From my knowledge, games that uses mocap are: Life Is Strange and Mortal Kombat X. Though those are a small part of the large quantity of games that uses motion capture.
Nope.
From my knowledge, games that uses mocap are: Life Is Strange and Mortal Kombat X. Though those are a small part of the large quantity of games that uses motion capture.
Nope.
From my knowledge, games that uses mocap are: Life Is Strange and Mortal Kombat X. Though those are a small part of the large quantity of games that uses motion capture.
Nope.
From my knowledge, games that uses mocap are: Life Is Strange and Mortal Kombat X. Though those are a small part of the large quantity of games that uses motion capture.
Motion capture will always be better at creating believable characters and good performances. Ellen Page and William Dafoe basically saved Beyond Two Souls from its terrible script. I get that mocap is probably too expensive and time-consuming for Telltale, and that it's not always appropriate stylistically, but let's not pretend that it wouldn't greatly improve something like The Walking Dead or Game of Thrones.
ArthurV from Telltale actually answered this question in a previous thread on the subject:
@ArthurV wrote:
We do not use mocap. We're fortunate to have amazing animation and choreography teams to breathe life into our characters. :-)
Rolls eyes
Motion capture will always be better at creating believable characters and good performances. Ellen Page and William Dafoe bas… moreically saved Beyond Two Souls from its terrible script. I get that mocap is probably too expensive and time-consuming for Telltale, and that it's not always appropriate stylistically, but let's not pretend that it wouldn't greatly improve something like The Walking Dead or Game of Thrones.
Rolls eyes
Motion capture will always be better at creating believable characters and good performances. Ellen Page and William Dafoe bas… moreically saved Beyond Two Souls from its terrible script. I get that mocap is probably too expensive and time-consuming for Telltale, and that it's not always appropriate stylistically, but let's not pretend that it wouldn't greatly improve something like The Walking Dead or Game of Thrones.
Ellen Page and William Dafoe basically saved Beyond Two Souls from its terrible script.
Rolls Eyes harder
Beyond: Two Souls was abysmal. Not even the graphics or big name Hollywood giants could save it from David Cage's terrible writing.
Forgive me to posting this months old thread but I gotta mention something.
I think I have identified a major part why I put Life is Strange so much above anything Telltale Games has done in their recent history.
It's this, the motion capturing technique. In life is Strange the movement doesn't feel "unrealistic" if that's the right word to describe it. Their expression changes don't feel robotic imitations of that of the humans. It's really creepy if you start to pay too much attention to expression changes and how their head, hands, legs and everything else looks like compared to the real world. Add that when you see many characters walking together and nobody has their own style of movement. Real humans have these subtle changes of how we move around from a person to person. Motion captured stuff helps to differentiate it but yeah I know, it's more expensive than use some kind of robotic animations.
The dead have risen.
But yeah...I agree and disagree. The whole art style of 'cel-shading' TellTale uses is just so unique to the game, and although an Until Dawn look would be cool, I don't really care if they stick with the current animations. The thing is I doubt it has to do with expenses at all, it is a literal art style, look at games like Borderlands, big team, more than enough money to use motion capture, but they use cel-shading too to capture a unique look and feel for the game, it would be a completely different experience if they used different animations and such. I believe TellTale is the same. This is what they've stuck with and it works.
Forgive me to posting this months old thread but I gotta mention something.
I think I have identified a major part why I put Life is Stra… morenge so much above anything Telltale Games has done in their recent history.
It's this, the motion capturing technique. In life is Strange the movement doesn't feel "unrealistic" if that's the right word to describe it. Their expression changes don't feel robotic imitations of that of the humans. It's really creepy if you start to pay too much attention to expression changes and how their head, hands, legs and everything else looks like compared to the real world. Add that when you see many characters walking together and nobody has their own style of movement. Real humans have these subtle changes of how we move around from a person to person. Motion captured stuff helps to differentiate it but yeah I know, it's more expensive than use some kind of robotic animations.
The dead have risen.
But yeah...I agree and disagree. The whole art style of 'cel-shading' TellTale uses is just so unique to the game, and… more although an Until Dawn look would be cool, I don't really care if they stick with the current animations. The thing is I doubt it has to do with expenses at all, it is a literal art style, look at games like Borderlands, big team, more than enough money to use motion capture, but they use cel-shading too to capture a unique look and feel for the game, it would be a completely different experience if they used different animations and such. I believe TellTale is the same. This is what they've stuck with and it works.
Forgive me to posting this months old thread but I gotta mention something.
I think I have identified a major part why I put Life is Stra… morenge so much above anything Telltale Games has done in their recent history.
It's this, the motion capturing technique. In life is Strange the movement doesn't feel "unrealistic" if that's the right word to describe it. Their expression changes don't feel robotic imitations of that of the humans. It's really creepy if you start to pay too much attention to expression changes and how their head, hands, legs and everything else looks like compared to the real world. Add that when you see many characters walking together and nobody has their own style of movement. Real humans have these subtle changes of how we move around from a person to person. Motion captured stuff helps to differentiate it but yeah I know, it's more expensive than use some kind of robotic animations.
That makes actually Sense. TTG got way better with the animations. Compare TWDS1 with TftBL. And it's Not only body animation. The Facial-Expressions got better, too.
ArthurV from Telltale actually answered this question in a previous thread on the subject:
@ArthurV wrote:
We do not use mocap. We're fortunate to have amazing animation and choreography teams to breathe life into our characters. :-)
My mistake. On what you said, I don't know how that could be done effectively though, with mobcap and cel shade together...but, it could be done maybe.
