So I played Season 1 and Season 2 together...personal thoughts.

2

Comments

  • Well twd universe is darwinism in practice, so in order to survive, you must have spesific traits. So as the time moves on, only people like Jane/Molly would be representing females, since only the most efficient survivors would be alive.

    aldimon posted: »

    Nah, it's not supposed to though. This cool freeclimbing looked unrealistic. She has named her weapon, which I found a little bit embarra

  • Season 1 is boring.

  • I understand the critiques of Season 2, and a lot of people feel that way, but I just had more fun playing it than I did season 1.

    Season 1's high points were really high, but its low points were pretty low as well. There were a lot more points in the game where the acting stuttered, no doubt due to the format of the game. While I see so many people asking for more zones where you explore around and solve puzzles, these were by far my least favorite part of Season 1. Not that they were difficult, but they pulled me out of the game and out of the setting.

    Storytelling is what makes these games strong and I think that Telltale realized that when they were making season 2, which is why you don't see a lot of things like the train puzzle put in there just to eat up the player's time and you don't look at random objects and comment obvious things so much (looks at fence: "Pointy!").

    All in all, I enjoyed season 2 more, but I still really love season 1. Was the best game I played the year it released.

  • I love Season 1 and yeah Season 2 could have done it better but still enjoying it and loving it !!!

  • The story for Season 2 felt very boring, it felt like the story had almost no direction or what it wanted to do. Until Amid the Ruins the story had somewhat of an idea where it was going, other than that it felt like it was going nowhere.

  • I completely agree with you.

    Molly is still an unrealistic character though

    zykelator posted: »

    Well twd universe is darwinism in practice, so in order to survive, you must have spesific traits. So as the time moves on, only people like Jane/Molly would be representing females, since only the most efficient survivors would be alive.

  • Winning lottery is unrealistic, but as Ricktator always says, shit and thaangs happen.

    aldimon posted: »

    I completely agree with you. Molly is still an unrealistic character though

  • I think we're both missing each other's point here :P

    zykelator posted: »

    Winning lottery is unrealistic, but as Ricktator always says, shit and thaangs happen.

  • edited September 2014

    Replaying Season 1, I actually really appreciated those hub areas, those gave me time to bond and get to know characters a bit more, and they helped immerse me into the setting, it's not perfect, but I would take that over this "on rails approach" which wouldn't be so bad, if the S2 episodes were alot longer and gave you more time to get to know people.

    I understand the critiques of Season 2, and a lot of people feel that way, but I just had more fun playing it than I did season 1. Season

  • why do people mostly hate on in harms way? that was a shitty episode that shit on lost potential, but Amid The Ruins was the most shittiest of them all.

  • For me, it's a wasted episode that never realizes its true potential when it comes to story and characters, and the fact it never gives an impression that Howe's is a thriving community full of people, it feels alot more like a bandit hideout than anything, and from a gamepaly perspective, most of the episode is on rails and there's barely anytime to walk around and explore.

    Ellias posted: »

    why do people mostly hate on in harms way? that was a shitty episode that shit on lost potential, but Amid The Ruins was the most shittiest of them all.

  • Alt text

    dojo32161 posted: »

    R.I.P.Nick (A.K.A. Wasted Potential)

  • I enjoyed both of them personally. I

    Season 1:

    Better Characters

    Better Choices

    Better Villains

    Gloomier Atmosphere

    Season 2:

    Better Suspense

    Better Action Sequences

    Bleaker Atmosphere

    Better Finale

    I'm torn on which has the better story. I think they're equally good. Season 1 tried to tell more of an emotional story while Season 2 tries to tell more of an epic story.

  • I thought that was one of the best too. Don't really understand why so many people bash it so much.

    zykelator posted: »

    Around every corner was one of the best imo. Mainly because of Molly .

  • More comic and TV series interactions, more choice branching better than S1 is what they said in an interview for S2 before it was available. Neother of those happened except the multiple endings ;/ I love S2 but choice branching was done so well with determinants in S1 compared to S2, and well, no TV or comic references were in S2

    #TeamSarah posted: »

    Yeah, they also promised a lot in Season two that never really happened.

  • They were immersive imo. We actually had to do things instead of the characters not needing to think of what to do or put effort in. Not every interaction in S1 was like the "Pointy" part. I know the puzzles weren't too hard though

    I understand the critiques of Season 2, and a lot of people feel that way, but I just had more fun playing it than I did season 1. Season

  • Well, I imagine that my personal gaming history probably has something to do with why they pulled me out of the game, instead of being immersive like they were for you. I've played many point and click adventure games and as soon as I realize I'm in a "do this puzzle to progress" scenario, it reminds me that I'm playing a game, especially if the puzzles are nonsensical or pieces of it are overly convenient (Yay! Found a blow torch in this random building right next to this wreck that we need a blow torch for! Yay! The doc recorded video of himself entering the keypad code! How lucky! ect ect ect).

