Wouldn't it be cool if they made a custom story mode?

Imagine a story mode for minecraft, where we get to design a story for our player created maps. What yall think?

Comments

  • Maybe, but easily doable. Givin the tech wehave now adays. I would love that.

  • it would take a lot of time and money

  • "Easily doable"

    No, it's far from that.

    J_RABIT1987 posted: »

    Maybe, but easily doable. Givin the tech wehave now adays. I would love that.

  • The set-up would be simular to SvR 2010's
    Story editor, I would believe. Maybe easy was too much but can be done.

  • Even with how far games have gone from pixels to 3D graphics, It'd take years to build a functional engine for users to be able to do that.

    J_RABIT1987 posted: »

    Maybe, but easily doable. Givin the tech wehave now adays. I would love that.

  • JenniferJennifer Moderator
    edited November 2015

    It would be a lot harder than just a dialog editor. It just that isn't simple. You'd have to do more than just change the dialog. You'd have to have custom animations, not just to sync up the mouth movements, but for movements for the characters. And you'd have to animate the cutscenes, as well as have voice recordings for all of the new dialog, and sound effects and music synced up properly. And you'd have to actually code the choices, which is not a simple task, as there are many branches upon branches, upon branches, even just related to choices that only change based on dialog. To have branches that effect the story, such as choosing which location to go to, or who to save, the coding becomes even more complex. Plus, any object added to your inventory for crafting would have to be coded to be accounted for, and if any of these objects are used in optional puzzles, that's even more complex coding.

    There's a reason why it takes Telltale years to set up their games (Minecraft: Story Mode has been revealed to have been conceived in 2013), and teams of people numbering up near 100 or so to complete the project. It's not an easy task.

    Heck, even if you were to do it in regular Minecraft (I'm not sure by your original post whether you were referring to editing Minecraft or Minecraft: Story Mode), there would still have to be coding involved in order to link the story scenarios up with the maps. And you'd have to code events as well, with the camera zoomed in on your player skin at all times and specific characters spawning at the right time with animation to sync with the story. If you wanted to do a story as involved as Telltale's in regular Minecraft, with branching paths, set items for crafting, custom music, sound effects, and voice acting, that would be even more complicated than editing Telltale's game engine would be, as Minecraft would require a lot of custom code just to allow that kind of stuff, as it's not set up for that kind of thing, and that's not including the code that would be required to actually make a custom game like that. Unless you just want plain text being displayed on your custom maps, without any actual direction of the action, which wouldn't be very much fun.

    J_RABIT1987 posted: »

    The set-up would be simular to SvR 2010's Story editor, I would believe. Maybe easy was too much but can be done.

  • It would have to be plain text, there's nothing wrong with a lil reading. And cut scenes would be pre scripted for the most part. Yes I was referring to minecraft, not the story mode. Time and money is always the issue no matter the project. It is doable, not easy as I have retracted that comment. It would be cool to play and share, I think more people would be excited to play minecraft with such a game mode. Like I sead before, the set-up would be similar to SvR 2010's story creator mode. Its not impossible, just timely.

  • JenniferJennifer Moderator
    edited November 2015

    To have plain text dialog that actually appears along with the action and isn't just arbitrarily displayed on a map with no control over the action, you need a lot more than just a simple dialog editor.

    It wouldn't make sense to have pre-scripted cutscenes, as the story is what dictates the cutscenes. You'd have to have an actual scripting language in place so you could set up your own cutscenes (and you'd have to be able to control the camera as well, since you'd want to make sure that the map wasn't zoomed out or not tracking the action of the player skin (or whatever scene you're scripting), as you'd lose the point of having a story). You'd need to code in the scripting language of the game along with creating the dialog. And that's extremely challenging (check out tools that let you make your own game such as Adventure Game Studio or Game Maker, or even Multimedia Fusion - it's not as simple as it seems).

    It's not comparable to WWE SmackDown vs. Raw 2010, as the story mode in this involves characters talking and doing moves in a set environment. It works for a game like that, as there is only so much variety in a wrestling game. For a game like Minecraft it wouldn't work. In an open world game you're expected to be able to do more than just have wrestlers talk to each other, pose, and do various wrestling moves.

    You'd have to be able to interact with the player skin, along with every mob and every object in Minecraft, including those that haven't been released yet, and you'd have to make sure that the camera focused in on the action just perfectly at the right location for every single user created map, and if you want to use specific areas at multiple locations in the map, or use multiple maps, that would be a lot harder. Doing that in a game like Minecraft just wouldn't be possible in an editor like this - you'd absolutely need a scripting language for it to work.

