How...

edited July 2014 in The Walking Dead

Can I make games like in this style? I mean with that, which engine supports to create games like telltale.
and yeah I heard about the telltale engine but cant buy or download it. ://
So is it possible to create games like this (twd and twau)?? And how can i create this comic style??
Thx for the help. :)))

There are several engines I could use to discover the 'behind the game industry':

Unity 3D

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Unreal Engine

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Cryengine

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Frostbite?

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Which game engine whould you use?

(I hope those pics are not too big.)

Comments

  • You seem like you need to learn a lot about programming and such. Learn some things first before you think about making games. :)

  • edited July 2014

    The 'comic book style' is known as cel shading.

    As far as programming... I'd leave it up to Gunab to teach you that.

  • Im on python right now..but I need a engine which leads gaming in the comic book style.

    Derpington posted: »

    You seem like you need to learn a lot about programming and such. Learn some things first before you think about making games.

  • thank you. :)

    The 'comic book style' is known as cel shading. As far as programming... I'd leave it up to Gunab to teach you that.

  • What engine do you want to use?

    kiaraN posted: »

    thank you.

  • As I see theres no specific engine which leads to create comic games. Thanks for the answers.

  • Hmm, unity maybe, or Cryengine?

    What engine do you want to use?

  • How much does Cryengine cost?

    kiaraN posted: »

    Hmm, unity maybe, or Cryengine?

  • Telltales walking dead-game doesn't actually use cel-shading for the most part. The only cel-shading-thing in the game is the outlines around the characters.

    The rest is done with textures and clever lighting.

    The 'comic book style' is known as cel shading. As far as programming... I'd leave it up to Gunab to teach you that.

  • Well, theres a free sdk, or for the pro version you can pay it on steam. But I rather go to an another engine.

    How much does Cryengine cost?

  • Do they draw the new textures first? Or do they create it f. E. on 3dsmax?

    Gunab posted: »

    Telltales walking dead-game doesn't actually use cel-shading for the most part. The only cel-shading-thing in the game is the outlines around the characters. The rest is done with textures and clever lighting.

  • Shiet. Everyday's a school day ain't it.

    Gunab posted: »

    Telltales walking dead-game doesn't actually use cel-shading for the most part. The only cel-shading-thing in the game is the outlines around the characters. The rest is done with textures and clever lighting.

  • And they probably animate all in their engine.

    kiaraN posted: »

    Do they draw the new textures first? Or do they create it f. E. on 3dsmax?

  • That I don't know ;)

    kiaraN posted: »

    Do they draw the new textures first? Or do they create it f. E. on 3dsmax?

  • unity is a good starter engine

    kiaraN posted: »

    Im on python right now..but I need a engine which leads gaming in the comic book style.

  • how would you even know

    Derpington posted: »

    You seem like you need to learn a lot about programming and such. Learn some things first before you think about making games.

  • Derpington had a derp moment eh?

    Tyranitar posted: »

    how would you even know

  • Gunab, I see, you create great Art with OpenGl. Aaand..I will also do those things. I didn't figured how to open a model in a window, it's too hard. You have to write a code on Visual Basic (2010). Have you a tutorial, on how to create a window? That would be very appreciated. :)

  • I'm sorry, I don't know Basic. My program is written in Java,

    kiaraN posted: »

    Gunab, I see, you create great Art with OpenGl. Aaand..I will also do those things. I didn't figured how to open a model in a window, it's t

  • Whaaaat? Ah, ok but it looks likeOpenGL. Stranggee.
    Anyway...Gunab, have you tutorial for recommending me?

    Gunab posted: »

    I'm sorry, I don't know Basic. My program is written in Java,

  • It's both. Java is the programming language. OpenGL is just an API used for interacting the the graphics-hardware.

    Tutorials.. hmm.. I don't quite know what you wanna do, actually.

    kiaraN posted: »

    Whaaaat? Ah, ok but it looks likeOpenGL. Stranggee. Anyway...Gunab, have you tutorial for recommending me?

  • Hmm... For Visual Basic? I'm pretty sure you could find a lot, couldn't you?

    Gunab posted: »

    It's both. Java is the programming language. OpenGL is just an API used for interacting the the graphics-hardware. Tutorials.. hmm.. I don't quite know what you wanna do, actually.

  • I want to pose models and change textures, and play with lightning. But still, I have 3ds Max on my computer, so I'm going into it.
    Or just create a window in OpenGl (Java).

    Gunab posted: »

    It's both. Java is the programming language. OpenGL is just an API used for interacting the the graphics-hardware. Tutorials.. hmm.. I don't quite know what you wanna do, actually.

  • But, what is it with the demo? Is it not finished yet??

    Use Unity http://forum.unity3d.com/threads/adventure-creator-a-telltale-tool-like-tool-demo.200740/

  • Look at the part where it says Update. That'll take you to the newest version.

    kiaraN posted: »

    But, what is it with the demo? Is it not finished yet??

  • edited July 2014

    It all depends on how you want to do it. If you just want to pose and play a little with lighting, then something like 3DS Max, Cinema 4D or similar tools would be the way to go. These always offer everything for that, it's just a matter of learning how to use that program.

    If you want to do something interactive you're going to have to do quite a large amount of programming, even if you use one of them graphic engines. So you best start my learing programming. As you obviously don't know how to open a window, you have much ahead of you.

    For learning how to open a window with Java use the tutorial from Oracle: http://docs.oracle.com/javase/tutorial/uiswing/components/frame.html. As for Java, you open the window itself with Java, just like in the tutorial. The openGL-context is usually contained in a class that interits from a standart JPanel.and can be placed as such. To write you own engine with OpenGL you have to be fit in linear algebra!

    kiaraN posted: »

    I want to pose models and change textures, and play with lightning. But still, I have 3ds Max on my computer, so I'm going into it. Or just create a window in OpenGl (Java).

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