    Kryik posted: »

    They were immersive imo. We actually had to do things instead of the characters not needing to think of what to do or put effort in. Not every interaction in S1 was like the "Pointy" part. I know the puzzles weren't too hard though

  • edited September 2014

    I have to agree with you J-Master. For Season 1 there's not really much that bothers me, if I could think of any, it'd be kinda having a repeat of going to another farm and some puzzles at the train did get a little dizzy, but aside from that, the whole game is just really good and there was rarely a time in the story where I got disappointed or questioned it all that much. Anything I do is more about plausibility [Lee taking Clem alone to that station seems like a bit of a risk not to bring anybody else, although I'm glad they acknowledge that with a 'I hope you know what you're doing with her'. But there is the problem of Kenny in the alleyway and there being no reason for him to have stayed behind. Ben was clearly not going to make it, his limbs were broken and he was impaled, so he should've just shot the poor boy so he didn't suffer death by walkers and then follow Lee out. Oh and then there's the silly thing of it taking Ben so much to open that door in the school when he's really not doing anything XD but yeah]

    Season 2 is a mess, it's a real mess of good bits and bad ones too. For me as well, I agree the first two episodes were probably the very best, After that, the quality of the episodes as a whole never really picked up for me again. Amid the ruins got close to it definitely, but that was it. The consistency kind of ruined it for me too, as if they were doing something and then they just weren't.

    A good example of this is in Amid the Ruins. A handful of times it's brought up about the town across the river and the group even deciding they are going to head there for supplies, even right near towards of the end of the episode, Kenny says about them needing to get this town by nightfall. Next episode, same day right after the shoot out, the town is NEVER mentioned again. They complain about needing supplies and that this house might have some as Arvo promises, but nobody ever once says 'well maybe we should keep going to the town we were all heading to' despite the fact the house seems just as distance, if farther away than the town since they still have to rest for the night anyway. And even when the group is making the big decision if to go to Wellington, still nobody brings up that town, only Carver's place get a menton of a possible place to go or even Texas, but never the town which is probably the most closest. And you can't really say they weren't ever going to go there, because the trophy at the end of Amid the Ruins shows a church, and there's a church symbol on the map seen on the board near the statue in that same episode. So...what happened?

    The lack of hubs where you have time to ask characters question does affect the development on the characters too. If it'd still played out like how the previous season did, I'm pretty sure that by episode 2 we'd of learned a lot more about the cabin group and Kenny's group than what we did find out about them in interactive cutscenes in that whole season [just the simple things as 'what happened to Sarah's mom?' 'what were Alvin and Rebecca's jobs before the apocalypse and how did they meet?' even just asking Nick about his dad or Luke about his folks or the silly business they set up would've been interesting. Or a bit more on Sarita's own past to have us care more about her before she died too.]

    It does make me sad about it because there's a lot of things I do like about Season 2 and the first two episodes really were my favorites, but I agree with a lot of the things you've said. Despite the goods and improvement in this season, it just isn't as strong a follow up to season 1 to me :(

  • edited September 2014

    Very good point :3 TWDG was pretty much my first full adventure game, and instead of disliking the puzzles, for some reason they made me like it for the originality (To me) of not just bashing zombie heads in or shooting, like the tactical way Lee, Glenn and Carley get rid of the walkers in Ep1. I wish there were more things like that, but I see what you mean. It'd be nice to have the option to play through things like that puzzle wise or cinematically but that'd be pushing it I guess, I do love both styles of the game :3 Kind of off topic but you just reminded me of Lee casually shoving a blowtorch in his pocket :P

    Well, I imagine that my personal gaming history probably has something to do with why they pulled me out of the game, instead of being immer

  • edited September 2014

    That town is odd. Surely if anything Arvo and his people would live there instead of a half built house. Also yeah, the lack of info on the new characters was sad. They all had so much potential, still do if Telltale makes any backstory DLC, I really wanted to know what drove Carlos to shelter Sarah so much, like maybe her mother turned and Carlos couldn't bring himself to tell Sarah, which quickly became a habit of keeping things from her. Same to each character, Pete seemed like he had a military ish background to me, or at least a harsh one. S2 could have been as good as S1 if not better if we'd been able to learn things like that. I love it, but those characters deserved more

    Lilacsbloom posted: »

    I have to agree with you J-Master. For Season 1 there's not really much that bothers me, if I could think of any, it'd be kinda having a rep

