By worse as in fucked-up and brutal, it would be a tie between Carver's death and discovering Mark was dinner.
By worse as in stupid, cringe-worthy, and just plain dumb, I would say the part when Lilly says that Carley stayed behind to guard the Motel in Episode 2. I just don't like it for whatever reason...
Trust me, I've covered this ground already a lot. But Reggie's death was so stupid and contrived I actually cringed. Such bad writing on that part.
"I KILLED REGGIE CAUSE HE WAS DOING HIS WORK DILIGENTLY AND DIDNT HAVE TIME TO BABYSIT, HURR HURR. I'M CARVER, I KILL YOU IF YOU DONT POSE ANY THREAT TO ANYONE CAUSE IM A BULLY."
I know, ugh. He was just... kind of dumb sometimes. If he continued doing that he'd have no one left to work for him just cause he felt like killing a few people to look tough. Someone needs to be fixed...
Trust me, I've covered this ground already a lot. But Reggie's death was so stupid and contrived I actually cringed. Such bad writing on tha… moret part.
"I KILLED REGGIE CAUSE HE WAS DOING HIS WORK DILIGENTLY AND DIDNT HAVE TIME TO BABYSIT, HURR HURR. I'M CARVER, I KILL YOU IF YOU DONT POSE ANY THREAT TO ANYONE CAUSE IM A BULLY."
Trust me, I've covered this ground already a lot. But Reggie's death was so stupid and contrived I actually cringed. Such bad writing on tha… moret part.
"I KILLED REGGIE CAUSE HE WAS DOING HIS WORK DILIGENTLY AND DIDNT HAVE TIME TO BABYSIT, HURR HURR. I'M CARVER, I KILL YOU IF YOU DONT POSE ANY THREAT TO ANYONE CAUSE IM A BULLY."
It's more linear, yes. There are no exploration hubs where you can walk around and look at things and just talk to characters at your own leisure. The pace is very quick, not giving you too many moments of relaxation.
Also, the main plot switches. First it's reaching Wellington. Then it's escaping from Carver's reach. Then it's escaping from a tyrannical despot. Now it'll be surviving with a pregnant woman. There is no real focus. In Season 1 it was first surviving the first days of the apocalypse, then having a day in the life of the new world (Starving For Help), then the main plot came around in episode 3-5.
The current writers seem to have basic knowledge of plot construction and story-telling, but it's not as refined as it was before.
It's a shame. I got a better sense of puzzling in season 1. Lately I've tried some other games (Sam & Max, Monkey Island, & Back to the Future) and while all those games seem to have their plot go everywhere (basically a new conflict in each episode) there was much more in hubs and narratives and problem solving. I just want some problem solving again rather than quick time cutscenes.
It's sad the writing and gameplay has taken a hit recently and I think The Walking Dead series between the show and the game are losing steam. Maybe the whole popular zombie craze is losing energy towards another fad. I just hope the future projects for Telltale go back to more gameplay and problem solving elements that help construct the narrative of the story.
It's more linear, yes. There are no exploration hubs where you can walk around and look at things and just talk to characters at your own le… moreisure. The pace is very quick, not giving you too many moments of relaxation.
Also, the main plot switches. First it's reaching Wellington. Then it's escaping from Carver's reach. Then it's escaping from a tyrannical despot. Now it'll be surviving with a pregnant woman. There is no real focus. In Season 1 it was first surviving the first days of the apocalypse, then having a day in the life of the new world (Starving For Help), then the main plot came around in episode 3-5.
The current writers seem to have basic knowledge of plot construction and story-telling, but it's not as refined as it was before.
With Sam and Max the episodic adventures were excusable as it wasn't meant to be taken seriously, and they all began and ended in the same ep, with an over-arching plot tying them together.
Nah, more gameplay and puzzle-solving would alienate the casuals and the 12-year-olds, which make up a majority of their userbase now, not to mention it would take more effort on their part to make them. And Telltale is all about pushing out as many games as possible in as short of a time as possible these days.
The Walking Dead comic is also losing Steam, and it has been for some time.
It's a shame. I got a better sense of puzzling in season 1. Lately I've tried some other games (Sam & Max, Monkey Island, & Back to … morethe Future) and while all those games seem to have their plot go everywhere (basically a new conflict in each episode) there was much more in hubs and narratives and problem solving. I just want some problem solving again rather than quick time cutscenes.
It's sad the writing and gameplay has taken a hit recently and I think The Walking Dead series between the show and the game are losing steam. Maybe the whole popular zombie craze is losing energy towards another fad. I just hope the future projects for Telltale go back to more gameplay and problem solving elements that help construct the narrative of the story.
