FF7 REMAKE gameplay!! UPDATE 3 15 Dec 2015 SCENARIO PART 1 COMPLE!! Jump Festa 2016, ''Multi Parts''

edited December 2015 in General Chat

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http://www.jp.square-enix.com/jf16/ffvii_remake/
JUMP FESTA 2016!!

http://www.famitsu.com/news/201512/07094721.html
CyberConnect2

AMAZING NEWS Dec 7 2015
http://www.geeksnack.com/2015/12/07/final-fantasy-vii-remake-interview-english/

FULL INTERVIEW LINK ABOVE

Q

So it’s not an ATB style.

**Nomura-san

As a matter of fact, there’s ATB. But it’s not like we render an attack after the ATB gauge is filled. The action system will be the one FFVII alone can deliver.**

**Kitase-san

The ATB system differs from what it has been, and we may change the appellation how to call it.**

Nomura-san

We cannot go into details, but the key is that the ATB gauge gets red sometimes.

Q

Can we play characters other than Cloud?

Nomura-san

You can switch the playing character among three members of the party. You don’t need to switch characters if you don’t want to.

https://www.unrealengine.com/news/final-fantasy-vii-remake-built-with-ue4

From Unreal Engine.com

UPDATE 3

http://gematsu.com/2015/12/final-fantasy-vii-remake-part-one-scenario-complete
Right here
http://www.famitsu.com/news/201512/15095394.html

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Comments

  • It's not a JRPG?

    Man, screw Square Enix.

  • In the other news. If you're Final Fantasy fan and don't pre-order this you're heaten! ;)

    Just joking. ^^

    But yeah, this is like only game in horizon that I see alone of making me buy Playstation 4.

  • So happy it's not turn based

  • And people are already bitching it's not turn based. Finally, now I can play through Final Fantasty 7 without dying of Boredom :^)

  • So happy to see Final Fantasy Versus XIII lives on through this, gameplay wise.

  • edited December 2015

    I'm a bit surprised how much they actually revealed this early.

    It shows that their team is well organized and the director actually has a clue what he is doing.

    It also shows that they improved upon while being faithful.

  • I'm pretty sure that, by definition, it's still an JRPG. It's just not a turn-based JRPG. Which is probably a good thing since that seems like a system that Square Enix doesn't really know how to innovate on anymore.

    DAISHI posted: »

    It's not a JRPG? Man, screw Square Enix.

  • THANK CHRIST THEY CHANGED THE COMBAT. I FUCKING HATED THE TURN-BASED, AND IT'S WHY I HAVENT FINISHED THE ORIGINAL.

    Also, a few people are saying in the comments, IF ITS NOT TURN-BASED ITS NOT FINAL FANTASY. That's not what makes FF, FF. What does is the characters, the world, the story, the locations. The people you meet, the strange and surreal world. If people really think the only thing that makes Final fantasy a final fantasy game the combat, then they're fucking stupid.

  • Cloud's arm looks a little too thin, even by fantasy setting standards where anyone can carry weapons larger than their entire body.

  • Man, I already can't wait to just sit in for days and play this.

    Thanks for posting this gameplay sneak peak!!

  • It's quite normal with female characters and very feminine ones.

    Anyway, at least they have a story excuse in the form of mako infusion and that guy was basically bathed in that stuff unlike the most.

    Plus, that is now Cloud Strife canonically looks like. One of many looks.

    RichWalk23 posted: »

    Cloud's arm looks a little too thin, even by fantasy setting standards where anyone can carry weapons larger than their entire body.

  • It's japanese, all characters who carry heavy shit have thin arms.

    RichWalk23 posted: »

    Cloud's arm looks a little too thin, even by fantasy setting standards where anyone can carry weapons larger than their entire body.

  • Right. You can always play the original, and Persona 5 is coming out next year.

    DomeWing333 posted: »

    I'm pretty sure that, by definition, it's still an JRPG. It's just not a turn-based JRPG. Which is probably a good thing since that seems like a system that Square Enix doesn't really know how to innovate on anymore.

  • This is all well and good, but I won't be sold on it until I see how he looks in the dress.

  • Talkin' about the important stuff right here.

    DomeWing333 posted: »

    This is all well and good, but I won't be sold on it until I see how he looks in the dress.

  • edited December 2015

    Puts up epic voice The dress is very important!

    DomeWing333 posted: »

    This is all well and good, but I won't be sold on it until I see how he looks in the dress.

  • i never played ff until i watched the anime advent children and enjoy the games i am gettin this game

  • OH......MY....GOD I THOUGHT THIS SHEIT GOT CANCELLED LONG AGO??? OMG OMG OMG OMG OMG

  • It will be turn based

    Tyranitar posted: »

    So happy it's not turn based

  • I conceded that it couldn't be turn-based when it was announced. They want to open the experience to a new generation.

  • edited December 2015

    Wow, the voice acting is terrible. Hopefully they'll give me the option to turn it off and just have subtitles.

