What was the worst scene in the entire series?

2

Comments

  • When Clementine had to stitch herself up, I could feel the pain especially since I've gotten stitches before x. x
  • Oh jesus that must've made it a thousand times worse ugh.
    prink34320 posted: »

    When Clementine had to stitch herself up, I could feel the pain especially since I've gotten stitches before x. x

  • Yeah, I sometimes think I feel the pain of others, even virtual characters, so that also makes it worse, but makes the experience better in a way.
    Impalala posted: »

    Oh jesus that must've made it a thousand times worse ugh.

  • Ben's death in episode 4.
  • I was joking?
    kawaiiclem posted: »

    I appreciate your humor, my friend.

  • Clementine stitching her arm i mean when she made those sounds i was just holding my hand like DAMMMMMN
  • Yeah, Melissa owned that scene. Easily some of the most unsettling voice acting I've ever heard...and it lasts forever.
    Eazy-E posted: »

    Clementine stitching her arm i mean when she made those sounds i was just holding my hand like DAMMMMMN

  • When they locked clem in the shed. It was so stupid that I cant handle it
  • Yeah... He was pretty bad as a VA.
    ViralType posted: »

    Whenever Reggie talked. Good god, that was cringe worthy.

  • IIRC, her scream was the same as Beatrice's from S1E3
    Burning-X posted: »

    Hacking Sarita's arm off, her scream was brutally loud.

  • Carley's death.
  • As was I.
    ViralType posted: »

    I was joking?

  • Think the worst for me has to be the cannibal scene, nearly made me physically sick. Clementine stitching herself is a close second.
  • Ben's death was pretty bad. Gave me flashbacks, DAMN U PTSD.
  • EVERY TIME NICK CAN DIE, THANK YOU.
  • Eh, I thought the scene back when Lee was covering Clem with walker guts in EP5 was pretty disgusting.

    I actually looked away from the screen but the nasty sound effects didn't help x_x
  • When I first heard Reggie's voice in a preview video for episode three, I really disliked it. But, after a while it's kinda grown on me.

    Yeah... He was pretty bad as a VA.

  • Wait, how so, if you don't mind me asking?
    CrazyGeorge posted: »

    Ben's death was pretty bad. Gave me flashbacks, DAMN U PTSD.

  • By worse as in fucked-up and brutal, it would be a tie between Carver's death and discovering Mark was dinner.

    By worse as in stupid, cringe-worthy, and just plain dumb, I would say the part when Lilly says that Carley stayed behind to guard the Motel in Episode 2. I just don't like it for whatever reason...
  • Seeing Kenny getting beat up
  • But... Reggie... was nice... :(
    ViralType posted: »

    Whenever Reggie talked. Good god, that was cringe worthy.

  • Reggie was hilarious! I hate that he had to die!

    But... Reggie... was nice... :(

  • edited July 2014
    Trust me, I've covered this ground already a lot. But Reggie's death was so stupid and contrived I actually cringed. Such bad writing on that part.

    "I KILLED REGGIE CAUSE HE WAS DOING HIS WORK DILIGENTLY AND DIDNT HAVE TIME TO BABYSIT, HURR HURR. I'M CARVER, I KILL YOU IF YOU DONT POSE ANY THREAT TO ANYONE CAUSE IM A BULLY."
    Impalala posted: »

    Reggie was hilarious! I hate that he had to die!

  • I know, ugh. He was just... kind of dumb sometimes. If he continued doing that he'd have no one left to work for him just cause he felt like killing a few people to look tough. Someone needs to be fixed...

    Trust me, I've covered this ground already a lot. But Reggie's death was so stupid and contrived I actually cringed. Such bad writing on tha

  • Watching someone die in front of you, can make you feel helpless. In that situation there was no way to help.

    Wait, how so, if you don't mind me asking?

  • Ever since Sean and Whatshisface left Telltale, the writing seems to have gone down noticeably.

    Trust me, I've covered this ground already a lot. But Reggie's death was so stupid and contrived I actually cringed. Such bad writing on tha

  • Simply because it brought up bad memories, watching Carlos being forced to slap Sarah.
  • That could have been a hard scene to stomach but seeing Kenny try to do it and chicken out made me laugh hard.
    pcharl01 posted: »

    I recently watched a playthrough where Lee cuts his own arm. It's brutal.

  • Same. Way too much mandatory squick. :c
    ChocoHallic posted: »

    Clementine sewing her arm

  • Is that what happened? Things feel so much more linear and I dunno. There's something really different in season 2 aside from the quick time events.
    ViralType posted: »

    Ever since Sean and Whatshisface left Telltale, the writing seems to have gone down noticeably.

