Season 1 & Season 2 choice differences in relation to Season 3
There have been some threads complaining about how Season 1 choices are better than Season 2's, but without good reason. I'll try to briefly explain here why it may be so.
In the player statistics at the end of an episode there are little labels to describe the choices.
For example, Season 1 EP4 choice labels say:
- The boy in the attic
- Hippocratic oath
- Home alone
- For whom the bell tolls
- The bite revealed
And Season 2 EP1 choice labels say:
- Survival
- Mercy
- Generosity
- Trust
- Heroics
As you can see, the choices of Season 1 were written as an element to the story while Season 2 choices are written as a reflection on the player's morals in a given scene. All of which could be why in Season 2, choices feel insignificant and not as 'good' as in Season 1. Also, character's attitudes were affected more by our choices in Season 1 than in Season 2.
I like the idea of moralistic choices, but if Season 2 has a slogan stating, "the story is tailored to how you play" it should be more true and bring more immersion in the game. Telltale could try to restore this formula again for Season 3 and make it more beloved than ever.
Comments
This is the main problem for me. Episode 4 felt helped with this a little bit by having Luke call Clem out on watching Carver die or stealing from Arvo and suggest that the apocalypse has really changed her. But even these only happen through optional dialogue branches and has no affect on how he actually interacts with you later on.
I want to be closer or more distant from characters based on how I treat them. I shouldn't be able to abuse Rebecca at every opportunity and still have her ask me to hold my baby. If I kick someone, they shouldn't just say 'ow' at the moment and then treat me the same way they have been. They might be understanding, sure, but they should still carry a negative perception of me afterwards. (?) They should remember that.
I completely agree.