Rushed deaths can make it seem more realistic

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Comments

  • Not badass and heroic. Well-written. As opposed to abruptly cutting off a story arc that had been established in 201 and was never satisfyingly resolved, with little to no regret on the part of the other characters. When the automatic reaction to Sarah's gruesome and tragic death is an apathetic "oh, yeah, well, it was always going to happen, let's move on" then you know that, somewhere along the line, the narrative has gone awry.

    Jewfreeus posted: »

    yea i agree but they should have handled nick a little better but lets talk serious here guys did everyone really expect sarah to have a bad

  • I can get what you mean. I played it in my early teens and it's difficult to play even the first one now because it's so kiddy in context. The later ones got a bit more mature, but there's only so much you can do when Disney is involved. That and like I've mentioned, the story got far too complicated and weighed under by spin-offs x_x I struggle to keep interested as much as I once did.

    CrazyGeorge posted: »

    I never played it, being a guy its hard to act manly and play Kingdom Hearts, so i had to pass on that franchise.

  • I love Kingdom Hearts, this scene was so sad... you would feel it if you played Kingdom Hearts 358/2 Days, also they brought time travel to the series... which never really goes well... and the third instalment is going to have major gameplay changes... which might not go well either...

    Lilacsbloom posted: »

    I'm sad we didn't get to talk to Nick one last time, but I'm okay with how he went because I can think 'hey he died trying to do some good i

  • She pretty much committed suicide... she knew she would be defeated in her final form... and she was also only a puppet that was created by Vexen, a member of an evil organization of nobodies trying to make themselves whole, who they were before they died... it's very complicated xd, Roxas ends up forgetting Xion existed :'(

    "Wait Xion who will I have Ice cream with?" Xion dies BEST LAST WORDS EVER!

  • edited August 2014

    I'm not so sure. For instance, I personally prefer hard science fiction to space-opera but then that's just me.

    Also, would you rather hear some symbolic folk story that has absolutely no sense of logical reality (princesses appearing out of donkeys ears, the north wind living in a nutshell etc.) or a story that's more rooted in a reality we all can understand.

    Personally I like realism, even magic realism, but realism but that preference is probably just down to my personal perspective.

    slattern posted: »

    Realism doesn't necessarily mean good story telling.

  • I guess you're right, but the thing is... killing off a character in a realistic fashion will upset people.

  • edited August 2014

    Yes, Sarah and Nick's deaths were realist, the only problem with me is that the game is not realist most of the time: A 11 years old girl kicking a door open, Kenny who got "lucky, real lucky", adults relying on a little girl for everything, Clem's superhuman force...

    I absolutely loved EP4 (the episodes are getting better and better) except for that.

  • I would say that the point is that you can create a good story without it being realistic, and it will still be worth something. Whereas if you make your story realistic and it's told badly, then all you've got on your hands is shitty story-telling, worth nothing at all.

    ChrisKN posted: »

    I'm not so sure. For instance, I personally prefer hard science fiction to space-opera but then that's just me. Also, would you rather he

  • edited August 2014

    What? How is Alvin remaining alive in Carver's office completely impossible? We don't know the extent of his injuries,

    And realistic isn't always necessarily what's best dramatically. We have to buy into certain unrealistic things, like hyper competent 11 year olds, to get into a story. Not saying a hyper competent 11 year old is impossible, just unrealistic, but it's one of the foundations of this particular story. A story like this also has deaths that conveniently happens after, or is the cause of, some sort of emotional closure. Not impossible, but are a hell of coincidence to happen so often. Without these, stories like this won't be very fulfilling.

    I personally don't find the notion of shambling, unintelligent zombies being able to defeat modern day militaries very realistic, for example. But I'll accept it happens somehow because, do I wanna get into a zombie apocalypse story or not? Btw, nevermind the existence of zombies in the story, supernatural or otherwise, in the first place. That has nothing to do with the point I'm trying to make.

  • You're right on that one. It's just lazy.

    Sarangholic posted: »

    There's rushed and there's expedient. I agree with you in the case of Sarah, but in Nick's case it felt like an easy way to get rid of a det

  • I'd like a story that was good, realistic or not. And not one that kills off established characters unceremoniously with no buildup.

    ChrisKN posted: »

    I'm not so sure. For instance, I personally prefer hard science fiction to space-opera but then that's just me. Also, would you rather he

  • There's a difference between deaths being sudden and surprising and deaths being rushed and kind of lazy. Carley's death is the former. Carley died suddenly and unexpectedly, but there was great buildup beforehand - even before she died you could sense that something was about to go wrong. Conversely, Sarah's death also happened suddenly, but there wasn't really any buildup that suggested it was going to happen. Which would have been fine if she were a less important character, but this is Sarah we're talking about, not Brie or Travis.

    Sure, the group was in immediate danger on that platform, but I honestly thought that everyone would make it out of that particular scenario. It just wasn't the right moment to kill someone that important off, IMO.

    Not to mention that when Carley died she at least had already served the story well. Not only did she help get everyone out of the dairy, she also give Lee the opportunity to tell the rest of the group about his past. Sarah, while definitely a well-developed character personality-wise, never really got the chance to contribute to the story. She never even got to use a gun. Now both she and her dad are dead, with nothing to show for it. Even the characters seem to forget that they're even dead. It's just not satisfying, at all.

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