The PC & Playstation versions of this game have different angles, lighting and some options...
I don't remember in which one but ther… moree was one option where you can tell the Cabin group to screw themselves for locking Clementine in a shed...
After you threaded Rebecca in Playstation version you cant see Clem's eyes because of her hat...on the PC you can...
When you go with Jane to look for the others, Jane will find the fresh walkers and will want to search them. Before you do, selecting 'we should look for the others' will prompt Jane to ask you if they would risk themselves for you. Luke is the only person by name you can select. The three options are: 'Luke would', 'It's the right thing to do', and 'You're probably right'.
If you killed Larry in the meat locker, Clementine will mention this while she exchanges her last few words to Lee. If he tells her to shoot him, she will say that it's like the Larry situation - he was doing it to protect her.
The cabin group specifically referred to walkers as "lurkers" in previous episodes. However, in Amid the Ruins everybody calls them walkers.
This one's more of a what moment for me. When the cabin group locks Clementine into the shed in episode one, it's still daytime. You can even hear Luke and Nick talking moments after they lock the doors. But once Clementine escapes out of the shed, which should only take a few minutes, it's dark out. There's no reason for them to be standing outside for hours so how could she have heard them?
There was a deleted sequence in No Time Left where Lee and whoever came with him had to fight off walkers in the sewers.
There is unused dialogue where Lee mentions that Lilly was a good person up until her father died and became paranoid.
Luke and Clementine are the only two characters that have been present in all five episodes.
No matter what answer you give Pete when he asks you if you're telling the truth, he'll always say that it's "good enough for him". Remaining silent actually gives you a funny response from Luke who says, "that wasn't even an answer!" after Pete gives the okay.
When Lee is attacked by Sandra, dying will cause the shot to go to the walkie talkie. Clementine will then shout, "are you dead too?!"
Giving Luke the silent treatment during the dinner scene in episode one will cause him to say these lines: "Yeah, y'know I get it. You're pissed that we locked you up. And I'm sorry." Staying silent when Nick apologizes and Luke tries to get you to sympathize with him will cause Luke to explain the story about Nick's mom. He'll add on to it saying that Nick blames himself for it.
Additionally, you can't not tell Luke about Lee. Staying silent will make Clementine talk about it anyways. However, when Luke asks what happened to him in the end, staying silent will cause Luke to say: "Y'know what? It's okay. You don't have to talk about it if you don't want"
Garry Whitta said it was intentional to include the choice of dropping or saving Ben while in Crawford. They introduced a very survivalist community that didn't hold onto any 'liabilities' and later gave you the choice to either leave like them or reject their values.
Your reply to the groups questioning of Arvo will actually slightly change how Luke approaches him. Saying that you don't trust him will cause him to be slightly more defensive, asking if he's with a group. If you say he has a sick sister, he'll say "alright" a little hesitantly but I don't think he ever asks if Arvo has a group.
Kenny will actually imply that he doesn't trust Mike or Bonnie in this episode.
That's funny, I made friends with her in episode one and she still gave the "No... we're not friends." line. Maybe because I didn't do her work in episode 3.
Many say that being friends with Sarah was pointless but it actually wasnt, heres some things you only got if you were friends with Sarah
… more
* If you become friends with Sarah in All That Remains you can go into her room a second time ask her where to sew her arm, if you aren't friends she doesn't talk to you.
* Theres lots different dialogue with Sarah at the start of episode 2 if you became friends or not
* You can teach Sarah how to defend herself only if you became friends
* If you became friends with Sarah and Carver slaps you across the face Sarah will say "No! stop!, don't hit my friend!" if you didnt become friends with her it will change to "No! Stop"
* Other dialogue is different with Sarah if you became friends or not another example is when you can say to Sarah "we're friends" at the start of the episode.
* if you saved Sarah at the start of 'Amid The Ruins' and Sarah asks why you saved her you can say "Because we… [view original content]
Carver put them in that situation. The moonstar lodge would've been the perfect place to camp out.
The group was in a very sticky situation. Kind of like a group of impalas trying to cross the mara river. The grass is greener on the other side, but of course, the river is full of hungry crocs and not everyone is going to make it.
The aftermath of the shootout in EP5 will undoubtedly increase that list.
"Let the sheep outta the pen. Let's see how long it lasts."
Yeah, not that long...
