It makes your chances of defeating the Reapers less "suicidal", if you will, depending on how many allies you've picked up. You can raise it by playing multiplayer. You need a really high amount if you want to survive the Destroy ending.
It makes your chances of defeating the Reapers less "suicidal", if you will, depending on how many allies you've picked up. You can raise it by playing multiplayer. You need a really high amount if you want to survive the Destroy ending.
If you have 5000 War Assets and you don't use multiplayer, Your galactic readiness score will remain at 50%. Which will cut off these war assets to 2500. The maximum war assets in which you'll get the master and commander achievement is 4000. Before the extended cut, It was 5000.
If you have 5000 War Assets and you don't use multiplayer, Your galactic readiness score will remain at 50%. Which will cut off these war as… moresets to 2500. The maximum war assets in which you'll get the master and commander achievement is 4000. Before the extended cut, It was 5000.
Yes, I know. I'm just pointing out some notes about the war assets. Your group will be saved in any Syntehsis ending. I think The war assets will differ how the Normandy Survives. If it's lower than the maximum, You'll have an ending slide in which The Normandy gets repaired. If you have the maximum war assets, It'll take off without repairs.
Well, the victory would depend on if the Jedi and the Sith joined forces to destroy the Reapers, and I think that'd be really hard to happen (the actual alliance). It says that the Death Star has the firepower to destroy an entire planet with a single shot, so that proves the technology of the Star Wars universe makes them have a damage against their enemies. The death star is also 140 kilometers of diameter, a Reaper is nothing compared to that. Someone has something to add?
Well, the victory would depend on if the Jedi and the Sith joined forces to destroy the Reapers, and I think that'd be really hard to happen… more (the actual alliance). It says that the Death Star has the firepower to destroy an entire planet with a single shot, so that proves the technology of the Star Wars universe makes them have a damage against their enemies. The death star is also 140 kilometers of diameter, a Reaper is nothing compared to that. Someone has something to add?
Well, the Death Star still has the firepower to destroy an entire planet. I don't think Harbinger could have done that all by itself, it'd be encessary to use much more than a Reaper.
Well, the Death Star still has the firepower to destroy an entire planet. I don't think Harbinger could have done that all by itself, it'd be encessary to use much more than a Reaper.
Well, the Death Star still has the firepower to destroy an entire planet. I don't think Harbinger could have done that all by itself, it'd be encessary to use much more than a Reaper.
Definitely, I think both universes are really complete and interesting, even though I do prefer Mass Effect's better. The races are more interesting in honest opinion.
Definitely, I think both universes are really complete and interesting, even though I do prefer Mass Effect's better. The races are more interesting in honest opinion.
I reallllly hope they don't screw dragon age up. Right now it looks so good, and it's pretty much the only game I'm interested in this year (other than telltale's games of course). 2014 for a year in gaming seems kinda boring lol. Im so excited for 2015 though. BATMAN ARKHAM KNIGHT ANYONE?! :P
I'm in for Arkham Knight. Though, Arkham City got me bored. However, I haven't played Dragon Age and I'm not interested to be honest. 2014 is a total loss to me in gaming. Even Watch_Dogs had the same storyline of Assassin's Creed II. Ubisoft just LOVES to recreate the same thing over and over and over again. I don't really think they're gonna screw up Dragon Age, For multiple reasons. However, Mass Effect 4 is most likely screwed. Mac Walters taking over the series didn't end up well in ME3, And It won't ever end up well. Don't want to get into too much talks about Mass Effect's fallen original team.
I reallllly hope they don't screw dragon age up. Right now it looks so good, and it's pretty much the only game I'm interested in this year … more(other than telltale's games of course). 2014 for a year in gaming seems kinda boring lol. Im so excited for 2015 though. BATMAN ARKHAM KNIGHT ANYONE?! :P
Its superlaser is comparable to the Reaper Cannon or a bunch of Thanix Cannons, possesses much more mobility than the enormity of the Death Star (although it is still quite large and not as "agile" as a Reaper) and - unless we're talking Death Star II here - can actually target a Reaper. Death Star One's laser was way inaccurate, and could only fire on enormous targets (like planets/moons) but not a ship.
Although clearly technologically superior to the Citadel forces, the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated.
Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.
In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.
The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed.
The Reapers' energy sources are not infinite. For example, to land on a planet, a Reaper must substantially reduce its mass. This transfer of power to its mass effect generators leaves the Reaper's kinetic barriers at only partial strength.
Sovereign was destroyed while assuming direct control over Saren. The feedback from Saren's death seemed to entirely overload Sovereign's shields. Current Reapers do not seem to suffer from this design flaw.
Reaper capital ships can turn faster than Citadel dreadnoughts, but to do so, they must lower their mass to a level unacceptable in combat situations. Consequently, it is possible for a dreadnought to emerge from FTL travel behind a capital ship, then bring its guns to bear faster than the Reaper can return fire. This is a poor tactic, however, against Reapers flying in proper formation.
The Eclipse could handle a Reaper.