    I mostly like the look, though I'm somewhat concerned that the weirder elements (ie, cross-dressing Cloud) will just look creepy and off-putting with this more realistic look. When I saw the initial reveal, I figured they would just be dropping the cross-dressing, but then I read that they'll be keeping it. Maybe they can make it work, but I'm skeptical.

    I like that they're changing the battle system. Outside of boss battles, the original battles were a snoozefest.

  • Got announced a while ago man.

    OH......MY....GOD I THOUGHT THIS SHEIT GOT CANCELLED LONG AGO??? OMG OMG OMG OMG OMG

  • edited December 2015

    Ugh. I hate this mentality.

    One of the games most widely known for turn-based combat is now ditching it, which is seen as the modern way of doing things by many. It's killing genres and styles of gameplay by the dozen; turn-based ones now including FF and Fallout have ditched it in favor of more generic looking gameplay and fans of it like me are stuck watching it slowly fade into obscurity.

    Gary-Oak posted: »

    THANK CHRIST THEY CHANGED THE COMBAT. I FUCKING HATED THE TURN-BASED, AND IT'S WHY I HAVENT FINISHED THE ORIGINAL. Also, a few people are

  • Some fans of Final Fantasy VII (the original) are defending how the turn based combat is more strategic and has more depth than action battle system.

    I wonder if they played same game as I? I have finished Final Fantasy VII multiple times over the years and I'm still stuck spamming cure and then spamming attack. Outside of some boss battles that you might want to use some barrier spells etc.

    Actually Yuffie side quest is the hardest part of the game if you don't level that much before you reach there. Losing your materia temporally really stinks.

  • Sadly I have no interest in playing this. I would much rather watch someone else play it. The whole action/rpg fighting system is a giant turn off for me. Really in my eyes it's a bit of a bastardization, cashing in on a game widely praised in it's time but unplayable to the younger generation that's used to amazing visuals and non-stop action in their games. I have no problem with the graphics upgrade, the RE remake is great, but if they had remade Resident Evil in the style of Revelations I would have similar gripes. This will probably be hugely successful though, and spawn more and more remakes of classic jrpgs. I'm predicting Lunar being remade as a Dynasty Warriors type hack and slash.

  • Well, there's also the possibility to improve the original turn based combat system, they didn't have to ditch it entirely.

    Clord posted: »

    Some fans of Final Fantasy VII (the original) are defending how the turn based combat is more strategic and has more depth than action battl

  • I used to spam attack when I was younger. Eventually I realized that balancing hard hitters with magic users is infinitely more effective. I'm much more inclined to spam attack in the action/rpg system, which is probably why I dislike it. I guess it's just a testament to how different people play differently, and arguing about it is pointless.

    Clord posted: »

    Some fans of Final Fantasy VII (the original) are defending how the turn based combat is more strategic and has more depth than action battl

  • edited December 2015

    Then maybe they could have IMPROVED the turn-based system, not REMOVE it entirely to completely shaft the many fans of the original version who appreciated the system despite its flaws (which I agree were present). It just reeks of streamlining to appeal to the modern gaming audience for the sake of raking in a little extra $$$.

    Clord posted: »

    Some fans of Final Fantasy VII (the original) are defending how the turn based combat is more strategic and has more depth than action battl

  • Really in my eyes it's a bit of a bastardization, cashing in on a game widely praised in it's time but unplayable to the younger generation that's used to amazing visuals and non-stop action in their games.

    I don't recall much of the praise being directed towards FF7's the battle system. Even in its time, combat in FF was usually just seen as a serviceable delivery system for the story and world, rather than a crucial part of what made the series stand out. When compared to its predecessors, the only real gameplay innovation of note was the materia system. So that's the aspect that I'm hoping they keep faithful to (although I wouldn't opposed to some tweaks here as well).

    Sadly I have no interest in playing this. I would much rather watch someone else play it. The whole action/rpg fighting system is a giant

  • Sure, but I don't remember a vast majority raising pitchforks into the air demanding the removal of the turn-based system. It worked fine within the realm of the game and the universal acclaim from critics and fans of the series alike that is received proved that there was NO REASON to remove the damn thing completely.

    Here's the golden question: If a trailer showing the remake launched that still retained the original turn-based gameplay style, perhaps with a few alterations, would there be a backlash over not putting more focus on generic TPS action? I think the answer would be a resounding no.

    DomeWing333 posted: »

    Really in my eyes it's a bit of a bastardization, cashing in on a game widely praised in it's time but unplayable to the younger generation

  • Here's the golden question: If a trailer showing the remake launched that still retained the original turn-based gameplay style, perhaps with a few alterations, would there be a backlash over not putting more focus on generic TPS action? I think the answer would be a resounding no.

    Based on the comments in this thread alone of people expressing relief that the battle system isn't turn-based, I'd wager that you're wrong.

    The fact that the game received universal acclaim from fans and critics despite utilizing the same rehashed battle system of its predecessors is no reason not to change the battle system. An overlooked weakness is still a weakness, and they want to make this game as strong as possible.