  • Oh. Those kind of situations. Sorry for being nosy. :/
    CrazyGeorge posted: »

    Watching someone die in front of you, can make you feel helpless. In that situation there was no way to help.

  • Carlos dying because it was so quick
  • And Clem 's non canon death when Winston shoots her in the face

    Carlos dying because it was so quick

  • It's more linear, yes. There are no exploration hubs where you can walk around and look at things and just talk to characters at your own leisure. The pace is very quick, not giving you too many moments of relaxation.

    Also, the main plot switches. First it's reaching Wellington. Then it's escaping from Carver's reach. Then it's escaping from a tyrannical despot. Now it'll be surviving with a pregnant woman. There is no real focus. In Season 1 it was first surviving the first days of the apocalypse, then having a day in the life of the new world (Starving For Help), then the main plot came around in episode 3-5.

    The current writers seem to have basic knowledge of plot construction and story-telling, but it's not as refined as it was before.
    Wuvvums posted: »

    Is that what happened? Things feel so much more linear and I dunno. There's something really different in season 2 aside from the quick time events.

  • It's a shame. I got a better sense of puzzling in season 1. Lately I've tried some other games (Sam & Max, Monkey Island, & Back to the Future) and while all those games seem to have their plot go everywhere (basically a new conflict in each episode) there was much more in hubs and narratives and problem solving. I just want some problem solving again rather than quick time cutscenes.

    It's sad the writing and gameplay has taken a hit recently and I think The Walking Dead series between the show and the game are losing steam. Maybe the whole popular zombie craze is losing energy towards another fad. I just hope the future projects for Telltale go back to more gameplay and problem solving elements that help construct the narrative of the story.
    ViralType posted: »

    It's more linear, yes. There are no exploration hubs where you can walk around and look at things and just talk to characters at your own le

  • With Sam and Max the episodic adventures were excusable as it wasn't meant to be taken seriously, and they all began and ended in the same ep, with an over-arching plot tying them together.

    Nah, more gameplay and puzzle-solving would alienate the casuals and the 12-year-olds, which make up a majority of their userbase now, not to mention it would take more effort on their part to make them. And Telltale is all about pushing out as many games as possible in as short of a time as possible these days.

    The Walking Dead comic is also losing Steam, and it has been for some time.
    Wuvvums posted: »

    It's a shame. I got a better sense of puzzling in season 1. Lately I've tried some other games (Sam & Max, Monkey Island, & Back to

  • I'm hoping they never have any IED fatalities, thatd be hard to watch and still feel like playing a game after
    CrazyGeorge posted: »

    Ben's death was pretty bad. Gave me flashbacks, DAMN U PTSD.

  • Has to be Lee getting his arm cut off, god it was cringe worthy.
  • I don't know if a studio can get burnout but I guess that's what's happening right now which is disappointing. I don't think it should be "hard" to go back to puzzles and hubs since the puzzles are just getting an item to work in a situation. I figure the writing/brainstorming of the puzzles are probably what takes the longest. The puzzling was "light" in season 1 but you still had to figure out things like the pharmacy in episode 1 and getting everything in Crawford together. The only difference I found in playing The Walking Dead versus Sam and Max was that there wasn't a time when I was wandering around for an hour trying an item on everything because I didn't know how to progress the game. But you know I'd rather be stuck in a game than just being expedited through a bunch of conversations and scenes.

    I haven't read the comic but I wouldn't be surprised if a comic in a zombie setting going on that long would start burning out as well. I dunno, zombie settings really need to be changed up in some way or else it's going to get tired. Funnily enough Sam and Max had a "zombie" segment too in the game I played.
    ViralType posted: »

    With Sam and Max the episodic adventures were excusable as it wasn't meant to be taken seriously, and they all began and ended in the same e

  • I don't know if a studio can get burnout but I guess that's what's happening right now which is disappointing. I don't think it should be "hard" to go back to puzzles and hubs since the puzzles are just getting an item to work in a situation. I figure the writing/brainstorming of the puzzles are probably what takes the longest. The puzzling was "light" in season 1 but you still had to figure out things like the pharmacy in episode 1 and getting everything in Crawford together. The only difference I found in playing The Walking Dead versus Sam and Max was that there wasn't a time when I was wandering around for an hour trying an item on everything because I didn't know how to progress the game. But you know I'd rather be stuck in a game than just being expedited through a bunch of conversations and scenes.

    I haven't read the comic but I wouldn't be surprised if a comic in a zombie setting going on that long would start burning out as well. I dunno, zombie settings really need to be changed up in some way or else it's going to get tired. Funnily enough Sam and Max had a "zombie" segment too in the game I played.
    ViralType posted: »

    With Sam and Max the episodic adventures were excusable as it wasn't meant to be taken seriously, and they all began and ended in the same e

Sign in to comment in this discussion.