Disjointed character interactions, implausible circumstances, generally bad writing.
Let's just get the big one out of the way first: Arvo was ridiculous. His presence was ridiculous, his circumstances were ridiculous, the fact that he showed up when and where he did is absolutely ridiculous. This guy, who's obviously got a bad leg, was all by himself with a bag full of drugs, heading to an observation deck, apparently to get high. Meanwhile, his friends with AKs were just across the river.
Seriously, how much sense does this make? Any? At all? Where did he even get those meds, and why would he be so far from his friends with them? Did they just send bad-leg-guy to scout alone in zombieland with no backup, or did he just decide that his friends wouldn't understand his drug addiction so he had to go a full day's walk away from them with a bag full of various stuff? ("Boy howdy, this is a great idea, I'll just go way the hell out here, I couldn't possibly be eaten or shot for my stuff!") And why would he tell some obviously crap lie about his sister if he could have said "I have friends with AKs"?
And then there's Jane, whose character was all over the fucking map.
And Kenny. Okay, good, he snapped out of it, that's nice. Now he's going to defend against all these walkers with a crowbar... and clobber one in the head over and over again while the others just.. stand there waiting their turns, until it's time for the plot to tell them not to.
And thanks, Luke, for making "Sit here for a few days without any food" seem like a reasonable and viable option for survival. I like that. Especially because the raccoon was uncatchable (trolltale strikes again, how many times did YOU reload? I reloaded twice).
But the real trolling was the inevitable death of Sarah, a new low in the your choices mean jack shit department. All these choices to save her or leave her! That option back in episode 1 to teach her how to defend herself! NOPE DED HAHAHAHAHA TROLOLOLOLOL U MAD BRO? Seriously, guys? Just seriously?
It doesn't matter what happens in episode 5. At all. There's no chance that anything we did previously is going to change the ending, and there's no way that anything in episode 5 is going to salvage the story.
I know you can't give me back the time I spent "playing" this, but I at least want my twenty bucks back.
Comments
Probably. People don't really give a shit about the disabled or children in the zombie apocalypse. Look at Clementine, for example; she's nearly treated like an adult. And the cancer patients?
Shit, it's probably both. If they were scouting too, he's gonna have to distance himself from the base, AND he'll have to do some actual scouting himself.
Dead men tell no tales. Why let him go if he's just going to tell his friends with AKs about the group? He was playing as weak and innocent so that they wouldn't kill him out of self defense.
That's kind of nitpicking.
That is the ONE thing that I agree with, but hey. I've come to expect the lack of decisions from Telltale.
I don't think Arvo went there to get high, he was putting them into a trashcan for some reason. The only thing I have a grudge against is Nick's "death". What a waste of a moment that could have been great.
Hey, careful there!, don't use your brain like any logical human being would or you might get downvotes!
I mean but these problems are so small.. almost petty
I mean what's wrong with Kenny killing/keeping the lurkers off?
But you can have your opinions
waiting for downvotes
Oh my God! We found the guy who refills the chests in RPG dungeons! The guy whose job it is to hide rare and valuable items in unlikely places! That's him, that's Arvo!
I agree with you, mostly because of the Sarah part.
What's worse about Sarah's death is that there's just ONE episode left. ONE. They could've easily said ''hey guys, we're gonna take a bit of extra time making this episode just to make it extra special'' and then use that so that Sarah has some reason to exist in the end if we chose to save her. But I guess Telltale would rather have Good games, rather than great ones.
Also, what the fuck was the point of 400 Days, again? Except to get Bonnie in with Clem's group? You know, the spot ANYONE could've filled.
AXE HER!
First of all they are all whiny bitches and are constantly crying - amazing. They live in this TWD world for like sooo long and they are still behaving as if it happened yesterday.
The guts thing is one point, which is making me angry the whole time, it was used twice now - fine, but then they are magically clean and have to sneak around walkers again. If i would cover myself i guts and i am safe, I WOULD FKN STAY LIKE THIS.
walkers dont care about dead walkers, still the walker on the car horn was falling over - WHAT A SURPRISE. lets make up some fake tension, since
the rest of the time everyone is crying and shattered, except clem.
the avo situation is backfiring the same way, as the situation with bonne we had previously - WHAT A SURPRISE.
we climb through the window and BAM, a walker - I WAS SURPRISED.
and we cant kick the door open, because it would make noises, he immediately kicks the door open to "rescue" us..
and since we kicked the door open, we take the gun to hunt a raccoon.
molly and jane are the same fkn person. same sister background, both fkn off with no trace. i am not surprised this time, though.
2 grown up people cant find a damn jacket in a 10m x 10m room, same BS as it was with this switch we had to turn.
the problem is, that season 1 had a main plot + side plot with this weird stalker guy.
now its just walking from A to B, doing pointless shit.. as i said already: i dont give a damn about anyone.
but since this forum is full of people who are taught to just swallow everything without questioning i am just forgetting about TWD and definitely TTG.
thanks for making my day though, seems that there are NORMAL THINKING people with a bit of expectations.
Yay! We found him.