Its superlaser is comparable to the Reaper Cannon or a bunch of Thanix Cannons, possesses much mor… moree mobility than the enormity of the Death Star (although it is still quite large and not as "agile" as a Reaper) and - unless we're talking Death Star II here - can actually target a Reaper. Death Star One's laser was way inaccurate, and could only fire on enormous targets (like planets/moons) but not a ship.
So, You're gonna need four of those quipped with Thanix to destroy one reaper. Pity. Also, According to the codex, Harbinger is stronger than a normal Reaper. But it's not known by how much.
The Eclipse could handle a Reaper.
Its superlaser is comparable to the Reaper Cannon or a bunch of Thanix Cannons, possesses much mor… moree mobility than the enormity of the Death Star (although it is still quite large and not as "agile" as a Reaper) and - unless we're talking Death Star II here - can actually target a Reaper. Death Star One's laser was way inaccurate, and could only fire on enormous targets (like planets/moons) but not a ship.
The way I see it, one on one, Eclipse wins unless the Reaper gets too close. This is allegedly 19 km long, and a Reaper is 2 km long, right? Once close, that behemoth has little time to maneuver and cannot target it with the laser at such a short distance. Then the Reaper could easily tear through whatever the SW universe uses for shielding and bye. From afar, though, it would be like a sniper taking a shot.
If there are two or more Reapers, the Eclipse would get f****. Even if only against two destroyers. It is too big of a target.
Codex Secondary Entries >The Reapers > Reaper Vulnerabilities
Although clearly technologically superior to the Citadel forces, the … moreReapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated.
Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.
In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.
The barriers of a Reaper destroy… [view original content]
OR, We could use space-flighting Thresher Maws. :P
Jokes aside, I think you may be right. I don't remember the exact length of a reaper, But it's something between 1-3 Kilometers. 19 KMs are too much for a reaper to handle. It'd be one hell of a fight.
The way I see it, one on one, Eclipse wins unless the Reaper gets too close. This is allegedly 19 km long, and a Reaper is 2 km long, right?… more Once close, that behemoth has little time to maneuver and cannot target it with the laser at such a short distance. Then the Reaper could easily tear through whatever the SW universe uses for shielding and bye. From afar, though, it would be like a sniper taking a shot.
If there are two or more Reapers, the Eclipse would get f****. Even if only against two destroyers. It is too big of a target.
Well, I am assuming only one would be enough. It still has the equivalent firepower of two dreadnoughts because of its size, but I think that it still would lose because of speed. If a normal capital ship/dreadnought in ME is considered slow, this is mighty slow.
So, You're gonna need four of those quipped with Thanix to destroy one reaper. Pity. Also, According to the codex, Harbinger is stronger than a normal Reaper. But it's not known by how much.
Well, I am assuming only one would be enough. It still has the equivalent firepower of two dreadnoughts because of its size, but I think tha… moret it still would lose because of speed. If a normal capital ship/dreadnought in ME is considered slow, this is mighty slow.
I reallllly hope they don't screw dragon age up. Right now it looks so good, and it's pretty much the only game I'm interested in this year … more(other than telltale's games of course). 2014 for a year in gaming seems kinda boring lol. Im so excited for 2015 though. BATMAN ARKHAM KNIGHT ANYONE?! :P
Ubisoft games have a tendency of remaking the same characters development. Which is kinda of a turn-off. Watch_Dogs' gameplay is brilliant, Though many players criticize the gameplay for some reasons. That's why I'm not that excited for AC: Unity.
Comments
What does galactic readiness do? I heard you improve it by playing multiplayer.
It makes your chances of defeating the Reapers less "suicidal", if you will, depending on how many allies you've picked up. You can raise it by playing multiplayer. You need a really high amount if you want to survive the Destroy ending.
What about the fleet attack? Does it make the casualties less usual or everything is the same?
The fleet is bigger the higher your readiness is. There are much less casualties.
Damn... at least none of my crewmembers died and I made the Synthesis.
If you have 5000 War Assets and you don't use multiplayer, Your galactic readiness score will remain at 50%. Which will cut off these war assets to 2500. The maximum war assets in which you'll get the master and commander achievement is 4000. Before the extended cut, It was 5000.
So I guess I had +- 2500 war assets to the final mission
What do you get if you have 4000 war assets and you choose Synthesis?
What's your galactic readiness status?
I remember it was pretty much 3100 if you save Anderson from the Illusive man. 4000 If you don't.
Also, If your war assets are below 2800, You can't get Synthesis.
I've already finished the game, but I remember I had 50%.
Damn, so glad I explored the planets while I didn't have anything to do.
Yes, I know. I'm just pointing out some notes about the war assets. Your group will be saved in any Syntehsis ending. I think The war assets will differ how the Normandy Survives. If it's lower than the maximum, You'll have an ending slide in which The Normandy gets repaired. If you have the maximum war assets, It'll take off without repairs.
I just saw some comments of people wondering how the Reaper invasion would happen in the Star Wars universe. Any thoughts?
Not much of a Star Wars fan myself, But what do you have in mind?
