Telltale should take a two-three year break

Telltale games now a days have been having different games with the same theme. I feel like telltale needs time to increase their team size and game style. It seems like now a days telltale has been basically forcing us to feel about choices. They should go for their own new ip and have a new theme, I have faith that telltale will make a game that surpasses the walking dead and tales from the borderlands, because I am worried that tales from the borderlands and the walking dead were one hit wonders. Have a great thanksgiving and let me know what you think

Comments

  • edited November 2015

    "Yes, we're a company which pays our employees monthly salaries, but we've decided to take two years off. Get the some sun, some shine, but we'll be back at full capacity despite running super-thin margins even when at at full productivity..."

    Moral of the story: Too much focus on one coherent story - complained its getting appllied to different media abput it beint the same story.

    Try to inject new ideas into a story - no, now theyr'e fucking up what we were expecting despite the fact there was sudden departure in critical staff and a needed massive reconstruction to of characters and plot so that we can move on with the basic story.

    And that happpens in production, things go wrong. Anybody in entertainment media will telll, things go wrong, and you have to pick pu the pieces

    Though, if a lone commentor on the internet can actually give serious advice - make questions be more morally conflicted; one the great ones was Paul in the Watchtower - it's often glanced over, but it isn't 'who do I want to die or not to die,' it's an ambiguous value judgement given the circumstances in the game.

    Wait, what I even talking about anymore...

  • Honestly most of your posts here make me question if your a troll or not.

  • edited November 2015

    Agreed. Although the problem isn't their size. They've been hiring non-stop since The Walking Dead and have something like 300 employees. The problem is that they have so many projects going on that they haven't had a chance to improve their engine and/or their development process. From a technical perspective, their games are very low quality. Its shameful, really, for a company their size. You don't even need a big team to make a high-quality game. I read recently that the studio behind the new episodic King's Quest is around 20 people. They released Episode 1 about a year after starting production, and it blows Telltale out of the water on a technical level (and its IMO better overall than most Telltale games, but that's a matter of taste). Episode 2's release will be in December, so we'll see if it maintains its high quality (this preview indicates it does). Episode 2 will have taken 4-5 months, but again, 20 people, and that's comparable to some of the recent Telltale waits. I think Telltale could do better if they got their shit together.

  • You don't understand how for-profit companies work, do you?

  • edited November 2015

    I'm going to give him the benefit of the doubt and say that by "break" he didn't mean a break from development, but rather a break from releasing anything for a while. Which is what almost every other developer does. They take 2-3 years to make a game, then they release it.

    BigBlindMax posted: »

    You don't understand how for-profit companies work, do you?

  • You cant have two one hit wonders lol

  • Yeah! People would be so happy if Telltale hadn't released anything in 3 years! Wouldn't they? And please, what are these other developers that do it?

    mosfet posted: »

    I'm going to give him the benefit of the doubt and say that by "break" he didn't mean a break from development, but rather a break from rele

  • edited November 2015

    Well, I would be happier. I would much prefer one perfect game than four okay games. But that's just me.

    what are these other developers that do it?

    CDPR, Irrational, Remedy, Bungie, Quantic, etc. Pick a random studio and chances are they take at least 2 years between games.

    Yeah! People would be so happy if Telltale hadn't released anything in 3 years! Wouldn't they? And please, what are these other developers that do it?

  • Yep. I remember that TWD Season 1 would sometimes freeze and stutter a bit when transitioning to a new scene, and it's been happening in Game of Thrones as well.

    mosfet posted: »

    Agreed. Although the problem isn't their size. They've been hiring non-stop since The Walking Dead and have something like 300 employees. Th

  • Yeah, I agree, from a technical standpoint they could do a lot better. I know they have improved the Telltale Tool since its creation back in 2004, but I don't think that a engine from 11 years ago can be as good as more recent engines.

    mosfet posted: »

    Agreed. Although the problem isn't their size. They've been hiring non-stop since The Walking Dead and have something like 300 employees. Th

  • Well that's not every other developer is it though? :) The thing is, Telltale makes episodic games that in fact do take about 1-2 years to come out (not to mention the remaining years the game took to create) and then they release them episodically. You're asking them to change the whole structure of their work and lifestyle. And usually the game is a hit. TWD, TWAU ,TFTB, GOT even MCSM is turning out suprisingly well. And how many years did Bungie work on Destiny? And how much money they've spent on it? Yet the final product was the biggest dissapointment of 2014.

    mosfet posted: »

    Well, I would be happier. I would much prefer one perfect game than four okay games. But that's just me. what are these other develope

  • Lmao, this. Most people can't even wait one month before complaining a shit ton, what makes anyone think people would even be willing to wait this long for a game?