There is 3 Walter's in the whole game.
There's the Walter at the ski lodge in s2 ep2, the Walt(er) who tries to snipe you in Russell's story in 400 days, and the name of the dog Lee digs up in s1 ep4 is Walter.
-I think this got mentioned, but in Episode 4 characters like Luke, Jane and Bonnie have finally adopted Clem's group name for the undead by referring to them as Walkers, instead of Lurkers as Carver's community once called them.
-Depending on if you saved Sarah, Clementine will bring her up as a negative to Jane at having thought of leaving her, if you tell Luke you don't trust her.
-Clem and Luke moving the chest of draws as walkers are breaking in is similar to Episode 5 in Season 1, when Lee and Kenny have to move the draws to make a last stand inside the house.
-Nick's second death is on a fence turned as a walker. In the recent season of the TV series there was a walker with a nametag named Nick who was at the fence of the prison, he also died.
-Also concerning Nick, depending if he died in Episode 2 or 4, the first walker Clementine attacks with the screwdriver after going through the fence may or may not have blood around it's mouth. It's the one that got Nick.
-A lot of elements in Episode 4 Season 2 connect to Episode 4 Season 1:
Jane being a type of Molly to Clem as Molly was to Lee. Both work as a team with the main character, both get trapped and must escape through a skylight with Lee/Clem, and both end up departing at the very end down some fancy stairs. Both Jane and Molly also had younger sisters.
Rebecca and the baby replaces the boat, as the team have to split up to get supplies for her like the group in Season 1 did when at the school gathering supplies for the boat.
Arvo is like Vernon, the man you have to talk down from pointing a gun at you and have the option to threaten.
Kenny is once again broken and losing the will to live, yet finds will to live through BOAT-I mean, Rebecca's baby.
Sarah is Ben [not in the literal sense] a person who has become 'a risk to the group' and is left up to the player's decision if to save them. Both their second deaths are the result of falling from something collapsing, and on both occasions they are eaten by walkers.
It's a guess, but it's pretty accurate. At least I think...
Alvin, William Carver, Troy, Carlos, Sarita, Nick, Sarah, and maybe Rebecca all died in like a 12 hour time span. With two being determinant in there of course.
If you took the pills from Arvo, you can give them to Rebecca when she and Kenny are still at the "Fallen, but not forsaken" monument. Rebe… morecca then will say that Clementine is her favorite person.
Alternatively, if you give Rebecca the pills at the observation deck right before she gives birth, Bonnie immediately recognizes what kind of pills they are and her eyes go really wide, showing her past history with drugs and drug abuse.
There's a fourth Walter actually: dr. Logan in s1 ep4 wears an ID card on his scrubs with "Dr. Walter Ashe" written on it (you can barely notice it watching the tape in his locker).
There is 3 Walter's in the whole game.
There's the Walter at the ski lodge in s2 ep2, the Walt(er) who tries to snipe you in Russell's story in 400 days, and the name of the dog Lee digs up in s1 ep4 is Walter.
I don't know if it has been discussed or mentioned before, but Clementine's outfits from Seasons 1 and 2 are similar. In both seasons, she … morehas on a long sleeve stripped shirt under a short sleeve shirt, dark grey bottoms, dark grey shoes, and her signature hat.
the first walker Clementine attacks with the screwdriver after going through the fence may or may not have blood around it's mouth. It's the one that got Nick.
Holy shit, Telltale is awesome even in little details
-I think this got mentioned, but in Episode 4 characters like Luke, Jane and Bonnie have finally adopted Clem's group name for the undead by… more referring to them as Walkers, instead of Lurkers as Carver's community once called them.
-Depending on if you saved Sarah, Clementine will bring her up as a negative to Jane at having thought of leaving her, if you tell Luke you don't trust her.
-Clem and Luke moving the chest of draws as walkers are breaking in is similar to Episode 5 in Season 1, when Lee and Kenny have to move the draws to make a last stand inside the house.
-Nick's second death is on a fence turned as a walker. In the recent season of the TV series there was a walker with a nametag named Nick who was at the fence of the prison, he also died.
