Keep in mind that if Telltale doesn't branch out with different projects, they won't be able to sustain their growth, which would almost certainly lead to cutbacks (both in terms of production value, and in staff). They've steadily increased in size each year since their formation in 2005, and they're continuing to do that. The increased growth is what lead to them being able to pick up projects like The Walking Dead, Fables, and Game of Thrones. Without that continued growth, none of those projects would have been possible in the first place, and without the projects in the pipeline, they wouldn't be able to sustain it, which would mean that projects like The Walking Dead: Season Three would likely have to be cut down in scope.
I'd rather see Telltale take on a broad variety of projects instead of sticking with their current comfort zone. I actually find this turns out to be better for us fans more often than not. For example, had Walking Dead fans initially had their way, I'm sure we'd have never gotten games like Wolf Among Us or Tales from the Borderlands, which people love now but questioned at first.
Keep in mind that if Telltale doesn't branch out with different projects, they won't be able to sustain their growth, which would almost cer… moretainly lead to cutbacks (both in terms of production value, and in staff). They've steadily increased in size each year since their formation in 2005, and they're continuing to do that. The increased growth is what lead to them being able to pick up projects like The Walking Dead, Fables, and Game of Thrones. Without that continued growth, none of those projects would have been possible in the first place, and without the projects in the pipeline, they wouldn't be able to sustain it, which would mean that projects like The Walking Dead: Season Three would likely have to be cut down in scope.
Cutting a project down in scope means that, usually due to time and/or budget concerns, a development team team gets rid of certain parts that they wanted that product to have.
Two of the most well known examples of games that have been known to have been cut down in scope before release are Knights of the Old Republic II and Spacebase DF-9. Since Telltale has had steady growth since they were formed, they haven't had to do this. They've scrapped projects and started with a new model (The Wolf Among Us is known to have changed before release due to the success of The Walking Dead), but they've never had to cut out entire features that they wanted due to budget or time concerns. The constant acquisition of new franchises is what has led to this steady growth, and has allowed them to be able to keep their vision intact for all of their franchises. Without that steady growth, which was maintained through the constant acquisition of new franchises, their projects would almost certainly suffer in quality as a result.
Both, it would get tedious if they just made the same games every year, besides Game of Thrones and Tales from the Borderlandsa are amazing and I bet new awesome projects are still to come.
Cutting a project down in scope means that, usually due to time and/or budget concerns, a development team team gets rid of certain parts th… moreat they wanted that product to have.
Two of the most well known examples of games that have been known to have been cut down in scope before release are Knights of the Old Republic II and Spacebase DF-9. Since Telltale has had steady growth since they were formed, they haven't had to do this. They've scrapped projects and started with a new model (The Wolf Among Us is known to have changed before release due to the success of The Walking Dead), but they've never had to cut out entire features that they wanted due to budget or time concerns. The constant acquisition of new franchises is what has led to this steady growth, and has allowed them to be able to keep their vision intact for all of their franchises. Without that steady growth, which was maintained through the constant acquisition of new franchises, their projects would almost certainly suffer in quality as a result.
No, but they should limit it. Honestly, I find the Super Show idea interesting but think it's a stupid time to start making them. They should have waited till people were getting tired of the type of games they have right now.
I'd rather they concentrate on improving the gameplay they use the same system for every game which can get boring they need to make their games like TWD s1.
More Hub areas, More decisions, More puzzles and having more power over the story instead of illusion with less cutscences and more interaction
Comments
Should Telltale stop announcing new projects and focus on the ongoing ones?
Yes.
Exactly we should be given the same games every year.
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Nice edit
Keep in mind that if Telltale doesn't branch out with different projects, they won't be able to sustain their growth, which would almost certainly lead to cutbacks (both in terms of production value, and in staff). They've steadily increased in size each year since their formation in 2005, and they're continuing to do that. The increased growth is what lead to them being able to pick up projects like The Walking Dead, Fables, and Game of Thrones. Without that continued growth, none of those projects would have been possible in the first place, and without the projects in the pipeline, they wouldn't be able to sustain it, which would mean that projects like The Walking Dead: Season Three would likely have to be cut down in scope.
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I'd rather see Telltale take on a broad variety of projects instead of sticking with their current comfort zone. I actually find this turns out to be better for us fans more often than not. For example, had Walking Dead fans initially had their way, I'm sure we'd have never gotten games like Wolf Among Us or Tales from the Borderlands, which people love now but questioned at first.
Should they stop making new games? No that's ridiculous.
Should they stop making new games while others are ongoing and in development? Yes. The wait times are ridiculous as it is.
What's mean?
Cutting a project down in scope means that, usually due to time and/or budget concerns, a development team team gets rid of certain parts that they wanted that product to have.
Two of the most well known examples of games that have been known to have been cut down in scope before release are Knights of the Old Republic II and Spacebase DF-9. Since Telltale has had steady growth since they were formed, they haven't had to do this. They've scrapped projects and started with a new model (The Wolf Among Us is known to have changed before release due to the success of The Walking Dead), but they've never had to cut out entire features that they wanted due to budget or time concerns. The constant acquisition of new franchises is what has led to this steady growth, and has allowed them to be able to keep their vision intact for all of their franchises. Without that steady growth, which was maintained through the constant acquisition of new franchises, their projects would almost certainly suffer in quality as a result.
Both, it would get tedious if they just made the same games every year, besides Game of Thrones and Tales from the Borderlandsa are amazing and I bet new awesome projects are still to come.
New projects are great, but I do want them to continue to work on past series COUGH Sam & Max Season 4 COUGH
Yes, in "TWD" Season 1 you could choose options on the keyboard.
Then, in Season 2 added a new selection system, and new gameplay bits.
That changed also in "TWAU".
What new things can we expect in Season 3, and the first in Minecraft.
We will see!
Thank you SO MUCH, Jen
No, but they should limit it. Honestly, I find the Super Show idea interesting but think it's a stupid time to start making them. They should have waited till people were getting tired of the type of games they have right now.
I'd rather they concentrate on improving the gameplay they use the same system for every game which can get boring they need to make their games like TWD s1.
More Hub areas, More decisions, More puzzles and having more power over the story instead of illusion with less cutscences and more interaction