If everybody gets the same ending, we RIOT!

I mean, what's the purpose of making a game based on choices if at the end, everyone gets the same result?
It would be nice for TellTale to make at least 2 differente endings so our choices would've been worth something.

Comments

  • No we don't
    and in Season 1 everyone got the same ending too (more or less) so I'm not sure where you are coming from

  • Next I cannot wait to see people complaining about "HOW COME I DIDNT GET THAT ENDING" "DIFFERENT ENDING" "ENDINGS TOO DIFFERENT"

    lol. cant wait. (sarcasm)

  • Lee dies and Clementine gets out of Savannah anyways, so yeah, everybody gets the same ending.

    Journey95 posted: »

    No we don't and in Season 1 everyone got the same ending too (more or less) so I'm not sure where you are coming from

  • Blind SniperBlind Sniper Moderator
    edited July 2014

    In a way, Telltale's tailored story format tries to avoid having multiple branching paths in the long run - instead, the focus is on making choices that characterize your protagonist. The major beats of the story will always be the same, but you get to personalize the small touches of the story. I'm not Telltale staff so I'm not speaking on their behalf, but if I had to venture an educated guess, I'd say that Season 2's ending will turn out the same way that Wolf Among Us and Season 1 of The Walking Dead did. The ending of the story will likely present all players with the same moral choice, and the ending will be mildly different based on the choice you made that characterizes Clem.

    I'm not going to spoil either game, but given you are playing Season 2, I'd assume that you have at least finished Season 1 and can refer to that as an example.

  • I agree I mean for an example Sarah died either way in Ep 4 BUT it was an important choice for Clementine to make
    Does she become like Jane and only looks out for herself or does she risk her life to save others?
    I really like how Telltale does this sadly many people aren'T satisfied with this

    In a way, Telltale's tailored story format tries to avoid having multiple branching paths in the long run - instead, the focus is on making

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