Season 2 is just like Season 1 in the sense that...

Episodes 1-2 were pretty heavily choice driven, while Episodes 3-5 are more story driven and have very few "choices that matter".

Comments

  • Could you explain what you mean by story driven and choice driven?

  • Season 2 is kinda like Season 1. They both start with "Season," for starters.

  • Harsh. S2 isn't THAT bad.

    Itchy_Tasty posted: »

    Season 2 is kinda like Season 1. They both start with "Season," for starters.

  • Oh, lemme clear thangs up.

    "Season Two" is similar to "Season One", in that they both start with the word "Season" and end with a numerical integer.

    zammey12 posted: »

    Harsh. S2 isn't THAT bad.

  • That's too literal. I think he meant in-game.

    Itchy_Tasty posted: »

    Oh, lemme clear thangs up. "Season Two" is similar to "Season One", in that they both start with the word "Season" and end with a numerical integer.

  • Sarah=Ben

    Jane=Molly

    Kenny=Kenny

    Lee=Clem

    zammey12 posted: »

    That's too literal. I think he meant in-game.

  • edited July 2014

    Season 2 of Telltale's TWD has some similarities to Season 1. For the sake of summary, let's assume I'm referring to both Seasons when I discuss an episode.

    Episode 1 is where the playable character wounds a limb, falls unconscious, and has the injury taken care of before having a proper chat with other survivors. EDIT: During the halfway point, someone is falsely accused of being bitten by a walker, and is threatened to be abandoned to die before a walker grabs at Clem's leg.

    Episode 2 begins with a Walker attack in the woods after the group goes out hunting for food. Then someone shows up and brings forth a cause to leave the shelter, which leads to a larger place that has electricity. Some of the members of the group do not trust those that welcome them inside, but nevertheless, they eat dinner together before precipitation kicks in and the friendly get-together is ruined.

    Episode 3 is when the group is forced out of safety and into a path of unknown consequences. A family is broken apart and one of the group members gets seriously injured, causing him to suffer a severe handicap.

    Episode 4 features the return of a previous group member that had disappeared earlier, only they have already died prior to reuniting with him. After the entire group returns in a meetup point, they conclude to gather supplies to reach a goal of emergency, which occurs unexpectedly in the middle of the episode.

    That cover it?

    zammey12 posted: »

    That's too literal. I think he meant in-game.

  • Yeah, I see it.

    Itchy_Tasty posted: »

    Season 2 of Telltale's TWD has some similarities to Season 1. For the sake of summary, let's assume I'm referring to both Seasons when I dis

  • Sarah doesn't really equal Ben.

    bloop posted: »

    Sarah=Ben Jane=Molly Kenny=Kenny Lee=Clem

  • In Episode 1 on Season 1 you have a lot of choices to make that affect the rest of the episode as well as episode 2, such as saving Carley or Doug, choosing whether to leave at day or night, Siding with Kenny or Larry and Lilly, and even some small choices such as saying shit around Clementine will affect her in later episodes. In Episode 2 of season 1, You had the choice of killing two people, deciding who gets to eat and who doesn't, and the infamous meat locker scene affects how several characters view Lee. In Episode 3 of season 1, most of the choices you make don't really seem to affect anything. The first choice you make is whether or not you shoot a girl dying in the streets, you can either let her get eaten to death, or put her out of her misery, "well obviously since Kenny is pressuring me to let her die, SOMEONE back at the Motor Inn must agree with shooting her, right? It will surely affect my relationship with someone!" Nope, no reacts to it (Except for Carley who disapproves no matter what option you make). If you saved Carley in episode 1, you have the choice to tell everyone that you're a murderer, "Huh this will definatly affect my relationships with a lot of people, seeing as Telltale really hyped it up, right?" Nope, everyone's just like "k, cool". The rest of the choices in episode 3 are ones that affect your relationship with Kenny, and no one else except for the last choice in which you "Save" either Christa or Omid, however this choice holds no merit as no one ever talks about it. In episode 4, you have one major choice: Whether or not you save Ben, the rest of the choices are really relevant. No one cares if you kill the kid in the attic or not, Vernon threatens to take Clementine away from you even if you were Honest and nice to him, and if you don't show your bite to the group, they don't really seem to care. I mean they might yell at you for a minute, but that's about it. In No time Left, none of the choices matter. Lee dies whether you cut off the arm or not, no one cares if you lose your temper with Kenny, Nothing happens if you give up your weapons, and the last choice is just whether or not you let Clementine kill Lee, which doesn't affect her at all in season 2 (as far as I'm aware, I could be wrong). So in my opinion it seems like Episodes 1 and 2 promise a choice driven game, but ends up telling a by-the-book story instead of a choice driven one. Not that the story was bad, it just wasn't what I was expecting.

