Nick tends to act and speak on impulse, which leads to just stupid shit coming out of his mouth or terrible situations. Sure, getting angry can be seen as cool, but it can cause bad shit to happen, and with Nick, that's nearly all that happens. Nothing good ever happens when Kenny loses his temper.
Carlos hates Carver and is still a doctor. His main concern is preserving his little girl's innocence, which can be good, but at worst, it causes him to deal harshly with other people, even Clem.
Sarah is incredibly sheltered, but she's not stupid. Being delicate is also a flaw, but it's not inherently bad or stupid. She doesn't have the knowledge required for the wisdom Clem and other survivors have when surviving in the new world, but she can certainly tell when she's being lied to. Given knowledge and training, I'm sure she would have found her own way to survive, and still can, now that the one thing that's been putting up a wall between her and reality is now gone.
Here's an example from the previous game. Larry was an intelligent and fully capable veteran with someone to protect, but he had a severe temper, and by extension, he didn't play well with others. That didn't mix well with his heart condition--the permanent kind. In contrast, Sarah is reasonable, friendly, and wouldn't hurt a fly, but she is very emotional, lacks knowledge and survival skills, and leans on her father like a crutch. Sarah and Larry are polar opposites of each other, and frankly I'm already jaded from hearing people rail against Ben and Duck, and now against her like she's the new Ben, or the new Duck, when to them the perspective, the worldview, of the character doesn't even factor into their opinion of them.
These "great moments" you speak of aren't limited to the "action hero" stunts or feats you usually see in movies or games, in fact in the Walking Dead while they are present, they aren't the focus. The best moments are in the interactions between characters in a harsh new world. When Kenny said "In the end, family's all that matters", it really sunk in because he was paraphrasing what Herschel said in episode 1. The whole scene with Kenny and Katjaa trying to decide who should off Duck and how was strongly emotional, especially when Lee had to explain to Clem what was happening, and then what happened after.
These are the scenes we play for. The conflict, the interactions, the teamwork, the hugs people earn from Clem. The Feels. Those are the things we play for. The flaws, and how people deal with those flaws, even the flawed characters themselves, contribute to the story in a big and vital way. With any of those vital parts gone, even flaws, you don't have a masterpiece. You don't have a story period. With the story gone, there's no point to a game like The Walking Dead.
So take it all in stride. People are flawed. Flaws make people do stupid shit. This is how the world is in real life. Get used to it.
Excellent read!
I'll be here all week, be sure to tip your wait staff and drive home safely.
wot
w0t*