Telltale should learn from "Life is Strange"
Episode 1 came out in Feb, and now episode 2 is coming out this month (1 or 2 weeks from now, I believe).
While i'm not the biggest fan of the game itself, I respect their ability to keep the episodes coming out regularly.
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They should release games when their ready. Thats it. I'd rather the game be good
Two things:
Life Is Strange was delayed while Atlas Mugged never actually was given a release date in advance.
Double edged sword. LiS should learn to have better voice acting and dialogue from TellTale.
Well looking at it like that...Yay Life is Strange episodes are coming out very quickly...looking at it another way...Life is Strange's story is nearly completed when the 1st episode was released and now people hacked the game and know almost all of it, spoiling it for everyone. Double edge sword. : (
It was a big oversight to not delete files from future episodes when episode 1 released. They just didn't suspect that anyone would go and data mine their game, but I guess they'll make it doesn't happen with season 2, if it gets approved.
Yeah, and the second episode was leaked and several people on YT have already played and uploaded it, that's what we want Telltale to do. I'm perfectly content with the way they do things, the waits may suck, but if it leads to a better product, then you won't hear me complaining.
Honestly, why do people complain about the wait time so much? I get it can be frustrating, but don't you want it to be good? And its not like Telltale's games are the only thing you do in your life.
Also, Thrones and Walking Dead S1 had/has had consistent 2 month release dates. Wolf's only delay was due to a rewrite, and something probably similar happened to Tales which has resulted in the 3.5 month delay as well. It'll probably be one a consistent 2 month release now as well.
And like said before, it is a double edged sword. Life is Strange could learn a lot from Telltale as well.
Yeah, it'll be a learning process just like a certain Telltale game had to suffer through as well.
So you'd rather have half ass episodes be shot out as long as they're coming out in a timely manner? Because that's basically what you're saying considering you don't like LiS that much, but appreciate that they can keep up with the episodes. Keep in mind that Telltale does it this way so they can get fan input and apply that to the upcoming episodes, whereas LiS episode 2 was basically done as soon as episode 1 came out.
I feel like the only thing they need to learn is that choices matter, but everything else in Telltale's games is way better imo (writing, VA's, style).
Yep. Well they can work on future episodes and have the story completely written, just keep files from episodes out. I mean, what's the worst thing that could happen, Max and Chloe suddenly vanish into thin air after a cutscene?
One thing that they should learn from Dontnod, is to have a better engine. While lip synching may be an issue, I think it beats it in every other technical aspect, and not just the graphics, I'm also talking about the framerate.
Telltale's games run like ass on consoles. Game of Thrones on the PS4 is full of stuttering and fps drops, while Life Is Strange runs just fine on the PS4.
Life is strange really didnt feel that polished though. I mean the lip sync was god awful
The voice acting is actually good. Not gonna disagree on the dialogue though :P
Neither are Telltale's games, at least on consoles. Maybe your experience was different from mine, but I had a pretty miserable time with their recent games on consoles.
Yeah, it still kind of irks me that Telltale don't seem to be interested in fixing the glitches, even if most of them are random and don't always happen to everyone.
With TWD S1 and S2 on the PS3, I had glitches ranging from loosing my save file, audio glitches, scene skipping, crashes and the reticle disappearing, which forces me to restart a scene, because it won't reappear.
With Wolf I had the game crash more times than I can remember, and I lost my save once.
With GoT on the PS4, I've had the several instances where the audio gets messed up and the game crashed twice.
Yeah, TWD S1 on PS3 ran like crap for me in a couple of places, but TWD S2 worked pretty fine for the most part.
TWD S1 mostly ran pretty well on the PS4 despite an annoying glitch in Episode 4.
Wolf ran very well, despite a few annoying shadow glitches.
Tales was good, even though there were some instances where the framerate stuttered in hub areas with a lot going on.
Overall, I wouldn't say Telltale's current engine is awful and broken by itself, it's just really not cut out for the games they're making now and I can understand how people can say how incompetent of a studio Telltale can be sometimes with Telltale just going forward and not knowing anything about patches.
I would point out this being a result of them going across multiple platforms for their games. While I respect them for allowing every gamer to experience a telltale game, there are going to be discrepancies in the platform's ability to run the game smoothly.
Take the episode 2 fiasco for GOT on Xbox One. Took a good while for a patch to be released, which unfortunately takes away from the experience.
I think the dialogue being bad restricts the voice acting, so a chain effect I guess.
I heard that the PS4 ports of TWD S1 and 2, Wolf and Tales were mostly good, but I've heard several people with same problems on Thrones PS4, like stuttering, drops in framerate and freezes between cutscenes and in the intro.
Maybe they could use Unreal Engine 4? LiS uses UE3 and its style is simillair to Telltale's games, plus they don't have to pay for the license for the engine, only being asked to give 5% for every 3000$ they earn, which I think is less than before.
I think Epic used to ask devs for 15% for every 50000$ they earned.
You know that already happened with TWD Season 2, right?
No, that isn't what i'm saying at all. "Myself" being the key word. It's my opinion - I think the game is GOOD but I don't like the style of it.
Probably because life is strange is lamer than any telltale game IMO of course
well that most likely has to do with the fact that the episodes for LIS are already done and they just spend time fixing bugs and polishing it while telltale don't start an episode until they release the one before plus there are things in LIS that are just not good (lip syncing and bits of the writing imo) and it just feels less polished
at the end of the day they should just release the episode when they are ready not when the fans are done waiting
r00d
I wouldn't mind a longer wait time if it meant that the story and graphics could be improved/polished.
Man, I don't understand the undying love this game is getting. It's extremely "meh" so far at best.
A game about storytelling and dialogue shaping the consequences of the protagonist should be better written, and I just don't get why people are praising the so-far frankly sub-par gameplay and extremely uninspired characters. Hell, I didn't even catch the main characters' name until after finishing the episode. I was more occupied trying not to cringe to all the early 2000 middle school slang being tossed around casually like everyone was regressing or some shit.
Whats with everyone saying the dialogue is the worst
Have you played the game? Just asking.
Clearly -_- I only notice a few strings of it its not all bad
Sorry For my dumb post, where it seemed like I was implying you hadn't played the game
I agree with you, I noticed a few cringy lines of dialogue, but overall, I thought it was good. Some just seem to blow a few things out of proportion.