-Also concerning Nick, depending if he died in Episode 2 or 4, the first walker Clementine attacks with the screwdriver after going through the fence may or may not have b… [view original content]
Telltale is amazing with little details, one of them mentioned above by "Lilacsbloom" was that a walker at the trailer park will either have blood on its mouth or no blood on its mouth based on the presence of Nick, another is that if you look closely, when Nick points the gun ar Kenny,Walter, and Sarita when they first meet, Nicks finger is on the trigger, meanwhile Kennys and the others dont, another one is that Walters/Matthews knife appears on a counter behind Bonnie in the armory, implying that they found the knife on the ground and took it
The survivors who we met in 400 Days seem to have compromised their original values due to living under Carver's rule. Shel and Becca escaped Roman's dictatorship only to live under a harsher tyrant, Russell left an insane man to live under an insane ruler, Wyatt lost his carefree nature and bossed little kids around, Vince escaped a prison bus only to run a prison, and Bonnie went from accidentally killing Dee in self-defense to being company to Walter's murder.
-Tavia, from what little we see of her, seems to be more reasonable and less strict than Carver. It's likely that she took over the community after the horde attack, and wouldn't risk seeking revenge due to more pressing concerns.
Despite Carver's speeches about eliminating weakness, he ironically never gets rid of Troy despite his blunders. In turn, Troy comes across as a wannabe survivalist (dressed in military fatigues) and a bully who is actually ill-suited to surviving in the wilderness. Because of this weakness, Jane kills him.
Howe's Hardware seems to be a homage to the Monroeville Mall from Dawn Of The Dead.
When Lee is attacked by Sandra, dying will cause the shot to go to the walkie talkie. Clementine will then shout, "are you dead too?!"
OMG!! poor Clemmy!
I know one:
When Luke and Clem are wondering about the possibility of relying on Jane. if you haven't saved Sarah and respond to Luke that you don't trust her. this will make Luke say: "- Yeah.. I can understand her. you know.. Sarah.."
* When you go with Jane to look for the others, Jane will find the fresh walkers and will want to search them. Before you do, selecting 'we … moreshould look for the others' will prompt Jane to ask you if they would risk themselves for you. Luke is the only person by name you can select. The three options are: 'Luke would', 'It's the right thing to do', and 'You're probably right'.
* If you killed Larry in the meat locker, Clementine will mention this while she exchanges her last few words to Lee. If he tells her to shoot him, she will say that it's like the Larry situation - he was doing it to protect her.
* The cabin group specifically referred to walkers as "lurkers" in previous episodes. However, in Amid the Ruins everybody calls them walkers.
* This one's more of a what moment for me. When the cabin group locks Clementine into the shed in episode one, it's still daytime. You can even hear Luke and Nick talking moments after they lock … [view original content]
The only reason Luke scream when Rebecca was shot because he thought she was still alive and he kinda saw her moving.That means Luke thought he saw Clementine or Kenny murder Rebecca.
Luke doesn't know that when you die you will become a walker.heck we haven't seen anyone yet reanimate when they die( until Rebecca.)
Nick kinda confirm it in episode 1.
Nick:"When you get bit you get put down end of story" End of story.
I'm not sure about that. You'd think Carver's community is aware of how undeath works.
Speaking of which, Reggie is implied to have become a zombie. When Clem looks over the roof edge at night, his body is gone while a blood trail leads away from the pool marking his original spot.
The only reason Luke scream when Rebecca was shot because he thought she was still alive and he kinda saw her moving.That means Luke thought… more he saw Clementine or Kenny murder Rebecca.
Luke doesn't know that when you die you will become a walker.heck we haven't seen anyone yet reanimate when they die( until Rebecca.)
Nick kinda confirm it in episode 1.
Nick:"When you get bit you get put down end of story" End of story.
I don't know, Telltale likes foreshadowing and usually pays attention to little details like that.
This is kind of a big "little" detail, too. They could have just not put any RVs there in EP4 if they were worried about reusing models, the scene would have been the same. Kenny's RV was pretty iconic.
I don't know, Telltale likes foreshadowing and usually pays attention to little details like that.
This is kind of a big "little" detail,… more too. They could have just not put any RVs there in EP4 if they were worried about reusing models, the scene would have been the same. Kenny's RV was pretty iconic.
Comments
You get that option if Alvin refuses to help you and you don't promise to be friends with Sarah.
Originally , While searching for Sarah and Luke , Jane will tell Clementine a rather weird and explicit joke about some sheep and two Shepards.