But in all seriousness I'm guessing he put it their for people to find, a new group? The group at the end to buy protection? It'll probably be explained next episode (maybe).
if this is their best you have really low expectations and you are easily to entertain. must have been a real shock when you left the kindergarden and went to school and they taught you more than eating sand.
but this is exactly what this world needs, people like you who like or dont care about anything and follow their orders without questioning + even convincing themselves that it was right and amazing.
you are the reason why this world is such a fkd place.
i kinda agree for the sarah part.
The entire season 2 has a big, biiiig problem with its construction. Is there some main plot to hold all the elements together? No. It's just a pretty much pointless race of meeting new (pointless) characters in new (pointless) environments to do some (pointless) shit which won't really bring us anything new. It's a chain of rip-off sidestories (we help Bonnie - it backfires, we want to be nice to Arvo - backfires the same way, we meet Jane being a clone of Molly from the season 1 etc.), during which we can't really develop feelings to any of the characters.
Okay, the game has some main motive/theme: it's about a weak link, little girl, who has to find her own strenght while being protected by bigger and stronger ones... blah blah blah.
But no real plot. And when you don't have a good story to tell (good tale to tell, har har), then you better have the good suspense. Unfortunately, the well-built suspense is also missing. Just like in the season 1 it was slowly rising, in this one it's... jumping. Sometimes. Sometimes it kind of forgets and goes to do whatever the missing suspenses do.
Plus, most of dialogues is made up of constant, neverending angst. Angst, angst, angst. Little tip here: when you make your characters cry and blame themselves and share the most hidden, dark emotions with each other ALL THE TIME - NO ONE is going to care. Not long.
This, so much.
Big, strong Mike never thought "Maybe I should try to get this shutter open and see what's inside there"?
Also, why would clothes/blankets even be a problem? It's not like they've been killing naked walkers...
Umm, the point about limping guy going all alone to scout was obviously not about his companions treating him so heartless.
More about, THE LONELY GUY WITH BAD LEG CONDITION IS WALKING ALONE WITH A BAG FULL OF VALUABLE STUFF. Who would risk loosing it like that?
His point was not that there was something wrong with Kenny going to keep the walkers off, it was that he spends so much time killing one and the other walkers don't do shit. It was the same in the opening too. Why the fuck are the walkers nowhere near as predatory as they have been shown to be when they're within earshot of Kenny screaming over Sarita and all the characters talking with each other? Because the plot says not to.
I thought the idea was that they didn't know he had the stuff. He was hiding it, remember?
But later on, during our confrontation, he is screaming about the stuff being stolen, while his companions are there to listen. So, I suppose he wasn't hiding the fact that he has the bag full of meds.
Wasn't the plot to make it to Wellington and survive. I'm not entirely understanding when you guys says there's no plot. I mean season 1 was about hopefully finding Clem's parents, protecting Clem and just surviving in general whilst still having obstacles (Larry, Lilly, St. Johns, Kenny, Stranger, Clem Missing etc.). Season 2 has the exact same premise of surviving with obstacles in the way. The big difference is the build up to deaths and the emotional impact. In other words character development.
tl;dr
jeez another butthurt whiner
well I for one am glad you won't get your money back
just please don't play Episode 5 you are not worth it
I mean seriously not that much has changed choice was always a illusion but you are
apparently one of those stupid fans who didn't notice it in Season 1 but now somehow you know
No, not really. Wellington has just been this distant thing that's been mentioned a few times, but the events don't hinge upon it like the journey to Savannah which was where a whole bunch of story points interconnected.
That said, my problem is not that there is no "plot", since plot is a hard thing to come by in the Walking Dead in any iteration. My problem is that it doesn't feel like there's much thought put into anything. As I said in another thread, even the shocking out of nowhere deaths in season 1 served purposes and everything had a good and emotional payoff. Season 2 could have had a storyline with Carver, but they pretty much screwed that up, so now all we have are the characters, and if the characters aren't handled in a fulfilling way, then it just starts to feel like there's no direction like there was in season 1.
Are you fucking kidding! you know what no I hope telltale doesn't give you your money this episode was great. You can give me all the down votes you like I won't change my opinion 'Ever'
Was this part really necessary
Well, in support of the OP I would like to say that I don't understand why everything isn't a 100% logical in a ViDEO GAME where fucking dead people walk around eating other people.
Really? Arvo seems so complicated to you?
The final scene pretty much dropped all the story about him.
He stole medicine from the big scary guys and went cross the river to stash some place safe and away from AK guys.
He can't tell Jane about the AK guys, because he don't want her to make contact with the guys he is double-crossing. So he tries to appeal to pity with the fake sister story.
After the first stash fail, Arvo stash the rest somewhere else and use Jane and Clem as scapegoats. Taking blame for ALL the missing medicine.
About WHY, he is a pussy with a bad leg, afraid to shoot anyone, between freaking Russian mercenaries. He is looking after himself.
as far as i remember, the other walkers were not even close to kenny, just slowly walking towards him. you are acting like they stood next to him watching.
And then he went BACK to the people he stole from to say that someone stole the stuff off of him?!
At the rate they were approaching, and considering that they all were appearing at the same exact time (so it's not like those two walkers came out of the woods and the rest followed suit like five minutes later) and Kenny shortening the distance to go fight one and then beat it up for as long as he did, the other walkers should have gotten to him after all the time he was taking.