Reason why S2 is not as good as S1.
The two main writers of Season 1 left Tell Tale after 400 days and the writers of Season 2 are not as good.
So that's the real reason folks, all good things come to an end.
Sorry but shit happens. Just enjoy the game because it is still good, just not great.
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My god there are a million of threads like that already. Just keep it in your pants, please.
its obvious that telltale didn't want us to like the characters of season 2 .. but i wonder why ?
i mean its not that telltale wanted to make us like them but failed , its obviously isn't like that .. but they wanted us actually to hate the group!! , why ?
so far this has ruined season 2 for me , but who knows since i trust telltale so lets wait for the last episode and see .. maybe it will explain why they made us hate the group instead of doing the logical choice and make us attached to the characters just like season 1 .
There was this guy with nickname "dlux_". He criticized the shit out of the Episode 1, then, when Episode 2 came out, came back and told that Episode 2 was better. He was one of the first to cite Sean Vanaman and Jake Rodkin's departure from Telltale as the reason why this season, in his opinion, sucked. Since Episode 2 came out, he was never heard from again.
So this is hardly something new you're telling us, at least to some, like me.
-Pacing isn't as good.
-Not enough exploration.
-Not enough character interaction and branching conversations. What about their lives before the Outbreak? We know Kenny was a fisherman but what was Sarita? What was Pete? What was Carver? What was Alvin? What was Jane?
-The tension and action is there but not so much emotional movement?
I wouldn't say that the writing on the whole is worse. IMO, the character dialogue, especially in this recent episode, is very much up to the standard of Season 1. However, I do see what appears to be a decline in the planning of character arcs and the continuity of characterization from one episode to the next.
There also isn't a constant relationship thread running through the season like we had with Clem and Lee. Episode 1 was Clem alone, Episode 2 was Clem with Luke, Episode 3 was Clem with Kenny, and Episode 4 was Clem with Jane. There's no steady relationship building, just Clem jumping from one mentor to the next.
I think there's a reason behind that. Clementine is constantly trying to find a new mentor in Lee's stead, but everyone's coming up short. The only "steady" factor in season two is Clem herself.
This is exactly what I've been thinking. I feel as though the writers from Season One did a better job at evenly progressing the story. So far this season, the environment has pretty much stayed the same. Unlike Season Two, Season One's setting was always changing, which in my opinion, makes a more interesting story if it's done right. It was said that the DLC, 400 Days, was meant to "bridge" Season One and Season Two together. But so far, it seems as if that's not the case, excluding the fact that some of the characters have made major or minor appearances. In addition, at the end of "No Time Left", Clementine sees two figures upon the hill. It's never been stated who those characters were, even though we can assume they were Christa and Omid. It's almost as if Season Two is something of its own, set away from the stories of Season One and 400 Days. This makes me wonder how Season Two would've gone if written by the original writers? In no disrespect to Telltale Games or fans of The Walking Dead: Season Two, this season doesn't meet standards of its last.
I agree with you a lot and I too think that 400 days was going to be the bridge between the 1st and 2nd season, so I think that all the playable characters in 400 days should have been included not just Bonnie. Maybe they should of been the group Clem would of been with for most of the season because I'm sure a lot of people cared more about these guys instead of the cabin group.
Personally, I think one of the main reasons a lot of people don't like season 2 better than season 1 is because of our expectations.
We weren't expecting TWD S1 to be outstanding but we were just going in to it to experience the ride. After every episode we were blown away again and again and again.
When S2 came out, we had higher expectations IMO. We were expecting/hoping for S2 to be as good as the 1st but we were given less than expected but that's because our standards for this episode were set so high
I agree that episodes in S2 have become somewhat shorter and there are fewer hub areas but those things don't really bother me. What bothers me more is that the plot doesn't seem as perfectly laced together as S1 (Lee taking care of Clem, finding her parents, etc), we had a goal and a plot line throughout the series. In S2, it feels kind of all over the place but I won't judge too much until we end the season. Also, I felt more attached to the characters in S1 than S2 but that's probably because of the lack of character interaction.