When you go with Jane to look for the others, Jane will find the fresh walkers and will want to search them. Before you do, selecting 'we should look for the others' will prompt Jane to ask you if they would risk themselves for you. Luke is the only person by name you can select. The three options are: 'Luke would', 'It's the right thing to do', and 'You're probably right'.
If you killed Larry in the meat locker, Clementine will mention this while she exchanges her last few words to Lee. If he tells her to shoot him, she will say that it's like the Larry situation - he was doing it to protect her.
The cabin group specifically referred to walkers as "lurkers" in previous episodes. However, in Amid the Ruins everybody calls them walkers.
This one's more of a what moment for me. When the cabin group locks Clementine into the shed in episode one, it's still daytime. You can even hear Luke and Nick talking moments after they lock the doors. But once Clementine escapes out of the shed, which should only take a few minutes, it's dark out. There's no reason for them to be standing outside for hours so how could she have heard them?
There was a deleted sequence in No Time Left where Lee and whoever came with him had to fight off walkers in the sewers.
There is unused dialogue where Lee mentions that Lilly was a good person up until her father died and became paranoid.
Luke and Clementine are the only two characters that have been present in all five episodes.
No matter what answer you give Pete when he asks you if you're telling the truth, he'll always say that it's "good enough for him". Remaining silent actually gives you a funny response from Luke who says, "that wasn't even an answer!" after Pete gives the okay.
When Lee is attacked by Sandra, dying will cause the shot to go to the walkie talkie. Clementine will then shout, "are you dead too?!"
Giving Luke the silent treatment during the dinner scene in episode one will cause him to say these lines: "Yeah, y'know I get it. You're pissed that we locked you up. And I'm sorry." Staying silent when Nick apologizes and Luke tries to get you to sympathize with him will cause Luke to explain the story about Nick's mom. He'll add on to it saying that Nick blames himself for it.
Additionally, you can't not tell Luke about Lee. Staying silent will make Clementine talk about it anyways. However, when Luke asks what happened to him in the end, staying silent will cause Luke to say: "Y'know what? It's okay. You don't have to talk about it if you don't want"
Garry Whitta said it was intentional to include the choice of dropping or saving Ben while in Crawford. They introduced a very survivalist community that didn't hold onto any 'liabilities' and later gave you the choice to either leave like them or reject their values.
Your reply to the groups questioning of Arvo will actually slightly change how Luke approaches him. Saying that you don't trust him will cause him to be slightly more defensive, asking if he's with a group. If you say he has a sick sister, he'll say "alright" a little hesitantly but I don't think he ever asks if Arvo has a group.
Kenny will actually imply that he doesn't trust Mike or Bonnie in this episode.
That's funny, I made friends with her in episode one and she still gave the "No... we're not friends." line. Maybe because I didn't do her work in episode 3.
Walt, the old man in the Pitstop from Russel's story in 400 days, can appear as a watchdog in Shel's story.
Can someone please find this video?
Carver put them in that situation. The moonstar lodge would've been the perfect place to camp out.
The group was in a very sticky situation. Kind of like a group of impalas trying to cross the mara river. The grass is greener on the other side, but of course, the river is full of hungry crocs and not everyone is going to make it.
Also, the reunion with Kenny in A House Divided didn't even last an entire night.
There is 3 Walter's in the whole game.
There's the Walter at the ski lodge in s2 ep2, the Walt(er) who tries to snipe you in Russell's story in 400 days, and the name of the dog Lee digs up in s1 ep4 is Walter.
Yeah he might be Jesus because he survived that thing in the building/while trying to save Ben.Although those situations=actual death.
Lee, Clementine and Kenny are pretty much the main characters though, and Nick is cool
-I think this got mentioned, but in Episode 4 characters like Luke, Jane and Bonnie have finally adopted Clem's group name for the undead by referring to them as Walkers, instead of Lurkers as Carver's community once called them.
-Depending on if you saved Sarah, Clementine will bring her up as a negative to Jane at having thought of leaving her, if you tell Luke you don't trust her.
-Clem and Luke moving the chest of draws as walkers are breaking in is similar to Episode 5 in Season 1, when Lee and Kenny have to move the draws to make a last stand inside the house.
-Nick's second death is on a fence turned as a walker. In the recent season of the TV series there was a walker with a nametag named Nick who was at the fence of the prison, he also died.
