***...'s and ***...'s deaths were GOOD stop complaining

-About 204- seems everyone is crying, "oh nick and sarah's deaths were so unfair and these characters had so much potential... not true.
Sarah was a helpless case from the start. As Carlos said, if she wasn't safe in that cabin, she would cease to function. She had no potential. Sarah was there for a moral decision for Clem. Do you help the helpless weak liabilities and endanger yourself or leave them for your own survival and for others whom are more capable's survival. (interesting relation to, also, Episode 4 of S1, when we are introduced to Crawford) the walking dead was SHOWING THE REALITY that not everyone will make it No matter how much you like them, it doesn't change the fact that they are incapable of functioning like Sarah. FOR me the death was very emotional: to see the inevitable, a death of someone who wasn't able to live. Someone weak. As for Nick, Nick was an extremely reckless group member. He was too quick to pull the trigger. He killed an innocent man and almost killed a little girl. Nick was weak in that he was unable to trust. Nicks best death was Episode 204, because it showed redemption for killing Matt. I agree with Carver. Remember he says to Clementine "how can you trust these people, when they don't trust you". this was directed at Nick. Nick's distrust nearly killed Clementine. Great game really, I think S2 is a lot more mature and having difficult themes make it hard for people to see what a beautifully written story it still actually is. Whatever everyones going to down vote this becaues they love sarah and nick and probs don't kno what I'm saying, but I felt like saying it anyway...

Comments

  • It's not even Nick's death I'm angry about, it's what he did when he was alive. After his determinant death he did nothing. Also, Sarah's death didn't make sense.Why was she on the balcony? Why did no one help her? How was she under the boards in the first place? If they were trying to achieve that she was hopeless and couldn't survive in an apocalypse, then they failed. She died in an accident that had nothing to do with survival. She was killed by a plot hole.

  • Hey, another determinative character dies, anyway. And another one! Gotta love those determinative characters. Great way to tell a story is to give you a chance to save someone or let them die so that you'll just know that they'll die later, anyway.

  • incompetence? my point exactly it was a chaotic situation, a 15 year old has to be smarter than to stand on the balcony there trying to knock down. She didn't know what to do, She was probably frozen aagain (or ceasing to function) which is weakness that means she isn't able to survive something like a z/a

    Spooch posted: »

    It's not even Nick's death I'm angry about, it's what he did when he was alive. After his determinant death he did nothing. Also, Sarah's de

  • edited July 2014

    You're just bringing this whole argument back to life by making this. I didn't like Nicks death and I don't think I can ever change my mindset on how I felt about his death.

    Goodbye Nick.

  • Well, if she was really freezing up again, she would still be inside with Kenny and Rebecca. Either way, that still doesn't account for why the other group members didn't help her or how she got under the boards.

    incompetence? my point exactly it was a chaotic situation, a 15 year old has to be smarter than to stand on the balcony there trying to knoc

  • Its not about their death really, its about Clementine. What kind of person she is, the game builds Clementine based on experiences around her. Does she try to help people? Does she stick to herself? You decide what kind of person Clem is, regardless of if the person will live forever or die. IF you wanted to save them or tried to OR didn't shows builds Clems character.

    Hey, another determinative character dies, anyway. And another one! Gotta love those determinative characters. Great way to tell a story is to give you a chance to save someone or let them die so that you'll just know that they'll die later, anyway.

  • the characters deaths were good to me. they did not make them dramatic and made it more disturbing.(which I liked) But the thing that I don't like is how the other characters reacted. it was like nothing happened. YA Nick died good death. but Luck didn't really react to it at all.

  • Im starting argument against an argument. It's new, not the same thing. Ok feel how you want im just saying

    Carley123 posted: »

    You're just bringing this whole argument back to life by making this. I didn't like Nicks death and I don't think I can ever change my mindset on how I felt about his death. Goodbye Nick.

  • Yep I agree. That was really what messed up was terrible reactions.... No one even talked about it???

  • Nick actually lasted 2 episodes with a determinant status. So proud of him :')

  • I know right. In season one Lillys dad dies and she kinda goes crazy. that is a good reaction.

    Yep I agree. That was really what messed up was terrible reactions.... No one even talked about it???

  • Sarah's death wasn't about her being incapable of recovering. She pulls out of her death-wish if you save her, and her second death happens due to ridiculous circumstances rather than anything of her doing. Nick's death also feels like lazy writing, with "realism" being a poor excuse for the writers not actually treating his character arc as something worth concluding.