    Yeah! People would be so happy if Telltale hadn't released anything in 3 years! Wouldn't they? And please, what are these other developers that do it?

  • Well that's not every other developer is it though?

    Well, I never said every other developer. I said almost every other developer.

    You're asking them to change the whole structure of their work and lifestyle.

    Yes I am. Because for me, what they're doing is no longer working. I accepted the flaws in The Walking Dead because they were a relatively small studio, it was such an innovative and fresh game, and because I assumed they would eventually iron out the flaws. Four games later, their formula is stale, they've grown enormously, and the same technical issues are still present. For fuck's sake, I still read about missing save files.

    And usually the game is a hit.

    They've done well for themselves, but the sales of their best games don't come close to the sales of the worst games of the devs I mentioned.

    And how many years did Bungie work on Destiny? And how much money they've spent on it? Yet the final product was the biggest dissapointment of 2014.

    Obviously more time is not sufficient to ensure a good game. I never claimed otherwise. I just think that more time would greatly improve what they're doing. I don't think this is a particularly controversial argument. The point of contention is whether their current games are flawed enough to justify a longer wait. I say yes, you say no. I suspect that we're not going to agree on this one.

    Well that's not every other developer is it though? The thing is, Telltale makes episodic games that in fact do take about 1-2 years to co

  • You're right. Just like people didn't buy The Witcher 3 since it took four years after The Witcher 2.

    Green613 posted: »

    Lmao, this. Most people can't even wait one month before complaining a shit ton, what makes anyone think people would even be willing to wait this long for a game?

  • We're talking Telltale's fanbase here, not The Witcher's. I don't see Telltale switching from episodic, so having people wait multiple years for an episodic game sounds idiotic to be honest, and will probably piss off their entire fanbase (AKA the most impatient fanbase in the universe)

    mosfet posted: »

    You're right. Just like people didn't buy The Witcher 3 since it took four years after The Witcher 2.

  • Well, I wouldn't be opposed to them dumping the episodic model either. Or the fanbase. The actually have a history of pissing off the fanbase. They alienated most of their fanbase when they moved away from puzzles. It was worth it because they got a bigger fanbase. I'm basically proposing that they become a proper AAA developer, which means a much bigger fanbase. All that matters to me is they keep their story-telling focus, and I think that better graphics, fewer bugs, and actual gameplay would add to the immersion.

    Green613 posted: »

    We're talking Telltale's fanbase here, not The Witcher's. I don't see Telltale switching from episodic, so having people wait multiple years

  • Hahahahahaha

    KCohere posted: »

    You cant have two one hit wonders lol

  • The Wolf Among Us is my favourite TellTale release, as far as i'm concerned you missed one. Heavily biased thread...imo they haven't made a disappointing game yet, and none of them felt rushed.

  • Blind SniperBlind Sniper Moderator
    edited November 2015

    Considering Telltale now has 300+ people, I can't very easily see them being able to afford that long of a down time.

    It seems like now a days telltale has been basically forcing us to feel about choices.

    They used to make a variety of different games, but ever since the success of Walking Dead, they've instead focused on what made them successful. However, I agree more variety would be great.

    They should go for their own new ip and have a new theme

    They actually are premiering their own original IP next year, when they start making their first Super Show format game.

  • I agree more gameplay would be cool, but unfortunately, they think any gameplay beyond dialogue selection and purposefully simple QTEs would alienate people that aren't gamers but want to play for the story. Of course, I agree that old school Lucas Arts puzzles would surely alienate people, but I personally think they could find a middle ground and include puzzles that actually make logical sense in the story that are only included when it fits the story, without requiring lots of back tracking or anything like that.

    mosfet posted: »

    Well, I wouldn't be opposed to them dumping the episodic model either. Or the fanbase. The actually have a history of pissing off the fanbas

  • edited November 2015

    I agree more gameplay would be cool, but unfortunately, they think any gameplay beyond dialogue selection and purposefully simple QTEs would alienate people that aren't gamers but want to play for the story.

