Season 3 and Being Good

"He who does what ought to be done, instead of what is done. Will know his ruin rather than his preservations." - Niccolo Machiavelli

Another story that really happened - somebody gave winter boots to a homeless man in New York. That man was later murdered and somebody took his books.

It's a consistant complaint that I've had with The Walking Dead - you can be unswervingly magnanimous, generous, forgiving, and generous and no matter what it works out. (At least as well as had you been selfish). I starting thinking this in S1E2 - I killed Danny, because I didn't want him to get up and come and hit me in the back. Not matter what, he didn't. Rebecca's death cannot be stopped by stealing med from Arvo, nor did somebody in the group die of not having those medicines. Quite often you're given the option to be selfish or to be generous, and trusting somebody who shouldn't be trusted (at least via player's choice) never comes back on the player. Being good can never lead to bad results, and it seems incredibly unrealistic. And I'm not talking about 'good intentions pave the road to hell' but simply that sharing, not stealing, and offering trust never come to bite the player.

It also seems to me that doing so would add SOOO much more to the game, because the 'moral dilemmas' really come to mean something.

Comments

  • Stop treating it like a game and a situation that you know the programmers didn't branch out enough for.

    Treat it like real life and do whatever you would do.

    And most important: NEVER re-do something just because it didn't turn out the way you planned.

    Follow these simple rules, and you'll have a lot more fun. Thats the primary function of games, after all.

  • For me I agree people who want to be overly moral can be so but their should be consequences. For example say there's another Sarah situation and then if you save Sarah a more useful member of the group gets killed etc. Give away or dont take supplies and you cant use it later

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