    J_RABIT1987 posted: »

    It would have to be plain text, there's nothing wrong with a lil reading. And cut scenes would be pre scripted for the most part. Yes I was

  • In mind, I can think of alot of ways the set up could play out but I'm not going to write all that. Honestly and respectivly I dont think it has to be that complex, it can be but dose not have to be. If u involved voice scripting that alone would be a headache, that's why I suggested text script. For an open world concept it would revolve around points of interest. I meant the finished product would turn out like the Story Mode version, created from a player's created map.

  • Try using the reply button. That way the conservations are easier to follow. It's to the bottom left of each post. Thanks.

    J_RABIT1987 posted: »

    In mind, I can think of alot of ways the set up could play out but I'm not going to write all that. Honestly and respectivly I dont think it

  • Thanks bud but I know that, lolzz.

    Try using the reply button. That way the conservations are easier to follow. It's to the bottom left of each post. Thanks.

  • edited December 2015

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    You claim to understand and yet you don't follow the guidelines.

    J_RABIT1987 posted: »

    Thanks bud but I know that, lolzz.

  • You kill me, lolzz. I prefer to comment or reply as I please, thank you.

    Clord posted: »

    You claim to understand and yet you don't follow the guidelines.

  • Well, it's poor forum etiquette. Due to the style of the threaded system, if you keep adding comments to the discussion in that manner then a new page will come and it's again, harder to follow for everyone.

    J_RABIT1987 posted: »

    You kill me, lolzz. I prefer to comment or reply as I please, thank you.

  • The point of this thread was to see if other people would be interested in creating their own Minecraft Story, through their custom player maps. The conversation wasn't about how hard or difficult it would be to have a custom story mode for Minecraft, noir was it about the possibility of such a feature. I appreciate all your comments but please could we get on topic, would you like to create and share your own custom stories for Minecraft?

  • Thank you for clearing that up, explaining the reason why I should reply instead of just commenting. I'll take that into consideration, I appreciate a proper response over a bold statement that comes off a bit disrespectful or nerving.

    Well, it's poor forum etiquette. Due to the style of the threaded system, if you keep adding comments to the discussion in that manner then a new page will come and it's again, harder to follow for everyone.

  • If you want to create your own Minecraft storymode then learn Unity and a bit C# or Java Script, there are plenty of tutorials out there.
    And if programming is too difficult for you, then I would doubt that you are able to write a complex multiple choice story.

    Alternatively, you can create easily 2D games with the RPG maker without programming.

  • edited December 2015

    It would be cool, but also a lot of work.

    Also you gave me an idea for a thread, so i thank you for it. :P

  • Im pretty sure writing a story and programing are completly different from one another, you shouldn't doubt or assume things about people you don't know.

    Akeinu posted: »

    If you want to create your own Minecraft storymode then learn Unity and a bit C# or Java Script, there are plenty of tutorials out there.

  • So, you want fanfiction?

    J_RABIT1987 posted: »

    Im pretty sure writing a story and programing are completly different from one another, you shouldn't doubt or assume things about people you don't know.

  • Sure, I'd like to check out other people's creation. If there was custom story mode.

    So, you want fanfiction?

  • There's a program called "Quest" in which you are able to create choice-based games that are in text form.

    Not sure if that's what you're looking for.

    J_RABIT1987 posted: »

    Sure, I'd like to check out other people's creation. If there was custom story mode.

  • Writing a story like the ones from Telltale and programming have much in common, they have the same approach. You must know exactly how to strucktur things.

    Organize dialogue and choices and structure a program isn't that different.

    J_RABIT1987 posted: »

    Im pretty sure writing a story and programing are completly different from one another, you shouldn't doubt or assume things about people you don't know.

  • Trust me, the two differ from one another. I did writers craft and a basic programing class in high school, I know they are much different from each other.

    Akeinu posted: »

    Writing a story like the ones from Telltale and programming have much in common, they have the same approach. You must know exactly how to strucktur things. Organize dialogue and choices and structure a program isn't that different.

  • Defiantly interesting, its not something I would have time for. But it dose sound cool thoe.

    There's a program called "Quest" in which you are able to create choice-based games that are in text form. Not sure if that's what you're looking for.

  • Yeah and i am programming my own Survival Horror game in Unity since one and a half year, with my own scripts in C#.
    The planning process witch scripts I need, what functions they need and wich scripts need to interact with each other etc. is for me the same like structuring complex Dialogue and decisions that change Story variables.
    So a fairly similar approach. Maybe I can just not express exactly what I mean in English.
    Anyway if you would like to create something like a game, learn programming it is fun.

    J_RABIT1987 posted: »

    Trust me, the two differ from one another. I did writers craft and a basic programing class in high school, I know they are much different from each other.

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