Did you like Sarah's arc?

I think for once she was their to show that there are some people that you just cant save, no matter how hard you try. So while it bummed me out to see her devoured (that was actually pretty horrific to see a kid get eaten), I actually felt this was one character that I didnt mind that I couldn't save, that was kind of the point of her I think. ... Nick on the other hand.....

Comments

  • Yes and no.

    Yes, because it was well written and she was one of the best characters in the game series.
    No, because her death actually made me so damn sad.

  • I felt her arc was at the very least poorly executed. I don't mind about the theme of "people you can't save" but her end felt (to me) contrived and tacked on for shock value (or to empty out the roster by the final episode).

  • Sarah's arc was atrocious. It felt like it was saying that suicidal or sheltered people are beyond saving, which is fucked up. Also she didn't even die because her mental state was impossible to repair, she died because of shit luck when the deck fell apart. She wasn't given more than a day to try to recover from her dad's death. It was just pointless.

  • edited July 2014

    I fully agree. I thought her character arc was perfect because we (well most of us anyway) were all rooting for her to become stronger, to get over her weakness, and to be like Clem. "Sure she seems a little weak and sheltered. But underneath all of that, surely there's a fighting spirit in there! Her dad was wrong about her. She just needs a little coaxing and training and I'm sure she'll be an expert zombie killer in no time!"

    We were wrong. Some people aren't tempered by hardships. They crumble and no matter what you do, no matter how many time you try to help them up, comfort them, and try to give them the strength they need to survive, they just...fall.

  • I hated her. I save her the first time, but the second i didn't doubt it. Jane was more important than Sarah in matters of surviving. Besides, she never become much of a help all this time. Telltale has made me a real cold hearted xD.

  • Don't get me wrong, there was no way my Clem believed Sarah could have got out of there. She didn't like it, but she accepted it. I was in the mindset that my Clem was already cynical and Jane's mentoring only helped furthur her worldview. When the deck collapsed there was one choice.

    lily_wolf84 posted: »

    I hated her. I save her the first time, but the second i didn't doubt it. Jane was more important than Sarah in matters of surviving. Besides, she never become much of a help all this time. Telltale has made me a real cold hearted xD.

  • No. Like lapiswolf said, it'd be one thing if she couldn't come back as a result of her mental state. She died because of bad luck, so all that build up surrounding her was absolutely pointless in the end. Dying from bad luck doesn't equate to "you just can't save them". More like, "whoops, she died before she ever even got a chance to try and recover in the first place".

  • Nope, not at all. So disappointed in TellTale.

  • edited July 2014

    [removed]

    damkylan posted: »

    No. Like lapiswolf said, it'd be one thing if she couldn't come back as a result of her mental state. She died because of bad luck, so all t

  • edited July 2014

    "Eventually everyones luck runs out."

    damkylan posted: »

    No. Like lapiswolf said, it'd be one thing if she couldn't come back as a result of her mental state. She died because of bad luck, so all t

  • Whoever wrote this ''ARC'' whichever one of the writers....i thought it was PATHETIC,i could type a whole 294846568 words why is was lazy writing and scared not wanting the friendship to develop but i won't,they won't learn,and it's not sour grapes either,some of these deaths in this season are corny,wasn't Clem and Sarah tight??? yet a minute later shes forgot all about her and wants to hold babies......arrgghhhh i need to go.........

  • What arc? It was more like a line. Not that she wasn't a good character, she was just static.

  • Sarah dies either way even if you do save her at the trailer park, we all know that. But i feel a little better knowing i at least never gave up on her. Even if jane kept saying leave her.

  • You weren't shocked? The poor girl just fell ten feet and was trapped under debris screaming for help and pleading the zombies not to eat her. Saddest death of season 2 imo ;(.

    I felt her arc was at the very least poorly executed. I don't mind about the theme of "people you can't save" but her end felt (to me) contrived and tacked on for shock value (or to empty out the roster by the final episode).

  • No, I was definitely shocked and sick to my stomach and saddened greatly by it. It felt like shock value for the SAKE of it is all I'm saying.

    Carley123 posted: »

    You weren't shocked? The poor girl just fell ten feet and was trapped under debris screaming for help and pleading the zombies not to eat her. Saddest death of season 2 imo ;(.

  • her death i thought was very well done it just justifies what jane was saying and beside sarah had more than enough chances to toughen up in this world

  • The way she died, screaming for help, I told Jane to help her but she wasn't able too.

  • There's something called passive suicide; where you don't take any effort to save yourself. Getting put in that kind of situation makes you shit out of luck, but it's the persons decision to act or not when the time comes (I could be misinterpreting, but I was under the impression Sarah basically gave up).

    Also, it was ultimately her mental condition which led to her death. Sarah wasn't just bereaved, she was nearly catatonic. Also, for some suicidal people they are nearly beyond saving. I suppose anybody could theoretically be saved, but there are limits on what you can do to help somebody who is suicidal. A lot of suicidal people have psychologists and a lot of them talk about suicidal feelings. Unless there seemes to be a thought out and willed plan, it's unethical for the psychologist to force preventive hospitalization. What I'm trying to say is that mental illness can be like physical illness - it's not that the person can't necessarily be saved, but despite your best efforts you can't save everybody.