I'm enjoying this season but I did like S1 a little better imo because I was caught off guard with its amazing-ness and didn't expect such an endearing and emotional experience.
The reason why S2 is not as good as S1 because: No Lee
Nah season 2 maybe isn't as good but it's still great in my opinion. Atleast episode 2 and 4 were great.
I'm just wondering... did the new writers even play the first Season?
Obviously...
the only good writer from season 2 is nick breckon the rest suck
Just because because they knew how to link the Seasons together, doesn't necessarily mean that they played the first Season. What I was meaning was did they have an in-depth look at the Season, like see what made it the great game it is, how the choices had a greater impact in the first Season than the second...
The new writers obviously didn't understand why so many players loved the first season which is why they pretty much ruined the game for a large portion of the fans with the alien world they created in episode one of season two. The way they made adults interact with Clementine as if she's the same as one of them was very strange and off-putting to a lot of season one fans. The writer of that episode obviously didn't realize what made a lot of people feel so strongly about season one was the realistic characters who people could relate to. Lee and Kenny are shown as flawed and very different men who even under the extreme circumstances they find themselves in still retain a common and righteous morality that there are things worth dying for, and that surviving at all cost without regard to your morality isn't any way to live. They care about taking care of the kids and are willing to sacrifice everything to do so. It's a simple and very realistic theme that's written extremely well and realistically, and is in accordance with the basic morality of most people.
They made every single character in episode one of season two the exact opposite of what made Lee and Kenny so real and memorable. They were unlikeable regardless of what they supposedly had been through and it didn't work for a lot of people. The walking dead world may be getting harsher, but there is a limit to what a person will do to survive as there should be, and it just doesn't make any sense at all to completely abandon the entire theme of season one the way they did. Most people can't imagine Lee or Kenny locking an injured kid in a shed regardless of the circumstances and people wouldn't have felt the same about them if they had done it, but it seems clear that they would never do something like that. When Kenny hears how children are treated in Crawford in season one he says that doesn't sound like anyway to live to him which sums up the entire idea behind season one. They basically ruined every single character they introduced in season two and had to make abrupt changes in their personalities in episode 3 & 4 to fix it. The story's still a mess but episode 3 & 4 did improve the way adults interact with Clem, but a lot of the fan base from season one already quit season two and many of those who were still playing didn't have a problem with the unnatural dialogue so they didn't want an abrupt change. They didn't explain the sudden changes because they didn't have time and realized they had made a mistake by making all of the characters too unlikeable. I don't think the person who came up with idea to make Clem the protagonist and have interact with adults as if she was one should be working on anymore walking dead games.
Making Clem the playable character created a lot of problems as well. The first episode where she's treated as an adult makes the dialogue weird and unnatural. Luke talked to Clem like he was going to make a pass at her at any moment which started all the talk about them being in a romantic relationship. It was dialogue written for one adult talking to another which isn't appropriate or normal sounding when you replace one of the adults with a preteen girl. Rebecca telling Clem to stay away from Alvin like she was jealous of her was another inappropriate moment, as was telling her she was pregnant by another man. The adults telling a kid to do dangerous stuff didn't show respect either, but instead made the adults look like irresponsible pieces of shit for putting a kid in unnecessary danger. They shouldn't have used a kid if they didn't want to write dialogue between a kid and adults.
It's ridiculous that they turned Clem into an adult who acts like a hardened survivalist void of emotions. In the first season she is shown as being strong willed and intelligent for her age, but she is still shown to be a kid who needs adults. Most people didn't want her to become what she is now without any development. They wasted all the potential they had at showing her grow emotionally and learn new skills. That's the reason her character hasn't developed in season two. She just became an emotionless adult who doesn't need anyone. The person who came up with the idea doesn't know what made the first game so great for so many fans, and are completely out of touch with the majority. It's no surprise that it came from the same person who came up with the idea for 400 days. It feels like someone else took over as lead writer after episode two which I think was a good thing, but the game was already too far along to save it at that point.