  • it's not the puzzles that people are wanting, i think most people agree the actual "puzzles" were weak in season one, it's the "hubs" as people are referring to them, it's the parts in between the puzzles where you talk to people take, in your surroundings and have a few moments of peace that people wanted more of in season two

    I understand the critiques of Season 2, and a lot of people feel that way, but I just had more fun playing it than I did season 1. Season

  • edited September 2014

    i think the best i can say about season two is the the production quality is better, it just a shame the story/storytelling wasn't better, and that the higher production quality was a bit like polishing a turd, mythbusters may have proved you can indeed polish a turd, but it's still a turd.

    i think the episodes had great moments, but no cohesion or consistency.

    also a lot of it was sort of just repeating season one, but with a slight twist, you can call it a homage or subverting your expectations, but the same thing but slightly different is still the same thing, and by that i mean things like:

    getting bitten and having to endure serious pain, only this time it was a dog bite (good one),

    stealing and not stealing ending up the same, but this time it's clear you are stealing (oh, so different),

    kenny arguing with someone all the time, but this time it's not lilly it's luke (wow, that's like so not the same),

    tough girl with dead sister issues leaves for no reason, but wait she came back (such originality),

    total liability who you can let die or save them, later dies by falling from a height and then eaten by zombies, but this time someone can (optionally) begrudgingly try to save them, but just runs away when it turns out to be hard(it's different because it wasn't emotional, i get it),

    people who you meet help you, but then they betray you and want to steal your transport, but this time they get caught and run (amazing twist),

    father figure character struggles with somebody who want's clementine for themselves in a fight to the death, and clementine can determinately shoot one of them, but this time she can shoot the father figure (blown away).

    it is like they were trying to find the magic formula that made season one so good and just tried to make the walking dead into a formulaic story, so they just thought of slightly different versions of things that happened in season one then threw them into a pile and tried to make a story out of it.

    anyway season one was so great because it worked as a whole, things seemed to happen organically and for a reason, not just a bunch of dramatic moment stitched together with jaring plot devices, i just hope in season three they just try and make a complete cohesive story and don't try to recreate season one and fail.

  • I liked season 1 better. I'm no IT person, but maybe I liked Sean vanaman and Gary whitta's writing more. I think Sean v. also provided the framework for season 2 before quitting. Wonder how season 3 will pan out without him.. He seems talented.

  • edited September 2014

    I agree, the characters deserved more development. I mean Mike for example, I like him, but he didn't get any back story what so ever on him. After all the time we got with Bonnie, she can end up falling the lake and never being seen again, or turning on us to leave a child and newborn baby behind to starve [that just seemed really out of character for her to be that cold, especially when she's always felt guilty to what happened to the group at the ski lodge and having gone out of her way to help them escape.] Jane had potential to return again for a Season 3 but is now determinant, Luke got a poor premature death that made his own character and development with Clem amount to nothing, along with the stuff building up with him and Kenny going absolutely nowhere. Other episodes had minor problems too, but the finale just had too many things that irritated me, despite having really great moments like the dream with Lee or the happy or tragic endings you get with Kenny.

    I like to call it the curse of the puffy rainbow coat, because as soon as Clem put that thing on, the quality in the story slowly began to drop and never got as good again. The quick time events are improved and the graphics are friggin beautiful compared to last season, but story wise it started off really good and then just fell on its face, got up and balanced itself for a bit, and then fell on its face again :(

    But me the same, I'd of liked to know why Carlos was so protective of Sarah and if it had anything to do with losing his wife. It would be great if they did a backstory DLC to tidy up some things on the characters' histories. I doubt it'd undo some of the decisions made in the season, but hey it'd definitely be great to learn more about them.

    Kryik posted: »

    That town is odd. Surely if anything Arvo and his people would live there instead of a half built house. Also yeah, the lack of info on the

  • I had the same problem with season 2 and the wolf among us. Everything was just quick time events. You didn't have to figure anything out, you just clicked everything on the screen and advanced the story. I missed the puzzles that were in season 1. They weren't difficult but you had do a little more than just click on everything. Getting through a parking lot full of zombies quietly, finding a way into the pharmacy, distracting andy to get to the barn, finding the tapes about Molly, getting a train started, talking down the St john lady, tracking down the stolen supplies, etc. Nothing like that was in this season. Everything was way too straight forward without any thought.

    And the characters in season 1 had more development. I liked or hated almost every character in season 1 but didn't care for most characters in season 2.

  • Agreed, amid the ruins sucked

    Ellias posted: »

    why do people mostly hate on in harms way? that was a shitty episode that shit on lost potential, but Amid The Ruins was the most shittiest of them all.

  • Season 1 has a much more stronger cast of characters in my opinion.