    Which is lunacy if that's their thinking. QTEs do as much to alienate non-gamers as anything more complicated would. I remember trying to get my Father into The Walking Dead (he's a fan of the show), and he got frustrated and quit after the zombie in the kitchen. This is admittedly anecdotal, but I have yet to encounter a non-gamer who plays Telltale games. Do people like that exist?

    I agree more gameplay would be cool, but unfortunately, they think any gameplay beyond dialogue selection and purposefully simple QTEs would

  • They always bring up the fact that they want their games to appeal to non-gamers in just about every modern Telltale interview. I can kind of see the appeal in getting a wider audience that appreciates the game for what it is trying to do (telling a story), but I think they could look into more ways to incorporate interactivity into their games that is interesting while still accessible to a larger audience.

    They similarly defended 90-minute episodes for Wolf/Dead Season 2 for a similar reason, saying that they want their episodes to be playable in one sitting like a TV show episode. I think their general intentions are good, but they could still use some work on how they make their games appealing to both gamers and non gamers in my personal opinion.

    mosfet posted: »

    I agree more gameplay would be cool, but unfortunately, they think any gameplay beyond dialogue selection and purposefully simple QTEs would

  • I think the major point here is: All TTG are pretty much known for their bugs, freezes, etc. Which is funny considering how their games are supposed to run smoothly, since we're not talking about games with great graphics or an open world (I'm not complaining about graphics, it's just an observation). Telltale has grown A LOT since the huge success of TWD S1, but since then they have been following the same old formula. From a technical standpoint, there's no difference at all between TWD S1 and GOT. I wouldn't mind waiting a longer time if they improved the quality of their games in the meantime.

    Well that's not every other developer is it though? The thing is, Telltale makes episodic games that in fact do take about 1-2 years to co

  • I like pecan pie.

    Considering Telltale now has 300+ people, I can't very easily see them being able to afford that long of a down time. It seems like no

  • I'm sure they have allocated some resources to prototype new gameplay concepts that they can end up exploiting for profit. But why ruin the horse that still runs well?

    I feel that they could do something like Life is Strange with either serious engine overhaul (it's long overdue, they should really get a lot more workforce behind that one, but they probably already do) and reducing amount of parallel projects so that they can stick with a steady month by month release schedule without making their titles look like they were rushed (characters feel somewhat robotic instead of being motion captured.)

    I don't typically feel that the characters I control are "me" but I typically see myself as some kind of "puppet master" who pulls the strings while the unaware puppets does their own thing. As you might imagine, this takes away a great amount of intended emotions they try to provoke out of me.

  • Why would they when people will pay for a ten year old engine? They love their world of Warcraft.

    Clord posted: »

    I'm sure they have allocated some resources to prototype new gameplay concepts that they can end up exploiting for profit. But why ruin the

  • I'm pretty sure a game studio can't just spend two-three years not releasing a product, with a few exceptions (the ones who can afford to take time).

  • They are probably on some sort of contract anyway...I'm guessing.

    I'm pretty sure a game studio can't just spend two-three years not releasing a product, with a few exceptions (the ones who can afford to take time).

  • Okay. I'm not gonna act like I'm a business expert, because I'm not, but I'm fairly certain it isn't simple.

  • i think i kinda got the gist of what he tried to say. yes TT could improve somethings. like its engine and gameplay. its the same since, apparently BTTF so maybe they can improve there. also they ought to improve so they wont come out so buggy. seriously, maybe its my ps3 but the bug too much. (GoT more than others) i played in my iso and it harldy gave me problems.so maybe some improvement there. also more "action and reaction" from our "choices". cmon TT please just do it, i dont really like to complain about this so much cuz i really think that the stories overall have really masked some of the bland consequences or different dialogue tree that is available. cmon TT love ya but cmon...

    just fyi, ive had a bit to drink so i ight have made some spelling mistakes and wrote somethings that dont much so much sense, sorry. im seein a lot of red and im, sure those are marking that im incorrect in something.

  • I applaud the OP for having the patience to wait two to three years for a game. I certainly wouldnt.

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