Well, the victory would depend on if the Jedi and the Sith joined forces to destroy the Reapers, and I think that'd be really hard to happen (the actual alliance). It says that the Death Star has the firepower to destroy an entire planet with a single shot, so that proves the technology of the Star Wars universe makes them have a damage against their enemies. The death star is also 140 kilometers of diameter, a Reaper is nothing compared to that. Someone has something to add?
Then Harbinger should be the main villain by being the only weapon that can destroy the Death Star.
Well, the Death Star still has the firepower to destroy an entire planet. I don't think Harbinger could have done that all by itself, it'd be encessary to use much more than a Reaper.
Maybe, The Citadel?
The Citadel + The Crucible vs The Deathstar.
GG Crucible + Catalyst, but only if there were Mass Relays in this universe. If so, RIP Death Star.
It'd be an interesting fight though.
Definitely, I think both universes are really complete and interesting, even though I do prefer Mass Effect's better. The races are more interesting in honest opinion.
I personally think that Mass Effect universe is a true Sci-Fi. I see Star Wars as some kind of space magic, No offense to the fans.
I reallllly hope they don't screw dragon age up. Right now it looks so good, and it's pretty much the only game I'm interested in this year (other than telltale's games of course). 2014 for a year in gaming seems kinda boring lol. Im so excited for 2015 though. BATMAN ARKHAM KNIGHT ANYONE?! :P
I'm in for Arkham Knight. Though, Arkham City got me bored. However, I haven't played Dragon Age and I'm not interested to be honest. 2014 is a total loss to me in gaming. Even Watch_Dogs had the same storyline of Assassin's Creed II. Ubisoft just LOVES to recreate the same thing over and over and over again. I don't really think they're gonna screw up Dragon Age, For multiple reasons. However, Mass Effect 4 is most likely screwed. Mac Walters taking over the series didn't end up well in ME3, And It won't ever end up well. Don't want to get into too much talks about Mass Effect's fallen original team.
Science fantasy, I think is the term. Or "soft" sci-fi?
Yeah, That'd fit it well. Mass Effect rules the hardcore Sci-Fi world.
The Eclipse could handle a Reaper.
Its superlaser is comparable to the Reaper Cannon or a bunch of Thanix Cannons, possesses much more mobility than the enormity of the Death Star (although it is still quite large and not as "agile" as a Reaper) and - unless we're talking Death Star II here - can actually target a Reaper. Death Star One's laser was way inaccurate, and could only fire on enormous targets (like planets/moons) but not a ship.
Codex Secondary Entries >The Reapers > Reaper Vulnerabilities
Although clearly technologically superior to the Citadel forces, the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated.
Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.
In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.
The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed.
The Reapers' energy sources are not infinite. For example, to land on a planet, a Reaper must substantially reduce its mass. This transfer of power to its mass effect generators leaves the Reaper's kinetic barriers at only partial strength.
Sovereign was destroyed while assuming direct control over Saren. The feedback from Saren's death seemed to entirely overload Sovereign's shields. Current Reapers do not seem to suffer from this design flaw.
Reaper capital ships can turn faster than Citadel dreadnoughts, but to do so, they must lower their mass to a level unacceptable in combat situations. Consequently, it is possible for a dreadnought to emerge from FTL travel behind a capital ship, then bring its guns to bear faster than the Reaper can return fire. This is a poor tactic, however, against Reapers flying in proper formation.
So, You're gonna need four of those quipped with Thanix to destroy one reaper. Pity. Also, According to the codex, Harbinger is stronger than a normal Reaper. But it's not known by how much.
The way I see it, one on one, Eclipse wins unless the Reaper gets too close. This is allegedly 19 km long, and a Reaper is 2 km long, right? Once close, that behemoth has little time to maneuver and cannot target it with the laser at such a short distance. Then the Reaper could easily tear through whatever the SW universe uses for shielding and bye. From afar, though, it would be like a sniper taking a shot.
If there are two or more Reapers, the Eclipse would get f****. Even if only against two destroyers. It is too big of a target.
OR, We could use space-flighting Thresher Maws. :P
Jokes aside, I think you may be right. I don't remember the exact length of a reaper, But it's something between 1-3 Kilometers. 19 KMs are too much for a reaper to handle. It'd be one hell of a fight.
Well, I am assuming only one would be enough. It still has the equivalent firepower of two dreadnoughts because of its size, but I think that it still would lose because of speed. If a normal capital ship/dreadnought in ME is considered slow, this is mighty slow.
You saw how slow the Destiny Ascension is. Imagine something, let's say, x10 bigger than the Destiny ascension. It'd be barely moving.
Yeah, Inquisition is about the only thing I'm looking forward to this year as well. So far, it's hitting all the right notes with me.
What about Assassins Creed Unity. It's looking boss so far.
Ubisoft games have a tendency of remaking the same characters development. Which is kinda of a turn-off. Watch_Dogs' gameplay is brilliant, Though many players criticize the gameplay for some reasons. That's why I'm not that excited for AC: Unity.
This never gets old
https://www.youtube.com/watch?feature=player_detailpage&v=-PjTuSQNLI4