Sadly even though i do like Season 2 to an extent, it's true that most new characters are undeveloped. Bad writing, rushed scenes/gameplay. This season has felt more like watching a movie or tv episode rather than a game. Plus so far (and i don't think it will change), our choices mostly have not even mattered like they did in Season 1
Yea a lot of the cabin people are. I feel like I should have really felt for Sara when Carlos died like I should have felt like her world ended right there which it did but I didn't feel it.
I think he wasn't included to much in the last episode was because a new writer for Telltale wrote In Harm's Way, and he didn't know where to fit Nick into the episode.
Sadly even though i do like Season 2 to an extent, it's true that most new characters are undeveloped. Bad writing, rushed scenes/gameplay. … moreThis season has felt more like watching a movie or tv episode rather than a game. Plus so far (and i don't think it will change), our choices mostly have not even mattered like they did in Season 1
I think he wasn't included to much in the last episode was because a new writer for Telltale wrote In Harm's Way, and he didn't know where to fit Nick into the episode.
That's the problem with the "determinant" status, if they wanna make him determinant, they should at least give him some fucking development and let us feel like our choice had an impact on the plot, since they're working so hard so that all stories will match in the end, they just shut him up so there will be no plot gaps between playthroughs, which kinda ruins the whole "choice" things and basically makes the choices an illusion, since act like Nick is invisible even if you kept him alive. Telltale needs to start making the choices actually have an impact on the story and not just say "yeah fine" if you keep someone alive and just drag him around with the group like a ragdoll. Same thing with the endings, if you have choices Telltale, at least make different endings.
That's the problem with the "determinant" status, if they wanna make him determinant, they should at least give him some fucking development… more and let us feel like our choice had an impact on the plot, since they're working so hard so that all stories will match in the end, they just shut him up so there will be no plot gaps between playthroughs, which kinda ruins the whole "choice" things and basically makes the choices an illusion, since act like Nick is invisible even if you kept him alive. Telltale needs to start making the choices actually have an impact on the story and not just say "yeah fine" if you keep someone alive and just drag him around with the group like a ragdoll. Same thing with the endings, if you have choices Telltale, at least make different endings.
Oh and welcome to the forum!
Comments
those would the best places for them.
Sadly even though i do like Season 2 to an extent, it's true that most new characters are undeveloped. Bad writing, rushed scenes/gameplay. This season has felt more like watching a movie or tv episode rather than a game. Plus so far (and i don't think it will change), our choices mostly have not even mattered like they did in Season 1
The annotated dead
We want to see more Nick ! We want long living , active determinant characters !
I think he wasn't included to much in the last episode was because a new writer for Telltale wrote In Harm's Way, and he didn't know where to fit Nick into the episode.
this.
yea thats true but there's still episodes 4 and 5 so i think this season is gonna wrap up nicely.
yea probably
That's the problem with the "determinant" status, if they wanna make him determinant, they should at least give him some fucking development and let us feel like our choice had an impact on the plot, since they're working so hard so that all stories will match in the end, they just shut him up so there will be no plot gaps between playthroughs, which kinda ruins the whole "choice" things and basically makes the choices an illusion, since act like Nick is invisible even if you kept him alive. Telltale needs to start making the choices actually have an impact on the story and not just say "yeah fine" if you keep someone alive and just drag him around with the group like a ragdoll. Same thing with the endings, if you have choices Telltale, at least make different endings.
Oh and welcome to the forum!
yea i'm sure its very hard to make the kind of game they do. i tried it myself and it was really hard fun but hard.
and thanks for the welcome!
It's damn hard, but as a company, they make mistakes, that's what critics are for :P
i haven't seen one telltale game get a score lower than a 9 ever.
They deserve it though, their games are really good. Still, they have flaws.
true true