Rank The Episodes and 400 Days
So there've been 11 episodes of this game series. How did you feel about them? And additionally, for 400 Days, which was your favorite character segment?
Episodes - 11. Being Lowest
Around Every Corner
No Time Left
Starved For Help
A House Divided
Long Road Ahead
400 Days
A New Day
No Going Back
All That Remains
In Harm's Way
Amid The Ruins
400 Days - Character Segments - 6. being lowest
Russell's Story
Wyatt's Story
Vince's Story
Epilogue
Shel's Story
Bonnie's Story
Sign in to comment in this discussion.
Comments
400 Days stories:
400 Days:
Vince (best made and only one were the character's weren't annoying and tedious)
Russell (hated Russell, but Nate made up for it)
Wyatt (hated this story but it's not as bad as the next two)
Bonnie (hated her and hated the story, which was pretty terrible)
Shell (couldn't stand every single character)
Season 1- (don't know the episode names)
1. Starved for Help (loved that episode, very intense!)
2. No Time Left (very rarely do I cry so much)
3. The 4th episode- great plot-twist with Crafword and plus it had Molly
4. A New Day (I'm not saying it's a bad episode by putting it fourth, it just didn't have as much tension as the rest)
5. The 3rd episode- it was good, but that whole train thing was a little unrealistic and plus it sucked having Kenny depressed for so much of the episode. Having said that, it was still good- all of the season 1 episodes were good!
Season 2:
1. 1st episode- very nicely done, a great opener and very tense. Really the only time that all the characters played a large part.
2. 3rd episode- Carver. Enough said.
3. 2nd episode- really, really enjoyable, and tense throughout
4. 5th episode- it wasn't a bad episode (it was the most emotional of the lot), but that whole Jane hiding the baby thing was a bit unrealistic.
5. 4th episode- I actually liked this episode, but the lack of actual events and Kenny being mad at me the whole time was a bit depressing
Out of them all, I'd have to say Starved For Help: I really enjoyed that episode, and it ended in spectacular fashion.
400 Days
Can't agree with Shell at the top but glad to see you hate Bonnie too
I really liked No Going Back, but it was one of the most unrealistic episodes, especially the fact that none of them died. The Arvo thing sort of made sense, but my real problem with the episode was Luke's death and the whole Kenny-Jane thing, which made no sense with hindsight but at the time was pretty intense. Still, I did like that episode.
I like the Shel-Becca dynamic. Couldn't care less about anyone else from 400 days.
Yeah, Bonnie sucks.
400 Days story
Starved For Help
No Time Left
A House Divided
No Going Back
In Harm's Way
Long Road Ahead
Amid The Ruins
All That Remains
A New Day
Around Every Corner
400 Days
400 DAYS CHAPTERS
Vince-The final choice was very hard as you have a jerk con-artist/thief and a nice but possible rapist.
Shel
Wyatt
Russell
Bonnie
Episodes:
400 Days Stories:
1. Wyatt- Eddie, nuff said
2. Russell- Nate, nuff said
3. Shel- I loved Shel as a character and we got to see the cancer survivors
4. Vince- Fuck wall street
5. Bonnie- Still awesome, but the least memorable.
A very interesting list.
You forget A New Day btw.
400 Days
400 Days Stories
400 Days
Like I said before I didn't really like the 400 days DLC so this isn't really being 1. being my favorite, it's kind of 1. being the one that I thought wasn't as boring as to the other one
The end
Have a nice day
I don't like top 10/5/etc lists, but I'll force myself to make one.
Starved For Help: This episode is forever one of my favorites. It has a memorable opening sequence, a memorable climax, and a memorable ending. It also has a fair amount of tough decisions to make. This entire episode felt like it captured the themes of the source material damn near perfectly. While the whole cannibalism theme is a bit predictable, this episode made up for it in how well-executed it was (finding Mark and the confrontation in the kitchen are amazing scenes).
No Going Back: This is another episode that I really liked. I know it just didn't do it for some people, and that's okay, but this episode definitely worked for me. I felt it was a worthy finale to the season, and made an effort to make up for some of the season's low points. I also liked how there was some retroactive continuity in terms of choices here. Call-backs to pretty much all the previous episodes of the series, and most of them felt like they fit naturally. They definitely made a jump here in trying to reinforce the idea that your choices matter this time.
No Time Left: It's a really great finale for the first season, and it was a heavy episode all the way through. To put it simply, as a finale, it did it's job.
A House Divided: Introduction of Carver, learning about the cabin group, Kenny's return, and the pure tension of it's last 20 or so minutes cements it's place for me. This episode also felt tonally different from the rest of the episodes of the series. It felt like it had this oppressive, frantic atmosphere to it, this 'impending doom' feeling, and I loved it.
Around Every Corner: I always thought this episode was underrated. A lot of people didn't seem to like it as much as the others, but I found it to be one of the stronger ones personally.
In Harm's Way: While there are a few short-comings to this episode, I still really liked it. Again with the oppressive atmosphere, and a lot of nice tense moments. Also, as a side-note, I think this episode wins my vote for "best trailer", because that trailer was fucking great.
Long Road Ahead: The infamous "emotional meat grinder". This is probably the heaviest episode of the series, and it sends you through all the emotions: anger, annoyance, guilt, hope, sadness, happiness, hopelessness, surprised, suspicious, shocked, emptiness. It has it all. It's kind of like the game's equivalent of the prison assault: people just start dropping like flies, you're forced to leave your home, and everything that hasn't gone to shit yet ends up going to shit by the end of it.