I don't know if a studio can get burnout but I guess that's what's happening right now which is disappointing. I don't think it should be "hard" to go back to puzzles and hubs since the puzzles are just getting an item to work in a situation. I figure the writing/brainstorming of the puzzles are probably what takes the longest. The puzzling was "light" in season 1 but you still had to figure out things like the pharmacy in episode 1 and getting everything in Crawford together. The only difference I found in playing The Walking Dead versus Sam and Max was that there wasn't a time when I was wandering around for an hour trying an item on everything because I didn't know how to progress the game. But you know I'd rather be stuck in a game than just being expedited through a bunch of conversations and scenes.
I haven't read the comic but I wouldn't be surprised if a comic in a zombie setting going on that long would start burning out as well. I dunno, zombie settings really need to be changed up in some way or else it's going to get tired. Funnily enough Sam and Max had a "zombie" segment too in the game I played.
With Sam and Max the episodic adventures were excusable as it wasn't meant to be taken seriously, and they all began and ended in the same e… morep, with an over-arching plot tying them together.
Nah, more gameplay and puzzle-solving would alienate the casuals and the 12-year-olds, which make up a majority of their userbase now, not to mention it would take more effort on their part to make them. And Telltale is all about pushing out as many games as possible in as short of a time as possible these days.
The Walking Dead comic is also losing Steam, and it has been for some time.
I don't know if a studio can get burnout but I guess that's what's happening right now which is disappointing. I don't think it should be "hard" to go back to puzzles and hubs since the puzzles are just getting an item to work in a situation. I figure the writing/brainstorming of the puzzles are probably what takes the longest. The puzzling was "light" in season 1 but you still had to figure out things like the pharmacy in episode 1 and getting everything in Crawford together. The only difference I found in playing The Walking Dead versus Sam and Max was that there wasn't a time when I was wandering around for an hour trying an item on everything because I didn't know how to progress the game. But you know I'd rather be stuck in a game than just being expedited through a bunch of conversations and scenes.
I haven't read the comic but I wouldn't be surprised if a comic in a zombie setting going on that long would start burning out as well. I dunno, zombie settings really need to be changed up in some way or else it's going to get tired. Funnily enough Sam and Max had a "zombie" segment too in the game I played.
With Sam and Max the episodic adventures were excusable as it wasn't meant to be taken seriously, and they all began and ended in the same e… morep, with an over-arching plot tying them together.
Nah, more gameplay and puzzle-solving would alienate the casuals and the 12-year-olds, which make up a majority of their userbase now, not to mention it would take more effort on their part to make them. And Telltale is all about pushing out as many games as possible in as short of a time as possible these days.
The Walking Dead comic is also losing Steam, and it has been for some time.
Comments
I actually looked away from the screen but the nasty sound effects didn't help x_x
By worse as in stupid, cringe-worthy, and just plain dumb, I would say the part when Lilly says that Carley stayed behind to guard the Motel in Episode 2. I just don't like it for whatever reason...
"I KILLED REGGIE CAUSE HE WAS DOING HIS WORK DILIGENTLY AND DIDNT HAVE TIME TO BABYSIT, HURR HURR. I'M CARVER, I KILL YOU IF YOU DONT POSE ANY THREAT TO ANYONE CAUSE IM A BULLY."
Also, the main plot switches. First it's reaching Wellington. Then it's escaping from Carver's reach. Then it's escaping from a tyrannical despot. Now it'll be surviving with a pregnant woman. There is no real focus. In Season 1 it was first surviving the first days of the apocalypse, then having a day in the life of the new world (Starving For Help), then the main plot came around in episode 3-5.
The current writers seem to have basic knowledge of plot construction and story-telling, but it's not as refined as it was before.
It's sad the writing and gameplay has taken a hit recently and I think The Walking Dead series between the show and the game are losing steam. Maybe the whole popular zombie craze is losing energy towards another fad. I just hope the future projects for Telltale go back to more gameplay and problem solving elements that help construct the narrative of the story.
Nah, more gameplay and puzzle-solving would alienate the casuals and the 12-year-olds, which make up a majority of their userbase now, not to mention it would take more effort on their part to make them. And Telltale is all about pushing out as many games as possible in as short of a time as possible these days.
The Walking Dead comic is also losing Steam, and it has been for some time.
I haven't read the comic but I wouldn't be surprised if a comic in a zombie setting going on that long would start burning out as well. I dunno, zombie settings really need to be changed up in some way or else it's going to get tired. Funnily enough Sam and Max had a "zombie" segment too in the game I played.
I haven't read the comic but I wouldn't be surprised if a comic in a zombie setting going on that long would start burning out as well. I dunno, zombie settings really need to be changed up in some way or else it's going to get tired. Funnily enough Sam and Max had a "zombie" segment too in the game I played.