    If you wanted realism, Kenny would have stayed dead. If you wanted realism, Clementine would have been eaten alive after Lee collapsed in the horde.

  • Eh, I never really had a problem with either of Sarah's deaths. Her character arc was more or less concluded. I wouldn't have minded if she could have been determinant going into episode 5 if she was saved at the trailer park, but I honestly didn't feel too sore over it.

    Nick was a bit different though. I feel like his arc concluded back in episode 2, but he just kind of stuck around and they didn't exactly know what to do with him. I never really liked or disliked him anyway, but a bit more of a dramatic send off for him would have been nice. I get the point of it being somewhat realistic of people just dying with no real flourish. It happens in real life all the time, and it happens in the comics a fair bit too. But it did just feel a bit out of place.

    Although I do like how each character from the cabin has had their own story arc, but I do agree that Nick's could have been handled a bit better after episode 2. I still loved episode 4 though. It has probably been my favourite of the season so far. It felt longer and we did get a good amount of character development, which was really great.

  • He lasted that long by doing absolutely nothing after he became determinant. We never even really got to talk to him...

    Nick actually lasted 2 episodes with a determinant status. So proud of him :')

  • Nick and Sarah's deaths didn't do much justice. Their deaths did show that when it comes to a Zombie Apocalypse, you can't expect your favourite characters to live just because they can change the story for the better, their deaths kind of shows reality, since you can't prevent everyone from dying and it also makes their universe that more horrifying.

    However, I still think allot could've been done with Nick and Sarah.

    Sarah was being protected by Carlos since the apocalypse began, Carlos's death could've been a turning point for Sarah, instead of being protected, she could've been a best friend for Clementine without changing the story too much. In Episode 1, Clementine could promise to be Sarah's best friend and teach her how to use a gun, in Episode 2, Clementine could increase her friendship with Sarah, in Episode 3, we start to see the benefits of friendship between Clementine and Sarah, in episode 4, we get the choice to save Sarah and then ask Jane to try and save her, one of the options you can choose when at Parker's Run is to talk to Sarah.

    At least we got to make those promises to be there for her - even though we couldn't in the end, at least we got the chance to tell her she was a friend - even though her anxiety got the better of her. Some of us taught Sarah how to use a gun - which she never got to use, even though many opportunities to do so were presented. Some of us tried to huge Sarah, but we only got to give her a slap.

    Nick was being parented by the group and made wrong decisions at times. Pete's death put Nick in a state of depression, which he ends up getting over. Nick in Episode 1 almost killed Clementine, but for precautionary reasons, we had a choice to save Nick and believe in him, in Episode 2, Nick makes a wrong decision again, but we can save him from his actions and he could've made up for it, also, we could make promises to look after Nick. In Episode 3 however, Nick was merely demoted to a character with few lines and in Episode 4 he got an off-screen death.

    At least we got the option to give him Pete's watch to cheer him up - which was probably with him when he died. At least we got to make promises to keep him safe - yet, it seems that our promises keep breaking. At least we got the chance to believe in him - but still, he never really got a chance to prove himself.

    Both of these characters died.... Rebecca cries and Luke swears if Nick dies in episode 4. Jane is affected by Sarah's death. Their deaths didn't have much of an impact, even though they were major characters.

  • I agree with that, to a point. But I'm tired of having them telegraph the death of every determinant character. Fucking change it up every now and then.

    Its not about their death really, its about Clementine. What kind of person she is, the game builds Clementine based on experiences around h

  • I think Telltall just win on every point. They depict a world where every one is vulnerable and can die. And the fact that some of us react by loosing faith in people and just become a survivor machine free of the emotionnal attachment for people prove that the players are totally in the mood of survivors or their universe. I think if every one feels the emotionnal twists differently, that means Telltall games just succeeded in depicting their universe?- chrisskross917

    found this comment on youtue and think it applies

  • edited August 2014

    Seems more like they're appealing to guys who think they're hot shit and wouldn't flounder horribly if they so much as lost electricity for a few weeks.

    I think Telltall just win on every point. They depict a world where every one is vulnerable and can die. And the fact that some of us react

  • I understand your point, personally I knew Sarah was never going to survive despite my best efforts to save her. She just "ceased to function" like her father said. Nick on the other hand, his death wasn't even on screen, there was no choice involved, just nothing, it felt so "let's just kill him off" seemed a bit out of place. And they made us hack him brutally for some reason, which was utterly pointless. Clem already went through that process before. With that said, no offense but your topic title sounds a bit rude to me, I wish people were more careful with their choice of words in this forum.