    Dawnbreaker posted: »

    Sure, but I don't remember a vast majority raising pitchforks into the air demanding the removal of the turn-based system. It worked fine wi

  • True, but what are the main gripes about the original game? It was actually the materia system way back when. Kind of like people hating on GF's in 8(and more importantly the draw system). People just couldn't be bothered learning the materia system if they didn't immediately understand it. When the game released next to no one was complaining about the combat. Like others have said it is being changed to draw in a larger, likely more casual audience.

    DomeWing333 posted: »

    Really in my eyes it's a bit of a bastardization, cashing in on a game widely praised in it's time but unplayable to the younger generation

  • This forum is a small portion of the consumer base and looking through that video's comments section I can already see backlash over the removal.

    Sure, it is perhaps a weakness, but there is really no good logical reason why said weakness can't be mended instead of the devs being lazy and just removing it. To you, it may look better, but to me it now looks like any other generic modern RPG cliche. Hell, they could have just mix and match elements from games that do turn-based really well, like Fallout 2 or the Mother series, to create the best turn-based party system yet.

    DomeWing333 posted: »

    Here's the golden question: If a trailer showing the remake launched that still retained the original turn-based gameplay style, perhaps wit

  • edited December 2015

    I didn't think the complaints were that the materia system was too complex to understand but rather that it compelled the player to grind with sub-optimal set-ups in order to get the most out of the system. And with the battles being what they were, that made for a great story experience that was watered down with long stretches of dull, repetitive gameplay. By making combat more action-intensive and varied (from the gameplay footage, it seems like they're going to allow us to swap freely between party members in battle, which would help immensely) and perhaps making materia growth less of a grindfest, they could alleviate that problem.

    True, but what are the main gripes about the original game? It was actually the materia system way back when. Kind of like people hating o

  • edited December 2015

    There'd be backlash no matter what they did. That's my point.

    Whether or not this is better is a matter of taste, but regardless of your opinion of it, I definitely wouldn't call this lazy on the part of the devs. Action combat is a hell of a lot more difficult to develop than turn-based, especially considering this is being adapted from a turn-based game. To me, this seems like a studio going through the extra effort to give players a new experience rather than the same experience with an HD coat of paint.

    Dawnbreaker posted: »

    This forum is a small portion of the consumer base and looking through that video's comments section I can already see backlash over the rem

  • edited December 2015

    What I was suggesting with my original question was, if a FF7 trailer was released with improved turn-based combat and there was no hint of the devs ever switching to real-time action combat, would there really be that many people vehemently demanding chance since there was no suggestion given of a different combat system in the first place? I think most would be satisfied with the turn-based combat and elated if the devs fixed the issues pointed out with it on this thread, so there would be no need for such a radical change that threatens to isolate many fans of the old game.

    And to me, with the amount of games using an action combat template today, I think it is easier for devs to understand what makes the best of those games good and the worst of the games awful. With turn-based combat, as it is a dying gameplay style, many modern devs will probably lack an understanding of what makes a fundamentally great game with that style in play and, thus, it would be harder to develop in the modern gaming world. Sure, you could argue action games are more mechanically complex, that I understand, but experience in producing a certain type of gameplay style plays a big part too.

    DomeWing333 posted: »

    There'd be backlash no matter what they did. That's my point. Whether or not this is better is a matter of taste, but regardless of your

  • Your thinking of versus XIII which became Final Fantasy 15.

    OH......MY....GOD I THOUGHT THIS SHEIT GOT CANCELLED LONG AGO??? OMG OMG OMG OMG OMG

  • edited December 2015

    Oh no I'm triggered because Cloud is in a dress for a small brief moment in the game oh boo hoo hoo. That's such a weird concern.

    Just to clarify I know you don't care too much about the idea that he's in a dress, but I don't see how more realistic graphics could make the scene turn out creepy if their playing for laughs.

    mosfet posted: »

    Wow, the voice acting is terrible. Hopefully they'll give me the option to turn it off and just have subtitles. I mostly like the look, t

  • Oh for sure there would be. There were articles coming out the day of the announcement discussing the possibility of a new battle system, with many of them concluding that, yes, that would be likely the way to go (there were of course also articles concluding the opposite).

    And Square Enix has had experience in producing both styles of gameplay as well as everything in between. It's not a lack of experience in turn-based combat that's driving this decision. In fact, it's probably just the opposite. They probably feel like they've done just about everything under the sun when it comes to turn-based games and see new avenues of creativity in action combat.

    Dawnbreaker posted: »

    What I was suggesting with my original question was, if a FF7 trailer was released with improved turn-based combat and there was no hint of

  • edited December 2015

    The system might be surprisingly similar.

    There is "defend" command listed. Making me think that maybe you just give them orders during a fight.

    FFVII combat system was already semi-realtime without characters moving around. It's not that huge leap if it doesn't pause during accessing the sub-menus. Also if you play it in "active" time battle format, it doesn't pause in any of the menus (outside of pause command of course.)

    They might be trying to make combat look more like Advent Children Complete and not give you direct control over the actual movement part during them.

    Sadly I have no interest in playing this. I would much rather watch someone else play it. The whole action/rpg fighting system is a giant

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