So..uh what's up with nick?

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Comments

  • those would the best places for them.

    prink34320 posted: »

    I think we will have a chance to talk to all of the characters at "the meeting place", probably at the museum too

  • Sadly even though i do like Season 2 to an extent, it's true that most new characters are undeveloped. Bad writing, rushed scenes/gameplay. This season has felt more like watching a movie or tv episode rather than a game. Plus so far (and i don't think it will change), our choices mostly have not even mattered like they did in Season 1

    Yea a lot of the cabin people are. I feel like I should have really felt for Sara when Carlos died like I should have felt like her world ended right there which it did but I didn't feel it.

  • We want to see more Nick ! We want long living , active determinant characters !

  • I think he wasn't included to much in the last episode was because a new writer for Telltale wrote In Harm's Way, and he didn't know where to fit Nick into the episode.

  • this.

    dojo32161 posted: »

    The annotated dead

  • yea thats true but there's still episodes 4 and 5 so i think this season is gonna wrap up nicely.

    dan290786 posted: »

    Sadly even though i do like Season 2 to an extent, it's true that most new characters are undeveloped. Bad writing, rushed scenes/gameplay.

  • yea probably

    12494 posted: »

    I think he wasn't included to much in the last episode was because a new writer for Telltale wrote In Harm's Way, and he didn't know where to fit Nick into the episode.

  • AWESOMEOAWESOMEO Banned
    edited July 2014

    That's the problem with the "determinant" status, if they wanna make him determinant, they should at least give him some fucking development and let us feel like our choice had an impact on the plot, since they're working so hard so that all stories will match in the end, they just shut him up so there will be no plot gaps between playthroughs, which kinda ruins the whole "choice" things and basically makes the choices an illusion, since act like Nick is invisible even if you kept him alive. Telltale needs to start making the choices actually have an impact on the story and not just say "yeah fine" if you keep someone alive and just drag him around with the group like a ragdoll. Same thing with the endings, if you have choices Telltale, at least make different endings.

    Oh and welcome to the forum!

  • yea i'm sure its very hard to make the kind of game they do. i tried it myself and it was really hard fun but hard.

    and thanks for the welcome!

    AWESOMEO posted: »

    That's the problem with the "determinant" status, if they wanna make him determinant, they should at least give him some fucking development

  • It's damn hard, but as a company, they make mistakes, that's what critics are for :P

    yea i'm sure its very hard to make the kind of game they do. i tried it myself and it was really hard fun but hard. and thanks for the welcome!

  • i haven't seen one telltale game get a score lower than a 9 ever.

    AWESOMEO posted: »

    It's damn hard, but as a company, they make mistakes, that's what critics are for :P

  • They deserve it though, their games are really good. Still, they have flaws.

    i haven't seen one telltale game get a score lower than a 9 ever.

  • true true

    AWESOMEO posted: »

    They deserve it though, their games are really good. Still, they have flaws.

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