What DIDN'T you like about The Walking Dead?

What seemed annoying, unnecessary, or just plain stupid to you? Like an event or storyline or something...

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  • In Season 1: Ben. Just Ben. The overuse of the hub scenes and the fact that Kenny gets incredibly butthurt if you don't help him kill Larry.

    In Season 2: Less character development, a fair amount of plot holes, and the lack of meaningful choices.

  • edited July 2014
    • Carley not knowing what batteries were was pretty stupid.
    • Kenny being 100% against you for not always having his back seemed a bit unrealistic.
    • Kenny's lame explanation for getting away from walkers.
    • Carlos being kind of an idiot.
    • Half of what happens in S2 episode 3 annoys me deeply.
    • The time skips in S2E1 and S2E2 were a bit lame.
  • The stranger

  • Your choices not mattering.
    Whatever you pick nothing ever really changes.

    TellTale are great at making it look like it will matter, but as soon as you play it again or watch something on YouTube it breaks.

  • Watch the video on youtube about the purgatory theory on season 1. It's pretty interesting... Probably not intended by telltale but gives an explanation to why our choices didn't impact on the plot.
    Gavin996 posted: »

    Your choices not mattering. Whatever you pick nothing ever really changes. TellTale are great at making it look like it will matter, but as soon as you play it again or watch something on YouTube it breaks.

  • Really? It seemed more like she didn't really know what Lee was talking about, when he mentioned batteries.
  • What's it about then?
    Lioncuore posted: »

    Watch the video on youtube about the purgatory theory on season 1. It's pretty interesting... Probably not intended by telltale but gives an explanation to why our choices didn't impact on the plot.

  • "What seemed annoying, unnecessary, or just plain stupid to you?"

    ˢᵃʳᵃʰ
  • ...I like you.
    Rigtail posted: »

    "What seemed annoying, unnecessary, or just plain stupid to you?" ˢᵃʳᵃʰ

  • Yeah, you would assume she knew how to work a radio, as well, seeing as she is a reporter. Haha!
    J-Master posted: »

    * Carley not knowing what batteries were was pretty stupid. * Kenny being 100% against you for not always having his back seemed a bit unre

  • I guess for me the only thing I didn't really like was that you had the option to talk to characters even though Lee will just say "Cya later" or "Cya around" etc. Also the glitch in episode 3 In Harm's Way which froze me after Ben admits he's the one whose responsible for the bandits, but it worked in my favour since I thought I made quite allot of mistakes xd
  • That episode was a glitch-ball, what with Duck disappearing, the thing you just mentioned, and me losing my progress during my first playthrough the next morning after starting EP 3 the previous night. But, it's not like it's torture playing it. Plus, like you said, you can make better choices!
    prink34320 posted: »

    I guess for me the only thing I didn't really like was that you had the option to talk to characters even though Lee will just say "Cya late

  • thers a chair over there
  • Why'd she have to put the batteries in backwards. That's what really doesn't make sense.
  • 1. yes jesus that.... and putting them backwards
    J-Master posted: »

    * Carley not knowing what batteries were was pretty stupid. * Kenny being 100% against you for not always having his back seemed a bit unre

  • I actually wanted to see the Duck glitch on my game, but the only glitch I had was the glitch that made you lose your progress.
    Impalala posted: »

    That episode was a glitch-ball, what with Duck disappearing, the thing you just mentioned, and me losing my progress during my first playthr

  • Kenny being 100% against you whenever you didn't agree/side with him.
  • Obvious dialogues are pretty funny when watching Youtubers play the game xd

    thers a chair over there

  • Yeah that sucks, but I can understand why Kenny would do that.

    Kenny being 100% against you whenever you didn't agree/side with him.

  • S2E3: When instead of jumping on Carver and kneeing him in the head, Clem shoots at him and only nicks his face. That made me want to flip a table, I wanted to at least have Clem surprise everyone and shoot/kill him or something.
  • People leaking information 24/7 pisses me off.

    Other than that-

    Pete dying.

    Doug dying.

    Cluke thing is disgusting.

    Lee dying.

    Omid dying.
  • edited July 2014
    No one caring about Chuck's death
  • He died as a sacrifice ;-;, I actually liked Chuck and had no reason to hate him really.
    ps3gamer095 posted: »

    No one caring about Chuck's death

  • Yeah,I liked Chuck too he spoke the truth and opened Lee's eyes . R.I.P. Chuck,never forget :(
    prink34320 posted: »

    He died as a sacrifice ;-;, I actually liked Chuck and had no reason to hate him really.

  • Also, we should face the fact that Chuck is the main reason Clementine can defend herself, I'm not saying that Lee wouldn't have ended up training Clementine, but it didn't seem like he thought of it as much at the time.
    IamAndrew posted: »

    Yeah,I liked Chuck too he spoke the truth and opened Lee's eyes . R.I.P. Chuck,never forget :(

  • The way the storyline with the boat played out in S1E4. I felt it was doomed from the start, and dragged the episode on for too long. The episode didn't justify its length to me; felt like I was setting up scenery for a conflict rather than dealing with the stranger on the radio.