    Sure, Lee and Clementine has the spotlight, but the other characters have a noticeable presence as well. I mean, there wasn't anyone who felt left behind in the scene, even Ben got his spotlight and despite the fact that his character should by nature be behind the scene, I STILL know that he is around and he has a presence due the fact that the characters talks about him and he still DOES something such as looking out for Clementine, screw up or make his memorable stand up to Kenny.

    Omid didn't have much screen time in Episode 4, but you still know that he is there and that part of the reasons why the group went to Crawford was to get medicine for him due to his leg infection. You feel motivated because he saved you back in Episode 3 when they were trying to cut off the tank of gasoline.

    Also in Season 1, there are hubs where you can talk to the characters and the interactions felt more personal. I liked how you can see both sides of the characters (Kenny/Lilly). I personally didn't like the new dialogue options in Season 2. I could pick what to say and we could ask questions, but I couldn't ask more questions than I wanted. It was fine at first in TWAU, because it felt new, but eventually I wanted the same dialogue options in Season 1 as I was a Detective after all.

    I just wanted to say this. Overall, Season 2 have its ups and downs, but the finale felt like a return to the feel of Season 1, so it was good.

  • edited September 2014

    We could go on and on and on couldn't we with S2.... it felt rushed and a means to an end... and when I say rushed I dont mean game quality, here, the visuals and voice acting was again 2nd to none... best ive heard in a game, but the story had more holes than a siv and it just felt rushed with no direction what so ever.....

    character dev was an abomination to say the least..... again voice acting........ 150% ...... top job, but it only serves to magnifie the lack of character development... take luke..... I wasnt a fan of luke tbh for a number of reasons and every one was down to the half arsed writing...... that little bit we get from luke in ep5 at the power station... incredible, his voice actor was jaw droppingly good and that goes for the animation/art also.... Incredible........, that one scene at the power station was the best bit of S2 imo by a huge margin.. if ony we had more moments like that this season, the audio/voice over's and art/anim departments did themselves proud once again this season, as good if not better than S1, but the writers need to ram a hot poker up there beehinds because imo they let there standards drop to cringeworthy levels this season.....

  • edited September 2014

    Totally agree..

    Besides what I have posted below this was another area that disappointed me hugely... next to no atmosphere, I just wasn't drawn into S2...

    I actualy played TWD S1 late, when it came out I dismissed it for the simple reason of the silly button presses to do trivial things (holding a door back for e.g) many games have tried this and failed miserably, but I was advised to give it a go because TWD was different... boy was they right, they had me bashing buttons like a man possessed to save my friends/clem.... it meant something, it absorbed me into the story....

    S2 I was just sitting there pressing buttons.. the exact reason I dismissed TWD S1... and its main reason why I perceive S2 as a failure....

    One word for S2......... HOLLOW......

    trd84 posted: »

    I had the same problem with season 2 and the wolf among us. Everything was just quick time events. You didn't have to figure anything out, y

  • Now "that" puzzle sequence I really liked. Well, all of it except for the window smashing bit because I know that using porcelain to smash out a window, while it "does" make it shatter like that, it's REALLY loud. Other than that bit I liked that one.

    ^Most puzzles have some sort of element like that that made me roll my eyes, even the better ones.

    Kryik posted: »

    Very good point TWDG was pretty much my first full adventure game, and instead of disliking the puzzles, for some reason they made me like

  • Near your just a copy of L admit it.

    Near_ posted: »

    Agreed, amid the ruins sucked

  • :0

    Near your just a copy of L admit it.

  • Both seasons in, like, one long session? How much time did it take?

  • Not one Long session. I took a couple of breaks in between, it took almost a week.

    fallandir posted: »

    Both seasons in, like, one long session? How much time did it take?

  • One long sessions? Without any breaks? +/- 20 hours.

    fallandir posted: »

    Both seasons in, like, one long session? How much time did it take?

  • I could probably handle 5-7 hours without breaks, if I had to. Not more...

    Tewudin posted: »

    One long sessions? Without any breaks? +/- 20 hours.

  • Yeah. 20 hours of playing. It's not possible to complete both seasons without any breaks. :D

    fallandir posted: »

    I could probably handle 5-7 hours without breaks, if I had to. Not more...

  • edited September 2014

    Alt text
    I'll have you know that i just finsished the walking dead game And only cried for 20minutes

  • Maybe if you play for the first time and you find the story so intense, that you don't need food or sleep :)

    Tewudin posted: »

    Yeah. 20 hours of playing. It's not possible to complete both seasons without any breaks.

  • My first time with this game was when it came out. :D I started with season 1 and I've waited for every episode month or two. :) So I don't know how it is to play 20 hours without any break.

    fallandir posted: »

    Maybe if you play for the first time and you find the story so intense, that you don't need food or sleep

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