    On a side note, Nick was depressed and suicidal, but he didn't kill himself.

    lapiswolf posted: »

    Sarah's arc was atrocious. It felt like it was saying that suicidal or sheltered people are beyond saving, which is fucked up. Also she didn

  • Her life ended as I thought it would, I am not sure I'd call it an arc, though.

    On the one hand, I appreciate that "people you can't save" angle. It is a reality. On the other hand, her death if you do save her feels meaningless. It just felt to me that the game was trying way too hard to prove its point and shorten the cast. Ah, well, inevitability has been present since S1 in many cases as a byproduct of the illusion of choice.

  • edited July 2014

    That arc was a proof that TT doesn't know where each character's development is going (and with constant changes in behaviour, there is no consistency between episodes).

    In the trailer park, Sarah struck me as willing to die, that Carlos's death was too much. But after getting her out of there (and Clem slapping her) something has changed. When she fell from the observation deck, she was again surrounded by walkers, but she wasn't passive - she was shouting FOR HELP, she was willing TO LIVE - and I'm sure that if she wasn't trapped, she would make her way past the walkers by herself.

    Her enitre arc was a build up towards something bigger - in episode 1 she showed compassion towards Clementine and gave her the medicine; in episode 2 she was taught how to use a gun; in episode 3 she had to face Carver and learn the consequences of her actions so I was sure that episode 4 will start with her (slowly) coming to terms with her father's death. This kind of shock should ironically gave her wings. Unfortunately, she couldn't make it past the obstacle called 'Telltale's writers', so we'll never know how she would handle herself after accepting Carlos's fate. We do know that after surviving the trailer park incident, she wanted to live.

    TL;DR - All buildup, no payoff.

  • edited July 2014

    Yes, because it was well written and she was one of the best characters in the game series. No, because her death actually made me so damn sad.

    LOL

    HarjKS posted: »

    Yes and no. Yes, because it was well written and she was one of the best characters in the game series. No, because her death actually made me so damn sad.

  • Her and Carlos both gave me the impression that they were going for something bigger... but nope.

    That arc was a proof that TT doesn't know where each character's development is going (and with constant changes in behaviour, there is no c

  • For the sake of Sarah's character it almost feels more poignant of an end for her story if she's left in the trailer park. Luke tirelessly trying to pull her out of the trailer and Clementine failing to convince Sarah not to give up. A real downer ending for her story, but it serves to reinforce the theme that some people just can't be forced to go on a "death march". It also can signal a change in Clementine's outlook of the world.

    On the flip side if she survives the trailer park, it feels as though Sarah's later death kinda falls flat no matter which way you look at it. If you tell Jane to save her, you could argue that the scene becomes about Jane trying to find redemption for allowing her sister to give up. If you opt to let Sarah to die at that point, you could argue that it signifies Clementine accepting Jane's perspective.

    If it's former, any development we might see from Jane as a result is tossed out the window as she leaves the group not ten minutes after the event. With the latter, it's difficult to say Sarah's demise is related to the theme of 'trying to help those who want to give up'. She doesn't die because she once again loses her grasp on the world and can't mentally continue, it's because she is physically trapped and has no choice in the matter. The nature of this death is at odds with what the episode was trying to say.

    /backseat writer

  • To be honest I was hoping Clem would kill Sarah herself but what we got was alrite.

  • Yeah, that does seem to be the philosophy TellTale is sticking to with the characters.

    I guess that means Arvo can pull out a gun and shoot Clementine in the head in the first five minutes of episode 5 and that would be deemed okay because "LOL it's shocking, LOL no one is safe, LOL everyone's luck runs out, etc."

    "Eventually everyones luck runs out."

  • Ever since Sarah first appeared, she reminded of a gimped Velma from Scooby-Doo. Just thought I'd mention that.

    I have the luxury of playing this on both the PS3 and the Vita (I seem to be able to replay this game multiple times, something I usually can't do with most games), so on PS3, I helped Sarah as much as I could, on the Vita.....she gonna die at the first opportunity to get rid of her useless ass.

    On PS3, I'm playing as "my darling Clementine" who cares about everyone and tries to help everybody and adores Kenny. But on Vita, my Clem is a straight-up badass who has become hardened and cold-hearted and only for herself and is only traveling in the group because there is strength in numbers, she doesn't actually care about any of them them and will argue and rag and be a bitch to everyone. Well, as much as the game lets you anyway.

    Further playthroughs I will go with other interesting tactics, like all "..." replies I can muster, or the most WRONG replies to use. I'm having lots of fun with this series. Really hope there's a season 3.

  • I liked it.

    I even got mad at Jane, I said to her to save Clem and she just keep replying "She won't make it","Leave her", but I insisted and made her fall to save Sarah but she didn't even tried, just pulled one time and just run away. After she climbed up I was so upset at her and just picked up the line "You didn't even try!"

  • I really liked her arc, cause it shows what would have happened to clem if Lee hadn't taught her.

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