-Also concerning Nick, depending if he died in Episode 2 or 4, the first walker Clementine attacks with the screwdriver after going through the fence may or may not have blood around it's mouth. It's the one that got Nick.
-A lot of elements in Episode 4 Season 2 connect to Episode 4 Season 1:
Brie from Season 1 was based on the looks of a real woman. Also, she is the first woman in the game who will definitely be devoured alive by walkers.
Also, Nikki Rapp (voices Lilly) is actually also the voice behind some of the Sims!
Her recording the children for The Sims 3. She has been with Maxis since 2002, though.
Rebecca did get a night's sleep at the very least. More. So she's kind of a big IF
Yeah, in that moment I wondered about what he was telling her
Oh wow. i gave them to rebecca
Luke is the main character of season 2 along with Ken and Clem (as you can see in the credits) and he doesn't
I'd never thought about that: the other women are indeed determinant, both Carley and Beatrice can either be devoured or shot in the head.
There is also Brenda St. John, but she wasn't really devoured, walker Mark just bit her a few times and then she died and turned.
You guys wanna know the real-life of example of being devoured by walkers? Look up wild dogs hunting. It's pretty graphic.
There's a fourth Walter actually: dr. Logan in s1 ep4 wears an ID card on his scrubs with "Dr. Walter Ashe" written on it (you can barely notice it watching the tape in his locker).
Question is, where did she get the clothes?!
And yes, i know she got them when with Christa, but WHERE did they find them?
Holy shit, Telltale is awesome even in little details
Lily's RV was in the background where Luke was trapped with Sarah. You can see it about the time Jane teaches Clem how to kick the walkers legs
Couldn't stop LOLING xDDDDDD
U can do that also on Playstation
And there was two recent walkers... which means..
LILY CONFIRMED FOR EPISODE 5!!!!!!!!!!!!
Telltale is amazing with little details, one of them mentioned above by "Lilacsbloom" was that a walker at the trailer park will either have blood on its mouth or no blood on its mouth based on the presence of Nick, another is that if you look closely, when Nick points the gun ar Kenny,Walter, and Sarita when they first meet, Nicks finger is on the trigger, meanwhile Kennys and the others dont, another one is that Walters/Matthews knife appears on a counter behind Bonnie in the armory, implying that they found the knife on the ground and took it
Notes on Carver's community:
-Tavia, from what little we see of her, seems to be more reasonable and less strict than Carver. It's likely that she took over the community after the horde attack, and wouldn't risk seeking revenge due to more pressing concerns.
Despite Carver's speeches about eliminating weakness, he ironically never gets rid of Troy despite his blunders. In turn, Troy comes across as a wannabe survivalist (dressed in military fatigues) and a bully who is actually ill-suited to surviving in the wilderness. Because of this weakness, Jane kills him.
Howe's Hardware seems to be a homage to the Monroeville Mall from Dawn Of The Dead.
Season 1:
Season 2:
Ain't colours different?
OMG!! poor Clemmy!
I know one:
I believe the color differences are just because of the lighting
It's dusk on the first screen, and morning in the other
Also season 2 has more of a coloured look to it.
they have the exact same rust spots and everything
Maybe reused model?
edit: Don't get me wrong, Lilly is okay in my book. I'm just wondering if that's possible.
The only reason Luke scream when Rebecca was shot because he thought she was still alive and he kinda saw her moving.That means Luke thought he saw Clementine or Kenny murder Rebecca.
Luke doesn't know that when you die you will become a walker.heck we haven't seen anyone yet reanimate when they die( until Rebecca.)
Nick kinda confirm it in episode 1.
Nick:"When you get bit you get put down end of story" End of story.
I'm not sure about that. You'd think Carver's community is aware of how undeath works.
Speaking of which, Reggie is implied to have become a zombie. When Clem looks over the roof edge at night, his body is gone while a blood trail leads away from the pool marking his original spot.
I don't know, Telltale likes foreshadowing and usually pays attention to little details like that.
This is kind of a big "little" detail, too. They could have just not put any RVs there in EP4 if they were worried about reusing models, the scene would have been the same. Kenny's RV was pretty iconic.
Hope we gonna find out soon.
Foreshadowing Jane:
Luke, huh?
No one else will. - Season 2 ending?