  • I basically felt the same way about Ben and Chuck in Season One. Their deaths did have an impact on me, but I don't over analyze when I'm playing the game. If a character is going to die, then they die. I didn't really expect Nick and Sarah to make it for that long anyways.

  • dojo32161dojo32161 Moderator
    edited August 2014

    I'll have to respectfully disagree with you. I'm mostly fine with the way they handled Sarah, it's Nick's demise that gets me steamed the most. I thought we'd get some kind of extra development on him before he passed on but that didn't happen.

    -Carley and Doug got a lot more development after you saved one of them and received a shocking death.

    -Ben received a great amount of development, learning to stand up for himself and received a tragic death.

    -Pete got a bit more characterization, with us learning that he loved his nephew to death and went out by saving Clem.

    -Alvin having mostly been a background character, he was developed in the final moments of his life, and died protecting the group and more importantly, to him, his wife and unborn child.

    -Sarah learned that she didn't want to die and died in an even more shocking way than the first time.

    Determinant characters should be explored, not relegated to the background. Why didn't Nick deserve any extra characterization? Why did he, die offscreen, when he should have died onscreen because of his determinant status? Why did barely anyone care about his demise? Those were my problems with his death.

  • Thank you for your honest opinion OP, i totally agree with you and couldn't have said it better myself. You might get many dislikes on this thread, but just try to ignore them. There are many people out there (like me) that share your opinion and still love this game for the way it is.

  • Note: While I don't necessarily agree with all that you're saying, I'm still gonna give you a like because you definitely got me thinking about things through a different perspective. It's sad that you have your post disliked just for sharing a different opinion.

    I think Sarah's death gave Clem a valuable lesson- that you just can't save everyone, and some people are not strong enough for this world. It also enhanced Jane's story by paralleling her sister's death. Other than that, it was a depressing end for a character that Telltale didn't want to deal with anymore. It was easier for them to dispose of her than develop her character into something far more interesting.

    Sarah had potential from the beginning. She served as a great foil to Clementine, showing how capable Clem is in contrast to Sarah's vulnerability and dependence on others. She was sheltered from the horrors of the new world, while Clementine was exposed to them and grew stronger because of it. I had hoped that training her how to use a gun would impact something later on, but it didn't. She still showed interest in learning survival skills, and she acknowledged that her father keeps her hidden from things.

    Her portrayal in Amid the Ruins bothered me. As someone with an anxiety disorder, I was a little annoyed that the only way to get her to move out of the trailer was to slap her. Instead of making her spring into action, I would think that it would make her cower even more. I'd think she'd be fearful of Clem, and her mind would go back to when Carlos slapped her and she'd be too traumatized to move. I also didn't see why they couldn't carry her. Luke was injured and unable, but Jane easily could have picked her up and put her on the roof. If Clementine could drag a 160 pound man into a jewelry store, Jane could pick up a 15 year-old girl.

    Her death served a purpose, but it was still sloppy. Why would Sarah be out on the observation deck? If I were her, I'd be hiding in the safety of the room. It was completely OOC for her to run with the others to take care of the walkers. In the aftermath of her death, not much is said at all, apart from a few words between Clem and Jane. Luke and especially Rebecca were shown to care about her, but they were never shown grieving or even acknowledging that a young girl in their care was devoured. Telltale gave her the beginnings of development (which is more than I can say for some other characters) but it seemed to be left unfinished and just wasted potential.

  • We got a single conversation with him ;-;

    Rock114 posted: »

    He lasted that long by doing absolutely nothing after he became determinant. We never even really got to talk to him...

  • I actually do agree about Sarah and I've come to terms that it actually made sense for her to die, and I do think her deaths were pretty ok. Nick on the other hand... I mean, was it too much to ask to have him do anything noticeable or really participate in any scene after his 1st determinant death?

  • I completely agree with you!

    Also, something about you seems familiar...
    Alt text

    That1Guy posted: »

    I actually do agree about Sarah and I've come to terms that it actually made sense for her to die, and I do think her deaths were pretty ok.

  • Mmmmm... Something about you is pretty familiar as well...

    That_1_Guy posted: »

    I completely agree with you! Also, something about you seems familiar...

Sign in to comment in this discussion.