A New Day: A great opening to the game, and it did a good job at setting everything up for what happens next. It's a little rough around the edges at times, but hey, it's the first episode, and a pretty ambitious project even for Telltale, so I can forgive that. Since this episode is pretty much working on setting things up, the story and the characters don't really get to take flight just yet, and the episode tries to ease you in to the decision making process (I remember Telltale even describing this episode as the "training wheels" episode of the series)
All That Remains: Both this and A New Day are great introductions to their respective seasons. I feel that it suffered a bit by axing Omid and Christa pretty quickly, and introducing the cabin group in the last half of the episode, not really giving us enough time to get to know them in comparison to how the cast was handled in A New Day.
400 Days (Vince's story > Shel's story > Russell's story > Wyatt's story > Bonnie's story)
Amid The Ruins: This episode is definitely the weakest of them all for me. Now I want to make it clear that I don't actually hate the episode; I still think there are things that this episode does well, or at the very least, tries to do well. The main problem I had is that the episode felt like it went out of it's way to get everything all nice and pretty for the finale; tie off the loose ends in the forms of determinant characters, and pretty much rail-road the story in a specific direction. This episode barely even had the illusion of choice in it, and barely any choices made prior to this episode felt like they amounted to anything. Around Every Corner did it right, Amid the Ruins did it wrong.
Hm...
Season 1:
1: Episode 2 - A very enjoyable and creepy self-contained story about a cannibal family with numerous morally-challenging moments. Choosing who you want to feed, deciding if it's worth it to kill people in front of Clem to protect her, and solidifying alliances.
2: Episode 5 - Short and a bit contrived at times, this episode was a beautifully-executed payoff for the relationship between Clem and Lee. There's a bonus added for those who gave Ben a chance, and I personally thought Lee's slog through the walkers was very cathartic.
3: Episode 3 - Although rather devastating at first due to most of the crew getting abruptly killed off, the episode starts to meander once you meet Christa & Omid. Definitely better at making me give a shit than Amid The Ruins.
4: Episode 4 - Long and dull at times, this episode brought up an interesting society - Crawford - but only allowed us to see it after its collapse.
5: Episode 1 - While important as an introduction to the characters and gameplay, I actually consider it rather dull in comparison to other episodes. Only fair, considering it was the first time Telltale had done something with this series...
400 Days:
1: Russell's story - I'm a bit biased since this was the first one I chose, but the dynamic between the creepily unpredictable Nate and the calm, constantly irritated Russell was one of the most compelling interactions I'd seen in this series. Most of the other stories didn't match up.
2: Shel's story - I liked the sisterly interactions, and deciding the intruder's fate is still something I'm uncomfortable with. Even if you try to be a 'good person' when it comes to the Mexican or Stephanie, your decision ends up harming your group in some way.
3: Bonnie's story - I actually liked the weird love affair sub-plot, the twist of your pursuers being Shel's group, and the potential of Bonnie being a former drug addict. Only problem is that it's way too short.
4: Wyatt's story - the dynamic between the two stoners is amusingly light-hearted, while the fact that you're being pursued by Nate made me hope that we'd see him again as a proper villain.
5: Vince's story - the most dull to me. I guess I thought it was a regurgitation of Lee's introduction, only now everybody was an ass.
Season 2:
1: Episode 1 - I actually really liked this episode, and wish the rest of the season stuck to the grim and unpleasant tone it established. Clementine is almost always alone in some way, most of the adults either don't trust her or fail to protect her, and focusing on her pain really made me empathize with her and get furious at the world on her behalf.
2: Episode 2 - While annoyingly dropping the plot threads about the cabin group distrusting Clem, it was a compelling introduction to Carver and possessed a great moment regarding convincing a grieving man to forgive your friend. Even Kenny's reintroduction didn't ring too many alarm bells at the time, as he didn't seem to be an attention hogger.
3: Episode 3 - Wasted potential in many areas, particularly in creating a sense of vulnerability in the player, expanding on Carver's human side and his grudge against the survivors, and highlighting Rebecca's thoughts on the situation. While Kenny stole too much of the other characters' thunder (it makes no sense for them all to be complacent with being tied up and stuffed in a truck just because they need to be foils to Kenny), I have to admit the sequences involving Carver were still very compelling and I loved the focus given to Sarah's breakdown. My main complaint is that it's not nearly as bleak or oppressive as I felt it should have been.
4: Episode 5 - The last two episodes are bad as far as I'm concerned, and episode 5's only marginally improved by the fact that everybody I cared about already died in the previous episode. It's full of nonsense like the magical teleportation during the opening gunfight, Arvo inexplicably shooting Clem, a 9-days-later timeskip for the poorly conceived multiple endings, and us being forced to see Kenny as some kind of martyr. I guess it's better than the logical continuation to Amid The Ruins, which would have involved literally everyone being dead.
5: Episode 4 - The one good thing about this episode, Arvo, is marred by the lack of explanation for why he was alone and why he accuses you of robbing him even if you refuse to. Much like other players, I was really let down by how callously characters died here - my beef is that it actually felt unrealistic, considering characters like Kenny got blatant plot armor (lol Imma spend 5 minutes beating up one zombie while his buddies just stand there politely). On another note, this is the point where the season's bias towards making Kenny some kind of Rick Grimes clone turned me off - there was absolutely no reason for him to be so important other than the writers being lazy. All in all, it was the worst episode in the series and I'm particularly disappointed that it didn't live up to the scenario promised in its title slide.
400 Days Character Segments