    ONTO SEASON 2

    In episode 1 of season 2, it's less about major choices and more about building relationships with these new Survivors. Will you be friends with Sarah, can you convince Alvin to help you, how much information will you tell Luke, should you tell Carlos that Sarah needs to grow up, these moments were awesome! The only other choice that really sticks out to me is the Nick or Pete choice. Sure Pete dies no matter what, but if you save him you get some character interaction with him. (oh and the moment where Clementine can say shit or shoot was pretty nice) In Episode 2 of season 2, what you said to Sarah in episode 1 will determine how she reacts to you the rest of the series, the choice when you have to sit with either Kenny or Luke was actually one of the hardest choices I had to make (no matter how stupid it sounds), and two of the more developed characters in your group have determinant fates, which was a REALLY nice touch. In episode 3 of Season 2, you have to make several hard choices, such as: . On a serious note, I really can't remember a single choice that actually seems to matter in episode 3, it was probably the most story-driven episode yet. In Episode 4 of season 2, there are a lot of cool choices, unfortunately, none of the seem to matter. Kenny is pissed at you no matter what, Sarah dies no matter what, Arvo claims you stole from him no matter what, Rebecca gets shot no matter what, a shoot out happens no matter what, seeing a pattern here? So while there are choices, much like the episodes 3-5 in season 1, none of them really seem to matter. And obviously Episode 5 of Season 2 isn't out yet, but I think it'll probably end up being a lot like Season 1's episode 5. Here's hoping I'm wrong though!

    zammey12 posted: »

    Could you explain what you mean by story driven and choice driven?

  • I know right? Way to be original Telltale!

    Itchy_Tasty posted: »

    Season 2 is kinda like Season 1. They both start with "Season," for starters.

  • Thanks for writing all that for me. I agree with your original post.

    Bzilla56 posted: »

    In Episode 1 on Season 1 you have a lot of choices to make that affect the rest of the episode as well as episode 2, such as saving Carley o

  • They aren't alike at all. Season one was great and season two is horrible. The last two episodes have been better than the first two based solely on them changing the way adults interact with Clem to some degree. They still aren't very good, but the first two episodes were cringe worthy in the way they made adults interact with Clementine. Telltale needs to get rid of Nick Breckon completely. The guy is an embarrassment and doesn't understand anything about what made season one so great to so many fans. He's the same person that thought putting 5 new short stories into an hour long episode and making players make huge blind choices was a good idea. He obviously doesn't understand anything about the first season of the walking dead and it's insulting to see him disregard everything that story stood for. He's the one who thought it would be great to create a group of people who act like they are from Crawford and somehow expect fans to like them. That pretty blatantly goes against everything the first game stood for. Lee and Kenny would not have behaved that way which is why people could relate to them. They were shown to be flawed and very different people who still shared a common and righteous morality even when everything was falling apart. When Kenny hears about the way Crawford treats kids he says that doesn't sound like anyway to live to him and that concept is thrown out the window in season two by Breckon who doesn't have any idea what the hell he's doing.

Sign in to comment in this discussion.