    The battery thing with Carley is silly, to be sure, but it's also completely skippable so it doesn't bother me that much.

    Carver became a bit too one dimensional for me in episode 3. I guess I liked the ominous threat everyone in the cabin was terrified of more than the charismatic thug that was actually Carver. But maybe that was my own anticipations getting the better of me.
  • Ben,Nick and sometimes Kenny(The way he wanted to escape from the truck in S2E3 was stupid).
  • edited July 2014
    Nothing I think its all good. Only little thing I find silly is the deep pockets. I still haven't figured out how Lee fit that blowtorch in his pocket.
  • The unrealistic time skip 16 months I mean 3 months for S1E2 was reasonable but 16 months was way too much. Kenny not siding with you when you want to find Clementine. Less character development, lack of hubs, plot holes and choices didn't have much impact for season 2
  • Aww. Were you playing it on Steam?
    prink34320 posted: »

    I actually wanted to see the Duck glitch on my game, but the only glitch I had was the glitch that made you lose your progress.

  • Lee's death

  • That wind turbine puzzle I was so excited to finally get a bit of gameplay then I just pressed 2 buttons and your finished not sure why telltale made the puzzle that easy almost mockingly so pointless and frustrating such wasted potential for me
  • ...purgatory?
    Gavin996 posted: »

    What's it about then?

  • I hate having to mop up after ever episode because I always cry.
  • You've never accidentally put batteries in backwards?
    Conduit42 posted: »

    Why'd she have to put the batteries in backwards. That's what really doesn't make sense.

  • A lot of writing problems in No Time Left, including Vernon suddenly wanting the boat which doesn't jive with his request to take Clementine to live in the safety of the underground, the cancer patients somehow moving the boat down to the water, Kenny's suicidal attempt to save Ben for no reason but to get him out of the picture, the silly plan of taking a stand when there was clearly never gonna be an opening against a friggin' herd that's gathering downstairs, and the Stranger inventing stupid things to blame you for if you played an overall nice guy who made all the right choices, which to be fair is determinant. However, it's really the kind of story point that only works the first time you play it.

    Also, dat tractor scene in Starved for Help, tho. Seriously, nothing makes sense about this part. It just feels like it was invented independently from the rest of the episode, what with the mysterious walkers who just dropped out of the sky that we supposedly "pushed down", one of which is still alive so it clearly wasn't on the fence, and the bizarre reason for why the electric fence came on at all (was Andy trying to get them killed? How could he have been, if the bandits were legitimately pissed off at the St. Johns and thus not working with them? Was he trying to ambush them because he knew the bandits were coming? How? Was Danny hanging around with a working cell phone and notifying Andy once the bandits showed up? And what's wrong with your faaaaaaace?). Oh, it's a cool scene, no doubt, but you gotta wonder about these things.

    Also, random blowtorch in the train station. Still haven't gotten an answer as to why that was there.

    And now a random assortment of individual gripes...

    Sarita being Katjaa 2.0. The 400 Days characters not doing anything. Carver's loss of interesting qualities. The lead up to Reggie's death (berries, Carver... really?). Characters being dumb or useless for the sole purpose of giving Clementine a role in the story. Clem in general not feeling as involved a protagonist as Lee was. And perhaps the most egregious of all, Shel and Stephanie not being an adorable couple. A pox on your houses, TellTale.

    Okay, I'm done. I feel I should point out that I *do* in fact love this game. It may not seem like it at times, but I really do.
  • > the Stranger inventing stupid things to blame you for if you played an overall nice guy who made all the right choices

    I think that was just the Stranger trying to grasp for a reason to blame Lee for his problems, if you did that. He is somewhat mentally unstable after all.

    >was Andy trying to get them killed?

    Yes, he was. That was the reason why he switched it on was so that he could get some food from Mark or Lee.

    >Shel and Stephanie not being an adorable couple

    Relationships for the sake of relationships isn't good writing, no matter how hawt it might be :/
    damkylan posted: »

    A lot of writing problems in No Time Left, including Vernon suddenly wanting the boat which doesn't jive with his request to take Clementine

  • "Hm... Pointy."
  • Now THAT is what I call a contribution to a discussion. Haha! I agree with most of this. There were many unanswered questions. I feel many people would argue that it's flaws are something we just have to accept because it's a game and not a book. However, Telltale games is all about, well, telling tales. Plus, games should at least try to have a good storyline. I love The Walking Dead, and I love the story, don't get me wrong. Telltale did a great job! However, you are correct in saying that there is room for improvement.
    damkylan posted: »

    A lot of writing problems in No Time Left, including Vernon suddenly wanting the boat which doesn't jive with his request to take Clementine

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