Forgive me to posting this months old thread but I gotta mention something.
I think I have identified a major part why I put Life is Stra… morenge so much above anything Telltale Games has done in their recent history.
It's this, the motion capturing technique. In life is Strange the movement doesn't feel "unrealistic" if that's the right word to describe it. Their expression changes don't feel robotic imitations of that of the humans. It's really creepy if you start to pay too much attention to expression changes and how their head, hands, legs and everything else looks like compared to the real world. Add that when you see many characters walking together and nobody has their own style of movement. Real humans have these subtle changes of how we move around from a person to person. Motion captured stuff helps to differentiate it but yeah I know, it's more expensive than use some kind of robotic animations.
The dead have risen.
But yeah...I agree and disagree. The whole art style of 'cel-shading' TellTale uses is just so unique to the game, and… more although an Until Dawn look would be cool, I don't really care if they stick with the current animations. The thing is I doubt it has to do with expenses at all, it is a literal art style, look at games like Borderlands, big team, more than enough money to use motion capture, but they use cel-shading too to capture a unique look and feel for the game, it would be a completely different experience if they used different animations and such. I believe TellTale is the same. This is what they've stuck with and it works.
It was rigged on the wrong place, so let's say Max's finger points up, it would feel like the part before the knuckles skews in ways that is not possible.
Comments
IIRC no they do not.
Hahahaha no.
lol good one
Yes.
What in the fuck.
Telltale's cutting edge technology results in only the most genuine of physical appearances when portraying human motion.
They used to.
Um...When exactly?!
That means no.
Nope.
From my knowledge, games that uses mocap are: Life Is Strange and Mortal Kombat X. Though those are a small part of the large quantity of games that uses motion capture.
Jurassic park?
No?
You can add Dragon Age, Mass Effect and TLOU to that list, those are the ones i know of
Also Half life 2 used a little bit of mocap
Maybe Half Life 3 is taking so long because it's being entirely mocaped.
Games all entirely mocaped usually take 1.5 - 3 years in dev.
Though that is just a hypothesis.
Nope. They only drink nocaf.
ArthurV from Telltale actually answered this question in a previous thread on the subject:
what weird selections lmao. I would of went for the obvious choices like Heavy Rain or L.A Noire, those games are big on their use of mocap
do you think I can think up of ALL games that uses mocap? No.
I went for what I can remember.
Rolls eyes
Motion capture will always be better at creating believable characters and good performances. Ellen Page and William Dafoe basically saved Beyond Two Souls from its terrible script. I get that mocap is probably too expensive and time-consuming for Telltale, and that it's not always appropriate stylistically, but let's not pretend that it wouldn't greatly improve something like The Walking Dead or Game of Thrones.
Rolls Eyes harder
Beyond: Two Souls was abysmal. Not even the graphics or big name Hollywood giants could save it from David Cage's terrible writing.
I don't think the motion capture is the key to make believable characters.
I didn't expect you too. It's just weird choices, one is not a realistic looking game and the other has 7 foot monsters with 4 arms
Well, the performances certainly helped.
You can make believable characters without mocap. Telltale's proved it. I'm just saying that good mocap would make it a lot better.
The moves in MKX aren't mocapped, just some parts during basic fighting in story mode.
mocapped animations =/= realism of graphics
Forgive me to posting this months old thread but I gotta mention something.
I think I have identified a major part why I put Life is Strange so much above anything Telltale Games has done in their recent history.
It's this, the motion capturing technique. In life is Strange the movement doesn't feel "unrealistic" if that's the right word to describe it. Their expression changes don't feel robotic imitations of that of the humans. It's really creepy if you start to pay too much attention to expression changes and how their head, hands, legs and everything else looks like compared to the real world. Add that when you see many characters walking together and nobody has their own style of movement. Real humans have these subtle changes of how we move around from a person to person. Motion captured stuff helps to differentiate it but yeah I know, it's more expensive than use some kind of robotic animations.
The dead have risen.
But yeah...I agree and disagree. The whole art style of 'cel-shading' TellTale uses is just so unique to the game, and although an Until Dawn look would be cool, I don't really care if they stick with the current animations. The thing is I doubt it has to do with expenses at all, it is a literal art style, look at games like Borderlands, big team, more than enough money to use motion capture, but they use cel-shading too to capture a unique look and feel for the game, it would be a completely different experience if they used different animations and such. I believe TellTale is the same. This is what they've stuck with and it works.
Correct me if I'm wrong, but.. this is about animation, not the graphics/art style. They could use mocap and stick to the cel-shading style.
And Uncharted (But the facial animations are keyframed.)
Life is Strange's animations are FAR from great. Their just slightly better than Telltale's, but mo-cap is not what makes me want to play a game.
That makes actually Sense. TTG got way better with the animations. Compare TWDS1 with TftBL. And it's Not only body animation. The Facial-Expressions got better, too.
My mistake. On what you said, I don't know how that could be done effectively though, with mobcap and cel shade together...but, it could be done maybe.
Life is Strange's motion-captured animations look buggy.
I meant looks like as in character motion.
Haven't noticed that at any point with their official stuff.
Any examples?
When talking to an NPC, your head twists to the left/right and the fingers look weird when they are in a stressful pose.
Fingers could be a result of the game's character models. Head.. yeah. I guess it could be worse.
It was rigged on the wrong place, so let's say Max's finger points up, it would feel like the part before the knuckles skews in ways that is not possible.