If You Could Make One Game, What Would it Be?

I'd someday love to be a game developer, and I've always got ideas for different games. My preferred one would be a military strategy sort of like ARMA, but what happens is you start off as a recruit, then work your way up through the ranks and become a commander of your own army. You'd take on missions and plan out attacks or defenses, like what they did with the heists in GTA V. And poor planning could alter the mission,such as an assault could go wrong and separate you from your fellow soldiers, or maybe food will run out or disease would start killing off your men.

So if you could make any game, what would you make?

Comments

  • I would love an open world Lost game, but the likelihood of me making a game are very slim, best of luck to you though

  • A really good War of the Worlds game. Just pure survival and escape. Massive procedurally generated map, maybe of Britain or East Coast America. No annoying zombies to fight off; if you hear a Tripod, you're in trouble. Of course, I'd never get the license to work on that property :(

    I'm actually on a games design course, but it's not really my cup of tea. Think very carefully about whether you really want to be in the games industry; Making games is NOT the same as playing them, and thinking "I love playing games, so I should make them too" is NOT a good enough reason. You need to be both technical and creative, and most people are either one or the other.

  • Not a game I personally would like to make, but I think it would be awesome to see Telltale one day make a Doctor Who game. Lots of decisions, drama, suspense. I feel like they could do a lot with Doctor Who.

  • Thanks. I'm doing programming for school next year so It might be a possibility someday!

    TWD95 posted: »

    I would love an open world Lost game, but the likelihood of me making a game are very slim, best of luck to you though

  • I guess I'll find out.

    Trentest0 posted: »

    A really good War of the Worlds game. Just pure survival and escape. Massive procedurally generated map, maybe of Britain or East Coast Amer

  • BigBlindMaxBigBlindMax Banned
    edited August 2014

    I'd try to make a good WWI shooter. "Oh great" you say "A shooter where you sit in trenches and shoot at little dots a quarter mile away. How boring."

    Well that's where you're wrong, hombres. Most people only remember the Western Front trench warfare and nothing else. But if you think about it, there are lots of interesting battles that could be used for missions.

    • The Somme, 1916: Clay-kickers (miners who plant bombs under German lines), bloody trench-raiding missions with shovels, knives and grenades, topped of by a massive human-wave attack.

    • Alpine Front: Italian elite infantry vs. Austria-Hungary ski troops vs. fucking AVALANCHES!

    • Eastern Front: Fluid front lines and more pitched battles than the west. Most notably Tannenburg(sic) and the Bruslov Offensive.

    • Gallipoli: ANZAC's vs. Ottomans. A bloody amphibious assault, followed my extreme close quarter trench warfare. Surprising respect and chivalry shown by both sides.

    • Bolshevik Revolution: ...enough said.

    • Spring Offensive: Germany's last hurrah, and what a hurrah it was. Americans and Brits stand their ground against German flamethrower troops and Stormtroopers armed with cluster bombs and the world's first SMG's.

    • Siberian Expeditions: Americans, White Russians and Czech Legion trying to fight off camouflaged Red Army guerrillas while passive-aggressively stopping the Japanese from snatching up parts of Siberia. Playing as the Red Army fighter could be an opportunity for a fun stealth mission.

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    So yeah, I'd totally be down for writing a World War I FPS. I don't think making the game itself is really my thing.

  • If i were you i would try to make a really simple game that people would want to play. Like Tetris.

  • edited August 2014

    A game where the world is your playground and everything is as realistic as in real life: fe, you can take part of every conflict in the world, you can become FBI's most wanted man, you could (at least try to) assasinate president and if you fail the consequences would be the same as in real life. If your character is american, you could fe, try to become Mexican citizen by asking their goverment. Gun mechanics are as realistic as in real life too: if you shoot without ear protection, it could harm your hearing, if you get shot in vital parts your character could either die, survive if surgery goes OK.

    You could get a wife, children, become a robber, go to military, special forces, become a Area 51 scientist (but that would be as hard as in real life to accomplish), go work to newspaper, be a terrorist, murderer, business man, poker player, football coach, astronaut, buy own cafe etc. You could do everything that is possible in real life and the world's reaction would be as realistic too.

  • Oddly enough, that wouldn't be quite as hard as you might think, assuming you were using typical smoke-and-mirrors instead of actually simulating the world entirely in real time; you need a serious supercomputer to simulate the real world essentially AGAIN inside a PC.

    It would have a seriously storage requirement though, if you wanted to have as many individual assets as possible instead of the same buildings repeating themselves over and over.

    On the other hand, the sheer size of it would take a team years and years to recreate Earth in a game.

    A game where the world is your playground and everything is as realistic as in real life: fe, you can take part of every conflict in the wor

  • In other words: the best game ever made.

    A game where the world is your playground and everything is as realistic as in real life: fe, you can take part of every conflict in the wor

  • Yeah well, this thread was named "if you COULD".I know it's impossible to make a game like that.

    Trentest0 posted: »

    Oddly enough, that wouldn't be quite as hard as you might think, assuming you were using typical smoke-and-mirrors instead of actually simul

  • edited August 2014

    I remember when i was dreaming of DayZ – massive online game about zombie apocalypse, scavenging and survival. It was around 2000 and i was making the map for it in Hammer Editor :D.

    I remember dreaming about Ghostbusters game that is a cross between a tycoon and xcom. And what'd ya know? I found one recently.

    Sometimes i was dreaming about adventure game in lucasarts style. And then Telltale made Sam & Max.

    The dream noone developed yet is a city building game, where you manage post apocaliptyc town, building roads and digging wells, defending from raiders, making trades with other cities and trying to keep your men from killing each other. Something like Fallout tactics + Caesar III + dungeon keeper.

    You dream of something - sooner or later it'll come true and you'd get no royalties for dreaming.

  • It might be possible someday. Probably decades if not centuries, but Skynet should be coming out soon...

    Yeah well, this thread was named "if you COULD".I know it's impossible to make a game like that.

  • Well I did dream of an improved Assassin's Creed, so you may be right.

    Mafon2 posted: »

    I remember when i was dreaming of DayZ – massive online game about zombie apocalypse, scavenging and survival. It was around 2000 and i was

  • edited August 2014

    If you did do Gallipoli, I'd give it a try without hesitation.

    BigBlindMax posted: »

    I'd try to make a good WWI shooter. "Oh great" you say "A shooter where you sit in trenches and shoot at little dots a quarter mile away.

  • edited August 2014

    I would be down for designing a realistic world war 2 era fps. That follows actual actions and missions carried out including Iwo jima and the Normandy invasion. decisions that you make will effect the outcome of the mission. By the end of the game you will be either allies or axis powers decided by witch path you took. not only ground warfare either at the begging of the game you chose to enlist in Marines,Army,Air Force, Navy,ect. Other games could be made in the same way too though...

  • I ain't going to school in a video game. I do enough of that in real life.

    A game where the world is your playground and everything is as realistic as in real life: fe, you can take part of every conflict in the wor

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